Take these gripes as you will, but I do not like this new map, it neither facilitates gameplay, nor will it help to ensure PVP play.
Lets be honest here, if you want PVP gameplay, then you need to make resoureces easilly accessable, as to make the loss of a ship less impactful. Lets put it into a real world example:
If you have a million dollars, will the loss of 1 dollar a day be hurtful, or ten thousand?
Scarcity of resources works great for games building markets, but if your core gameplay is built around imagination of design (as emperyon is), then you need to have a high level of available resources. Thos complaining that this negates the point of PVP, only seek to troll other players.
To put this another way, look at your server population. Instability is costing you players, not all of this instability is your fault, you cannot control core game mechanics, and I have not blamed such issues upon HWS (because that would be wrong). That being said. HWS is bleeding players on all ends.
New players rarely stay long, because their introduction to the server is like being born into hell.
Builders don’t stay long, because of the instability of finding resources.
Pvp players are leaving, because they cannot find people to fight… So they pick on the hard core PVE players who endure your hellish environments as the best form of gameplay.
Pick what this server is to be, and embrace it. PVP = lots of resources. PVE market driven = scarcity of resource, but PVP becomes real piracy with gate camping as the only meaningful way to catch players (like in EVE online and why I left the game). Or PVE man vs nature (your best bet), but once again, lots of resources, and little meaningful PVP.
As for Taxing space? I advise that you then have regions of each solar system for untaxed parking. A radius around your Admin stations, otherwise people will just not have pvp ships. A tax on space, is a tax on PVP, and that kills PVP play for me.