Added a new Inactivity Page. It is shown, as soon as a player is not active on that specific server for the last 7 days.
To guarantee up to date information and avoid any side conflicts, you have to login to the proper server and play a bit again.
Fixed bug since ever: Guilty tag was only visible on the Hunterboard, if player had 0 Bounty. Properly fixed it now, that Guilty tag is set no matter the Bounty and that Guilty playersâ Playfield is showen, where they are in.
Fixed HWS Marketplace filter were useable for Non-Patrons - since years! Only recently I discovered this faux pas. HWS Connect conveniences were always meant for HWS Patrons.
Changed Feature
⢠If you are a Pro Patron (or above)OR
⢠If you have EB Bank Level 5 (or above)OR
⢠If you are in the Dealer Origin
⌠you get the HWS Connect Marketplace Filters feature for free .
Fixed Backend Patron check for some benefits were legacy
Added better Ship Jump experience in the PDA of the Structure Commander
Added EGS Insurance support in Structure Commander
Added better EGS Recycle support in Structure Commander
Added EGS Reducebptime in Structure Commander
Added EGS Level to Structure Commander view
Added Epic Games Account support
Fixed one of the most annoying things: if you click on the HWS Marketplace you got a cached result, you had to refresh the page to get up to date trades. You do not have to reload the page anymore - same goes for backpack views
Fixed some timing issues between HWS Connect and EAH API
added in the HWS Connect > Settings > General a fat red button to force to clear your cache. Will reference this next time OCD issues (wrong name/id) come up
added warning for cb:destroy, if you have docked ships on the given structure id
fixed an issue with HWS Connect > Marketplace filters (race conditioning)
Added EB Credits | HWS DNA | Playhours to the HWS Connect Marketplace page (see screenshot). That way you know directly what data you work with while trading
Added new HWS Marketplace Feature: Max Buyer Playhours . With this, when you sell items, you can set the Playhours, the buyer should have at least, to be able to buy it in the first place. This should prevent trade sniping (discussed in feedback channel â hws-re-feedback-and-suggestioâŚâ tiered market filters
Added convenience visual that if no offers for a filtered item or in general no items are available (start of season) you see an info about it below the filters now (see last screenshot)
Redesigned the HWS Marketplace page!
So often players did not even know how to sell items. Often players didnât know about the Group Offers View (former Compact view) or why their offers were gone. The Market Stats on the Dashboard got randomly placed there for some reason.
It is now all consistent and nicely put together I think. With of course convenience features for you:
you can collapse the header area down. This is persistent stored in your localstorage, to remember your choice of layout.
The Sell Items from Inventory window is now not a fake popup anymore, getting you away from the offers, but instead is now visible with everything else. This layout choice is also stored in the localstorage, so it remembers the layout (if you want the Sell view always available or not)
Also improved the Group Offers View design in the offer listings. Instead of a âvâ you see now a clear dropdown button with the count of offers within the group
Balance changes for the HWS Marketplace price changes in terms of the discussed undercutting concerns.
Iâve added a small adjustment to how price changes work on the Marketplace to reduce endless micro-undercutting while keeping normal trading untouched.
What changed?
Price changes on an active listing now have a progressive cost if done repeatedly.
The first price change is free (inside the Marketplace Zone)
Each further change costs slightly more
The more often you change the price, the higher the fee
Resets after successful trade or trade cancelation or after 12 hours without changing the price
If you rarely adjust prices, nothing changes for you.
Inside Marketplace Zones
First change: free
After that: costs increase step by step (2%, 3%, 4%, ⌠N% credits + (N â 10) HWS DNA)
After many changes, a small HWS DNA cost is added
Outside Marketplace Zones
Price changes start with a higher cost ((N Ă 10)% credits + N HWS DNA)
Each additional change becomes more expensive
Why this was added
Prevents infinite â-1 creditâ undercut wars
Discourages AFK price micromanagement
Rewards setting a fair price and sticking with it
Keeps the market readable and healthier for everyone
Additional safeguards
Price changes must be at least Âą1% or 100 credits
Each listing now shows a price change history icon
Click it / hover over it to see how often the price was changed recently (see screenshot)
Important
Added (finally) a confirmation popup for fees, reason for the fee inclusive (see first screenshot). Before they got just taken from you
Added the Max Playhour slider for changing your offers too now
Added new Filter Item Checkbox to the Seller panel (Patreon locked like the filter). A nice convenience feature, to instantly filter the items in the marketplace table for the item you want to sell
Added Item Sale History min max total min total max numbers to the title and gave option to make it collapsible (non patrons see the item sale history too now with ? values)
Added Max Buyer Playtime slider also to the OCD Sell popup
Added Item Sale History chart also to the OCD page when clicking at the trade min/max table cell
Added Hotview into the right sidebar
Allow to merge offers, if unit price and max playhours match
Remembering the unit price and max playhours you set on previous trade now. That way you can faster sell multiple items (session based)
Reworked and restyled the right sidebar in HWS Connect that it can be optionally stay static open, so the content adapts to it
Changed the filter logic for the Playhours table column to >= (greater than) instead of <= (less than).
Fixed Discord Join Link in the right sidebar wasnât working
Based on feedback, a min. personal delta of 100 is too much, if we are talking about unit prices of <100
Added Dealer Origin bonus:
the Personal and Market Delta is only 1 (the Âą 1% stays)
the reset timer is 6h instead of 12h
Added Personal and Market Delta. Which means your own listings need to have the 1/10 or Âą1% delta (Personal Delta) and for undercutting attempts you need the 1/10 and Âą1% delta (Market Delta)
Added when timer resets in the icon text/popup
Made the Group Offers View button toggle more prominent when active and when inactive
Fixed Price Change icon is now respecting individual listings in the Group Offers View
Fixed Price change icon and group offer badge count got not applied when scrolling and new offers were listed
Buying and selling works exactly like before
No cooldowns
No price caps
No forced limits
Casual sellers are unaffected
This only targets excessive repricing, not normal trading.