Federation Origin

This topic will contain a table of contents

Story and Gameplay

The Federation Origin are the so-called ‘good’ guys of the HWS Universe. They protect the weak and the meek and they inflict justice upon those who operate outside of the law. They are not afraid to punish people who prey on the powerless.

Here are some of the guiding principles, requirements, features and benefits if you choose Federation as your Origin:

  • The Federation Origin weapon is the Epic Assault Rifle2086
  • Protector of the weak
  • Specialized in Trading
  • May be called upon and Deputized by an Admin to help keep peace or resolve community issues
  • Ally with the Polaris NPC Faction

Federation Supply Packages

This supply package can save your life or get you out of a tight spot. The HWS Universe is not without danger, so if you find yourself stuck somewhere without supplies, use this command - but be sure there is room in your inventory first! Every Origin has access to different versions of these survival supplies, so use fa:supply wisely. This command can be used once every 7 days.

Tier I | Unlocked at < 1000 Reputation Points

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Tier II | Unlocked at < 2000 Reputation Points

Tier III | Unlocked at < 3000 Reputation Points

Tier IV | Unlocked at < 4000 Reputation Points

Tier V | Unlocked at < 5000 Reputation Points

Tier VI | Unlocked at < 6000 Reputation Points

TierIVII | Unlocked at < 7000 Reputation Points

Tier VIII | Unlocked at < 8000 Reputation Points

Tier IX | Unlocked at < 9000 Reputation Points

Tier X | Unlocked at < > 10000 Reputation Points

Reputation Point Gain

  • 10 RP per Pirate kill
  • 2 RP when you visit ECC once per day
  • 1 RP for living exclusively in PvE (this applies to & is required of all faction members)
  • 3 RP for one warp per day (ie. 2 warps = 6 RP)
  • 10 RP for an HWS Marketplace item purchased by a player from a non-Federation Origin
  • 10 RP if you have 77 Autominer Cores in your inventory or on your action bar (in addition to your Origin’s epic weapon)
  • 10 RP per Guilty Bounty Kill (Bounty of at least 10 million credits)
  • 7 RP for one purple Alien Container 544

Faction Activity

  • For every 10 active faction member everyone in that faction get +10 RP per day
  • For every 20 active faction member everyone in that faction get +20 RP per day
  • For every 30 active faction member everyone in that faction get +30 RP per day
  • For every 40 active faction member everyone in that faction get +40 RP per day
  • For every 50 active faction member everyone in that faction get +50 RP per day
  • (active = logged in and played within the last 7 days)

Note: The 10 RP bonus for killing a Guilty player is granted only once per day.

Note: All RP Gains require that you have your Epic weapon in your inventory when the qualifying action takes place. You must also be online once per day to qualify for the Living Exclusively in PvE perk.


  • Comfortable in PvP or PvE
  • Allowed to purchase 7 HWS NPC Trader packages per day
  • +1 Blueprint Class advantage for any Base on an Federation planet
  • Easy and moderate gain of RP
  • OCD Usage cooldown in PvP
  • 10% credit discount for Garage Ship Category Utility and Miner


  • Dependence on strong loyalty within the faction can cause problems (especially true for large factions)
  • Lose 5 RP as soon as you become guilty
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