# Suggestion Tool for "selling / deconstructing" Ships

**URL:** https://forum.empyrion-homeworld.net/t/suggestion-tool-for-selling-deconstructing-ships/4636
**Category:** HWS General Discussion
**Created:** [February 15, 2017, 6:09pm UTC](https://forum.empyrion-homeworld.net/t/suggestion-tool-for-selling-deconstructing-ships/4636 "2017-02-15T18:09:53Z")
**Posts on this page:** 1
**Showing post:** 54

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### Author: ![UnagiKing](https://forum.empyrion-homeworld.net/letter_avatar/unagiking/32/5_5575768a8748004e209b776fc1b2916d.png) [@UnagiKing](https://forum.empyrion-homeworld.net/u/UnagiKing)
#### Post date: [May 21, 2017, 8:02pm UTC](https://forum.empyrion-homeworld.net/t/suggestion-tool-for-selling-deconstructing-ships/4636/54 "2017-05-21T20:02:46Z")

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_Disclaimer: Im pretty new to the game and have not fully read/understood the APIs available for EMP on structures. This structure will be referred to as “shipyard” in this suggestion. Forgive me if it all sounds outlandish!_

This shipyard/scrapyard sounds like a a sizable undertaking for the running team (if it green lights) seeing as how it might actually require multiple pre requisite mods to make a fully functional shipyard mod. I’m a little late into this suggestion thread but here goes:

**A. Shipyard Existence**  
Admin/Server (one can only hope a player is allowed to build one) only structure which is either

1. Bought at X credits and spawned in by admin
2. Server only ownership of X number of Shipyards in EM
3. Player Licencing scheme where player pays X for X amount of rental time or X uses.

**B. Shipyard Makeup I**  
Shipyard contains 8 marker blocks on a BA structure which designates a rectangular cuboid space in which to park the ship in question. (Pre Req Mod)

**C. Shipyard Makeup II**  
Deconstruction block (using pre existing models such as the repair blocks or a deco block) which is part of the same BA structure that does either:

1. Shoots 1 or multitude of multitool beams (visible or invisible with X extended range within markers) which deconstructs the blocks within the 8 marker blocks. _This method will create a physical de-con of the ship on a X min timeframe._  
or
2. Scans/targets ship within the 8 marker block space and saves it as a BP to a temp folder on server, calculates the resources of the BP multiplied by % to return. Server empties the temp BP folder immediately. _This method might allow a more instant de-con when it fires the instant delete function after resource calculation._

**D.**  **Resource reimbursement**  
Hopefully can be released by:

1. Server depositing into player inventory (if its full, you lose the excess!)
2. Server creating a shipyard package which players retrieve akin to fa:supply or am:getall
3. Orbital Shipyard Account which has to be retrieved in 7 days of first usage. Does not survive wipes.

**E.**  **Resource reimbursement calculation suggestions:**

1. A flat X% of each resource
2. X% of each resource based on pre determined % for each ore. (Eg: 50% returns on FE, 10% returns on Sath)
3. Credits. (Awesome but a headache because it encompasses the above pointers and HWS team needs to have another % table created and maintained for each ingot type for this. _ahem_ economics).
4. 0 reimbursement for on-board fuel, ammo and any other non ship parts.

**F. Shipyard Usage Cost.**

1. X Credits per use
2. X Credits for time used
3. Drill charges/ MT charges per use
4. General “take off your pants” servitude to the server.

**G. Others**  
Shipyard should also hopefully aid in helping create a start point for the creation of Player Ship Auctions (with web function to upload images/desc via HWS Connect. Ouch), Player Ship Sell-back (GG $ table in point E3) or even a Player Ship Insurance (this one’s probably too silly) system!

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_[View the full topic](https://forum.empyrion-homeworld.net/t/suggestion-tool-for-selling-deconstructing-ships/4636)._
