# What exactly are the ship Class and Block limits?

**URL:** https://forum.empyrion-homeworld.net/t/what-exactly-are-the-ship-class-and-block-limits/3999
**Category:** HWS General Discussion
**Created:** [January 21, 2017, 8:39pm UTC](https://forum.empyrion-homeworld.net/t/what-exactly-are-the-ship-class-and-block-limits/3999 "2017-01-21T20:39:47Z")
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### Author: ![Xanif](https://forum.empyrion-homeworld.net/user_avatar/forum.empyrion-homeworld.net/xanif/32/611_2.png) [@Xanif](https://forum.empyrion-homeworld.net/u/Xanif)
#### Post date: [January 21, 2017, 8:56pm UTC](https://forum.empyrion-homeworld.net/t/what-exactly-are-the-ship-class-and-block-limits/3999/4 "2017-01-21T20:56:21Z")

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Tomcat made a breakdown of number of triangles per block

> [@5.1 class size reclassification questions](https://forum.empyrion-homeworld.net/t/5-1-class-size-reclassification-questions/3804/2):
>
> I would have to disagree with your statement, Here is a small list of the most common blocks used for building, Using mostly sloped blocks helps you lower your triangle count instead of using just cubes [image] A level playing field is all we really need to keep things fair for both care bears and PVPers. While the idea of multi level classes for factions sounds good its also seems very exploitable, ex a current 10 man faction could break up in to 10 separate factions then ally together now …

Triangles aren’t triangle blocks. They’re referring to the number of polygons each block contains. The more complex the shape, the more triangles it is comprised of.

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