HWS 3.0 | universe - part 1

PvE orbits or PvE planets?

  • Space Stations are LOT cooler! I can walk on the roof like spiderman! (PvE orbits)
  • Back to the roots - I want a base on a planet and hug all of its monsters and rocks (PvE planets)

0 voters

Hey guys,

we hope this time we are able to launch the new universe without any restrictions or unfinished ideas like the last times.

On the one hand I like the idea of building the universe in a community project but on the other hand it won’t be a surprise anymore and people will be disappointed if their idea won’t be implemented.

So I decided to make polls about very important parts of it with few options to choose from. Everyone has the best chance to get his idea implemented then.

Here we go:
[size=150]PvE orbits or PvE planets?[/size]

-> on both playfields you can have 1 BA / 1 CV. (Read Rule 6)
-> on PvE planets it still will be 5k block limit for BA and CV but 10k block limit for BA and CV on PvE orbits
-> six PvE orbits (Peacekeeper) or six PvE planets
-> on PvE planets there will be no - really no resources at all. Not even Pentaxit (you will see why)
-> and no, in the first iteration I want a either … or decision. Not a mixed system.

Why not both?

I’ll copy and paste an idea I had in another thread, but why not (when the new universe is made) have just 1 PVE system, that is a PVE orbit (so space stations can be made) and has 3 PVE planets (so that we’re not all on one planet)

That way, some people will live in space, some people will live on planets (divided against 3)

We’re all much more spread out, yet in the same system then.

you could then make literally everything outside the system PVP then, and it would be 100% fair.

Anyway here is the comment I made I would like you to read. Thanks.

[quote=“Duke”]The PVP in this game is still a bit lacking tbh, so basing the game around it is dumb.

However if you guys wanted a more bloodthirsty kind of server, here is a great method for how it could work.

1) Move the Nova system to where the elemental marketplace is on the “spiral” for warp jumps.
This will give it a “centre of the universe” kind of feel, and will encourage people to branch out and travel to other systems (PVP systems) now its not such a huge resource drain to do so.

2) Set every planet outside the Nova system to PVP
Every planet, moon and orbit outside Nova (and its 3 planets) should be PVP. That way, people will see much more action.

Point 3 is the most important.
3) Make it so the further from Nova you travel, the better the resources are in both quality and quantity
So you want Zascosium Ore or Erestrum Ore? You better be ready to travel for it. You could also have a VERY rare chance of Gold Meteors spawning on far away planets, to encourage people to try and hunt for them.

SO
With my 3 ideas combined, we will have a server that:
Will allow safe/PVE playstyle
Will encourage risk/reward PVP
Will have an active travel economy (blue crystals will sell for more)
Encourage travel for mining, and hunting down rare meteors.
Will make it so PVP is seen more as a “risk” for great reward, rather than something to actively avoid.

That’s just my idea anyway. I think its better than some people screaming “hurrr make it all PVP, all the time, everywhere.” Dude nobody will play a full PVP server. People will join, get wrecked at level 2, and bail, or they’d have to play when server pop is low to avoid other people. It would absolutely suck.[/quote]

As chatted to you before but make it maybe for all clear again:

this poll is not about PvP, not about the gameplay, not even the balance about PvE.

It is just your feel, your taste about having a base/ship on a planet or a base/ship in the orbit.
I could also ask if you like the color red or blue… or android or iphone or Spiderman or Batman… or… :wink:

Oh, if its one or the other I prefer PVE planets over space.

And Batman obviously.

Hello guys,

with my idea we don’t need PvE at all.

Every system can be own from a single faction, it means cooperating on this system with the other player belonging this faction/system but still PvP which will let people like pirates or other systems factions to make some mess.
The idea is to cooperate in each system to conquer and keep the leadership in a central system gaining some rewards for it.
A faction can be made by more systems to give to the exploration also its part.
Connections between different systems factions can pass all of course trough the central system and some other more external connections.
A faction can may be has some sub factions to keep the idea of traders alliances and so on.
I think the idea to defend an entire system all together with the other players against other systems/factions and plan invasions will give to the arcade side of the game a big improvement. The idea can be similar on how for example PLanetSide 2 works.
Right now for example we find our self to build a CV which is as much as possible a multi role but having this kind of organization we can focus better on what our CV duty is. I believe all this will improve also the interactions between players.
I hope my idea is enough clear…

[quote=“aviator1280”]The idea is to cooperate in each system to conquer and keep the leadership in a central system gaining some rewards for it.
[/quote]

Yeah but then you get a cheeky sod who joins a team, steals everything and leaves.

people need PVE planets so we’re not all suspecting each other of betrayal and theft. You can’t have a PVP planet and expect there not to be PVP, or that total strangers will work together.

[quote=“Duke”][quote=“aviator1280”]The idea is to cooperate in each system to conquer and keep the leadership in a central system gaining some rewards for it.
[/quote]

Yeah but then you get a cheeky sod who joins a team, steals everything and leaves.

people need PVE planets so we’re not all suspecting each other of betrayal and theft. You can’t have a PVP planet and expect there not to be PVP, or that total strangers will work together.[/quote]

But this will reflect in a more realistic way the world in which we live. Anyway also now people can join a faction and steal everything. Making this more realistic, so also with the possibility to make bad actions, will create a more dynamic environment and why not also the possibility to use better the “hunters” that for example can hunt bad guys. Of course this should be done with a kind of sub faction where you can keep private your bases or ships.

[quote=“aviator1280”]
But this will reflect in a more realistic way the world in which we live. Anyway also now people can join a faction and steal everything. Making this more realistic, so also with the possibility to make bad actions, will create a more dynamic environment[/quote]

That sounds absolutely shit. Why would I bother building anything if the moment my back is turned somebody can destroy it? PVE exists for a reason, and the reason is people need a space where they can build and repair after PVP. Why the hell would I want to trust a bunch of strangers with my stuff?

[quote=“Duke”][quote=“aviator1280”]
But this will reflect in a more realistic way the world in which we live. Anyway also now people can join a faction and steal everything. Making this more realistic, so also with the possibility to make bad actions, will create a more dynamic environment[/quote]

That sounds absolutely shit. Why would I bother building anything if the moment my back is turned somebody can destroy it? PVE exists for a reason, and the reason is people need a space where they can build and repair after PVP. Why the hell would I want to trust a bunch of strangers with my stuff?[/quote]

Becuse it is a multiplayer. Why someone from the same faction would destroy your stuff? Can happen but there is a jail that can be used for this kind of situation. I think would be more realistic

Because people like free stuff. We literally have a pirate faction dedicated to stealing. There would be nothing stopping me from joining your faction, waiting till you leave planet, breaking into your base and stealing everything you worked for.

We’re playing a game set in space, with space ships and aliens. Realism is not an argument.

I voted space, on general. After all, if you don’t want to be raided, don’t be found. Its a bigger sky than it is ground.

Anything we do, with the game in the current state, will be a compromise. Faction trust in a game like this that requires a lot of time and effort to build up is a big risk. But if I had to choose, I’d say Space. It’s the best of all the bad options. :slight_smile:

Honestly, this is a developer problem, not a trust problem or private server “universe design” problem. The devs need to fix the faction system (as I’ve mentioned in a previous thread) and until they do fix it…we will all, admins and players alike, have to use some Frankenstein, duct taped less than ideal workaround to try to make the game tolerable. Even then, jackhole members will still screw something up.

Please, Devs give us this permissions system, we want our cookies now! :smiley:
Public - Wide open to anyone
Private - Only the creator has access.
Faction Public - Anyone in the faction has access
Faction Private - Only the creator has access, unless owner gives permission to other faction members.
Faction Alliance - Only other factions that have been made Allies of your faction have access.

I nicely brought that theme to their attention agian :slight_smile:

Because people like free stuff. We literally have a pirate faction dedicated to stealing. There would be nothing stopping me from joining your faction, waiting till you leave planet, breaking into your base and stealing everything you worked for.

We’re playing a game set in space, with space ships and aliens. Realism is not an argument.[/quote]

About realistic of course I meant human behavior not the environment…

Cool. Thx Jascha. Maybe if we keep pelting them with our tears they’ll make the change. :wink:

Well their reply was that they want to do it… even more :slight_smile:. But they did not shedule it for now. So will see when it will be applied.

Jello has hit a very important issue here.

Its all very well and good we talk about bounty hunting, pirating and alliances, but the fact is we’re playing an Early Access game, which at the moment is still very basic. We all have great ideas on how to improve the server, or interesting gameplay stuff (even if we as a community don’t always agree on it). But the simple fact is that until basic faction permissions are added (such as allies, permissions for crates, storage, etc etc) we’re kind of stuck.

But Jello did hit a very important issue, in that its a Dev problem, not an Admin problem.

For now, the focus that a lot players have is that we want safe areas to store our pretty things.

OCD will help with the things we need to make our pretty things. But we will have to see how this works when you launch it :slight_smile:

The pretty things built that we want to keep in pristine condition:

Here’s the big one, because we all want to have nice things, and not have someone come steal or break it. So, what about several pve options, 2 pve planets, and a pve orbit. But here’s the kicker; if it can be coded that each faction is allowed, say 5 cv’s and 1 base, total, in ANY pve playfield, hopefully that will reduce faction “We Like Pretties” from putting the max on each playfield, making a limit redundant.

Lol today is my forum evening i see :slight_smile:

Here is what i think.

Its PvP server friendly to PvE players also. And thats where problems starts. Everyone thinks hes playing working game and that he can build something massive, huge to impres others, sadly thats far from truth.
As game is most of all absolutly bugged still, there is need for PvE for one good reason. You will lose all in PvP even if you will do everything by the book. OP wont work, turrets will be shoting dead SV while other 5 SVs will masacre your structure and so on.
But this PvE should be here only to store something to have easier start after defeat in PvP or to have place to withdraw from PvP for vacation or when other members of faction stop to play, to chillout. I dont see a reason for faction to have 3 bases on all 3 planets in Nova system for example, choose one and build your SMALL structure on one of them and thats it. No more bases on other PvE planets by rule.
If someone realy need to build huge massive structures everywhere there is a lot of creative servers or singleplayer.

Its obvious that there are and will be dangerously PvE players like Duke ( no offense Duke its more like joke) but well i think they should be able to do their PvEing in small base…not sure whats done on PvE exept of reload, repair and food farming on as few plots as possible, we dont wont to lag server.
Having PvP orbit around these 3 PvE planets is useless a bit, everyone can run to planet to hide if attacked before he could be laggfight to death, also weird Eleon non-Newton physics flight model makes this more than impossible. So orbit can be PvE too it wont change anything.

So to the point as this thread is already offtopic enough.
PvE sector with enough PvE planets and PvE orbit at very start of universe. Safehouse at start. You jump here you are safe and you can finaly take a deep breath. You jump out when ready for PvP. At start of universe to minimalize hit’n’runPvE tactics. Strictly controled by rules when it comes to number of structures and their size. Probably would be good if faction can have 1 or few more CVs on orbit, and one on each planet, sometimes its hard logistic for larger faction to stay on PvE. One base per faction.

Actualy i think that universe should be like this:
Starting planet - make sure its possible to get oxygen on all of them, not like on Deimos when new players are asking where to get it…nowhere of course, they reset to get to Mars and its not working much. Water can be only on easy starting planet. This should have resources, should be more like singleplayer game with no danger of being killed be players (no SWP Grizzly farming of noobs on orbit). Can be more planets, some more chalanging…starting on Mercury strugling for survival was best Empyrion experience for me. Maybe 3 planets with easy, medium and hard difficulity. Once you leave you will never come back. Why? Becouse now starting planet Mars is used only for one purpose. Farming resources safely. Disgusting. You are wiping Mars to make starting experience for new players nice, to show that you care about server, that performance is good. Well its not working. Everyone just fly to orbit and descends back 5 minutes after wipe. Rest blueprints base, deconstructs it, feeds factory and dont even bother to leave planet before wipe. They spawn their base back 5 minutes after wipe. So about 10 minutes after you wipe Mars its laggy as 20 minutes before. I dont think thats what you intended. As its not at start of universe currently it can also serve as safehouse for Hit’n’runPvE tactics. Also you can add some structure like PvP academy to orbit, to show some pvp ships so ppl will get a picture or something, make it a bit interesting, maybe some structure for factions to add some roleplay feeling…
Once you are ready to start real play you jump to PvE planets to settle somewhere and prepare for PvP. You are not allowed to get back to starting planet.
PvE sector - as described above, some PvE planets, PvE orbit and one base on one of planets per faction, not sure maybe space base too…i fear that allowing to build more leads imediatly to owercrowded areas. The resources here should be minimal. Like no resources, but this can cause problem for new players, maybe there could be a way how to get some basic resources and thats one PvP planet. No bases allowed there for smooth runing. Its meant as PvP trial zone, if you are overhelmed you run to PvE orbit. Its not absolutly safe place to collect resources but also there is safezone very nearby. You can get feel for what to expect in PvP space.
PvP universe - Yay! PvP thats why we are here. All as usuall no build rules exept 30k blocks CVs (I saw we won largest CV on EM thanks to Gareth :smiley: good job Gareth! :smiley: ). Resources density graduating more far you go. No PvE Z planet at the end. Simply when you feel ready for PvP you go out there to become rich, to become famous, to raid, to win or loose. If you loose you go back to PvE chillout to lick your wounds and go back.

So start game, choose starting difficulity with maybe some resource advantage on hard planet. Learn game or do standart stuff you already know. When you are ready go to PvE and build basic base to have a place to start again. Get resources in easy PvP friendly area to get a feel whats waiting out there. When you are strong enough go to PvP universe to become rich and famous or go to Arena sector to do racing, duels, and similar activities.

And whatever you choose to do be sure to avoid dangerously PvE players. :ugeek:

Thanks man!

I think you will like the HWS 3.0 universe. A lot of your stuff will be there :slight_smile:
After the OCD we need to focus on it now. If we have enough time another new feature will come. But it is too epic to be even sneak teasered :smiley:
Stay tuned guys and thaaaank you for your feedback!