PvP Feedback Alpha 10

CV
CVs currently are still too big, and don’t die in a 1v1 or even a 2v1 fight. I need to compile a more detailed analysis though… but as of right now CV fights still take too long.

Micro SV
Yes, they are hard to kill and hit, but they are extremely vulnerable to any turrets and that includes HV. You can also kill a micro SV with another SV you just need really good aim.

Barnes and I fought 2v1 vs Noob Noob who was already pretty beat up, and after 5 - 10 minutes he just warped away.

No changes need to be made to micro SV, as they are literally only viable when fighting another SV.

Fought a micro SV in my class 1 CV. Was a pointless waste of ammo tbh so i warped. I hit him a few times with pulse lasers got him down to 70% at one point. My shields got down to 60% and a lag shot damaged my cockpit area slightly. This has always been an issue just shields have made it worse. Sweetener for me was I killed his mate and looted his CV :slight_smile:

Adjusting projectile speed and accuracy of CV turrets further should help without impacting other areas too much.

Did you have homing rockets as well or only pulse?

I disagree with this entirely, and feel that CVs are 10x faster to kill this season. They are in a good position at this moment. Don’t adjust them.

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Hi Ranzeth. I was using manual pulse fire along with a plasma/flak/cannon loadout. I’ve a strong feeling the alternate choice in each turret family would do better against micro-svs. However, they would likely fare less well against CVs. It’d be a trade off but I may go 50:50.

Agree with Zackey for CV fights - they are in a much better place. Not had any group battles yet but 1on1s much better.

See here for latest changelog:
https://forum.empyrion-homeworld.net/t/hws-config-effectiveness-weapon-system-ews/9161/42?u=rexxxus

Group fights are amazing dude, jump in and about 15-30 minutes after your a total wreck… its so fun.

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I had a close to 10 minute 2v1 and Noob Noob didn’t die. That’s too long IMO.

sounds like he’s the better pilot lmfao

Another note, SV Plasma guns aren’t really doing damage to shields if you can even land your shot. I’ve hit both HV and CV shields with plasma and the most damage it’s done has been 1% per volley.

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With all due respect Kittiez, if you are going to post don’t make comments on fights you weren’t there for. Your attitude and statement is provocative and not helpful in any way.

Bottom Line If you are going to make a comment in a Feedback thread, keep your comments/statements to helping Rex improve the meta. That means make comments based on facts/logic, and since you didn’t observe the fight you lack the insight to make that comment.

Regarding, SV Plasma shots, when they hit they do 1% and then a moment later they do another 5 - 8% damage.

That’s just long enough. Capital vessels aren’t supposed to go down like SVs, they are larger and heavier ships.

I, and many others, hold the opinion that CVs should be left alone.

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Stop trying to be the “good guy” when you’re trying to start fights in the forums.
CVs are in a great spot, best they’ve been for ages imo.
As far as SV plasma shots if that’s the intention then I’m not seeing it. I’ve founded CVs with plasma and have never seen this delayed damage.

On a 2v1 my hope would be that the CV would be dead by the end of the fight. Granted, it was a Class 5 CV, so I can’t entirely disagree with your opinion Zackey.

Class 1 CV fights go a lot faster, I have to do more of these and get more insight.

Did you try testing on a PvP playfield without any lag?

Class 5s are right where they should be. I have video footage of my class 5 being disintegrated in a 5v1 in under 7 minutes. This is a reasonable time frame and 2v1s take about 12 to 17 minutes to end if everyone in the fight is committed and all are using lasers (mounted as this is most effective vs shields).

Class 1s are also in a good position, once shields drop they are dead within 4-8 minutes and that’s JUST a 1v1. In larger fights they feel more fragile and behave as a class 1 should.

1 Like

Notes
Had a very long and fun fight on GG a few hours ago.

  1. Lots of lag

  2. SVs that died to far less gunfire on Eton were surviving instances that would have normally killed them.

We think this happened because we were constantly loading/unloading the enemy complex, and everytime we loaded it up there would be some time where we completely froze up.

  1. Macro-fire: Once shields go down, macro-shots seem to be able to reliably shoot through multiple blocks and kill the enemy cockpit.

A. We need to either find a way to do away with macros

or

B. Teach everyone how to do macros as part of standard PvP practise, otherwise those who use macros will almost always trump those who don’t.

I’m assuming you’re referring to me killing you last night. If so then:

  1. I wasn’t macro firing
  2. Making a macro isn’t difficult? Google it, problem solved
  3. Cycling through your weapons and firing at your enemy is fine, why should that be prevented?

If you get hit by a volley of missiles, railgun, plasma, and laser, then why shouldn’t they destroy more blocks than a single volley of lasers? I don’t understand your logic here. Even if people are using macros, you still have to aim. If you can’t land your shots normally then a macro isn’t going to help you at all. It’ll just waste your resources. If you’re noticed you’re getting hit by macro fire, then you aren’t flying your ship right. What you should be teaching your people is:

  1. always keep moving
  2. never fly in a straight line

These are pvp basics of literally every shooting type game, if you don’t understand that then you’re just gonna keep getting killed, and I personally don’t wanna see multiple posts of somebody crying about something that is absolutely allowed and perfectly fine because they can’t fight worth anything.

Also, why on earth are you complaining about macro fires NOW?! That’s been a thing for so many seasons. I was using Macro fires during Alpha 3 when I first started playing. It’s not going anywhere. Adapt and overcome.

Edit:

  1. Nothing about my post was inappropriate, I doubt rex would like you abusing that feature.

  2. Even if I wasn’t there for said fight, you never specified which one and everything I said still stands.

  3. Lag isn’t as bad as I’ve seen in the past, it’s likely more of an issue with your computer. I’m not saying there’s no lag, but this has been some of the smoothest gameplay I’ve experienced in quite awhile with empyrion.

3 Likes

Kittiez, you weren’t there for this fight.

And this feels like the core issue at hand.
This entire thread is basically you stating things that the rest of the community has learned to deal with and or overcome by training our members, being more aware of our surroundings, and by becoming better players in the pvp meta.

It honestly feels that you are simply not training your internal members to do the same, and are miss-representing the feedback of the majority of the community by bringing up issues that have been either resolved, discussed, or just facts of life.

These include:

  1. CVs taking too long to fight. Sorry if 15-20 minutes is too much of a commitment, but most of us are used to 2-3 hour engagements. This is an improvement for us.

  2. Lag being an issue when seizing bases. This has been an issue since the dawn of time, and will never ever be addressed fully. Live with it.

  3. Tanky SVs. This comes down to personal opinion, design, player skill level, and lag. This is a fact of life that isn’t going anywhere. However, the recent patch has made it very possible to down a fighter, something never before seen.

  4. Lagshots still being a thing. Again, we have solved the meta problem behind this with time. Most of the community has already resolved this by building better. We even produced a guide on the forums so that others can learn from our mistakes.

Again, for players who haven’t been gone for an extreme amount of time, this is a massive improvement and I think I can safely say a lot of us are completely fine with the meta at this time.

You cannot expect to come back from a 2-3 season break and become a dominant force in the community just because you “had” 3k hours or so in the game. A single day is like a month of delay in PvP meta. You’ve stood still and now you bring up issues we’ve already been over.

I hope you take my words in the best light, I genuinely want your feedback and think you have a lot to offer this community, but please represent the pvp community better if you want a positive response. We are such a small section already that you must be careful when speaking on our behalf.

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The comment on about macros is for newbs, not for vet factions. This thread is about the server as a whole, not about TAW, Op4, ABN.