Well. I state my concern about living in PvP places. You cant get any people living there mainly, not even rotation planets.
We mur faction with 10 people tryid in rotation, 2.5 week in row,there was good and enjoyable fight, but we came to conclusion Its impossible in current state of game and moved to live mainly in pve and occasionally make fighting trips now.
and why is that
Even one guy could blindfolded and lefthanded raid every player bases when owners is offline and i tell you why.
well because there is absolutely no way that AI can defend that place when you all are in offline, even with max amount of bases stick together with max turrets.
because manual firing turret range is longer than AI firing turret range, there is playing styles that in my opinion need fixing. ( i honestly think this is using exploits, every raid i have witnessed done sameway )
First if you build in canyon, only one people can raid any base anywhere, even dying once, building HV that have long pole and pole have turret, so whole hv body is hide otherside of the mountain only pole is visible and people snipe manually every turret one by one and then raid base. beside AI cant even target that turret in pole.
second if you build in plain terrain, one people can raid it also without dying in once, building base with artillery turrets. and again sniping manually one by one every turret and move that base all time closer before there aint any turrets left.
the second one is also doable with hv artillery turret, sniping manually, both of those strategies AI cant fire you at all, but you can reach to fire manually, as told that manual firing range is longer than AI firing range. There is absolutely none protection of this methods, and nobody going to be 24h online
Game need AI fixing of defend against those strategies or it need offline protection, after that PvP living is viable option.
PvP in fair can be very enjoyable, but as above said, game need fixing badly, even pirates seems to like roaming in pve planets when offline, and that is why
both is somewhat fixed, if Eleon change that manual firing range is not more than AI firing range.
or offline protection is done way that it wont allow exploitable use as it allow now, so it could be enabled in server
had to edit that several times, as english is not my native, so typo and content fixs