Dreadstar’s Season 9 Wonderland
NA and EU Server (Identical)
Freelancer/Lawless/Alliance Cryo (PvP)
- Class 3 (basic resources to get off planet)
- Hard conditions but won’t die to elements
- Large amount of medium to hard NPCs
- OCD not useable
- Kills do not give you RP or Kill Count
- A couple friendly EGS facilities with weaponry that will shoot guilty players only
- 5 kills insta-guilty (EGS facilities unaccessible)
- Moons and resource loudouts same as season 8.
Prototype (PvP)
- Class 2 (basic resources to get off planet)
- Very Harsh Conditions
- Massive Amounts of OP NPCs
- OCD useable
ECC & ECC Orbit
- Class 1 (only time people go here is for the EGS items)
- 0 Private/Faction/Alliance BA’s (Keep the core limit and lag down)
- 0 Private/Faction/Alliance CV’s (Keep the core limit and lag down)
- The only cores left here are those for sale. It would be nice that after 48 hours if a ship not for sale is left on the docking pad it starts to get taxed. A small amount that gets bigger and bigger until the ship is finally deleted by the decay timer.
- A large shipyard in space for selling CVs. You can teleport to ECC from any of the stations in space so no need for CVs to be on planet.
- Everything else for ECC and ECC Orbit the same as Season 8.
Peacekeeper East and West the same as Season 8.
Donare East & West
- Class 2 (rest same as Season 8)
Revery East & West
- Class 2 (rest same as Season 8)
Honore East & West
Class 2 (same as Season 8)
Sathon & Jupidor
- Class 2 (same as Season 8)
Homeworld Sector
- Syndicate Star (see The Syndicate below)
- 5 seperate areas with 4-8 gold asteroids clusters
- EGS Star
- Supergate (2 if possible with 1 to 1 connection)
** Connected to ECC and Titan
Homeworld Planet
- Class 3 (everything else statwise like Season 6)
- Iron & Sathium crust in the amount that the non red gold layer is on GG
- No deposits or meteorites
- Standard simple to medium POIs. No alien POIs.
Lavaworld Planet
- Class 2 (less lava than currently)
- Thin layer of Copper crust
- No deposits or meteorites
- Standard simple to medium POIs. No alien POIs.
Iceworld Planet
- Class 2 (no changes)
- Thin layer of Cobalt crust
- No deposits or meteorites
- Standard simple to medium POIs. No alien POIs.
Desertworld Planet
- Class 2 (no changes)
- Thin layer of Silicon crust
- No deposits or meteorites.
- Standard simple to medium POIs. No alien POIs.
Waterworld Planet
- Class 2 (no changes)
- Thin layer of Pent crust
- No deposits or meteorites
- Syndicate Outpost (see The Syndicate below)
- Standard simple to medium POIs. No alien POIs.
Black Hole Orbit
- Same setup as Season 8
- Deathstar(time for a change make it a great big gold diamond for season 9)
Armageddon (Same CV restrictions as GG for Season 8)
- PvP/PvE rotation
- Indestructible crust
- Clusters of decent deposits of common resources
- Clusters of small deposits of rare resources
- Season 7 rain of many gold meteorites during prime time
Golden Globe
- Lighten the gravity slightly but still make it hurt
- 6 BA Limit per Alliance, 2 BA Limit per Faction, 0 BA Limit per Private
- Keep everything else the same
Titan Orbit
- Same setup as Season 8
- Syndicate Outpost (see The Syndicate below)
- Supergate (2 if possible with 1 to 1 connection)
- Connected to Pandora and Titan
- 4-6 clusters of fold asteroids spread around the orbit
Pandora Orbit
- Syndicate Starbase (see The Syndicate below)
- Supergate
- Connected to Titan
- 4-6 clusters of gold asteroids spread around the orbit
Pandora Planet
- Class 3
- Thin layer of crusts of rare resources minus gold
- No POIs
- Several small Syndicate owned spawn pads(server owned)
- Super light gravity like the old GG
- Limits:
- 0 Private, Faction Bases
- 0 Private, Faction and Alliance CVs
- 0 Private HV(3k block limit), 5 Faction HVs(3k block limit)
- (Max 5 Faction, 10 Alliance HV on planet)
- 1 Private SV(3k block limit), 20 Faction SVs(3k block limit)
- Wipe Schedule - Every restart crust is wiped
- Try to keep any of the additional shaders to minimum here (think performance)
EU/NA CSW
- Same as last season but this takes you from EU to NA
Sanctuary CSW (If this isn’t possible just stick it with EU/NA CSW)
Alien Sector
- Keep it the same as it is now.
Strayom Sector (Remove)
Sanctuary (PvE Oriented)
Sanctuary is setup for those new players and players who are mostly PvP.
Same Setup as Season 8 except the following.
- Blackhole Orbit (Remove)
- Titan Orbit (Remove)
- Homeworld Sector (Remove)
Strayom Sector is put back in this server
Homeworld Sector replaced with Sanctuary Sector
Orbit
- PvE
- Asteroid field like in GG
- 2-3 clusters of 3-4 gold asteroids
Sanctuary Planet
- Class 3
- Setup like Homeworld Season 7
- PvE
Planet 1,2,3,4
- Class 2
- Similar to Lava,Water,Desert, and Ice worlds in Homeworld
- PvE
Blackhole Sector replaced with Guardian Sector
Orbit
- PvEvP Rotation
- Deathstar
- Asteroid Field like in GG
- 2-3 clusters of 3-4 gold asteroids
Planet 1
- PvEvP Rotation set to prime time
- Common deposits and meteorites
- During prime time during PvP Eres, Zasc, Neo meteorites
Planet 2
- PvEvP Rotation set to prime time
- Common deposits and meteorites
- During prime time during PvP Pent, Prom meteorites
Ok so a few things.
If you have less than 20 hours in HWS you must start in Sanctuary.
If you have more than 100 hours in HWS you must start in EU/NA
This will do several things. Newbies still have a easier time getting adjusted to the server. Veterans won’t be able to grief and instantly grab all the good resources. Newbies won’t be spamming up the EU/NA servers with tons of cores.
Sanctuary is setup as a more PvE universe. It has a lot of PvEvP rotation planets to ease people into PvP on their terms. This will hopefully help new players get established and then move to the EU/NA servers.
Make the decay timer on cores half what it is on EU/NA. This will keep those people who show up and never come back from screwing up the cap limit.
There is no gold planet, the PvP hotspots, or the Alien worlds I’ve left/created in the NA/EU. This will hopefully help drive the newer players who stay long term to move to the NA/EU servers.
This place is also for the the 1-2 man factions who aren’t interested in PvP 24/7.
I’ve still made the EU/NA the prime servers and the risk vs reward is much greater here. I think people will migrate from Sanctuary to the EU/NA server once they figure this out.
Syndicate
Syndicate is a shady organization in opposition of EGS. Think of it as the Rebels and EGS is the Empire. Members of Syndicate don’t like how EGS as a galactic power. Syndicate is a place for those guilty people to go to access all their server feature needs. All Syndicate ships will be solid black with different colors of trim. All EGS ships will be a light grey/white with different colors of trimming. This will allow you to know instantly when you see a garage ship if its a Syndicate or EGS garage ship.
The Syndicate starbase is like ECC for Syndicate. The Syndicate Outpost is a smaller outpost, and the Syndicate Star like EGS Star.
If you aren’t guilty and you show up at a Syndicate facility you will be targeted. (if possible)
The same rules that apply at EGS Star apply at all Syndicate facilities
There will be a few unique ships that are only available at Syndicate and a few that are only available at EGS.
A Syndicate Facility will allow you to reset your guilty counter once per week. Meaning your next egs:noguilty will be 100k credits and 1 RP. Think of it as if you just paid off a hacker to clean your record. This will of course cost some amount of credits and rp.
Syndicate PDA missions that upon completion will turn you not guilty or give you a free use at the hacker to clean you record.**
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Pandora
This is the SV Wonderland I spoke about on the other thread. Take the risk of jumping from Titan to Pandora then to the planet then back to the exit Supergate through Titan to Supergate to safety.
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Armageddon
I loved the PvPvE rotation of last season and the rain of golden meteroites. Let’s not lose that. Maybe make it so that 100 block CVs, 0 SVs, 0 BAs, and tons of HVs are the only thing allowed. Make the place for good HV combat.
TLDR
I tried to fix the following problems.
** 1.Starting out the server always has a lot of new players and there are always the same problems.**
- Core limits
- Veterans getting all the good stuff first cause they know how and where
- Newbies having a hard go at it
- Newbies getting griefed by PvPers
- Not much real lead up and introduction to PvP
2. Added in Syndicate to help add the other needed mechanic to go with the new Guilty rules. Also gives guilty players a ton of RP reasons. Also gives some unique RP reasons for the server and unique ships for both sides.
3. We need to have more contests.
- Design the best Alien POI
- Design the best 3k SV fighter
- Design the best 4k HV miner
- Design the best Jack of All Trades CV
- Design the best SV miner
The idea to let people design the bunkers for season 7 was great. We really got some cool custom bunkers. We have a lot of creative people. Let them design NPC ships, garage ships, POIs and reward them with gold, RP, alien cores, packs, ect.
4. Created more PvP hotspots.
- Homeworld last season was secondary PvP spot. Its not this season because of the lack of crust and the thought that Titan would be a new hotspot.
- Armageddon just isn’t kicking like it was last season cause there not much reason to go there.
- Titan while cool the first couple of times doesn’t have the “reward” that season 7 homeworld or Golden Globe has.
To create more PvP hotspots I’ve added in a ton of stuff.
- Syndicate bases which should be hotspots for finding guilty people doing guilty stuff.
- The clusters of gold asteroids. The few that are in Homeworld, Titan, and BH are great for finding people mining and create PvP conflict. Gives the PvPers somewhere to hunt and the PvE guys somewhere to try and ninja mine. More would give the PvE guys a better chance of succeeding and the PvP guys more ground to hunt in. win-win for both groups.
- Resource crusts made Homeworld the hotspot it was last season. Lets get those back in as they were then.This is saved.




