Welcome to HWS 5.0!

Combat ships are 100k+ iron to make. Veteran factions tens to hundreds of thousands of combat steel blocks left over from the last patch so we can pump out these ships for a while without breaking a sweat.

New players? Not so much. All it’s doing is making the barrier for entry harder and everyone else unwilling to PvP for risk of being set back too much.

The OCD nerf already adds enough risk of losing materials without making the game tedious.

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It already hurts. Ever loaded 16 ammo boxes?

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Wait until you find a gold deposit. So many ores!

13 gold ores total… Or at least PKA found one, 13 ores total.

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13 LOL :smiley: i wonder if the real gold is elsewhere and we just have to find it.

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Yeah…it’s in meteorites.

That seems to be the point.

Make all deposits tiny. Make meteorites the primary source of minerals.

Polish up your T2 drill…

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Hmm… where is the border between grinding and gameplay?
Imagine this would be since the beginning the standard setup?
It is a bit like cheating in old games or using short cuts. You wanna play the game or you wanna rush the game?

I am not a fan of grinding either but I am a fan of playing the game in every aspect. And one aspect is gathering resources too.

Again veterans have full OCDs. Technically they just skip every deposit anyways. But people like Tiny explain over and over again how small they are or how fast they (veterans) will mine them out. Sorry but this is just sad to hear and I don’t answer to this. (I don’t tell you how much you guys have in your OCD, you know better).

However you didn’t explore all playfields yet, you didn’t know which one is good to stay and which one not. You don’t have a reason yet for epic fights yet. Except bashing noobs…

So let’s meet you again in mid / late game and let’s talk again.

We will observe everything and remember the HWS Auto Miner are frozen and waiting for their rescue. All of this is easy to fix.

It is for me more about some peoples mindset in first place.

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It is - sure but right now it’s tedious. If we used HVs and had nightly surface wipes with big deposts on PvP planets - that’d be fine.

Even if we stuck to meteorites but I could quickly mine them out with an HV - great!

As is though? It’s pure tedium. You get in your SV, and fly around looking for a meteorite - who knows where it is - hopefully it’s the resource you need, you land, whip out your trusty T2 miner and turn on Netflix. As you are there mining away another SV puts 4 plasma shots up your ass while you are on foot.

Mining meteorites with a T2 drill has never been the high point of Empyrion - bring that back was a bad call.

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Automining on donators/origin planets and buying NPC packages (when they get back) is more profitable than T2 drilling. T2 drill was even further nerfed in 5.0. Yes this not good.

The problem with HV drills is that they seem mostly intended for SP to leave starting region faster. They are too op in MP with bigger deposits (drill speed = insanely fast!) and worthless for smaller deposits and can not be used for meteorites (why devs why???).
Imagine solo drilling 30k sath or 15k gold deposits in a few minutes while being protected by a temp BA that you just spawned.

Looks like Rex chose the scarcity approach. Otherwise Rex would have to wipe deposits every morning/restart because otherwise only 1 faction will be super rich as they mine everything out the first time with HV’s and then everybody else is still limited to T2 drills. But this work-around in turn basically gives us near-infinite resources.
From the 2 evils I feel that Rex choose the lesser evil. It’s the devs that need to change this imo.

I personally feel that it is too hard to get resources now. But like Rex I also do not know a proper way of handling this. The devs added a really massive imbalance in 5.0 and they should fix this.

Also Rex can always decide to go from scarcity to --> bigger wiping deposits. But the other way around would not really have been possible as I would have been swimming in resources by now with a 2nd OCD alt account or something :stuck_out_tongue:

How the devs can fix this: tune down drill effectiveness (bigger penalty for deposits) and allow us to drill meteorites. Deposits imo should be the least profitable to mine for balance reasons. Not the other way around.

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Agreed 100% - with that said I’m not sure I’d have taken the scarcity approach - then again I always saw resources as a bottle neck that we must expand to keep or war machine turning.

I really hate resource scarcity because to me it takes a lot of the fun out - it’s stupid stuff like the fact that I will now feel ‘pressured’ to repair a banged up ship rather than abandoning it - or fully scrapping a 15k ship to the last block because “resources”

Or I guess I could play Rimworld - I dunno.

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Why I believe that the scarcity option is the best option: Because I secretly hope that the devs will balance this for MP (and perhaps alien POI’s can drop more?).

If they do not within reasonable time, then I agree that Rex should go for the ‘near-infinite resources’ option with deposit-wipe daily or on every restart depending on how many people drill. It’s better to swim in resources than to have none and to face-drill meteorites forever.

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Well a lot (new) coming in the Guide but the day only has 24 hours…
Resetting deposits for example…

In the meantime read the patch notes for 5.0.1

Maybe say thanks to me :P

- Drill modul and drill turret can now also be used to mine resource meteorites

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I love you - in a totally non gay way.

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hnghhhhhhhhhhhhh

(No, forum software, that was not a complete sentence).

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Female eyelashes now appear only in player previews - looked bad with in game lighting

Oh thanks Rex that will balance everything :slight_smile: (j/k sorry I couldn’t help myself)

Why I believe that the scarcity option is the best option: Because I secretly hope that the devs will balance this for MP

1 minute later:

Drill modul and drill turret can now also be used to mine resource meteorites

Wow that fix was fast. That could solve all problems regarding this.

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Drill modul and drill turret can now also be used to mine resource meteorites

I love you marry me even if im running out of my gf talking about weddings every single day.

Thank you!!! :heart_eyes:

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“I am not a fan of grinding either but I am a fan of playing the game in every aspect. And one aspect is gathering resources too.”

The current version of your server nerfed one aspect of most games and that is the less hard core PVP’ers.
I do believe you need people that are full on PVP supported by people that enoy not full on PVP.

I take some issue with your comment because you lean very much towards people being hard core PVP which i think is a mistake.

its your server and right to do what ever you like and you do a great job at it but maybe you can take a step back and reflect on whether or not you are being true to your statement.

I believe you need all classes to have a dynamic community and not just force PVP on people, there is more to survival then PVP.

I am going to give it my best to adapt, i just prefer the social aspect of being involved in the community by creating markets for players so they dont have to grind. The new market system is going to be tough to help support the PVP’ers IMO.

Hopefully your vision will playout the way you want.

“S”

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I missed this the first time I read it. But yes perhaps I should not have said anything and I should just have spawned a 200 drill HV on top of those 4.0-sized-deposits before anybody else finds out and fill a 2nd or 3rd OCD with it, not to mention gold. And if I don’t do it, someone else soon will.

I tried it in experimental and it was OP as hell. Perhaps some balances were in place that we didn’t know about to prevent spoilers but we can’t take that into account. Besides, I still think we did the right thing seeing that the devs allow meteorite farming soon.

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This ^
I put out the order to LoT guys to NOT trade until we see how the frankly broken state of the market can be stabilized, as well as until we see a way to actually GET the resources we are putting up on the market. It is likely that we will be adjusting that policy regardless coming up just after christmas, beginning with Iron and Promethium Sales. I am personally a bit disappointed that there appears to be absolutely zero difference in the factions in 5.0, and yet such an emphasis on choosing wisely, and permanently. I think a slightly ammended policy with a bonus for each origin type might help with that. For example:
Guardians:
Behavior:
1 RP per Pirate Killed or Warp made within 60 seconds of an ALLIED trader, from the same start and end locations. This may throw a wrench in the balance of RP, but is an idea that would be possible to implement with the existing data gathered by the server.
Bonus:
A daily Allowance of COMBAT STEEL instead of money, based on RP. The guardians are meant to be a force to be reckoned with. This bonus would help them to be able to build a few more and larger CV’s than others during the same time period, and offset losses taken while hunting Pirates, or escorting Traders.

Traders:
Behavior:
1 RP per 5k Credits worth of goods sold on the market (just an idea, numbers could be anything really) or for having a stack on gold coins on them during warps, up to twice a day, and seperated by atleast 3 hours.
Bonus:
Can keep ONE CV parked in the Elemental Market place per faction permanently. This would allow a supply freighter style operation to take place, and for traders to operate out of this CV, and distribute goods throughout the systems with the new market. Weekly supply package similar to the one in 4.0, perhaps a bit nerfed in quantity (or even something like 5 ingots of each per RP). Just something to serve as a bit of stimulus to put things on the market, and supply the needy customers throughout the server.

Hunter:
Behavior:
10 RP for a kill of a single player THAT ATTACKED AND KILLED A PLAYER IN THE LAST 24 HRS. This is the only automated way I can think of to simulate a reward similar to a bounty system. Perhaps even something to serve as a mockup for a bounty for protecting missions for these mercenaries, 1 RP per hour spent near an Allied faction in PVP. (Near enough to trigger the intruder log)
Reward:
Once per day, They may call in an ability that prints in chatbox the system location of a player by username, as of [3 hours ago - (1 minute * RP)] (The more RP, the better your contacts, the better your intel)
Something like this:
hunter:fa:tracker:mcprouty
server:TARGET LOCATED!
server:Last seen 165 minutes ago
server:In the JUPITER sector

  • The ability to enter into faction restricted planets for three times longer than other factions (180 seconds I think it would be). Just enough to scout out a potential target, or gather intel. Since the faction restricted planets are mostly pvp, they couldnt use it to sneak in an autominer, as it could get stolen by the inhabitants.

And Finally…
Pirates:
Behavior: Generally being an nuisance. lol. But in all seriousness, 1 RP !!AND 5K CREDITS!! per player killed if they had not killed that player in the last hour ( to prevent bullet draining money farms, etc) and 5 RP for each non allied ship cored and recored as their own.
Rewards: The ability to ocd up to 10k credits worth of gold per day (Pirates are good at hiding treasure, right?) and an ability that notifies you for the next (RP*30) seconds if someone warps out of the system you are in. This can be called in once every 6 hours.

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I don’t think they have a way for tracking kills.

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I was hoping something like intruder log with tracked difference in player death count