# Hacking feature discussion

**URL:** https://forum.empyrion-homeworld.net/t/hacking-feature-discussion/10642
**Category:** HWS General Discussion
**Tags:** feedback, origin, hws-features
**Created:** [March 6, 2018, 4:54pm UTC](https://forum.empyrion-homeworld.net/t/hacking-feature-discussion/10642 "2018-03-06T16:54:12Z")
**Posts on this page:** 1
**Showing post:** 3

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### Author: ![Wiseman738](https://forum.empyrion-homeworld.net/user_avatar/forum.empyrion-homeworld.net/wiseman738/32/12285_2.png) [@Wiseman738](https://forum.empyrion-homeworld.net/u/Wiseman738)
#### Post date: [March 6, 2018, 5:18pm UTC](https://forum.empyrion-homeworld.net/t/hacking-feature-discussion/10642/3 "2018-03-06T17:18:15Z")

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Here’s a more mathmatical answer in terms of my solutions to the problem:

With the hacking of the Bank and OCD it would depend on a random-number generated between two fixed integers [whole numbers]. For example:

**EB Bank level 1** : 1-2% of bank hacked. 25% chance of failure  
**EB Bank level 2** : 1-3% of bank hacked 35% chance of failure  
**EB Bank level 3** : 1-4% of bank hacked 45% chance of failure  
**EB Bank level 4** : 1-5% of bank hacked 55% chance of failure  
**EB Bank level 5** : 1-6% of bank hacked 65% chance of failure.

**Similar for OCD** , maybe make it so a random slot would be picked from the OCD. If that is impossible then instead this:

**OCD Lvl 1** : 3-8% hacked of slot. 10% chance of failure  
**OCD Lvl 2** : 3-12% hacked slot. 20% chance of failure  
**OCD Lvl 3** : 3-15% hacked slot. 30% chance of failure  
**OCD Lvl 4** : 3-18% hacked slot. 35% chance of failure  
**OCD Lvl 5** : 3-20% hacked slot. 50% chance of failure  
**OCD Lvl 6** : 3-25% hacked slot. 60% chance of failure  
**OCD Lvl 7** : 3-35% of hacked slot. 70% chance of failure (can’t decide on this final value,

Maybe you could have a ‘hacking’ skill tree that lowers the failure values also:  
**'Hacker lvl 1** : 10% less chance of failure.  
**'Hacker lvl 2** 15% less chance of failure  
**’Hacker lvl 3** 20% less chance of failure  
**’Hacker lvl 4** 25% less chance of failure  
**’Hacker lvl 5** 30% less chance of failure.

With the failure chances you could even link it to the bounty board and have those who fail ending up with a bounty that reveals their location; sort of acting as a slight deterrance also. But upto you guys, i’m curious to see what others think!

Just some ideas, tell me what you guys think.  
Best regards  
Wise.

EDIT: NUMBER CHANGE: OCD 5, 6, 7 FAILURES RATE INCREASED.

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