Hws traders sitting pending for a week

Player: Globeadue
Platform: Steam
Problem: Both of my HWS RE2 EU and NA HWS traders were submitted a week+ ago and remain in a pending state.

Any update on getting them updated/approved?

@RexXxuS

Hello @globeadue
thanks for the poke.
I’m trying on and off to solve it myself, but I guess I have to ask Hayawen.
The price is correctly parsed from the json but for some reason it is still showing 0 or undefined if the amount or anything is edited.

On submission you must have seen it and I guess you want to help me debugging it. Thanks.

I had no clue why it was like that, assumed it was… undefined and needed defining 8)

hws connect:
item-id="4452" title="Spike Lemon (4452)"
item-id="4450" title="Ahax Fruit (4450)"
item-id="4396" title="Blue Pepper (4396)"
item-id="4491" title="Hops (4491)"

itemsconfig.ecf
{ +Item Id: 356, Name: AlienSpikeLemon, Ref: FoodTemplate
{ +Item Id: 354, Name: AkuaFruit, Ref: FoodTemplate
{ +Item Id: 300, Name: SpaceDurian, Ref: FoodTemplate
{ +Item Id: 395, Name: Buds, Ref: FoodTemplate

The odd duck of the 4 seems to be the SpaceDurian.
The Info: tage raises an eyebrow as its not using a localization.csv ref like the others and has an apostrophe ’ in the string could be entirely fine, not versed on the ins/outs of emp localization.csv nuances/formatting.

{ +Item Id: 300, Name: SpaceDurian, Ref: FoodTemplate
  FoodDecayTime: 30, display: true, type: int
  FoodDecayedItem: RottenFood
  Info: A mysterious purple fruit with a rich spicy flavor and a sweet skin that's extremely rare., display: true
  Mass: 0.35, type: float, display: true, formatter: Kilogram
  Volume: 0.31, type: float, display: true, formatter: Liter
  MarketPrice: 2300, display: true
  ShowUser: NoButCSV
{ Child 0
   Class: Eat
   ROF: 1, type: float
   AddHealth: 110, display: HealthValue
   AddStamina: 5, display: StaminaValue
   AddFood: 65, display: FoodValue
   AddOxygen: 0
   SfxBegin: UseActions/playerEatingSoft
 }
}
{ +Item Id: 354, Name: AkuaFruit, Ref: FoodTemplate
 Info: itmAkuaFruit, display: true
 MarketPrice: 175, display: true
 Category: Ingredients
 Mass: 0.09, type: float, display: true, formatter: Kilogram
 Volume: 0.18, type: float, display: true, formatter: Liter
 FoodDecayTime: 50, display: true, type: int
 FoodDecayedItem: RottenFood
 ShowUser: NoButCSV
 { Child 0
   Class: Eat
   ROF: 1, type: float
   AddHealth: 10, display: HealthValue
   AddStamina: 25, display: StaminaValue
   AddFood: 30, display: FoodValue
   AddOxygen: 0
   SfxBegin: UseActions/playerEatingFruit
 }
}

A afterthought, these did get repurposed from RE1 - perhaps there is a lingering ref in the db to what they used to be?

Not much as a end user I can troubleshoot on them sadly.




@RexXxuS

Thanks for gathering all the details :+1:

all that is in the transmitted json as well.
There is no legacy db per se causing this.
Let me investigate now again and hopefully find the root issue.

Fixed it now.

Woo hoo! I see it listed, thanks!

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