# Need some clarification on Freelancer RP Gain

**URL:** https://forum.empyrion-homeworld.net/t/need-some-clarification-on-freelancer-rp-gain/8487
**Category:** HWS General Discussion
**Tags:** origin, freelancer
**Created:** [December 4, 2017, 7:44pm UTC](https://forum.empyrion-homeworld.net/t/need-some-clarification-on-freelancer-rp-gain/8487 "2017-12-04T19:44:15Z")
**Posts on this page:** 1
**Showing post:** 5

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### Author: ![Lizann](https://forum.empyrion-homeworld.net/letter_avatar/lizann/32/5_5575768a8748004e209b776fc1b2916d.png) [@Lizann](https://forum.empyrion-homeworld.net/u/Lizann)
#### Post date: [December 6, 2017, 4:42am UTC](https://forum.empyrion-homeworld.net/t/need-some-clarification-on-freelancer-rp-gain/8487/5 "2017-12-06T04:42:50Z")

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Okay, I re-read the thread I mentioned in my original post; this is the part I don’t understand:

> [@Freelancers not earning any RP](https://forum.empyrion-homeworld.net/t/freelancers-not-earning-any-rp/4619/11):
>
> Freelancers, can only earn 7 RP per day if they are living in pvp playfields (the whole faction) and warped once that day  
> Can buy RP at the EGS building

Here’s what the HWS site and the in-game text have to say (they’re identical):

> [@Explorer Origin](https://forum.empyrion-homeworld.net/t/explorer-origin/4387/1):
>
> Reputation Point gain
> 
> 5 RP for one warp per day  
> 7 RP IF you have 300 pentaxid (refined) in your inventory (and your epic (enhanced) weapon of course)  
> 7 RP per Guilty Kill  
> Highest amount of unique PDA missions with a lot of rewards  
> 7 RP for one grey Alien Container

I’m assuming that alien containers and guilty kills have nothing to do with this, so that leaves the 5 RP for warping and the 7RP for holding 300 pentaxid and the epic weapon. The statement from @RexXxuS suggests something like this: “warped AND 300 pent AND holding epic AND no PVE structures”… That’s a whole lot of conditions to string together and it sounds damn near impossible to get RP as a Freelancer. If that’s really the way it it’s implemented, it would be quite helpful to update the RP Gain statement to include that “no PVE” restriction… it’s not mentioned anywhere.

So, while we’ve opened this can of worms I’d also like to know why my faction’s structures influence my personal reputation gains. I was quite surprised when a new member joined my alliance faction; he had several structures in PvP space, so I suddenly stopped earning RP for living in PvE. Here’s the RP gain listing for Alliance:

> [@Engineer Origin](https://forum.empyrion-homeworld.net/t/engineer-origin/4383/1):
>
> Reputation Point gain
> 
> 3 RP per Lawless kill  
> 1 RP IF you visited ECC once per day  
> 1 RP for living exclusively in PvE  
> 1 RP for one warp per day  
> 3 RP for an HWS Marketplace trade bought by another Origin  
> 5 RP IF you have 77 Autominer Cores in your inventory (and your epic (enhanced) weapon of course)  
> 7 RP per Guilty Kill  
> +1 Blueprint Class advantage for any Base on an Alliance playfield  
> 7 RP for one purple Alien Container

Again, there’s nothing in there about what happens if someone **else** has a PvP structure. As a new player coming in, I figured that my gains were about my behavior. Now I’ve come to find that my faction can influence my personal rep gain. I don’t really agree with this, but that’s beside the point; if it’s documented correctly, then I can read the rules and make my choices.

The ask here is for clarification: the documents should match the implementation. I’m happy to help out with updating the documents if that’s necessary.

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_[View the full topic](https://forum.empyrion-homeworld.net/t/need-some-clarification-on-freelancer-rp-gain/8487)._
