# Taxes

**URL:** https://forum.empyrion-homeworld.net/t/taxes/4389
**Category:** 🏭 HWS Economy
**Tags:** economy, hws-story
**Created:** [February 3, 2017, 2:08pm UTC](https://forum.empyrion-homeworld.net/t/taxes/4389 "2017-02-03T14:08:57Z")
**Posts on this page:** 1
**Page:** 1

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### Author: ![RexXxuS](https://forum.empyrion-homeworld.net/user_avatar/forum.empyrion-homeworld.net/rexxxus/32/24823_2.png) [@RexXxuS](https://forum.empyrion-homeworld.net/u/RexXxuS)
#### Post date: [February 3, 2017, 2:08pm UTC](https://forum.empyrion-homeworld.net/t/taxes/4389/1 "2017-02-03T14:08:57Z")

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Certain playfields have **Taxes** applied to them for various reasons.

Playfields with Taxes:

- Please press **M** in-game and read the playfield description. You may need to scroll down to see **Taxes**.
- Typically, taxes are applied to the following playfields: ECC System, CSW, the 2 Peacekeepers and the Donor playfields. _\ ***If** there are more than 200 cores on the Donor Planets._

 ![taxes](https://forum.empyrion-homeworld.net/uploads/default/original/2X/7/7fbd3fcd6cbf775003c6bd7b328c11705804a02e.JPG)

# How Taxes work:

- You have to pay taxes for all of your structures (BA, CV, HV, SV) that exist in the taxable playfield and they are taxed using the following formula:

- **Ship Tax** : Blocks \* Devices \* Tax Factor( **100** )

- **Private Structure Tax** : ( **Ship Tax** + Player **Bank** Credits) / HWS DNA

- **Faction Structure Tax** : ( **Ship Tax** + Player **Bank** Credits + Player Balance) / Faction members / HWS DNA

Player Balance is the amount of credits a player has ON them.

 ![balace_tax](https://forum.empyrion-homeworld.net/uploads/default/original/2X/b/bea1acbd189214e8ba4b325987e71e5498300164.JPG)

  

## Example:

One member from an active 7-person faction has a CV with 6,534 Blocks and 187 devices and a faction HWS DNA of over 2,000. They will pay **77,189 credits** for that CV.

Here’s the math behind this calculation:

First, Calculate the Ship Tax: **6,534 x 187 x 100** (Blocks \* Devices \* Tax Factor)  
Ship Tax = 122,185,800

The CV in question is a faction ship, so the next step in the calculation is: **Ship Tax** + **Player Bank Credits** + **Player Balance** and then we **Divide** by **the number of Faction Members (7)** and **HWS DNA** (Average HWS DNA of all faction members).

  

## Notes:

- **Tax Factor is 100**

- HWS DNA for the faction structure is the **average HWS DNA for the whole faction**

- Faction members are **considered as active if they played within the last 7 days**. Inactive players pay half the tax amount.

- **Tax sinners** pay DOUBLE the tax amount. A Tax Sinner is a player who repeatedly fails to pay taxes that are due or who switches their assets to public in an effort to avoid taxes.

- This formula is **per player**. This means that the **whole**  **faction** pays taxes if one faction member has faction structures in a taxed playfield. However, faction members do not pay taxes on others’ private structures in a taxed playfield.

- The credits to pay for taxes will be first taken from the Player Bank, and then from the Player Balance.

- Taxes will be paid every day at 8:50 AM (servertime: **cb:time** ). You can park on a taxed playfield until then for free.

- HWS Connect automatically updates which structures are subject to tax every hour.

- If a player cannot pay the taxes, the player goes into **debt**.

- If a playfield has 199 structures and you are the one which sets it with 200 structures to a taxed playfield only **you** will get taxed, not the others (not for ECC + ECC Orbit + CSW though!)

- If a player is 300,000 or more credits in **debt** , their latest taxed structure will be **set to public**.

- We have implemented a different Tax system for beginner, taking their playtime into account and sending them messages:
