# Parking Tax for ECC Structures

**URL:** https://forum.empyrion-homeworld.net/t/parking-tax-for-ecc-structures/20624
**Category:** HWS Voting
**Tags:** performance, voting
**Created:** [September 16, 2019, 8:30pm UTC](https://forum.empyrion-homeworld.net/t/parking-tax-for-ecc-structures/20624 "2019-09-16T20:30:59Z")
**Posts on this page:** 4
**Page:** 1

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### Author: ![Spaw\_Morpheus](https://forum.empyrion-homeworld.net/user_avatar/forum.empyrion-homeworld.net/spaw_morpheus/32/13278_2.png) [@Spaw\_Morpheus](https://forum.empyrion-homeworld.net/u/Spaw_Morpheus)
#### Post date: [September 16, 2019, 8:30pm UTC](https://forum.empyrion-homeworld.net/t/parking-tax-for-ecc-structures/20624/1 "2019-09-16T20:30:59Z")

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Hello, fellow Space Survivors

I am opening this discussion because EGS HQ has too many vessels parked all over the place for too long.

GOAL: Allow a player to still pay the regular daily ECC tax, but some how prevent them to be willing to be there for too long at 1km distance from Structures so it improves load times and after load performance for all players that need frequently access ECC HQ, ECC FC, [Adm] Racom.

- Some Ideas:

- [1st] Tax Formula Suggested: (Linear)

- [2nd] Tax Formula Suggested: (Scaled)  
##hour cycle: the number of hours cycles ever since your vessel is 1km near the structure  
##1st hour cycle start at 0, so it is free 1st hour cycle parking

- Other thoughts:

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### Author: ![TacoIsland](https://forum.empyrion-homeworld.net/user_avatar/forum.empyrion-homeworld.net/tacoisland/32/6070_2.png) [@TacoIsland](https://forum.empyrion-homeworld.net/u/TacoIsland)
#### Post date: [September 17, 2019, 7:01am UTC](https://forum.empyrion-homeworld.net/t/parking-tax-for-ecc-structures/20624/2 "2019-09-17T07:01:46Z")

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Too complicated. Just stick with the flat tax for orbit and planet, if they can’t read the warnings then they will feel their bank account later.

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### Author: ![mmm](https://forum.empyrion-homeworld.net/user_avatar/forum.empyrion-homeworld.net/mmm/32/12763_2.png) [@mmm](https://forum.empyrion-homeworld.net/u/mmm)
#### Post date: [September 17, 2019, 7:44am UTC](https://forum.empyrion-homeworld.net/t/parking-tax-for-ecc-structures/20624/3 "2019-09-17T07:44:44Z")

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The most unpleasant thing about tax or wipe (phoenix system) is instantly at a certain time.  
Each time I wait 1 hour in the morning to do daily quests. Because I’ll get a fee if I just fly in the zone or even lose the ship (phoenix system).  
I don’t leave the ship ship, I just fly by.  
This restriction is unpleasant.

After all, maybe you can make it easier:  
Make 4 warnings, for example, before server restarts during the day (24 hours for 4 warning).  
And if the structure was in the zone 24 hours and received all 4 warnings - pick it up with the possibility of redemption.  
And also add alternative services:

- For example, a player’s delivery from ECC to the required PVE playfield.
- Rental displays for posting ads  
Etc. to remove the need to use additional structures by ECC.

At the same time, any player will not be very limited in movement.  
It is enough to fly out of the system before the restart and not receive one of 4 warnings per day - which will cancel the removal of this ship in this time cycle.  
On the other hand, abandoned ships will be removed very quickly and efficiently.

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### Author: ![RexXxuS](https://forum.empyrion-homeworld.net/user_avatar/forum.empyrion-homeworld.net/rexxxus/32/24823_2.png) [@RexXxuS](https://forum.empyrion-homeworld.net/u/RexXxuS)
#### Post date: [December 31, 2025, 2:17pm UTC](https://forum.empyrion-homeworld.net/t/parking-tax-for-ecc-structures/20624/4 "2025-12-31T14:17:25Z")

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