Yes. What i’m saying is this: The OAM in its own context is perfectly balanced; irrespective of other features. In the context of the WHOLE HWS package i could make a whole analytical post about easy ways to make money/rp.
If you start nerfing one feature as a result of others then you end up stuck in this reactionairy cycle forever ‘balancing.’ until the established uses of certain elements cease to exist.
A good example of this is the Battlefield 3 Game. In which at the beginning a laser guided missile would (rightly) disable a tank by doing 50 damage. By the end it did 20damage (out of 100) to a tank, less than half of that damage needed to ‘disable’ it. (This is a good example of what i call ‘balance creep’, where a well-meant but ultimately flawed balancing campaign leads to a creeping nerf of all features.)
There will always be that (very small) community of min-maxers such as SirKnum who will somehow power through everything/anything and use all features going. That’s normal, you will always have that kind of ‘elite.’ But the vast majority don’t have the time or even the inclination to ‘pull out all the stops’ and access all of the HWS features. So what i’m trying to say here (but not very well) is that by nerfing a feature such as OAM you’ll be punishing those who are just the average player.
What makes HWS unique is its MMO-like nature. Where you have those ‘god-like’ characters who carry over and then you have everyone else. The beauty of HWS is that there’s no pay to play involved, a new player could become a god character if they played enough and worked hard enough. That’s the awesomeness of it. No bad thing in HWS becoming more welcoming and accessible for all players thank to some smart featues! If anything Rex i’d appeal to those elites through the same way you did with the Bunkers. That was a perfect example of a successful admin-led money sink.
So something like that would be cool. Say you wanted to ‘balance’ OAMs. Instead of nerfing them add more levels! And then just bring them in line with whatever values you want. Or…DrumRoll…
Some balancing ideas of mine:
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Have a ‘prestige’ system for OAMs, in which you can ‘reset’ your OAM levels and fuel in order for a slightly greater ore gather rate or ore storage rate. (Maybe a choice between both, something to do via HWS Connect?)
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Make AM cores EVEN rarer (this would naturally result in a drive up of the price, though if you’re going to wipe them from OCD make sure to compensate them hahah [i have 3500 OAM cores, i’m not a hoarder!]
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By careful balancing of NPC Trader packages would make OAM’s more useful and therefore the cores more fought over and henceforth rarer. Especially in the context of the deconstruction of some of those packages.
Best regards, soz for the initially hostile tone, my first post was rather reactionairy. Hopefully this one comes across as a less mean spirited.
Wise.