Hi guys, the biggest problem with living on PvP is that CV’s can pretty much out range your turrets on the planet the only way to beat this is to dig your Hv’s into the ground so that they can only be attack from certain angles and even then the enemy CV could just move slightly forward until they get shot move back and shoot from the missiles origin.
A temporary solution until Devs decide to balance CV weapon range on planets is to not allow CV’s to enter PvP planets people have to park their Cv’s in space and enter on SV.
Pro’s:
1: New Players that just make their CV wont enter the PvP planet and then immediately get shot down by a base, loosing everything they worked for over the last week, instead if they get shot down in their SV they can spawn back home onto their CV in orbit.
2: New Players that setup a base on a PvP planet could survive a lot easier as BA is a lot stronger vs SV’s and HV’s but it is still posible to raid those bases with good planning and enough people.
3: More people living on PvP planets and more content being generated.
4: Less people loosing everything and spamming forums for PvE to live on so that they can get resources.\
5: Ba Limit for faction can be lowered to less than 7 as 7 would be overkill, creating less laggy planets, and making HV limit could be added aswell. Then defence would be more strategic than just spamming as much as possible.
Cons:
1: New People won’t understand why their cv cant enter the pvp planets and will ask more questions in global chat.
2: Bases might be too difficult to raid, which means every faction in game might safely end up living on PvP planets.
3: Less CV Combat, people will only be able to have CV vs CV in orbit.
4: People will transition their CV’s from Battleships into carriers with more slots for sv’s, so people will have to work on their design’s.
I know this is a really crazy idea, but all criticism is gladly welcomed.