- 500-3000+ playhours
- Interested in PvP scale 5-7
The text based feedback in the chart: leans towards more yes than no.
Overall: about 50-50
The text based feedback in the chart: leans towards more yes than no.
Overall: about 50-50
Yes… this is a heavily PVP topic! And i am sad to see the behavior of so pvp players!
As i told Dark earlier, in my survey i went all in for pvp and benefits for them! Not because i play PVP, and not because i am police and i spend 1 hour a day chatting with pvp players/factions, but because you deserve it… Not only in HWS, but also in Empyrion in general!
Can we all just sit back and wait for A10 before making anymore out of this?
For the record, i voted no to the thruster thing… Not because of pvp, but because i like beautiful ships!
I Hope everyone, news and spes vets read @RexXxuS words here! The whole last tread went way out of line! From both sides! He listen to every feedback he get… EVERY one of them, but when people start to complain before the survey date is even finnished, he got a bit out of line. I would do the same!
We all have the same wish! Make HWS the best server possible, thereby making empyrion the best game ever!
As a police, i can only say that everything in my survey, and my eleon feedback is focused on PVP!
I think largely and from a global perspective, apologies no longer matter to people. I know as a computer graphic artist, as a professional laborer, as a Security guard, as an adult worker, my employer would smile and accept my apology, and then tell me to clean out my desk, the pink slip is on its way anyway.
I did not take part in the threats because largely they are useless. After the changes to OCD, I did not return for a year. In that time, what I saw was that the type of combat became more like what I saw in Ark and 7 Days to Die. Toxic. Desperation for resources, yielding an increased level of toxicity.
Combine everything together, with the vast number of changes coming with experimental 10, and the presser cooker lid popped.
You do realize that no one would have said a word or cancelled their Patreon support today if a preliminary post wasn’t made about the results before the survey date was finished and if those who “threatened” weren’t called out and in return called his bluff. I’ve only been here for about 3 months now, but even I could have guessed what responses he would have gotten from some players. Perhaps spending the the 10 hours crafting a response with the “nice guys” should have been done before his initial comments thumbing his nose at his Patreons’ concerns.
I have just been informed of this post and wanted to chime in.
First let me state that this really has nothing to do with rexxxus. This is more a eleon issue with their proposed mechanics. This topic covers that. This apology isn’t required. Community contributors shouldn’t have behaved so rashly when the usual breakdown in phrasing occurs. People forget rexxxus & the HWS team are not natively english!
The way I see it, the survey question about exposed thrusters is a bit miss-leading. In the photo you have but a single thruster poking out on a thin backside of a v-wing. In reailty, most pvp designs utilize upwards of 160 thrusters. it’s more likely it would look something like this:
Don’t forget this is going to be on CVs as well. No more attractive hulls like the iron duke
The benefits? Exposed thrusters will mean SVs will simply perform slower & be overall more likely to lose thrusters, but from a durability standpoint they’ll still be bricks. Even more so now that devices aren’t being protected. CV fights might start targetting thrusters and last a lot shorter in duration, because as soon as someone loses thrust in a certain direction it’s likely they’ll warp out immediately due to the glitchy nature of losing a thrust direction (25m/s speed caps, sudden stops, power failures from the game being buggy, and odd controls)
Design challange (for the first week or two*)
Fits with eleon’s general vision of this being a survival game, not a pvp/pve game.
Further leads to an even bigger skill-gap as veteran designers will no doubt know all the tricks in hiding thrusters.
Gets us slightly closer to mimicing space engineers, a common rival for eleon.
All ships pre A10 will be made irrelevant. Requiring weeks if not months of repair. For some, this will be the end of the line in terms of enjoyment. The PVE community is likely to take the fall here.
Lag will go up as more and more people figure out more thrust = better. Cubes are likely to see a boost in popularity, as they are really good with this type of mechanic
HWS will likely need to change even more stats to prevent thrusters from simply being stripped off the moment they enter combat (More health, more armor, more changing the base game)
PvP ships will ironically be even more durable when all the armor-reduction blocks are forced to be stupidly placed on the outside of the ship, meaning the core will have even more blocks to protect it. Who cares if you lose a thruster when you’ve got 60? There’s only one core…
It’s not going to change anything major in PvP, all it’s going to do is force people to give up protecting their thrusters. In reailty, since there’s so many thrusters on any pvp build, losing upwards of 75% of them doesn’t really matter. It will just be overall more unenjoyable as ships lose their ability to move in certain directions.
One of the biggest problems this mechanic is going to have is that CVs are large enough to create large empty volumes, thus tricking the game into believing the thrusters are mounted externally. This is a common issue in space engineers pvp, where ships simply ignore the developers and put thrusters inside anyways. This obviously creates more lag, but who cares about that anyway when the PVErs get more immersion. Knowing the general lack of foresight eleon has with this game’s balance, it’s very unlikely they’ll think of this and instead are likely to just put a simple "25 block radius check’ to see if anything is in it’s way, like in the case with turrets. Obviously, you could just make a tiny little hole one block wide and have the rest be armor.
This change is more of a why question. Why do we need external thrusters, why does anyone think eleon cares about pvp or actually wants to balance this? Why does everyone insist that shield mechanics are going to be more then just a 2x2x2 block that takes pentaxid and gives your armor more health? As usual, it’s going to be up to rexxxus to balance this, and i’m overall not a fan of thrusters on the outside of ships.
I’m 50/50 on ‘trying’ anything new, really. If there’s a notice ahead of time that something is going to go into place, then a time in which it is active before evaluating whether or not it was extremely detrimental to gameplay… then that’s where I’d be on board with trying just about anything. It sounds like an experimental thing, but since it’s an Alpha game after all, why not, if that’s something Eleon is leaning toward.
But there is a point where the ‘realism’ of some of the features will get a bit too much (3rd person view isn’t realistic for instance) and over-impact things, so that’s one of the things I wouldn’t learn toward trying.
Probably my biggest pet peeves in games are modifications which, on the surface, are more “realistic” but ultimately do nothing but make the game more cumbersome to play. Some people are really into that sorta thing though, thus why there’s so many thriving Skyrim survival mods and the like. Folks who like that sorta thing obviously thrive on this server, as, while I can see where exposed thrusters might add something to PVP, I never imagined anyone would ever vote for mass/volume. (Kinda boggles my mind that it’s even an option, but Eleon seems to be of this mindset as well.)
I don’t PVP, so all the thruster thing would do is force me to make even uglier ships… Mass/volume would probably force me to make them entirely out of cargo boxes. Cargo takes up far too much room and is nigh impossible to sort as it is in this game, so that’d probably make me bail (I nearly rage quit on SP, without mass/volume, before I realized I could dock a little SV made up of cargo boxes to sort crap). However, I’m fairly new to the server, which clearly leans PVP, so I shouldn’t get a vote in this, really, and wouldn’t be much of a loss. So… Just making a case for the underdog here.
( I suppose next up in A11 will be vitamin requirements in foods, so you’ll have to eat a certain balance of fruits, vegetables, meats, and grains, to stay regular and avoid scurvy. )
To clarify my action of removing the role that was showing that I donated was due to your attitude towards us whether real or perceived by miscommunication. To suggest that we will just follow and agree because we keep paying and playing when a call is made that we disagree with is what I was acting on.
I was letting you know that I would still pay and play but I didn’t want to be seen paying if that was the attitude that was portrayed. This is what I did not agree with and was trying to make that clear. It had nothing to do with the implementation of the features that had to and that could be implemented. Nor was it a push for people to remove their support though I did encourage 1 member of my faction to remove his role as well.
People are being far too sensitive over your wording Rexxus.
You were essentially saying that those who have threatened to leave over changes before are still playing and enjoying HWS.
Normally I’m suspicious of survey results as people can respond without qualifying their reasons why. However, as someone has already said, these surveys serve as conversation starters, providing people with the opportunity to discuss the big changes that Eleon are pushing for in addition to us deciding how much we want to keep pace with those changes.
It’s quite clear from the results that a large number of people are interested in trying out exposed thrusters, and I think that this could make the game and PVP very interesting. People will most likely have a greater number of thrusters on their ships in response to this new META, thus inflating the class sizes and reducing the number of blocks on their ships.
However, further discussion would certainly be welcome on this topic. Everyone who is on the forums should try and get players on the server to come in and chime their opinions.
I certainly think it worth testing sooner rather than later as it may well become an inevitability by Eleon soon enough despite the on/off nature of them now.
And finally onto some needless hostility from some: In Europe, the customer is always right mentality doesn’t apply as strongly as say the United States and other countries. If you have an issue and feel you have been wronged then feel free to PM Rexxus. But grandstanding and leveraging your financial support in the public forum is not a good way to implement change. There are far smarter methods of communicating with Rexxus.
This forum should be a democracy and a ‘marketplace of ideas’. Inclusive to PVPers and PVErs, inclusive to new players and old, inclusive to players who pay and players who do not pay.
Exposed thrusters are a terrible idea for PvP gameplay. Let me elaborate why…
In their current state, thrusters are targetable and can be solely targeted to quickly immobilise a ship. This WILL happen as the thrusters are exposed and will pop like balloons once they start taking fire. In firefights where players are outnumbered, this will become a quick and unfair advantage to larger factions, thus effectively disempowering smaller factions and damaging the PvP community.
PvP vessels require redundancies. Most successful designs will have multiple small thrusters incorporated into their decoy devices strategically placed in the front hull behind multiple layers of combat steel and lag shot armour. Forcing them to the outside of the ship will look very unappealing, even worse eliminating the redundant devices altogether will bring us back to my first point.
Redundant templates. This will render everyone’s current blueprint useless. Many PvP’ers have spent many hours designing and testing their ships. The thought of having to reinvest all that time again will drive away a portion of the PvP community. I have seen this happen on other games like StarMade with the power 2.0 update, and it has killed the game imo.
Compromise: Perhaps no longer having the thrusters being targetable would solve the first 2 points i make, but will still however have a very negative effect as described in point 3.
On a final note, I believe that anyone who is willing to remove their patronage is within their right to do so. They have a right to protest as they see fit.
Edit: It makes no sense and players will spam shutters. This achieves nothing imo but uglier ships and upsetting a lot of people.
Hey Valium, firstly a very warm welcome to the forums. And secondly, great post with great points!
I disagree with most of them but I see where you’re coming from. For me, number 1 is just an unfortunate reality. Empyrion has never been much of a game in terms of fairness and factions will always zerg if they can.
For point 2 you are correct that redundancies are key and this raises the idea that most likely there will be more thrusters on ships to make up for their new-found vulnerability. Moreover, both these thrusters AND shutters will dramatically increase the class count, therefore meaning that those players who try harder to defend their thrusters will have to sacrifice layers of armour.
In regards to point 3, that’s always happened and simply becomes an inevitable byproduct of ship design in Empy.
I also agree that those who are unhappy are welcome to remove their financial support. They just shouldn’t try to leverage it or grandstand. That’s what frustrates me personally. (This is coming from a former supporter who no longer donates due to both lack of cash AND the fact that i’m studying.)
However, i’m an AFK player. So it’s important for you active players to decide on this! I just feel it would a mistake not to test it.
Best regards, and once again, a very warm welcome!
There is a big flaw in this survey. I could compile the survey thousand times.
Surely someone can do it over and over again to move the vote from one side to the other.
Could it be that someone did it to implement mass and exposed thrusters. Honestly i couldnt believe that so much people voted for mass at least.
If you want a true poll you need to implement something tied to forum account.
Could be interesting to see how much people have compiled their steam id and how much are blank.
Anyway just my opinion.
I voted for mass this time, because by now i think it might be fun to try. Probably many others have same opinion.
I think mass and exposed thrusters are going to put off a lot of new players. That’s a hell of a change to implement, honestly will have to update all of my BPs.
My son and I have always built our PvP ships with exposed thrusters (over a year ago now). You may not have heard of us because we are not active on HWS in a while. I also refrain from voting in these surveys. However… I LOVE Empyrion with weights/volume enabled and just do not enjoy it without them any more. Sure it was convenient to carry unlimited cargo in the smallest of spaces, but the challenge of having to store and carry cargo with actual weight/volume is so much fun to me. I waited a long time for it to be implemented and never want to go back. That is of course just an opinion, but as it is mine I value it a lot, lol. Maybe because I am a CDL truck driver and 48 years old that I enjoy different things in life and games. Either way, I just wanted to point out that some very successful PvP players have flown and designed exposed thruster ships (SV’s, we never got into CV lag battles) for a long time now. Thanks.
EDIT: I just wanted to add that I have no problem with hidden/buried thrusters either. That aspect is not a ‘realism’ problem for me as I can just consider them some form of repulsor. If we are talking realism as a major issue then how do RCS’s work???
Does that mean you are considering returning?
Been awhile since I have been in any fights where 3/4 of my ship is missing since you quit!
Shattered Realms has a rule about having back thrusters.
you have to have your back thrusters exposed.
everyone complains that you’re using the S key on HWS.
so if I always use my S key I never have to worry about my back thrusters.
isn’t everyone going to have to update their blueprints for Alpha 10?
I voted for open engines. This makes it more difficult to build PvP combat vehicles and will make the battle shorter, not so boring. I’m also not against introducing weight/volume, but only under the condition of revision of the parameters