Personally I think the increase of RP need is welcome change.
The price of containers kept their value high for almost a month, which is amazing considering how fast the inflation in rare items have been in past seasons.
Also to note, it’s absolutely possible to get 10k rp in a season.
Personally I get 30 (faction members) + 25 (federation “freebies”) + 30 (average per day of voting if you do that in both EU & NA) + 22 (Homeworld System planets) + 3 (Triton)…
That is already 110 RP
That * 90 days (length of season) is already 9900 RP.
I know it’s not possible to get these absolutely every day from start of the season and until t he end & not everyone is Federation in big faction… but in addition to that you can farm A LOT of containers with fairly small effort in this patch. You know just as I do that some POIs drop up to 45 RP worth of containers every 3 hours, just as an example. Also the new event “Eton” is +70 RP for every day you hold it (RED held it for like 20 days…). You can also buy RP from other players. I’ve personally sold over 3000 RP in containers this season.
All this combined makes 10k RP fairly easy achievement for active player like you.
PvP just isn’t the best way to get RP currently, which probably should be looked into as alternative to PvE. Maybe (good) weekly RP bonus for top10 in kill leaderboards?
I do agree with fairly low profit compared to time invested in traders. However I believe this is intentional to force trade-routes instead of trader camping. We’ll see once first players establish proper trading routes & are able to give some idea of possible hourly yield.
One last thing, we’re currently 1/3rd in season. First month of the season just ended yesterday. If you keep up your current pace of RP earning you’ll have over 9k RP by season end.