I will say Im not a very big fan of turret targeting devices. It really opens up a cheesy exploit to cover a ship in Sentry Turrets to keep fire away from your other components. It also will creates unwinnable fights with CV combat, by targeting turrets you lose combat effectiveness really fast and end up not have enough firepower to fight
I do understand why it was implemented, to keep CVs from sniping bases. I wish there was a different way to solve that problem
After some testing on new 5.3 update thought i share my findings.
As of build 853:
Cannon Turrets and Minigun Turrets do not target SV’s or CV’s
The new targeting system doesn’t prioritize what device its targeting, just the closest to the turret
Pulse Laser can shoot though blocks if the block is placed in front of the gun against the barrel.
Turrets enclosed in blocks do not track a target.
With this patch I think we are looking at a meta change on how ship are built and a possible end to being able to core other ships. Below is the same ship, the top ship was in a 1v1 duel on 5.2, the bottom ship was a 1v1 duel on 5.3
As you can see from the screens, In 5.3 coreing a ship will be almost impossible because of targeting the closet device the core will likely be the last thing targeted. The combat effectiveness really becomes an issue to with the loss of so many turrets fights become draws with no real winner.
A couple ideas to help cut down on cheesy tactics:
Sentry Turrets get a max cap (around 6 to 10)
Turrets would only target Large or XL Thrusters to keep spamming a ship full of small Thrusters
I know this is just first round of updates for targeting and I hope we will get to have the option to chose what a turret targets. Any way just my two cents.