Pirate Origin

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Story and Gameplay

The Pirate Origin is a self-seeking group, but they are proud, skilled, and cunning. Though some may consider them to be the ‘bad’ guys in the HWS Universe, they are undeniably brilliant opportunists. They excel at liberating players from their possessions and joyfully force this fate on any and every Origin, including their own. They thrive in almost any situation, overcoming adversity by their wits and often find that their only allies are other Pirate members.

Here are some of the guiding principles, requirements, features and benefits if you choose Pirate as your Origin:

  • The Pirate Origin weapon is the Epic Minigun 2074

  • Every ship is a potential payday

  • Practically no structure can withstand the combined efforts of a few experienced Pirate

  • Often, there is no honor among thieves

  • Ally with the Zirax NPC Faction

Pirate Supply Packages

This supply package can save your life or get you out of a tight spot. The HWS Universe is not without danger, so if you find yourself stuck somewhere without supplies, use this command - but be sure there is room in your inventory first! Every Origin has access to different versions of these survival supplies, so use fa:supply wisely. This command can be used once every 7 days.

Tier I | Unlocked at < 1000 Reputation Points

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Tier II | Unlocked at < 2000 Reputation Points

Tier III | Unlocked at < 3000 Reputation Points

Tier IV | Unlocked at < 4000 Reputation Points

Tier V | Unlocked at < 5000 Reputation Points

Tier VI | Unlocked at < 6000 Reputation Points

TierIVII | Unlocked at < 7000 Reputation Points

Tier VIII | Unlocked at < 8000 Reputation Points

Tier IX | Unlocked at < 9000 Reputation Points

Tier X | Unlocked at < > 10000 Reputation Points

Reputation Point Gain

  • 5 RP per Federation kill
  • 5 RP per kill
  • 25,000 credits per Guilty Bounty kill (cumulative and see Note below)
  • 10 RP if you have 999+ Gold ingots in your inventory (in addition to your Origin’s epic weapon)
  • 10 RP for living exclusively in PvP (this applies to & is required of all faction members)
  • 10 RP per Guilty Bounty Kill (Bounty of at least 10 million credits)
  • 7 RP for one red Alien Container 543

Faction Activity

  • For every 10 active faction member everyone in that faction get +5 RP per day
  • For every 20 active faction member everyone in that faction get +10 RP per day
  • For every 30 active faction member everyone in that faction get +15 RP per day
  • For every 40 active faction member everyone in that faction get +20 RP per day
  • For every 50 active faction member everyone in that faction get +25 RP per day
  • (active = logged in and played within the last 7 days)

Note: Payout for a maximum of 10 kills per day per kill type. Example: 10 Federation kills or 10 random kills or a mix of all three Origins. Additionally, if you kill the same player repeatedly, you only get credit for one per day for that player.

Note: All RP Gains require that you have your Epic weapon in your inventory when the qualifying action takes place. You must also be online once per day to qualify for the Living Exclusively in PvP perk.

Strengths

Weaknesses

  • Lose 5 RP as soon as you become guilty
  • Large scale attacks can be difficult to organize and orchestrate
  • Gold: Greed is a Demanding Mistress
  • Justice: You must eventually and occasionally pay for your crimes
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