We had a great conversation about this on discord today, despite a bit of tempers here and there. You guys did fantastically defending 8 versus 15, including the 5 tank drops we did (not 10 - 15 - although I can imagine it felt like it for how long it went on lol.) and I massively respect you for it. I really am trying to avoid hostility on all platforms and have an open debate, because i think it is needed, without finger pointing.
I’ve not made my point well above. I don’t have an issue with tank drops in base assaults, those can be defended against, as you showed there, and we have infact defended multiple tank drops from you guys also when we are defending, that works both ways. When bases are manned they are incredibly hard to take down.
My issue with tank drops is when they are done to fast forward taking down a base that isn’t defended. There is a reason you recycled your bases and left after the fight, its just the smart move to make. They would have been cleared easily enough when you didn’t have numbers to defend them, exactly the same as our bases have been cleared when we don’t have numbers to defend them.
My understanding of bases in HWS design is to provide a ‘hardpoint’ that can hold and defend itself, and needs significant work to take down. Being able to strip base turrets in 2 - 3 mins, via a tank drop seems counter-intuitive to that model.
That said, please feel free to prove me wrong, but some bases down on GG, HW, wherever really - and see how long they last. Again, my issue isn’t with tank drops as part of a base assault, against manned defenders. While it annoys me (and so do the HV defenses tbh - i would like to not have them as well) I don’t think it is game breaking. It becomes game breaking when it allows someone to clear a base in a timescale that isn’t realistic for people to be able to respond to.
A lot of people have said its about ‘small factions versus large factions.’ That is not my intention at all. I would like to see tank drops out of the game, so that we can then actually balance bases properly to be able to be taken down in a fair and fun manner. The issue is you can’t balance when you have such an unbalancing factor as automated HVs, on both the defensive and offensive side. Hopefully I’m making myself better understood.
Again, Great fight and well done, you guys fully deserved your victory, and we will be back. I would take a 100 of those fights, win or lose, over seeing a proxy log, logging in, and finding base is stripped of turrets and being de-cored before loading screen is finished, any day.