Thanks for the feedback so far.
Notes from me:
-
I do not favor any faction or origin over others. And while the “new players” argument from veterans come up often it’s simple as that: PvP is player vs players. And if a new player want that risk, well it’s his decision. I have tons of missions, events, daily rewards etc. setup to get new players going fast.
So everyone has the same chance to adapt to anything. And that larger factions have a benefit - we all know this. -
Ranges of Pulse are not touched. Don’t know where this is coming from. See here:
HWS Config / Effectiveness Weapon System (EWS)
BUT Eleon changed the density stuff. Maybe that is why. I will revisit all ranges again but it would be helpful if you could create a table.
Weapon | Current Range | Playfield | Requested Range |
---|---|---|---|
SV Pulse | xxx | yyy | zzz |
…
- As I said, it was requested and I just slightly added these “PvP/PvE” split. If Eleon implements EMP weapons, there will be even more conflicts I guess.
I know you have no “Save game” option in Empyrion and if you lose, you lose everything. But my intention behind an Universe PvP Space game is exactly this:
Adventure, Exploration, risk, reward.
Camping around the SV ONLY Supergate is not a legit word to use and there are other Supergates.
However, once I implemented the Walla, Cebo, etc. Supergates, I might link them together from the hot-PvP Zone.
Once I’m done with all Supergates, I know it will be a quite crazy network of travel systems and good old times come back, where you need a pen and paper to draw these connections - but that is also what I like
One other big issue of course is, that the Supergates are set to Alien Faction and you have to know the pattern that above the Planet Supergate 1 is located and below Supergate 2. I try to improve it with an Admin dummy base pointer.
But if the Community do a poll after a while, I might add two-way-warps to Cebo / Walla.
Your decision.