All these stories you see about our pvp tactics, and supposedly using hacks and bugs is ridiculous hearsay. Things like “Not to mention a player watching one of them get blasted by turrets, at least it looked like it, but not being killed. Unfortunately no video was taken of the event”. This is exactly what I’m talking about. We also “SEE” our bullets hitting the enemy and they don’t die. We just chalk it up to server lag and leave it at that. But apparently if you loose a fight its ok to cry “hacks” even without so much as a screen shot. Supposedly this is reinforced hearsay by his admission that he has no video? This should make it less believable hearsay not more.
The point is that the investigations have already been done and we are not doing anything illegitimate. We aren’t even using “questionable” tactics. We are simply using ships and weapons differently that others and we may even be better pilots than some.
Now for the main event. The only accusation against us that seems even slightly valid is that we are grifing players by killing them over. The rule specifically says in reference to griefing “killing people over and over again when you are aware you are irritating them or they have nothing left. But before answering this charge I would like to interject this rule as well. It is considered and eploit or unfair bug to " killing yourself just to drain their ammo”.
So let me ask you this as a rhetorical question. If I were to come and halo drop onto your planet with nothing on me and just run at your base over and over again could I rightly claim that you were “griefing me by killing me over and over”? OF COARSE NOT!. On the other hand you could easily claim and would be right to do so that I was using an exploit by using my character to drain your ammo.
Now instead of me attacking your base with my body imagine that you took control of my base and now I do the same thing. Charging into the defenses dying over and over. Could I then claim that you were “griefing me” b/c you are killing me over and over with what use to be my guns? OF COARSE NOT!. You took the base. Its yours. And I would have no business continuing to throw my empty body against it wasting ammo or to claim that you were grefing for allowing those defenses to kill me.
Ok so what if it was a ship? Let say we are pvping with sv and cv. I manage to shoot you and kill you while you are in your ship. But your ship falls to the ground and appears to still be functional. So I park a cv over the wreckage to control the area while I try to pop the core and salvage the ship. Can you claim that it is griefing that my guns keep killing you as you try to approach your downed ship? I killed you. I control the area. Its my ship now. If it was your ship you would still be using it to kill me. I am under no obligation to allow you to walk back over and reclaim your ship just because you dont have any supplies on your character. If anything you would be guilty of wasting ammo after you realized that you couldn’t get back to the ship alive.
EVEN THEN. You are by no means stuck. We have been accuse of this sort of griefing several times b/c after we took out a base or ship we controled the area with auto turrets until we were able to effect a salvage operation and loot the ship or structure. So the person keeps spawning in over and over and over dying again and again to our turrets. We have never petitioned to have these players punished for wasting our ammo even though they KNOW that they can’t do anything to us. Yet they have even bragged in chat that they are going to get us banned for killing them when they choose to continue to spawn in our area of control.
So what else can they do? I mean the only thing they can do is click the Respawn and Current Location button right? WRONG They can spawn at another cv or base where they have a clone station and have set it to home. They can spawn at another med station in the same play field. And they can conduct a fresh start and respawn at a noob planet. Yet we are accused of greifing b/c they keep spawning at the 1 of their 4 options which will get them killed by our turrets.
Now you will say “what if they dont have a cv or station anywhere with a clone bay that has been set as home? or what if they don’t have another medical station in the same play field?” Well that would be a sad situation for them but it is an example of poor planning on their part. Maybe even a suggestion to them as a player that they are not ready for the pvp environment in the game. Still poor planning on their part is hardly our fault. And they still have at least 1 other option to spawn besides continuing to spawn under our guns. We have further been accused of harassing people by explaining their other spawn options to them and yet we were helping them to realize that they did have options besides continuing to waste our ammo.
Now lets say as an example. We go to Jupiter and find a small base shooting at us. We take it out and start looting it. Over the next hill is a character on foot mining so we kill him too. For argument sake lets say his name is loki. Now we have area control with our ship. We have looted lokies bag and he has nothing left on the planet. We have a small cv with auto turrets on it and we keep it between Loki and the base we just took. Now loki keeps spawning in with his character and trying to run to the base to what? Loot ? Get a weapon and shoot at us? All the while crying “grief” “grief” b/c we wont let him just walk over to his former base and collect whatever he wants. Are we griefing to continue to control the area until we have finished our salvage operation? Or is he grifing by continuing to waste our ammo by trying to force his way back to what is now our base on foot. I freely admit that it was mildly amusing that he kept throwing himself against our defenses but it hardly makes US the griefers. If anything he was exploiting by ammo wasting with an empty character.
Now for final argument sake lets say that we had turned off our turrets and let him do whatever he wanted under the pretense that we would be greifing to kill him. So now that we are not killing him he can freely walk back over to his former base and start grabbing loot and sticking it in his ocd. Fill his backpack to the brim. Or even grab a weapon and start killing us. Are you suggesting that unless we allow him to do this that we are greifing? I hope not b/c that would be a little ridiculous. So what options did he have then? Well again. He could have conducted a fresh start. He could have called faction mates to come and retake the area and rescue him. He could have stayed logged out for a few minutes until we were done salvaging the base. Or he could have spawned in and moved in ANY direction other than back to the base we now owned.
This situation has been repeated several times over different areas in one form or another. In each case we killed people over and over only while temporarily controlling and area. I dont believe for a second that it was the intention of the anti greifing rule to for a pvp victor to allow an empty character free reign over the battle area to recover ship or other assets or even to procure weapons either in their former inventory or through the market to retaliate.
I find it somewhat sad that so many have chosen to play a pvp game and yet are so emotionally damaged when they meet a superior opponent. While it is certainly not our intention to “ruin the fun of other players” we are no responsible for their emotional reaction to a lose in pvp. Still to minimize this we have never target specific player or hunted them around the galaxy vindictively as has been done to us repeatedly. We bounce around from one planet to another looking for those who appear to enjoy pvp. The obvious method of finding these people is to look on pvp planets which is were we hunt. It may be that some player are under the misconception that playing a pvp game and seting up a base on a pvp planet is not an invitation for others to conduct pvp against them. However this misconception is also not our fault and we can hardly be blamed if they get their feelings hurt when they are engaged.