I was informed that some players are using actively (in PvP) illegal devices/turrets. Such as Augmented Plasma Turret (POI).
Any serious player should be alarmed when they see a “POI” in the name in the first place.
Yet, nobody told me that those blocks can be recycled and then used.
• I started to seize ships that exploited those blocks and forbid to store such blocks in the OCD (all will be removed from your OCD at the next full wipe) as well as forbid to recycle such blocks.
For transparency, those are the forbidden blocks for recycle (screenshot 1)
And those for OCD (screenshot 2)
If you find blocks missing in that list, let me know.
And before we do the annoying finger pointing again “but I didn’t know!!1!”: does not work.
For the thousands time: please report such blocks to me that are obviously not allowed for players to use. Not only the “POI” in the name but overpowered stats should cause cold guilty sweat at your skin when using them nevertheless - especially in PvP
You see the screenshots and what it means to maintain those IDs manually.
I rely on your courage / help to report such things to me.
Server restart changelog at 0:00
• activated EGS Stealth again. Will observe how it goes the next weeks . . .
• added entrance warning to Phoenix about the implosion…
• improved performance of Homeworld planet by forcing a 100% CPU priority on that playfield. Per default the CPU is shared to up to 3 more playfields. That way the other playfields are also not impacted by whatever on Homeworld happens - in terms of CPU.
The network code still is global though and I can’t change this. Having a fight there with over 1350 entities (rocket projectiles in the air flying around, getting synced by everyone in approx.) will throttle everything more or less down.
Server restart changelog
• Fixed Prism Personal Container exploit.
I let this exploit going on for too long unfortunately. On the other hand it showed me who is an exploiter and couldn’t resist.
I had the luxury to delay the fix, because I have the coordinate logs clearly in front of me and can see who used the exploit and how often and teleporting myself to those coordinates today, to check how and where they did it.
It still did cost me over 2 hours by checking the logs of every player that was at that spot. (more than 30 players out of 5 factions)
While it was an incredible waste of time, it was kinda funny/interesting how it developed over time and how often some players actually did it.
I can see who found out about it first… then he spread it a bit… then more and more tested it… then other faction got to know about it - intentionally or not… then the greed consumed the brain and they continued even via CSW for exploit².
And while some players resisted at the beginning, at the end everybody of my list was “nah, I don’t care, let’s take this shortcut”.
And while I understand that you have to destroy some turrets to be able to do that, exploit is an exploit.
Morale of the story and important takeaways:
**A) **Do NOT exploit / cheat! I WILL catch you! Sooner or later! B) In the end you gained absolutely nothing! Over the next days I will remove all the gold/credits/HWS DNA those players took by that exploit away from them, one by one + a fee of my invaluable time they trashed + a fee of real financial business damage they caused for interrupting my preparation work for the next season.
**C) **If one of those player do any shady stuff in the future, I will not hide their names anymore but instead blame and shame them and their faction in the public, so that the faction owner can sort those players out.
**D) **I value fair play on HWS very very high as you can see with that time investment! (sorry for the fair play guys, that have to suffer, cause I couldn’t work on content in the meantime)!
Server restart changelog
Doing a maintenance restart
• fixing some playfield descriptions (Class 3 SV/HV)
• fixing CVs can land on GG and HW
• changing the 7th Star Fragment to PvP as a test (the Star Fragment itself still emits a PvE Zone around it)
• injecting new playfields into the database
Server restart changelog
• implemented new patch property “DialogueState” for the HWS Logistics feature.
No need for the PDA workaround anymore. Note: dismantle the HWS Logistic Terminal and replace it to make use of it!
Server restart changelog
• Activated all available Stargate Missions again
updated almost all of them
added Secret Tokens that give special loot for solving special puzzles / find hidden stuff
increased reward via Reward Tokens (note: reason why some players blamed this was, that they ignored the fact, that part of the reward is also that your player credits are increased. This is rather a sneaky reward but a reward nevertheless)
fixed some issues on some missions.
If something is not working plz let me know in <#1048599970741223475>
Next Server restart changelog
• improved EGS Conquer feature, so everyone that are near the core (~10 meter) and leader typing the egs:conquer command will get the reward now, not only the leader
Heavy Beam Laser Turrets will be removed from OCDs (not many had them in their OCD anyways) because they got removed from RE in general. Cleaning up legacy so to speak.
Reminder that you can drop a feedback about the OCD categories here <#1048599970741223475> . I’m not sure yet if I will activate them for the next season or when RE 2.0 is coming out but it might be a bigger change to clean up some legacy as well and align it better to RE standards (aka inflation)
on 15th July, in good 1 week, we start a new season of HWS RE!
In preparation for that here are some news for you:
I just activated the possibility for you to use OCD and EGS Recycle globally
There is a 15% discount running if you would like to support us in what we do and keep HWS running with our monthly server costs of $1500+. See more here <#1055144334619582504>
If you are new: you can keep almost all items in yourOrbital Cargo Drone (OCD). A virtual container so to speak you can access over your smartphone/web browser here: https://connect.hws.global
New HWS RE season content
Apart from the new content you get from RE and vanilla that requires a full wipe, I add my own content or balance changes on top for you to keep things interesting:
Increasing Faction Base Count from 5 to 7 in almost all PvP Playfields
Reworking the Homeworld Planet to a better PvP experience. By adding flat terrain and adding a new version of crust layer resources
Reworking Golden Globe a bit for more incentives to fight over it
Reworking Phoenix to make it the absolute end-game challenge, you can’t compete alone. If it gets popular I’ll add it also for PvE next season.
Finally getting Garage ships back, since I got few in queue
Some Event changes
Currently working on a new Patreon content DLC (see screenshot): a HWS PC. (also for HWS+ later)
With this you can access easily more HWS Features and content such as HWS Connect, EGS Web and Darkweb (HWS+), manage your PvPTokens, OCDTickets (global OCD usage) and more. Thanks to our Patreons giving me this opportunity to add more content for everyone into the game!
Homeworld Planet: You have 3 resources as crust layer: Copper, Promethium and Gold. Why Copper and Promethium? Read below!
Golden Globe got more Gold
Phoenix: Added new Ultra Difficult POI: The Phoenix. Don’t try alone.
Phoenix: Changed The Prism Personal Container Loot. I observed the Phoenix interaction the last seasons very closely and the Personal Container, both POIs got just abused by A) few veterans making them and then pushing new/alt accounts with their loot. B) No PvP done partialy because of A).
So I boosted the loot but removed the Personal Container from the Prism at least.
Made it also a bit more spicy…
The Sphere: Boosted the Personal Container Loot BUT it is now a Sister-POI-System. The final bonus special loot can only be gathere by completing The Prism (Community feedback)
Garage Ships: once the server is live I’ll add 2 new Garage ships. To be announced.
Event changes to be done the next days
New Patreon Content DLC: I’m almost ready but need bit more time with the Unity <> Blender <> Empyrion pipeline
Removed finally unintended PvP playfields like Maveth Sector and the Sphere Observations
Pimped Star Fragment Defense POIs a bit
Increased Unlock Points in the HWS Connect Skill Tree you can get.
NEW RE Economy System: similar like in HWS+, I will change 1-2 random resources every season in terms of their usage (crafting recipe, blueprint factory, etc..)
We start with Copper and Promethium this season:
So to craft 10 Copper Ingots you now need 10 Copper Ore instead of previously 5.
And to get 10 Promethium Pellets you now need 2 Promethium Ore instead of previously 1.
With this system we not only de-dust our OCDs but also give Homeworld (PvP) a better incentive and new players a little challenge on HWS they didn’t have in Singleplayer or elsewhere.
It’s a prototype and I’ll listen to your feedback as always here <#1048599970741223475>
Notice / For your information:
As I wrote exactly 4 weeks ago already: The Heavy Beam Laser Turrets should have been removed for this season. For some reason it didn’t work.
I removed all of them in the OCD now.
Edit: if you placed them already: make sure to remove them. Let’s have a clean baseline for everyone this season.
added reputation: true back for EGS faction. It’s not an Admin faction you can steal flowers from! Nobody likes it if some random dude is stealing your flowers, right!?! EGS is the most powerful faction in the universe, so you better don’t steal flowers from them!
changed mentioned faction base limits in PvP now
Homeworld is set to EBL (Elite Builders Leage). You can’t spawn bases but have to build them by hand.
Homeworld has a new special rule: you can’t blueprint structures there. An interesting test I wanted to try out. Whatever is going on there, stays there. Enemies can’t blueprint steal your structures quickly.