Based on the posts of other users of the forum, I decided to give here some more modifications that maybe improve the universe in 5.0.
1_ primary resources: they are iron, cobalt copper, magnesium, etc ā¦ this resources should be available in the initial planets but in very small quantities, and in the form of meteorites, which would only fall again when those already on the Planet is collected, it can be by up to 3 or 4 meteors per resource and another meteorite of each rare metal that would have its drope time of an hour or more may be every 2 hours a rare resource meteor would fall on the initial planets , Obviously excluding gold, this would prevent old players of large faction factions from constantly returning to the initial planets to place miners ā¦ it would also be nice to have the limit of structures per player in the case of initial planets a BA and 1 CV. Also must limit the ores and crystals to the fuel of the ships ā¦
2_ rotation planets and primary resources
In this part is that actually enters the pvp and pve rotation planets, in these planets will have all the primary resources divided by planets, in these planets will not be allowed to make bases and at each rotation between pvp and pve it could be completely cleaned in it both the Orbits how much the planet will be pvp and consider change the rotation to two days pvp and 5 days pvp and on sunday everyone gets pvp simultaneously but the fuel resources (promethium) only existed in the form of meteorites and the crystals will be in medium quantities and well scattered .
Such a change will be due to the new conception of the faction planet.
3_recursos rare and fuel ā¦
This is where danger and adrenaline live, on these planets will be rare resources and fuels (promethium and blue crystal) in abundance together with every rare metal per planet (eg Gold, promethium and blue crystal) but instead of it All in the same place, consider spreading the same for the new universe of HWS 5.0, however consider lowering the hop distances to something standard between 12 and 16 Ly,
In this way it is still necessary to replenish the tank between some jumps and in others of smaller distance it is possible to jump until twice with the full tank, this will facilitate the movement through the universe since the resources will be well scattered and distributed.
4_ faction planets:
Here another change that I consider crucial, with the implementation of the restriction of BA and CV by faction and individuals, I think that tax collection will no longer be necessary on faction planets, but only faction bases can be built on these planets, sedo Totally prohibited private constructions and even private CVs.
5_ Donor Planets:
Unused donor planets, here I want to suggest the use of donor planets as a kind of hotel / rental of a property, where only particular bases and never faction bases can be built and in them will be charged the taxes that were previously levied from the factions on the planets Of factions, here will be a safe haven for every pve player, in it he can have a BA and a CV up to 10k blocks and he will pay a standard fixed tax over 10k blocks + an additional fee of $ 1000 CR for every 100 devices Together with CV and BA.
In this way every pve player can have his dream of minecraft happy ā¦
However, if the planet is acquired by a player, the player who bought it may request that all players be removed (in which case they will have a deadline and 48 hours before the planet is cleaned) or the owner player may at their discretion continue to receive the fees Of the taxes of the other players that will be transferred to your bank account by the HWS bank.