Interface bugged out

======= NOTICE FOR HELP =======

What happened?
=> I was running the Alienship Mission#41 and I disconnected inside. When I logged back, I was able to move but cant see anything around me

Player(s) with issue? (steam name)
=> JiNCo

Server? (EU or NA)
=> NA

When did it happen? (Use server time: type ingame cb:time)
=> 12:50am EST

On which Playfield?
=> ECC

Structure Name(s)?
=> na

Structure ID(s) (Open ingame console and type di)?
=> na

How can we help you now?
=> show me the light again please

Dr. Dark already tried moving me

I see you on Federation HQ.
No clue what is going on.
Maybe your Client logs shows something. Would need it then.
I warped you again a bit on that planet. Maybe it helps.

Dr.Dark tried to move me to Fed HQ for the fix.

I get internal error when I first login to server.

Could you also go here:
…\steamapps\common\Empyrion - Galactic Survival\Logs
and then find the lastest file and send it here.

Mono path[0] = ‘C:/Program Files (x86)/Steam/steamapps/common/Empyrion - Galactic Survival/Client/Empyrion_Data/Managed’
Mono config path = ‘C:/Program Files (x86)/Steam/steamapps/common/Empyrion - Galactic Survival/Client/MonoBleedingEdge/etc’
Initialize engine version: 2019.4.7f1 (e992b1a16e65)
[Subsystems] Discovering subsystems at path C:/Program Files (x86)/Steam/steamapps/common/Empyrion - Galactic Survival/Client/Empyrion_Data/UnitySubsystems
GfxDevice: creating device client; threaded=1
Direct3D:
Version: Direct3D 11.0 [level 11.1]
Renderer: NVIDIA GeForce RTX 2070 SUPER
Vendor:
VRAM: 8011 MB
Driver: 26.21.14.4614
Begin MonoManager ReloadAssembly

  • Completed reload, in 0.255 seconds
    D3D11 device created for Microsoft Media Foundation video decoding.
    Initializing input.

Input initialized.

Initialized touch support.

UnloadTime: 3.107800 ms
16-00:14:00.752 20_14 -LOG- *************************************************************************
16-00:14:00.772 20_14 -LOG- Empyrion - Galactic Survival
16-00:14:00.772 20_14 -LOG- Version: v1.1.6
16-00:14:00.772 20_14 -LOG- Build: 3079
16-00:14:00.773 20_14 -LOG- Platform: Win, 64 Bit
16-00:14:00.773 20_14 -LOG- OS: Windows 10 (10.0.0) 64bit
16-00:14:00.773 20_14 -LOG- DRAM: 32678
16-00:14:00.773 20_14 -LOG- CPU: AMD Ryzen 9 3900X 12-Core Processor
16-00:14:00.773 20_14 -LOG- Freq: 3793
16-00:14:00.773 20_14 -LOG- Cores: 24
16-00:14:00.773 20_14 -LOG- Gfx: NVIDIA GeForce RTX 2070 SUPER
16-00:14:00.773 20_14 -LOG- VRAM: 8011
16-00:14:00.774 20_14 -LOG- SL: 5
16-00:14:00.774 20_14 -LOG- Force DX9: False
16-00:14:00.774 20_14 -LOG- Instancing: True
16-00:14:00.775 20_14 -LOG- TimeZone: -04:00
16-00:14:00.775 20_14 -LOG- Culture: en-US
16-00:14:00.775 20_14 -LOG- Last build: 3079
16-00:14:00.777 20_14 -LOG- Build: Release (namesPosition)
16-00:14:00.777 20_14 -LOG- MainThreadId: 17604
16-00:14:00.777 20_14 -LOG- *************************************************************************
Setting up 12 worker threads for Enlighten.
Thread -> id: f38 -> priority: 1
Thread -> id: 2e58 -> priority: 1
Thread -> id: 408c -> priority: 1
Thread -> id: 2e14 -> priority: 1
Thread -> id: e80 -> priority: 1
Thread -> id: 3880 -> priority: 1
Thread -> id: 1608 -> priority: 1
Thread -> id: 34b0 -> priority: 1
Thread -> id: 3860 -> priority: 1
Thread -> id: 4ab0 -> priority: 1
Thread -> id: 2108 -> priority: 1
Thread -> id: 1364 -> priority: 1
Unloading 4 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 4.837300 ms
16-00:14:01.132 20_14 -LOG- EAC: Initializing client…
16-00:14:01.135 20_14 -LOG- EAC: OnLoadCompleted: InitSuccess - Easy Anti-Cheat successfully initialized
16-00:14:01.498 20_14 -LOG- Args: C:\Program Files (x86)\Steam\steamapps\common\Empyrion - Galactic Survival\Client\Empyrion.exe -logFile …/Logs/3079/Client_200915-201354-87.log -eac_executablename Empyrion.exe

Unloading 387 unused Assets to reduce memory usage. Loaded Objects now: 5461.
Total: 4.466700 ms (FindLiveObjects: 0.364000 ms CreateObjectMapping: 0.072200 ms MarkObjects: 3.888100 ms DeleteObjects: 0.142000 ms)

Unloading 38524 unused Assets to reduce memory usage. Loaded Objects now: 277515.
Total: 364.169200 ms (FindLiveObjects: 18.225300 ms CreateObjectMapping: 31.312400 ms MarkObjects: 289.872100 ms DeleteObjects: 24.759000 ms)

16-00:14:41.898 20_14 -LOG- Weather: Clear
EndOfStreamException: Unable to read beyond the end of the stream.
at System.IO.BinaryReader.FillBuffer (System.Int32 numBytes) [0x0007a] in :0
at System.IO.BinaryReader.ReadInt32 () [0x00026] in :0
at Assembly-CSharp.TemplateDictionaryActivatorSite.FormatSelection () [0x00071] in <2f34c9fb24124d3a90ceff92c13301ee>:0
at Assembly-CSharp.TemplateDictionaryActivatorSite.ListIcon () [0x00053] in <2f34c9fb24124d3a90ceff92c13301ee>:0
at Assembly-CSharp.NodeAttribute.PrintCommand (System.Boolean , Assembly-CSharp.TemplateDictionaryActivatorSite ) [0x00138] in <2f34c9fb24124d3a90ceff92c13301ee>:0
at Assembly-CSharp.NodeAttribute.BatchBuildSelection () [0x000dd] in <2f34c9fb24124d3a90ceff92c13301ee>:0
at Assembly-CSharp.AssemblySite.set_BatchBuildAssembly (System.Boolean ) [0x00010] in <2f34c9fb24124d3a90ceff92c13301ee>:0
at Assembly-CSharp.DiskLoader.UncheckDevice () [0x00ab6] in <2f34c9fb24124d3a90ceff92c13301ee>:0
at Assembly-CSharp.DiskLoader.CopyLine () [0x00065] in <2f34c9fb24124d3a90ceff92c13301ee>:0
at MBS.Update () [0x00008] in <2f34c9fb24124d3a90ceff92c13301ee>:0

(Filename: Line: 0)

16-00:14:43.160 20_14 -WRN- PDA: Missing Name parameter in action ‘txt_aWKq4’
16-00:14:43.160 20_14 -WRN- PDA: Missing Name parameter in action ‘CAA_PlayfieldEntered_T:-_N:Elemental Space Race Mission’
16-00:14:43.160 20_14 -WRN- PDA: Missing Name parameter in action ‘CAA_PlayfieldEntered_T:-_N:To The Stars Mission’
16-00:14:43.160 20_14 -WRN- PDA: Missing Name parameter in action ‘CAA_PlayfieldEntered_T:-_N:Resource Mole Mission’
16-00:14:43.160 20_14 -WRN- PDA: Missing Name parameter in action ‘CAA_PlayfieldEntered_T:-_N:Ninja Mission’
16-00:14:43.160 20_14 -WRN- PDA: Missing Name parameter in action ‘CAA_PlayfieldEntered_T:-_N:Elemental Hacking Mission I’
16-00:14:43.160 20_14 -WRN- PDA: Missing Name parameter in action ‘CAA_PlayfieldEntered_T:-_N:Eton Sector’
16-00:14:52.442 20_14 -LOG- Disconnect clicked by user
16-00:14:53.179 20_14 -LOG- Disconnected from server [ConnRes]
16-00:14:53.250 20_14 -LOG- Cleanup playfield ‘Federation HQ’
16-00:14:53.254 20_14 -LOG- Unloading playfield ‘Federation HQ’
16-00:14:53.612 20_14 -LOG- Unloading playfield done (357ms)
16-00:14:53.695 20_14 -LOG- Cleanup done (445 ms)
Unloading 2 Unused Serialized files (Serialized files now loaded: 4)
16-00:14:53.819 20_14 -LOG- Steam: CancelAuthTicket 12

Unloading 109438 unused Assets to reduce memory usage. Loaded Objects now: 165768.
Total: 300.757400 ms (FindLiveObjects: 19.229900 ms CreateObjectMapping: 16.061500 ms MarkObjects: 228.908100 ms DeleteObjects: 36.557500 ms)

16-00:14:58.376 20_14 -LOG- OnApplicationQuit

Let’s see if Eleon fixed it already in the next patch or not.

So are you good now or not?

Unfortunately, Im not good.

I destroyme in console and that was the visual fix. Im able to see the game once again.

I logout then back in, same thing again.

1 Like

With your help we found the root issue:
if someone is stuck in the loading screen and can’t login, no matter what. Here is one fix to that.

Go in your Cache folder, the proper HWS one, Players and delete the PDA.logdat file.

At least if it is 0 KB" big, it means it is most likely corrupt and prevents you from logging in.
Will be fixed

1 Like

Hi RexXxuS, what if I can’t log in and the PDA logdat file is 61kb?
I’m at Zion Playfield in orbit on EU server.
Yesterday 25/09 around 19:20 CEST I was flying in my CV and the connection was lost with thee server. I waited for 5 or 10 min before logging out.

Hi @CaptainBald79
This might be a different issue then :frowning:
If you still can’t login, plz make a separate ticket. Maybe if we warp you somewhere else, it works again.

Thanks RexXXuS. I’ll try tomorrow.

I could log in again this morning

1 Like

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