Good Morning @Mouse310
after a sleepless night and very long thoughts I reconsidered some things based on your words, thinking ahead in the coming season and all gameplay aspects of the new Commodity Trader, PvP “bigger picture” and spread of population.
But first of all I want to thank you a lot that you took the time and photoshopped very accurately your vision of the HWS universe! Not many would do it and shows that you at least made your thoughts about it as well!
Now the things why I changed my initial universe layout below are
- free PvE planets clustered in 2 orbits (Eden + Sanctuary) would become over time a stress to Clients while warping
- advertising Commodity Traders also in PvE is better I think in the long run - giving me additionally a “legit” reason to make Atlantis and Binomi quite a PvE survival challenge and enjoying some special things in combination with that
- More PvP playfields does not mean we have more PvP in the end. Rather just more empty playfields since the PvP focus is anyways on Homeworld, Golden Globe, Titan and Armageddon. 2/4 PvP playfields less seems about perfect because
- looking at the overall numbers we have now 22 PvP and 32 PvE playfields. If you take away the starters and 2*2 Origin places because it’s only allowed for one, you have 22 PvP and 22 PvE with a nice balance (some offset included in favor of PvP)
- There should be Class 3 PvE planets available for everyone
- The SV warp from Cebo to Walla was replaced by a CV warp to make Pentaxid more viable
- CV One Way warps got implemented from Atlantis + Binomi to Homeworld because we have to make sure that warping with K in PvP hotspot should not lead to PvE worlds they can hide easily
I have to rework some things I made already now but I think this should make things more fun, especially if PvP burns some player out as happen naturally.
Thanks again for your input Mouse
Regarding your changed warp routes:
I couldn’t see a straight pattern why you want more CV warps in PvP in favor of “balance” but the last big HWS survey and PvP feedback was, that SV warp routes are just more favorited here
Regarding a PvE Donare System:
Maybe you see my point as “thin” and from a logical perspective you are right that it doesn’t matter if you hide in the Eden System or a PvE Donare System but learning from the past also showed that in the end it is different and players hiding in a PvE Donare System are claimed as pay to win cowards.
All lessons we had in 2,5 years HWS runtime
So here the reworked Universe is
Sorry to the guys who printed out the initial Universe already but I value constructive Community feedback a lot and hope this one fits overall better (more survival PvE was requested also from some others)
P.S.: Because I’ve heard it here and there as well
That is wrong! Already explained even here
I am just not a fan of “useless” or “because I can” PvE because then please play COOP / Singleplayer.
With Phoenix and our ECC Missions you can have even more fun in PvE and not touching PvP at all.
PvP just gives the edge regarding late game + more resources + more risk = more reward.
Just wanted to make that clear.