What has drill performance to do with lags during pvp which are actually the problem? I havenāt noticed any serious lags (besides microlags) while mining.
Only lag problem related to āminingā I see is that many weapons still damage terrain during fights.
Having said that Iād prefer HWS config to differ from vanillia as little as possible because things like different thrust values for engines or different material weights make it much harder to design stuff for HWS.
If drilled chunks are rendered and derendered all over the place, it is similar like DSL. A big strain to performance.
And to drill so crazy much, the boosted Drill changes motivated players to do so.
But also turrets with a reduced ROF do stack up a lot if 10 HVs, with 30+ turrets are shooting at the same time with changed values.
Itās all a fact and benchmarked, so I keep it short.
Yes I know. Some do not like it. But that is always the fate of someone trying to improve.
If I would not do what Iām doing, there would be no Marketplace, NPC Trader, Gold, Missions and more in Vanillaā¦
You did what you could to make the best server possible, and itās easily the best server in the game, with highest player count as well. And you didnāt achieve that by being similar to vanilla.
Alfa10 is one big lag . Rex you have good eu sever ( powerful) and on a10 his working likeā¦ . 30 ppl on gg? You remember event ā kill rexxxus ā how many players ? 60 ? And no crashes
@RexXxuS , your work is incredibly! You could not have known this was a issue. Plus, telling by the reaction of the community, it seems no one really noticed it.
I do have a few questions. Iām a Military man, so I appreciate direct and blunt! When you say weapons going to more of a vanilla config, are you taking about damage, reload, rate of
fire, distance? Did your you damage model, e.i. pluse ultra effective on shields and so on, change as well?
I appreciate all the time and effort you spent on this Rex, but after discussing it I believe you should also up the damage slightly to compensate, unless reload times are 0.01 minutes, that nerfs HVās Bases and SVās more than anything else, most large battles last hours anyway. I flew a singular tank against 6 SVās for 20 minutes last night and it held up the entire time. But I rarely got an SVs shields down because another would just tank for it. In total, I used that HV the whole fight last night. Almost 4 hours, eithout dying. It shouldnāt have lasted that long against 3 enemy bases 6 enemy HVās and 12 enemy SVās. (total number) I worry this will increase the SVās ability to dive bomb HVās and even increase the length of battles. When will these changes take place? Can you buff the damage output as well? Thanks. Correction, my HV should not have lasted that long. I enjoy long fights, I even wish it had lasted longer!
Large battles shouldnāt be made shorter if you ask me. Thatās the fun about them, the fact that they last long.
Canāt expect big fights to be over in 10 min
So actual problem is terrain being drilled in place where fights take place? Iām afraid this will be the case no matter how many drills are allowed or how effective they are since people tend to drill near their bases
In that case I hope these changes make it into vanilla
Also if effective ROF is nerfed then damage should be increased and/or some weapons (lasers) should have explosive damage added or fights gonna take even longer than now.
Reading the EWS changelog and this post, drill damage and cannon damage was changed, but everything else was ROF etc adjustments. Does everything else from EWS still apply like:
CV/SV Pulse is Ultra Effective against shields
SV Plasma Very Effective against Hull Combat)
Or is that kind of stuff removed too? I know vanilla means default but I donāt know if you mean everything is vanilla now, except we have 10 drills instead of 6 and faster reload? Or, those specific things mentioned like drill damage/ROF have changed to vanilla, and everything else from EWS is still there?
Either way, I echo what others have said here. You didnāt mess up, just running the best Empyrion server out there, no big deal.
the problem with lag is the render of mined chunks? and how changing drill will reduce it? by making mining less atractive? I doubt that will work, perhaps the fix is instancing big combats some way, maybe separating the mining planet and the combat planet or forcing to combat on space trough gameplay.
Or counting the number of players and blocking terain mining and terrain loading after reaching a threshold
edit: Iāve been mining GG surface for a while, seems Iā,m getting around less than 1/3 what I used to get, are you planning to decrease OCD price or balance gold value somehow? no idea how to get 700M in one season to reach OCD lvl 7, and with gold being so hard to get more it will be hard to save money between seasons
EWS got not changed.
The almost only change were done about ROF and Reload Time.
For Drills also the Radius and Damage.
That fights do take so much longer now is not really true. Example HV Turrets:
Left = old. Right = new.
Before the total time span for letās say ārockets in the airā were 9.9.
Now it is 10.
The gain you got in ROF got reduced in Reload Time. That system got applied here and there to give you an idea. The fights are faster but once you retreat for reloading the performance drain can cool down a bit.
The next revisit / benchmark of the Config will be damage.
The higher the splash damage, the more performance issues.
The sad fate of Voxel based gamesā¦
Personally or maybe a question to the Community:
What do you think of the mechanic to have a Dual-System of Voxel vs Static Ships?
Letās say in your home basis you can build your ship as right now.
But once you click somewhere ābakeā or āmaterializeā, all the Voxel blocks get calculated fix with colliders, hitpoints and resources.
So in a fight you would fly with static models (like the Space Drones). If you damage a ship a global healthbar (like in Fractured Space) would decrease. Once ādestroyedā (healthbar = 0) the ship canāt move anymore and you can loot it and ādematerializeā.
I roughly discussed it with Eleon and the performance gain would be over 10 times or so.
But probably off-topic hereā¦
I donāt think a health bar would be as satisfying as blowing away chunks of ships IMO. We are creatures of war; building things looks nice and makes us feel good, but destroying things makes us feel great! Best way I can relate is to build a demolition derby car IRL. Itās a lot of work to do to get it to last in a derby, makes you feel good. Driving in the demo is a f***ing blast!
Whatās wrong with Rex? nothing) Why are you looking for a problem where it is not) First, the game engine will not be good in multiplayer, now and hardly in the near future! Second, You have very weak server (FPS in weekdays and weekend days). Thereās nothing more to add!