Lol today is my forum evening i see
Here is what i think.
Its PvP server friendly to PvE players also. And thats where problems starts. Everyone thinks hes playing working game and that he can build something massive, huge to impres others, sadly thats far from truth.
As game is most of all absolutly bugged still, there is need for PvE for one good reason. You will lose all in PvP even if you will do everything by the book. OP wont work, turrets will be shoting dead SV while other 5 SVs will masacre your structure and so on.
But this PvE should be here only to store something to have easier start after defeat in PvP or to have place to withdraw from PvP for vacation or when other members of faction stop to play, to chillout. I dont see a reason for faction to have 3 bases on all 3 planets in Nova system for example, choose one and build your SMALL structure on one of them and thats it. No more bases on other PvE planets by rule.
If someone realy need to build huge massive structures everywhere there is a lot of creative servers or singleplayer.
Its obvious that there are and will be dangerously PvE players like Duke ( no offense Duke its more like joke) but well i think they should be able to do their PvEing in small base…not sure whats done on PvE exept of reload, repair and food farming on as few plots as possible, we dont wont to lag server.
Having PvP orbit around these 3 PvE planets is useless a bit, everyone can run to planet to hide if attacked before he could be laggfight to death, also weird Eleon non-Newton physics flight model makes this more than impossible. So orbit can be PvE too it wont change anything.
So to the point as this thread is already offtopic enough.
PvE sector with enough PvE planets and PvE orbit at very start of universe. Safehouse at start. You jump here you are safe and you can finaly take a deep breath. You jump out when ready for PvP. At start of universe to minimalize hit’n’runPvE tactics. Strictly controled by rules when it comes to number of structures and their size. Probably would be good if faction can have 1 or few more CVs on orbit, and one on each planet, sometimes its hard logistic for larger faction to stay on PvE. One base per faction.
Actualy i think that universe should be like this:
Starting planet - make sure its possible to get oxygen on all of them, not like on Deimos when new players are asking where to get it…nowhere of course, they reset to get to Mars and its not working much. Water can be only on easy starting planet. This should have resources, should be more like singleplayer game with no danger of being killed be players (no SWP Grizzly farming of noobs on orbit). Can be more planets, some more chalanging…starting on Mercury strugling for survival was best Empyrion experience for me. Maybe 3 planets with easy, medium and hard difficulity. Once you leave you will never come back. Why? Becouse now starting planet Mars is used only for one purpose. Farming resources safely. Disgusting. You are wiping Mars to make starting experience for new players nice, to show that you care about server, that performance is good. Well its not working. Everyone just fly to orbit and descends back 5 minutes after wipe. Rest blueprints base, deconstructs it, feeds factory and dont even bother to leave planet before wipe. They spawn their base back 5 minutes after wipe. So about 10 minutes after you wipe Mars its laggy as 20 minutes before. I dont think thats what you intended. As its not at start of universe currently it can also serve as safehouse for Hit’n’runPvE tactics. Also you can add some structure like PvP academy to orbit, to show some pvp ships so ppl will get a picture or something, make it a bit interesting, maybe some structure for factions to add some roleplay feeling…
Once you are ready to start real play you jump to PvE planets to settle somewhere and prepare for PvP. You are not allowed to get back to starting planet.
PvE sector - as described above, some PvE planets, PvE orbit and one base on one of planets per faction, not sure maybe space base too…i fear that allowing to build more leads imediatly to owercrowded areas. The resources here should be minimal. Like no resources, but this can cause problem for new players, maybe there could be a way how to get some basic resources and thats one PvP planet. No bases allowed there for smooth runing. Its meant as PvP trial zone, if you are overhelmed you run to PvE orbit. Its not absolutly safe place to collect resources but also there is safezone very nearby. You can get feel for what to expect in PvP space.
PvP universe - Yay! PvP thats why we are here. All as usuall no build rules exept 30k blocks CVs (I saw we won largest CV on EM thanks to Gareth good job Gareth! ). Resources density graduating more far you go. No PvE Z planet at the end. Simply when you feel ready for PvP you go out there to become rich, to become famous, to raid, to win or loose. If you loose you go back to PvE chillout to lick your wounds and go back.
So start game, choose starting difficulity with maybe some resource advantage on hard planet. Learn game or do standart stuff you already know. When you are ready go to PvE and build basic base to have a place to start again. Get resources in easy PvP friendly area to get a feel whats waiting out there. When you are strong enough go to PvP universe to become rich and famous or go to Arena sector to do racing, duels, and similar activities.
And whatever you choose to do be sure to avoid dangerously PvE players. :ugeek: