# Make Xeno Great Again

**URL:** https://forum.empyrion-homeworld.net/t/make-xeno-great-again/16599
**Category:** HWS General Discussion
**Created:** [January 16, 2019, 6:25pm UTC](https://forum.empyrion-homeworld.net/t/make-xeno-great-again/16599 "2019-01-16T18:25:16Z")
**Posts on this page:** 1
**Showing post:** 11

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### Author: ![RexXxuS](https://forum.empyrion-homeworld.net/user_avatar/forum.empyrion-homeworld.net/rexxxus/32/24823_2.png) [@RexXxuS](https://forum.empyrion-homeworld.net/u/RexXxuS)
#### Post date: [January 17, 2019, 2:34pm UTC](https://forum.empyrion-homeworld.net/t/make-xeno-great-again/16599/11 "2019-01-17T14:34:12Z")

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Thanks for the video! Interesting.  
Of course it depends on the skill of the builder too but a good PvP combat takes too long I guess.

Even Class 5 with current damage + ROF.

The issue with damage and Rate of Fire guys is just one: performance!  
The higher the damage, the more block hitpoints need to be calculated by the engine = more lags. The more often turrets shoot the more it cost = more lags.

There is only one logical and wealthy bonus for lag: we reduce the hitpoints of everything greatly 🙈

Then you have fast nice battles with less lag, I can promise.

But maybe we test Class 5 for the beginning…

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