Initialize engine version: 2017.1.2f1 (cc85bf6a8a04) Forcing GfxDevice: Null NullGfxDevice: Version: NULL 1.0 [1.0] Renderer: Null Device Vendor: Unity Technologies Begin MonoManager ReloadAssembly Platform assembly: C:\SERVICES\ni654808_1_SHARE\ftproot\empyrionexperimental\EmpyrionDedicated_Data\Managed\UnityEngine.dll (this message is harmless) Loading C:\SERVICES\ni654808_1_SHARE\ftproot\empyrionexperimental\EmpyrionDedicated_Data\Managed\UnityEngine.dll into Unity Child Domain Platform assembly: C:\SERVICES\ni654808_1_SHARE\ftproot\empyrionexperimental\EmpyrionDedicated_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless) Loading C:\SERVICES\ni654808_1_SHARE\ftproot\empyrionexperimental\EmpyrionDedicated_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain Platform assembly: C:\SERVICES\ni654808_1_SHARE\ftproot\empyrionexperimental\EmpyrionDedicated_Data\Managed\Assembly-CSharp.dll (this message is harmless) Loading C:\SERVICES\ni654808_1_SHARE\ftproot\empyrionexperimental\EmpyrionDedicated_Data\Managed\Assembly-CSharp.dll into Unity Child Domain Platform assembly: C:\SERVICES\ni654808_1_SHARE\ftproot\empyrionexperimental\EmpyrionDedicated_Data\Managed\Assembly-UnityScript.dll (this message is harmless) Loading C:\SERVICES\ni654808_1_SHARE\ftproot\empyrionexperimental\EmpyrionDedicated_Data\Managed\Assembly-UnityScript.dll into Unity Child Domain Platform assembly: C:\SERVICES\ni654808_1_SHARE\ftproot\empyrionexperimental\EmpyrionDedicated_Data\Managed\UnityEngine.UI.dll (this message is harmless) Loading C:\SERVICES\ni654808_1_SHARE\ftproot\empyrionexperimental\EmpyrionDedicated_Data\Managed\UnityEngine.UI.dll into Unity Child Domain Platform assembly: C:\SERVICES\ni654808_1_SHARE\ftproot\empyrionexperimental\EmpyrionDedicated_Data\Managed\UnityEngine.Networking.dll (this message is harmless) Loading C:\SERVICES\ni654808_1_SHARE\ftproot\empyrionexperimental\EmpyrionDedicated_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain Platform assembly: C:\SERVICES\ni654808_1_SHARE\ftproot\empyrionexperimental\EmpyrionDedicated_Data\Managed\UnityEngine.Timeline.dll (this message is harmless) Loading C:\SERVICES\ni654808_1_SHARE\ftproot\empyrionexperimental\EmpyrionDedicated_Data\Managed\UnityEngine.Timeline.dll into Unity Child Domain Platform assembly: C:\SERVICES\ni654808_1_SHARE\ftproot\empyrionexperimental\EmpyrionDedicated_Data\Managed\ICSharpCode.SharpZipLib.dll (this message is harmless) Loading C:\SERVICES\ni654808_1_SHARE\ftproot\empyrionexperimental\EmpyrionDedicated_Data\Managed\ICSharpCode.SharpZipLib.dll into Unity Child Domain Platform assembly: C:\SERVICES\ni654808_1_SHARE\ftproot\empyrionexperimental\EmpyrionDedicated_Data\Managed\Mif.dll (this message is harmless) Loading C:\SERVICES\ni654808_1_SHARE\ftproot\empyrionexperimental\EmpyrionDedicated_Data\Managed\Mif.dll into Unity Child Domain Platform assembly: C:\SERVICES\ni654808_1_SHARE\ftproot\empyrionexperimental\EmpyrionDedicated_Data\Managed\protobuf-net.dll (this message is harmless) Loading C:\SERVICES\ni654808_1_SHARE\ftproot\empyrionexperimental\EmpyrionDedicated_Data\Managed\protobuf-net.dll into Unity Child Domain Platform assembly: C:\SERVICES\ni654808_1_SHARE\ftproot\empyrionexperimental\EmpyrionDedicated_Data\Managed\Utils.dll (this message is harmless) Loading C:\SERVICES\ni654808_1_SHARE\ftproot\empyrionexperimental\EmpyrionDedicated_Data\Managed\Utils.dll into Unity Child Domain Platform assembly: C:\SERVICES\ni654808_1_SHARE\ftproot\empyrionexperimental\EmpyrionDedicated_Data\Managed\Noemax.GZip.dll (this message is harmless) Loading C:\SERVICES\ni654808_1_SHARE\ftproot\empyrionexperimental\EmpyrionDedicated_Data\Managed\Noemax.GZip.dll into Unity Child Domain Platform assembly: C:\SERVICES\ni654808_1_SHARE\ftproot\empyrionexperimental\EmpyrionDedicated_Data\Managed\EasyAntiCheat.Server.dll (this message is harmless) Loading C:\SERVICES\ni654808_1_SHARE\ftproot\empyrionexperimental\EmpyrionDedicated_Data\Managed\EasyAntiCheat.Server.dll into Unity Child Domain Platform assembly: C:\SERVICES\ni654808_1_SHARE\ftproot\empyrionexperimental\EmpyrionDedicated_Data\Managed\GameAnalytics.dll (this message is harmless) Loading C:\SERVICES\ni654808_1_SHARE\ftproot\empyrionexperimental\EmpyrionDedicated_Data\Managed\GameAnalytics.dll into Unity Child Domain Platform assembly: C:\SERVICES\ni654808_1_SHARE\ftproot\empyrionexperimental\EmpyrionDedicated_Data\Managed\Magick.NET-Q16-HDRI-x64.dll (this message is harmless) Loading C:\SERVICES\ni654808_1_SHARE\ftproot\empyrionexperimental\EmpyrionDedicated_Data\Managed\Magick.NET-Q16-HDRI-x64.dll into Unity Child Domain Platform assembly: C:\SERVICES\ni654808_1_SHARE\ftproot\empyrionexperimental\EmpyrionDedicated_Data\Managed\System.Drawing.dll (this message is harmless) Loading C:\SERVICES\ni654808_1_SHARE\ftproot\empyrionexperimental\EmpyrionDedicated_Data\Managed\System.Drawing.dll into Unity Child Domain Platform assembly: C:\SERVICES\ni654808_1_SHARE\ftproot\empyrionexperimental\EmpyrionDedicated_Data\Managed\System.dll (this message is harmless) Platform assembly: C:\SERVICES\ni654808_1_SHARE\ftproot\empyrionexperimental\EmpyrionDedicated_Data\Managed\System.Core.dll (this message is harmless) - Completed reload, in 0.256 seconds UnloadTime: 0.832285 ms Platform assembly: C:\SERVICES\ni654808_1_SHARE\ftproot\empyrionexperimental\EmpyrionDedicated_Data\Managed\Mono.Data.Sqlite.dll (this message is harmless) Platform assembly: C:\SERVICES\ni654808_1_SHARE\ftproot\empyrionexperimental\EmpyrionDedicated_Data\Managed\System.Data.dll (this message is harmless) 21-03:36:08.384 04_36 -LOG- Args: C:\SERVICES\ni654808_1_SHARE\ftproot\empyrionexperimental\EmpyrionDedicated.exe -batchmode -nographics -logFile Logs/Dedicated_2018-12-21__04-36-06.log 21-03:36:08.390 04_36 -LOG- Dedi log path = C:/SERVICES/ni654808_1_SHARE/ftproot/empyrionexperimental/EmpyrionDedicated_Data/../Logs Platform assembly: C:\SERVICES\ni654808_1_SHARE\ftproot\empyrionexperimental\EmpyrionDedicated_Data\Managed\System.Xml.dll (this message is harmless) 21-03:36:08.499 04_36 -LOG- ************************************************************************* 21-03:36:08.500 04_36 -LOG- Dedicated Server Empyrion - Galactic Survival 21-03:36:08.501 04_36 -LOG- Version: Alpha 9.0.3 21-03:36:08.502 04_36 -LOG- Build: 2086 21-03:36:08.502 04_36 -LOG- Platform: Win, 64 Bit 21-03:36:08.503 04_36 -LOG- OS: Windows 8.1 (6.3.0) 64bit 21-03:36:08.503 04_36 -LOG- DRAM: 65357 21-03:36:08.503 04_36 -LOG- CPU: Intel(R) Xeon(R) CPU E3-1270 v5 @ 3.60GHz 21-03:36:08.504 04_36 -LOG- Freq: 3600 21-03:36:08.504 04_36 -LOG- Cores: 8 21-03:36:08.504 04_36 -LOG- Gfx: NULL 1.0 [1.0] 21-03:36:08.505 04_36 -LOG- VRAM: 128 21-03:36:08.506 04_36 -LOG- SL: 3 21-03:36:08.507 04_36 -LOG- Force DX9: False 21-03:36:08.507 04_36 -LOG- Instancing: False 21-03:36:08.510 04_36 -LOG- TimeZone: +01:00 21-03:36:08.511 04_36 -LOG- Last build: 2086 21-03:36:08.511 04_36 -LOG- Dedicated server build 21-03:36:08.512 04_36 -LOG- Build: Release (sessionInitialized) 21-03:36:08.512 04_36 -LOG- ************************************************************************* 21-03:36:08.517 04_36 -LOG- Loading file 'C:/SERVICES/ni654808_1_SHARE/ftproot/empyrionexperimental/dedicated.yaml' 21-03:36:08.625 04_36 -LOG- Save game version Alpha 9.0.1, Build 2082 21-03:36:10.296 04_36 -LOG- Game dat file loaded 21-03:36:10.363 04_36 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-03:36:10.364 04_36 -LOG- Faction statistics enabled 21-03:36:10.364 04_36 -LOG- Mode=urlDisposed, GameSeed=1011345, UniqueId=2130480452, EntityId=14001 21-03:36:10.399 04_36 -LOG- Start Game 21-03:36:10.399 04_36 -LOG- Server started listening on port 21100 21-03:36:11.431 04_36 -LOG- EAC: Starting server Platform assembly: C:\SERVICES\ni654808_1_SHARE\ftproot\empyrionexperimental\EmpyrionDedicated_Data\Managed\System.Configuration.dll (this message is harmless) 21-03:36:11.553 04_36 -LOG- Now listening for PfServers on port 21103 Initializing with custom id: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Setting up 4 worker threads for Enlighten. Thread -> id: 2e0c -> priority: 1 Thread -> id: 3c20 -> priority: 1 Thread -> id: 32f8 -> priority: 1 Thread -> id: 3a54 -> priority: 1 Platform assembly: C:\SERVICES\ni654808_1_SHARE\ftproot\empyrionexperimental\EmpyrionDedicated_Data\Managed\System.Transactions.dll (this message is harmless) Platform assembly: C:\SERVICES\ni654808_1_SHARE\ftproot\empyrionexperimental\EmpyrionDedicated_Data\Managed\Mono.Security.dll (this message is harmless) 21-03:36:14.674 04_36 -LOG- Started process 'EmpyrionPlayfieldServer.exe' (PID 10868) with args: -batchmode -nographics -logFile Logs/2086/Playfield_181221-043614-61.log 21-03:36:30.324 04_36 -LOG- New playfield server 21-03:36:33.390 04_36 -LOG- Booting PfServer starts preparation (PID 10868) 21-03:36:35.037 04_36 -LOG- New reserve PfServer ready (PID 10868), count is now: 1 21-03:37:11.614 04_37 -LOG- Uptime=00h01m heap= 8MB fps= 20 players= 0 pfs=r0/i1/a0 21-03:37:11.632 04_37 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-03:38:11.648 04_38 -LOG- Uptime=00h02m heap= 8MB fps= 20 players= 0 pfs=r0/i1/a0 21-03:38:11.660 04_38 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-03:39:11.678 04_39 -LOG- Uptime=00h03m heap= 8MB fps= 20 players= 0 pfs=r0/i1/a0 21-03:39:11.691 04_39 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-03:40:11.709 04_40 -LOG- Uptime=00h04m heap= 8MB fps= 20 players= 0 pfs=r0/i1/a0 21-03:40:11.722 04_40 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-03:41:11.740 04_41 -LOG- Uptime=00h05m heap= 8MB fps= 20 players= 0 pfs=r0/i1/a0 21-03:41:11.753 04_41 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-03:42:11.772 04_42 -LOG- Uptime=00h06m heap= 8MB fps= 20 players= 0 pfs=r0/i1/a0 21-03:42:11.785 04_42 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-03:43:11.803 04_43 -LOG- Uptime=00h07m heap= 8MB fps= 20 players= 0 pfs=r0/i1/a0 21-03:43:11.819 04_43 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-03:44:11.833 04_44 -LOG- Uptime=00h08m heap= 8MB fps= 20 players= 0 pfs=r0/i1/a0 21-03:44:11.847 04_44 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-03:45:11.864 04_45 -LOG- Uptime=00h09m heap= 8MB fps= 20 players= 0 pfs=r0/i1/a0 21-03:45:11.878 04_45 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-03:46:11.894 04_46 -LOG- Uptime=00h10m heap= 8MB fps= 20 players= 0 pfs=r0/i1/a0 21-03:46:11.907 04_46 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-03:47:11.925 04_47 -LOG- Uptime=00h11m heap= 8MB fps= 20 players= 0 pfs=r0/i1/a0 21-03:47:11.940 04_47 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-03:48:11.957 04_48 -LOG- Uptime=00h12m heap= 8MB fps= 20 players= 0 pfs=r0/i1/a0 21-03:48:11.974 04_48 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-03:49:11.988 04_49 -LOG- Uptime=00h13m heap= 8MB fps= 20 players= 0 pfs=r0/i1/a0 21-03:49:12.005 04_49 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-03:50:12.018 04_50 -LOG- Uptime=00h14m heap= 8MB fps= 20 players= 0 pfs=r0/i1/a0 21-03:50:12.032 04_50 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-03:51:12.049 04_51 -LOG- Uptime=00h15m heap= 8MB fps= 20 players= 0 pfs=r0/i1/a0 21-03:51:12.063 04_51 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-03:52:12.080 04_52 -LOG- Uptime=00h16m heap= 8MB fps= 20 players= 0 pfs=r0/i1/a0 21-03:52:12.094 04_52 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-03:53:12.111 04_53 -LOG- Uptime=00h17m heap= 9MB fps= 20 players= 0 pfs=r0/i1/a0 21-03:53:12.124 04_53 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-03:54:12.142 04_54 -LOG- Uptime=00h18m heap= 9MB fps= 20 players= 0 pfs=r0/i1/a0 21-03:54:12.158 04_54 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-03:55:12.172 04_55 -LOG- Uptime=00h19m heap= 9MB fps= 20 players= 0 pfs=r0/i1/a0 21-03:55:12.194 04_55 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-03:56:12.203 04_56 -LOG- Uptime=00h20m heap= 9MB fps= 20 players= 0 pfs=r0/i1/a0 21-03:56:12.215 04_56 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-03:57:12.234 04_57 -LOG- Uptime=00h21m heap= 9MB fps= 20 players= 0 pfs=r0/i1/a0 21-03:57:12.246 04_57 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-03:58:12.265 04_58 -LOG- Uptime=00h22m heap= 9MB fps= 20 players= 0 pfs=r0/i1/a0 21-03:58:12.279 04_58 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-03:59:12.296 04_59 -LOG- Uptime=00h23m heap= 9MB fps= 20 players= 0 pfs=r0/i1/a0 21-03:59:12.308 04_59 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-04:00:12.327 05_00 -LOG- Uptime=00h24m heap= 9MB fps= 20 players= 0 pfs=r0/i1/a0 21-04:00:12.340 05_00 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-04:01:12.357 05_01 -LOG- Uptime=00h25m heap= 9MB fps= 20 players= 0 pfs=r0/i1/a0 21-04:01:12.371 05_01 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-04:02:12.388 05_02 -LOG- Uptime=00h26m heap= 9MB fps= 20 players= 0 pfs=r0/i1/a0 21-04:02:12.404 05_02 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-04:03:12.420 05_03 -LOG- Uptime=00h27m heap= 9MB fps= 20 players= 0 pfs=r0/i1/a0 21-04:03:12.439 05_03 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-04:04:12.451 05_04 -LOG- Uptime=00h28m heap= 9MB fps= 20 players= 0 pfs=r0/i1/a0 21-04:04:12.465 05_04 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-04:05:12.481 05_05 -LOG- Uptime=00h29m heap= 9MB fps= 20 players= 0 pfs=r0/i1/a0 21-04:05:12.494 05_05 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-04:06:12.512 05_06 -LOG- Uptime=00h30m heap= 9MB fps= 20 players= 0 pfs=r0/i1/a0 21-04:06:12.527 05_06 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-04:07:12.543 05_07 -LOG- Uptime=00h31m heap= 9MB fps= 20 players= 0 pfs=r0/i1/a0 21-04:07:12.558 05_07 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-04:08:12.574 05_08 -LOG- Uptime=00h32m heap= 9MB fps= 20 players= 0 pfs=r0/i1/a0 21-04:08:12.589 05_08 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-04:09:12.604 05_09 -LOG- Uptime=00h33m heap= 9MB fps= 20 players= 0 pfs=r0/i1/a0 21-04:09:12.619 05_09 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-04:10:12.635 05_10 -LOG- Uptime=00h34m heap= 9MB fps= 20 players= 0 pfs=r0/i1/a0 21-04:10:12.652 05_10 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-04:11:12.665 05_11 -LOG- Uptime=00h35m heap= 9MB fps= 20 players= 0 pfs=r0/i1/a0 21-04:11:12.679 05_11 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-04:12:12.697 05_12 -LOG- Uptime=00h36m heap= 9MB fps= 20 players= 0 pfs=r0/i1/a0 21-04:12:12.710 05_12 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-04:13:12.726 05_13 -LOG- Uptime=00h37m heap= 9MB fps= 20 players= 0 pfs=r0/i1/a0 21-04:13:12.741 05_13 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-04:14:12.758 05_14 -LOG- Uptime=00h38m heap= 9MB fps= 20 players= 0 pfs=r0/i1/a0 21-04:14:12.772 05_14 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-04:15:12.788 05_15 -LOG- Uptime=00h39m heap= 9MB fps= 20 players= 0 pfs=r0/i1/a0 21-04:15:12.802 05_15 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-04:16:12.819 05_16 -LOG- Uptime=00h40m heap= 9MB fps= 20 players= 0 pfs=r0/i1/a0 21-04:16:12.832 05_16 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-04:17:12.849 05_17 -LOG- Uptime=00h41m heap= 9MB fps= 20 players= 0 pfs=r0/i1/a0 21-04:17:12.863 05_17 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-04:18:12.879 05_18 -LOG- Uptime=00h42m heap= 9MB fps= 20 players= 0 pfs=r0/i1/a0 21-04:18:12.893 05_18 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-04:19:12.910 05_19 -LOG- Uptime=00h43m heap= 9MB fps= 20 players= 0 pfs=r0/i1/a0 21-04:19:12.924 05_19 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-04:20:12.940 05_20 -LOG- Uptime=00h44m heap= 9MB fps= 20 players= 0 pfs=r0/i1/a0 21-04:20:12.955 05_20 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-04:21:12.971 05_21 -LOG- Uptime=00h45m heap= 9MB fps= 20 players= 0 pfs=r0/i1/a0 21-04:21:12.985 05_21 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-04:22:13.002 05_22 -LOG- Uptime=00h46m heap= 9MB fps= 20 players= 0 pfs=r0/i1/a0 21-04:22:13.016 05_22 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-04:23:13.033 05_23 -LOG- Uptime=00h47m heap= 9MB fps= 20 players= 0 pfs=r0/i1/a0 21-04:23:13.055 05_23 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-04:24:13.064 05_24 -LOG- Uptime=00h48m heap= 9MB fps= 20 players= 0 pfs=r0/i1/a0 21-04:24:13.076 05_24 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-04:25:13.095 05_25 -LOG- Uptime=00h49m heap= 9MB fps= 20 players= 0 pfs=r0/i1/a0 21-04:25:13.109 05_25 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-04:26:13.126 05_26 -LOG- Uptime=00h50m heap= 9MB fps= 20 players= 0 pfs=r0/i1/a0 21-04:26:13.141 05_26 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-04:27:13.157 05_27 -LOG- Uptime=00h51m heap= 9MB fps= 20 players= 0 pfs=r0/i1/a0 21-04:27:13.170 05_27 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-04:28:13.188 05_28 -LOG- Uptime=00h52m heap= 9MB fps= 20 players= 0 pfs=r0/i1/a0 21-04:28:13.202 05_28 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-04:29:13.218 05_29 -LOG- Uptime=00h53m heap= 9MB fps= 20 players= 0 pfs=r0/i1/a0 21-04:29:13.231 05_29 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-04:30:13.249 05_30 -LOG- Uptime=00h54m heap= 9MB fps= 20 players= 0 pfs=r0/i1/a0 21-04:30:13.261 05_30 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-04:31:13.280 05_31 -LOG- Uptime=00h55m heap= 9MB fps= 20 players= 0 pfs=r0/i1/a0 21-04:31:13.293 05_31 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-04:32:13.311 05_32 -LOG- Uptime=00h56m heap= 9MB fps= 20 players= 0 pfs=r0/i1/a0 21-04:32:13.326 05_32 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-04:33:13.342 05_33 -LOG- Uptime=00h57m heap= 9MB fps= 20 players= 0 pfs=r0/i1/a0 21-04:33:13.359 05_33 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-04:34:13.373 05_34 -LOG- Uptime=00h58m heap= 9MB fps= 20 players= 0 pfs=r0/i1/a0 21-04:34:13.386 05_34 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-04:35:13.404 05_35 -LOG- Uptime=00h59m heap= 9MB fps= 20 players= 0 pfs=r0/i1/a0 21-04:35:13.416 05_35 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-04:36:13.417 05_36 -LOG- Uptime=01h00m heap= 9MB fps= 20 players= 0 pfs=r0/i1/a0 21-04:36:13.431 05_36 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-04:37:13.429 05_37 -LOG- Uptime=01h01m heap= 9MB fps= 20 players= 0 pfs=r0/i1/a0 21-04:37:13.442 05_37 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-04:38:13.460 05_38 -LOG- Uptime=01h02m heap= 9MB fps= 20 players= 0 pfs=r0/i1/a0 21-04:38:13.474 05_38 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-04:39:13.491 05_39 -LOG- Uptime=01h03m heap= 9MB fps= 20 players= 0 pfs=r0/i1/a0 21-04:39:13.509 05_39 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-04:40:13.521 05_40 -LOG- Uptime=01h04m heap= 9MB fps= 20 players= 0 pfs=r0/i1/a0 21-04:40:13.534 05_40 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-04:41:13.553 05_41 -LOG- Uptime=01h05m heap= 9MB fps= 20 players= 0 pfs=r0/i1/a0 21-04:41:13.566 05_41 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-04:42:13.583 05_42 -LOG- Uptime=01h06m heap= 9MB fps= 20 players= 0 pfs=r0/i1/a0 21-04:42:13.595 05_42 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-04:43:13.614 05_43 -LOG- Uptime=01h07m heap= 9MB fps= 20 players= 0 pfs=r0/i1/a0 21-04:43:13.659 05_43 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-04:44:13.652 05_44 -LOG- Uptime=01h08m heap= 9MB fps= 20 players= 0 pfs=r0/i1/a0 21-04:44:13.665 05_44 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-04:45:13.682 05_45 -LOG- Uptime=01h09m heap= 9MB fps= 20 players= 0 pfs=r0/i1/a0 21-04:45:13.696 05_45 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-04:46:13.712 05_46 -LOG- Uptime=01h10m heap= 9MB fps= 20 players= 0 pfs=r0/i1/a0 21-04:46:13.728 05_46 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-04:47:13.744 05_47 -LOG- Uptime=01h11m heap= 9MB fps= 20 players= 0 pfs=r0/i1/a0 21-04:47:13.757 05_47 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-04:48:13.786 05_48 -LOG- Uptime=01h12m heap= 9MB fps= 20 players= 0 pfs=r0/i1/a0 21-04:48:13.802 05_48 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-04:49:13.816 05_49 -LOG- Uptime=01h13m heap= 9MB fps= 20 players= 0 pfs=r0/i1/a0 21-04:49:13.829 05_49 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-04:50:13.847 05_50 -LOG- Uptime=01h14m heap= 9MB fps= 20 players= 0 pfs=r0/i1/a0 21-04:50:13.862 05_50 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-04:51:13.879 05_51 -LOG- Uptime=01h15m heap= 9MB fps= 20 players= 0 pfs=r0/i1/a0 21-04:51:13.892 05_51 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-04:52:13.910 05_52 -LOG- Uptime=01h16m heap= 9MB fps= 20 players= 0 pfs=r0/i1/a0 21-04:52:13.922 05_52 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-04:53:13.940 05_53 -LOG- Uptime=01h17m heap= 9MB fps= 20 players= 0 pfs=r0/i1/a0 21-04:53:13.954 05_53 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-04:54:13.971 05_54 -LOG- Uptime=01h18m heap= 9MB fps= 20 players= 0 pfs=r0/i1/a0 21-04:54:13.986 05_54 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-04:55:14.002 05_55 -LOG- Uptime=01h19m heap= 9MB fps= 20 players= 0 pfs=r0/i1/a0 21-04:55:14.016 05_55 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-04:56:14.032 05_56 -LOG- Uptime=01h20m heap= 9MB fps= 20 players= 0 pfs=r0/i1/a0 21-04:56:14.046 05_56 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-04:57:14.064 05_57 -LOG- Uptime=01h21m heap= 9MB fps= 20 players= 0 pfs=r0/i1/a0 21-04:57:14.080 05_57 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-04:58:14.095 05_58 -LOG- Uptime=01h22m heap= 9MB fps= 20 players= 0 pfs=r0/i1/a0 21-04:58:14.107 05_58 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-04:59:14.125 05_59 -LOG- Uptime=01h23m heap= 9MB fps= 20 players= 0 pfs=r0/i1/a0 21-04:59:14.142 05_59 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-05:00:14.156 06_00 -LOG- Uptime=01h24m heap= 9MB fps= 20 players= 0 pfs=r0/i1/a0 21-05:00:14.168 06_00 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-05:01:14.187 06_01 -LOG- Uptime=01h25m heap= 9MB fps= 20 players= 0 pfs=r0/i1/a0 21-05:01:14.200 06_01 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-05:02:14.218 06_02 -LOG- Uptime=01h26m heap= 9MB fps= 20 players= 0 pfs=r0/i1/a0 21-05:02:14.230 06_02 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-05:03:14.249 06_03 -LOG- Uptime=01h27m heap= 9MB fps= 20 players= 0 pfs=r0/i1/a0 21-05:03:14.261 06_03 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-05:04:14.279 06_04 -LOG- Uptime=01h28m heap= 9MB fps= 20 players= 0 pfs=r0/i1/a0 21-05:04:14.290 06_04 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-05:05:14.311 06_05 -LOG- Uptime=01h29m heap= 9MB fps= 20 players= 0 pfs=r0/i1/a0 21-05:05:14.324 06_05 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-05:06:14.342 06_06 -LOG- Uptime=01h30m heap= 9MB fps= 20 players= 0 pfs=r0/i1/a0 21-05:06:14.355 06_06 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-05:07:14.373 06_07 -LOG- Uptime=01h31m heap= 9MB fps= 20 players= 0 pfs=r0/i1/a0 21-05:07:14.386 06_07 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-05:08:14.403 06_08 -LOG- Uptime=01h32m heap= 9MB fps= 20 players= 0 pfs=r0/i1/a0 21-05:08:14.417 06_08 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-05:09:14.434 06_09 -LOG- Uptime=01h33m heap= 9MB fps= 20 players= 0 pfs=r0/i1/a0 21-05:09:14.447 06_09 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-05:10:14.465 06_10 -LOG- Uptime=01h34m heap= 9MB fps= 20 players= 0 pfs=r0/i1/a0 21-05:10:14.477 06_10 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-05:11:14.495 06_11 -LOG- Uptime=01h35m heap= 9MB fps= 20 players= 0 pfs=r0/i1/a0 21-05:11:14.507 06_11 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-05:12:14.526 06_12 -LOG- Uptime=01h36m heap= 9MB fps= 20 players= 0 pfs=r0/i1/a0 21-05:12:14.541 06_12 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-05:13:14.558 06_13 -LOG- Uptime=01h37m heap= 9MB fps= 20 players= 0 pfs=r0/i1/a0 21-05:13:14.575 06_13 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-05:14:14.588 06_14 -LOG- Uptime=01h38m heap= 9MB fps= 20 players= 0 pfs=r0/i1/a0 21-05:14:14.600 06_14 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-05:15:14.619 06_15 -LOG- Uptime=01h39m heap= 9MB fps= 20 players= 0 pfs=r0/i1/a0 21-05:15:14.631 06_15 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-05:16:14.650 06_16 -LOG- Uptime=01h40m heap= 9MB fps= 20 players= 0 pfs=r0/i1/a0 21-05:16:14.663 06_16 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-05:17:14.681 06_17 -LOG- Uptime=01h41m heap= 9MB fps= 20 players= 0 pfs=r0/i1/a0 21-05:17:14.695 06_17 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-05:18:14.712 06_18 -LOG- Uptime=01h42m heap= 9MB fps= 20 players= 0 pfs=r0/i1/a0 21-05:18:14.725 06_18 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-05:19:14.743 06_19 -LOG- Uptime=01h43m heap= 9MB fps= 20 players= 0 pfs=r0/i1/a0 21-05:19:14.759 06_19 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-05:20:14.773 06_20 -LOG- Uptime=01h44m heap= 9MB fps= 20 players= 0 pfs=r0/i1/a0 21-05:20:14.788 06_20 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-05:21:14.803 06_21 -LOG- Uptime=01h45m heap= 9MB fps= 20 players= 0 pfs=r0/i1/a0 21-05:21:14.816 06_21 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-05:22:14.834 06_22 -LOG- Uptime=01h46m heap= 9MB fps= 20 players= 0 pfs=r0/i1/a0 21-05:22:14.846 06_22 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-05:23:14.880 06_23 -LOG- Uptime=01h47m heap= 9MB fps= 20 players= 0 pfs=r0/i1/a0 21-05:23:14.901 06_23 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-05:24:14.911 06_24 -LOG- Uptime=01h48m heap= 9MB fps= 20 players= 0 pfs=r0/i1/a0 21-05:24:14.927 06_24 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-05:25:14.940 06_25 -LOG- Uptime=01h49m heap= 9MB fps= 20 players= 0 pfs=r0/i1/a0 21-05:25:14.952 06_25 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-05:26:14.970 06_26 -LOG- Uptime=01h50m heap= 9MB fps= 20 players= 0 pfs=r0/i1/a0 21-05:26:14.985 06_26 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-05:27:15.001 06_27 -LOG- Uptime=01h51m heap= 9MB fps= 20 players= 0 pfs=r0/i1/a0 21-05:27:15.014 06_27 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-05:28:15.032 06_28 -LOG- Uptime=01h52m heap= 9MB fps= 20 players= 0 pfs=r0/i1/a0 21-05:28:15.072 06_28 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-05:29:15.074 06_29 -LOG- Uptime=01h53m heap= 9MB fps= 20 players= 0 pfs=r0/i1/a0 21-05:29:15.087 06_29 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-05:30:15.105 06_30 -LOG- Uptime=01h54m heap= 9MB fps= 20 players= 0 pfs=r0/i1/a0 21-05:30:15.120 06_30 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-05:31:15.135 06_31 -LOG- Uptime=01h55m heap= 9MB fps= 20 players= 0 pfs=r0/i1/a0 21-05:31:15.148 06_31 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-05:32:15.166 06_32 -LOG- Uptime=01h56m heap= 9MB fps= 20 players= 0 pfs=r0/i1/a0 21-05:32:15.179 06_32 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-05:33:15.197 06_33 -LOG- Uptime=01h57m heap= 9MB fps= 20 players= 0 pfs=r0/i1/a0 21-05:33:15.209 06_33 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-05:34:15.227 06_34 -LOG- Uptime=01h58m heap= 9MB fps= 20 players= 0 pfs=r0/i1/a0 21-05:34:15.243 06_34 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-05:35:15.258 06_35 -LOG- Uptime=01h59m heap= 9MB fps= 20 players= 0 pfs=r0/i1/a0 21-05:35:15.273 06_35 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-05:36:15.287 06_36 -LOG- Uptime=02h00m heap= 9MB fps= 20 players= 0 pfs=r0/i1/a0 21-05:36:15.301 06_36 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-05:37:15.318 06_37 -LOG- Uptime=02h01m heap= 9MB fps= 20 players= 0 pfs=r0/i1/a0 21-05:37:15.331 06_37 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-05:38:15.348 06_38 -LOG- Uptime=02h02m heap= 9MB fps= 20 players= 0 pfs=r0/i1/a0 21-05:38:15.360 06_38 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-05:39:15.379 06_39 -LOG- Uptime=02h03m heap= 9MB fps= 20 players= 0 pfs=r0/i1/a0 21-05:39:15.392 06_39 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-05:40:15.409 06_40 -LOG- Uptime=02h04m heap= 9MB fps= 20 players= 0 pfs=r0/i1/a0 21-05:40:15.424 06_40 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-05:41:15.440 06_41 -LOG- Uptime=02h05m heap= 9MB fps= 20 players= 0 pfs=r0/i1/a0 21-05:41:15.453 06_41 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-05:42:15.470 06_42 -LOG- Uptime=02h06m heap= 9MB fps= 20 players= 0 pfs=r0/i1/a0 21-05:42:15.483 06_42 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-05:43:15.501 06_43 -LOG- Uptime=02h07m heap= 9MB fps= 20 players= 0 pfs=r0/i1/a0 21-05:43:15.515 06_43 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-05:44:15.531 06_44 -LOG- Uptime=02h08m heap= 9MB fps= 20 players= 0 pfs=r0/i1/a0 21-05:44:15.545 06_44 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-05:45:15.562 06_45 -LOG- Uptime=02h09m heap= 9MB fps= 20 players= 0 pfs=r0/i1/a0 21-05:45:15.577 06_45 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-05:46:15.592 06_46 -LOG- Uptime=02h10m heap= 9MB fps= 20 players= 0 pfs=r0/i1/a0 21-05:46:15.607 06_46 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-05:47:15.623 06_47 -LOG- Uptime=02h11m heap= 9MB fps= 20 players= 0 pfs=r0/i1/a0 21-05:47:15.637 06_47 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-05:48:15.653 06_48 -LOG- Uptime=02h12m heap= 9MB fps= 20 players= 0 pfs=r0/i1/a0 21-05:48:15.666 06_48 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-05:49:15.683 06_49 -LOG- Uptime=02h13m heap= 9MB fps= 20 players= 0 pfs=r0/i1/a0 21-05:49:15.696 06_49 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-05:50:15.714 06_50 -LOG- Uptime=02h14m heap= 9MB fps= 20 players= 0 pfs=r0/i1/a0 21-05:50:15.729 06_50 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-05:51:15.745 06_51 -LOG- Uptime=02h15m heap= 9MB fps= 20 players= 0 pfs=r0/i1/a0 21-05:51:15.759 06_51 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-05:52:15.775 06_52 -LOG- Uptime=02h16m heap= 9MB fps= 20 players= 0 pfs=r0/i1/a0 21-05:52:15.793 06_52 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-05:53:15.805 06_53 -LOG- Uptime=02h17m heap= 9MB fps= 20 players= 0 pfs=r0/i1/a0 21-05:53:15.821 06_53 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-05:54:15.835 06_54 -LOG- Uptime=02h18m heap= 9MB fps= 20 players= 0 pfs=r0/i1/a0 21-05:54:15.849 06_54 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-05:55:15.866 06_55 -LOG- Uptime=02h19m heap= 9MB fps= 20 players= 0 pfs=r0/i1/a0 21-05:55:15.882 06_55 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-05:56:15.896 06_56 -LOG- Uptime=02h20m heap= 9MB fps= 20 players= 0 pfs=r0/i1/a0 21-05:56:15.925 06_56 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-05:57:15.927 06_57 -LOG- Uptime=02h21m heap= 9MB fps= 20 players= 0 pfs=r0/i1/a0 21-05:57:15.940 06_57 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-05:58:15.957 06_58 -LOG- Uptime=02h22m heap= 9MB fps= 20 players= 0 pfs=r0/i1/a0 21-05:58:15.972 06_58 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-05:59:15.988 06_59 -LOG- Uptime=02h23m heap= 9MB fps= 20 players= 0 pfs=r0/i1/a0 21-05:59:16.004 06_59 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-06:00:16.018 07_00 -LOG- Uptime=02h24m heap= 9MB fps= 20 players= 0 pfs=r0/i1/a0 21-06:00:16.032 07_00 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-06:01:16.049 07_01 -LOG- Uptime=02h25m heap= 9MB fps= 20 players= 0 pfs=r0/i1/a0 21-06:01:16.066 07_01 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-06:02:16.080 07_02 -LOG- Uptime=02h26m heap= 9MB fps= 20 players= 0 pfs=r0/i1/a0 21-06:02:16.096 07_02 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-06:03:16.110 07_03 -LOG- Uptime=02h27m heap= 9MB fps= 20 players= 0 pfs=r0/i1/a0 21-06:03:16.125 07_03 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-06:04:16.141 07_04 -LOG- Uptime=02h28m heap= 9MB fps= 20 players= 0 pfs=r0/i1/a0 21-06:04:16.196 07_04 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-06:05:16.184 07_05 -LOG- Uptime=02h29m heap= 9MB fps= 20 players= 0 pfs=r0/i1/a0 21-06:05:16.198 07_05 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-06:06:16.216 07_06 -LOG- Uptime=02h30m heap= 9MB fps= 20 players= 0 pfs=r0/i1/a0 21-06:06:16.229 07_06 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-06:07:16.246 07_07 -LOG- Uptime=02h31m heap= 10MB fps= 20 players= 0 pfs=r0/i1/a0 21-06:07:16.259 07_07 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-06:08:16.275 07_08 -LOG- Uptime=02h32m heap= 10MB fps= 20 players= 0 pfs=r0/i1/a0 21-06:08:16.287 07_08 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-06:09:16.306 07_09 -LOG- Uptime=02h33m heap= 9MB fps= 20 players= 0 pfs=r0/i1/a0 21-06:09:16.322 07_09 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-06:10:16.337 07_10 -LOG- Uptime=02h34m heap= 9MB fps= 20 players= 0 pfs=r0/i1/a0 21-06:10:16.352 07_10 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-06:11:16.367 07_11 -LOG- Uptime=02h35m heap= 9MB fps= 20 players= 0 pfs=r0/i1/a0 21-06:11:16.384 07_11 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-06:12:16.398 07_12 -LOG- Uptime=02h36m heap= 9MB fps= 20 players= 0 pfs=r0/i1/a0 21-06:12:16.691 07_12 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-06:13:16.430 07_13 -LOG- Uptime=02h37m heap= 9MB fps= 20 players= 0 pfs=r0/i1/a0 21-06:13:16.483 07_13 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-06:14:16.471 07_14 -LOG- Uptime=02h38m heap= 9MB fps= 20 players= 0 pfs=r0/i1/a0 21-06:14:16.489 07_14 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-06:15:16.502 07_15 -LOG- Uptime=02h39m heap= 9MB fps= 20 players= 0 pfs=r0/i1/a0 21-06:15:16.516 07_15 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-06:16:16.532 07_16 -LOG- Uptime=02h40m heap= 9MB fps= 20 players= 0 pfs=r0/i1/a0 21-06:16:16.544 07_16 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-06:17:16.562 07_17 -LOG- Uptime=02h41m heap= 9MB fps= 20 players= 0 pfs=r0/i1/a0 21-06:17:16.576 07_17 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-06:18:16.594 07_18 -LOG- Uptime=02h42m heap= 9MB fps= 20 players= 0 pfs=r0/i1/a0 21-06:18:16.608 07_18 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-06:19:16.623 07_19 -LOG- Uptime=02h43m heap= 9MB fps= 20 players= 0 pfs=r0/i1/a0 21-06:19:16.636 07_19 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-06:20:16.654 07_20 -LOG- Uptime=02h44m heap= 9MB fps= 20 players= 0 pfs=r0/i1/a0 21-06:20:16.670 07_20 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-06:21:16.684 07_21 -LOG- Uptime=02h45m heap= 9MB fps= 20 players= 0 pfs=r0/i1/a0 21-06:21:16.697 07_21 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-06:22:16.715 07_22 -LOG- Uptime=02h46m heap= 9MB fps= 20 players= 0 pfs=r0/i1/a0 21-06:22:16.899 07_22 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-06:23:16.739 07_23 -LOG- Uptime=02h47m heap= 9MB fps= 20 players= 0 pfs=r0/i1/a0 21-06:23:16.752 07_23 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-06:24:16.769 07_24 -LOG- Uptime=02h48m heap= 9MB fps= 20 players= 0 pfs=r0/i1/a0 21-06:24:16.783 07_24 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-06:25:16.800 07_25 -LOG- Uptime=02h49m heap= 9MB fps= 20 players= 0 pfs=r0/i1/a0 21-06:25:16.814 07_25 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-06:26:16.830 07_26 -LOG- Uptime=02h50m heap= 9MB fps= 20 players= 0 pfs=r0/i1/a0 21-06:26:16.844 07_26 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-06:27:16.861 07_27 -LOG- Uptime=02h51m heap= 9MB fps= 20 players= 0 pfs=r0/i1/a0 21-06:27:16.874 07_27 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-06:28:16.891 07_28 -LOG- Uptime=02h52m heap= 9MB fps= 20 players= 0 pfs=r0/i1/a0 21-06:28:16.919 07_28 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-06:29:16.921 07_29 -LOG- Uptime=02h53m heap= 10MB fps= 20 players= 0 pfs=r0/i1/a0 21-06:29:16.933 07_29 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-06:30:16.952 07_30 -LOG- Uptime=02h54m heap= 10MB fps= 20 players= 0 pfs=r0/i1/a0 21-06:30:16.963 07_30 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-06:31:16.983 07_31 -LOG- Uptime=02h55m heap= 9MB fps= 20 players= 0 pfs=r0/i1/a0 21-06:31:17.015 07_31 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-06:32:16.986 07_32 -LOG- Uptime=02h56m heap= 9MB fps= 20 players= 0 pfs=r0/i1/a0 21-06:32:16.999 07_32 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-06:33:17.016 07_33 -LOG- Uptime=02h57m heap= 9MB fps= 20 players= 0 pfs=r0/i1/a0 21-06:33:17.031 07_33 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-06:34:17.046 07_34 -LOG- Uptime=02h58m heap= 9MB fps= 20 players= 0 pfs=r0/i1/a0 21-06:34:17.059 07_34 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-06:35:17.077 07_35 -LOG- Uptime=02h59m heap= 9MB fps= 20 players= 0 pfs=r0/i1/a0 21-06:35:17.090 07_35 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-06:36:17.108 07_36 -LOG- Uptime=03h00m heap= 9MB fps= 20 players= 0 pfs=r0/i1/a0 21-06:36:17.122 07_36 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-06:37:17.138 07_37 -LOG- Uptime=03h01m heap= 9MB fps= 20 players= 0 pfs=r0/i1/a0 21-06:37:17.154 07_37 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-06:38:17.169 07_38 -LOG- Uptime=03h02m heap= 9MB fps= 20 players= 0 pfs=r0/i1/a0 21-06:38:17.184 07_38 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-06:39:17.200 07_39 -LOG- Uptime=03h03m heap= 9MB fps= 20 players= 0 pfs=r0/i1/a0 21-06:39:17.215 07_39 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-06:40:17.231 07_40 -LOG- Uptime=03h04m heap= 9MB fps= 20 players= 0 pfs=r0/i1/a0 21-06:40:17.246 07_40 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-06:41:17.262 07_41 -LOG- Uptime=03h05m heap= 9MB fps= 20 players= 0 pfs=r0/i1/a0 21-06:41:17.278 07_41 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-06:42:17.293 07_42 -LOG- Uptime=03h06m heap= 9MB fps= 20 players= 0 pfs=r0/i1/a0 21-06:42:17.306 07_42 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-06:43:17.323 07_43 -LOG- Uptime=03h07m heap= 9MB fps= 20 players= 0 pfs=r0/i1/a0 21-06:43:17.338 07_43 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-06:44:17.354 07_44 -LOG- Uptime=03h08m heap= 9MB fps= 20 players= 0 pfs=r0/i1/a0 21-06:44:17.368 07_44 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-06:45:17.385 07_45 -LOG- Uptime=03h09m heap= 9MB fps= 20 players= 0 pfs=r0/i1/a0 21-06:45:17.399 07_45 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-06:46:17.416 07_46 -LOG- Uptime=03h10m heap= 9MB fps= 20 players= 0 pfs=r0/i1/a0 21-06:46:17.436 07_46 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-06:47:17.447 07_47 -LOG- Uptime=03h11m heap= 9MB fps= 20 players= 0 pfs=r0/i1/a0 21-06:47:17.462 07_47 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-06:48:17.478 07_48 -LOG- Uptime=03h12m heap= 9MB fps= 20 players= 0 pfs=r0/i1/a0 21-06:48:17.493 07_48 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-06:49:17.509 07_49 -LOG- Uptime=03h13m heap= 9MB fps= 20 players= 0 pfs=r0/i1/a0 21-06:49:17.524 07_49 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-06:50:17.539 07_50 -LOG- Uptime=03h14m heap= 9MB fps= 20 players= 0 pfs=r0/i1/a0 21-06:50:17.612 07_50 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-06:51:17.551 07_51 -LOG- Uptime=03h15m heap= 9MB fps= 20 players= 0 pfs=r0/i1/a0 21-06:51:17.567 07_51 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-06:52:17.581 07_52 -LOG- Uptime=03h16m heap= 9MB fps= 20 players= 0 pfs=r0/i1/a0 21-06:52:17.594 07_52 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-06:53:17.612 07_53 -LOG- Uptime=03h17m heap= 10MB fps= 20 players= 0 pfs=r0/i1/a0 21-06:53:17.625 07_53 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-06:54:17.643 07_54 -LOG- Uptime=03h18m heap= 10MB fps= 20 players= 0 pfs=r0/i1/a0 21-06:54:17.659 07_54 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-06:55:17.674 07_55 -LOG- Uptime=03h19m heap= 10MB fps= 20 players= 0 pfs=r0/i1/a0 21-06:55:17.695 07_55 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-06:56:17.705 07_56 -LOG- Uptime=03h20m heap= 10MB fps= 20 players= 0 pfs=r0/i1/a0 21-06:56:17.719 07_56 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-06:57:17.736 07_57 -LOG- Uptime=03h21m heap= 10MB fps= 20 players= 0 pfs=r0/i1/a0 21-06:57:17.748 07_57 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-06:58:17.766 07_58 -LOG- Uptime=03h22m heap= 10MB fps= 20 players= 0 pfs=r0/i1/a0 21-06:58:17.780 07_58 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-06:59:17.775 07_59 -LOG- Uptime=03h23m heap= 10MB fps= 20 players= 0 pfs=r0/i1/a0 21-06:59:17.788 07_59 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-07:00:17.806 08_00 -LOG- Uptime=03h24m heap= 10MB fps= 20 players= 0 pfs=r0/i1/a0 21-07:00:17.824 08_00 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-07:01:17.836 08_01 -LOG- Uptime=03h25m heap= 10MB fps= 20 players= 0 pfs=r0/i1/a0 21-07:01:17.852 08_01 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-07:02:17.867 08_02 -LOG- Uptime=03h26m heap= 10MB fps= 20 players= 0 pfs=r0/i1/a0 21-07:02:17.885 08_02 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-07:03:17.898 08_03 -LOG- Uptime=03h27m heap= 10MB fps= 20 players= 0 pfs=r0/i1/a0 21-07:03:17.912 08_03 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-07:04:17.929 08_04 -LOG- Uptime=03h28m heap= 10MB fps= 20 players= 0 pfs=r0/i1/a0 21-07:04:17.942 08_04 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-07:05:17.960 08_05 -LOG- Uptime=03h29m heap= 10MB fps= 20 players= 0 pfs=r0/i1/a0 21-07:05:17.973 08_05 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-07:06:17.991 08_06 -LOG- Uptime=03h30m heap= 10MB fps= 20 players= 0 pfs=r0/i1/a0 21-07:06:18.005 08_06 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-07:07:18.022 08_07 -LOG- Uptime=03h31m heap= 10MB fps= 20 players= 0 pfs=r0/i1/a0 21-07:07:18.038 08_07 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-07:08:18.053 08_08 -LOG- Uptime=03h32m heap= 10MB fps= 20 players= 0 pfs=r0/i1/a0 21-07:08:18.066 08_08 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-07:09:18.083 08_09 -LOG- Uptime=03h33m heap= 10MB fps= 20 players= 0 pfs=r0/i1/a0 21-07:09:18.098 08_09 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-07:10:18.114 08_10 -LOG- Uptime=03h34m heap= 10MB fps= 20 players= 0 pfs=r0/i1/a0 21-07:10:18.127 08_10 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-07:11:18.146 08_11 -LOG- Uptime=03h35m heap= 10MB fps= 20 players= 0 pfs=r0/i1/a0 21-07:11:18.160 08_11 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-07:12:18.175 08_12 -LOG- Uptime=03h36m heap= 10MB fps= 20 players= 0 pfs=r0/i1/a0 21-07:12:18.190 08_12 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-07:13:18.206 08_13 -LOG- Uptime=03h37m heap= 10MB fps= 20 players= 0 pfs=r0/i1/a0 21-07:13:18.221 08_13 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-07:14:18.237 08_14 -LOG- Uptime=03h38m heap= 10MB fps= 20 players= 0 pfs=r0/i1/a0 21-07:14:18.254 08_14 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-07:15:18.269 08_15 -LOG- Uptime=03h39m heap= 10MB fps= 20 players= 0 pfs=r0/i1/a0 21-07:15:18.284 08_15 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-07:16:18.299 08_16 -LOG- Uptime=03h40m heap= 10MB fps= 20 players= 0 pfs=r0/i1/a0 21-07:16:18.311 08_16 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-07:17:18.306 08_17 -LOG- Uptime=03h41m heap= 10MB fps= 20 players= 0 pfs=r0/i1/a0 21-07:17:18.320 08_17 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-07:18:18.338 08_18 -LOG- Uptime=03h42m heap= 10MB fps= 20 players= 0 pfs=r0/i1/a0 21-07:18:18.352 08_18 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-07:19:18.368 08_19 -LOG- Uptime=03h43m heap= 10MB fps= 20 players= 0 pfs=r0/i1/a0 21-07:19:18.380 08_19 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-07:20:18.399 08_20 -LOG- Uptime=03h44m heap= 10MB fps= 20 players= 0 pfs=r0/i1/a0 21-07:20:18.414 08_20 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-07:21:18.430 08_21 -LOG- Uptime=03h45m heap= 10MB fps= 20 players= 0 pfs=r0/i1/a0 21-07:21:18.445 08_21 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-07:22:18.460 08_22 -LOG- Uptime=03h46m heap= 10MB fps= 20 players= 0 pfs=r0/i1/a0 21-07:22:18.473 08_22 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-07:23:18.491 08_23 -LOG- Uptime=03h47m heap= 10MB fps= 20 players= 0 pfs=r0/i1/a0 21-07:23:18.505 08_23 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-07:24:18.522 08_24 -LOG- Uptime=03h48m heap= 10MB fps= 20 players= 0 pfs=r0/i1/a0 21-07:24:18.535 08_24 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-07:25:18.553 08_25 -LOG- Uptime=03h49m heap= 10MB fps= 20 players= 0 pfs=r0/i1/a0 21-07:25:18.566 08_25 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-07:26:18.584 08_26 -LOG- Uptime=03h50m heap= 10MB fps= 20 players= 0 pfs=r0/i1/a0 21-07:26:18.599 08_26 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-07:27:18.615 08_27 -LOG- Uptime=03h51m heap= 10MB fps= 20 players= 0 pfs=r0/i1/a0 21-07:27:18.629 08_27 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-07:28:18.646 08_28 -LOG- Uptime=03h52m heap= 10MB fps= 20 players= 0 pfs=r0/i1/a0 21-07:28:18.659 08_28 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-07:29:18.689 08_29 -LOG- Uptime=03h53m heap= 10MB fps= 20 players= 0 pfs=r0/i1/a0 21-07:29:18.705 08_29 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-07:30:18.720 08_30 -LOG- Uptime=03h54m heap= 10MB fps= 20 players= 0 pfs=r0/i1/a0 21-07:30:18.734 08_30 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-07:31:18.751 08_31 -LOG- Uptime=03h55m heap= 10MB fps= 20 players= 0 pfs=r0/i1/a0 21-07:31:18.765 08_31 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-07:32:18.783 08_32 -LOG- Uptime=03h56m heap= 10MB fps= 20 players= 0 pfs=r0/i1/a0 21-07:32:18.798 08_32 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-07:33:18.814 08_33 -LOG- Uptime=03h57m heap= 10MB fps= 20 players= 0 pfs=r0/i1/a0 21-07:33:18.830 08_33 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-07:34:18.844 08_34 -LOG- Uptime=03h58m heap= 10MB fps= 20 players= 0 pfs=r0/i1/a0 21-07:34:18.857 08_34 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-07:35:18.875 08_35 -LOG- Uptime=03h59m heap= 10MB fps= 20 players= 0 pfs=r0/i1/a0 21-07:35:18.889 08_35 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-07:36:18.906 08_36 -LOG- Uptime=04h00m heap= 10MB fps= 20 players= 0 pfs=r0/i1/a0 21-07:36:18.920 08_36 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-07:37:18.937 08_37 -LOG- Uptime=04h01m heap= 10MB fps= 20 players= 0 pfs=r0/i1/a0 21-07:37:18.950 08_37 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-07:38:18.967 08_38 -LOG- Uptime=04h02m heap= 10MB fps= 20 players= 0 pfs=r0/i1/a0 21-07:38:18.981 08_38 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-07:39:18.998 08_39 -LOG- Uptime=04h03m heap= 10MB fps= 20 players= 0 pfs=r0/i1/a0 21-07:39:19.011 08_39 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-07:40:19.029 08_40 -LOG- Uptime=04h04m heap= 10MB fps= 20 players= 0 pfs=r0/i1/a0 21-07:40:19.043 08_40 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-07:41:19.060 08_41 -LOG- Uptime=04h05m heap= 10MB fps= 20 players= 0 pfs=r0/i1/a0 21-07:41:19.073 08_41 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-07:42:19.092 08_42 -LOG- Uptime=04h06m heap= 10MB fps= 20 players= 0 pfs=r0/i1/a0 21-07:42:19.106 08_42 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-07:43:19.122 08_43 -LOG- Uptime=04h07m heap= 10MB fps= 20 players= 0 pfs=r0/i1/a0 21-07:43:19.146 08_43 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-07:44:19.153 08_44 -LOG- Uptime=04h08m heap= 10MB fps= 20 players= 0 pfs=r0/i1/a0 21-07:44:19.168 08_44 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-07:45:19.184 08_45 -LOG- Uptime=04h09m heap= 10MB fps= 20 players= 0 pfs=r0/i1/a0 21-07:45:19.196 08_45 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-07:46:19.214 08_46 -LOG- Uptime=04h10m heap= 10MB fps= 20 players= 0 pfs=r0/i1/a0 21-07:46:19.228 08_46 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-07:47:19.246 08_47 -LOG- Uptime=04h11m heap= 10MB fps= 20 players= 0 pfs=r0/i1/a0 21-07:47:19.259 08_47 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-07:48:19.276 08_48 -LOG- Uptime=04h12m heap= 10MB fps= 20 players= 0 pfs=r0/i1/a0 21-07:48:19.290 08_48 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-07:49:19.307 08_49 -LOG- Uptime=04h13m heap= 10MB fps= 20 players= 0 pfs=r0/i1/a0 21-07:49:19.324 08_49 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-07:50:19.338 08_50 -LOG- Uptime=04h14m heap= 10MB fps= 20 players= 0 pfs=r0/i1/a0 21-07:50:19.351 08_50 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-07:51:19.368 08_51 -LOG- Uptime=04h15m heap= 10MB fps= 20 players= 0 pfs=r0/i1/a0 21-07:51:19.382 08_51 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-07:52:19.399 08_52 -LOG- Uptime=04h16m heap= 10MB fps= 20 players= 0 pfs=r0/i1/a0 21-07:52:19.413 08_52 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-07:53:19.430 08_53 -LOG- Uptime=04h17m heap= 10MB fps= 20 players= 0 pfs=r0/i1/a0 21-07:53:19.444 08_53 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-07:54:19.461 08_54 -LOG- Uptime=04h18m heap= 10MB fps= 20 players= 0 pfs=r0/i1/a0 21-07:54:19.474 08_54 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-07:55:19.493 08_55 -LOG- Uptime=04h19m heap= 10MB fps= 20 players= 0 pfs=r0/i1/a0 21-07:55:19.504 08_55 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-07:56:19.523 08_56 -LOG- Uptime=04h20m heap= 10MB fps= 20 players= 0 pfs=r0/i1/a0 21-07:56:19.539 08_56 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-07:57:19.554 08_57 -LOG- Uptime=04h21m heap= 10MB fps= 20 players= 0 pfs=r0/i1/a0 21-07:57:19.569 08_57 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-07:58:19.585 08_58 -LOG- Uptime=04h22m heap= 10MB fps= 20 players= 0 pfs=r0/i1/a0 21-07:58:19.599 08_58 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-07:59:19.615 08_59 -LOG- Uptime=04h23m heap= 10MB fps= 20 players= 0 pfs=r0/i1/a0 21-07:59:19.632 08_59 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-08:00:19.647 09_00 -LOG- Uptime=04h24m heap= 10MB fps= 20 players= 0 pfs=r0/i1/a0 21-08:00:19.660 09_00 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-08:01:19.678 09_01 -LOG- Uptime=04h25m heap= 10MB fps= 20 players= 0 pfs=r0/i1/a0 21-08:01:19.691 09_01 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-08:02:19.709 09_02 -LOG- Uptime=04h26m heap= 10MB fps= 20 players= 0 pfs=r0/i1/a0 21-08:02:19.722 09_02 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-08:03:19.738 09_03 -LOG- Uptime=04h27m heap= 10MB fps= 20 players= 0 pfs=r0/i1/a0 21-08:03:19.752 09_03 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-08:04:19.770 09_04 -LOG- Uptime=04h28m heap= 10MB fps= 20 players= 0 pfs=r0/i1/a0 21-08:04:19.786 09_04 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-08:05:19.800 09_05 -LOG- Uptime=04h29m heap= 10MB fps= 20 players= 0 pfs=r0/i1/a0 21-08:05:19.816 09_05 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-08:06:19.831 09_06 -LOG- Uptime=04h30m heap= 10MB fps= 20 players= 0 pfs=r0/i1/a0 21-08:06:19.847 09_06 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-08:07:19.863 09_07 -LOG- Uptime=04h31m heap= 10MB fps= 20 players= 0 pfs=r0/i1/a0 21-08:07:19.878 09_07 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-08:08:19.894 09_08 -LOG- Uptime=04h32m heap= 10MB fps= 20 players= 0 pfs=r0/i1/a0 21-08:08:19.911 09_08 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-08:09:19.924 09_09 -LOG- Uptime=04h33m heap= 10MB fps= 20 players= 0 pfs=r0/i1/a0 21-08:09:19.937 09_09 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-08:10:19.955 09_10 -LOG- Uptime=04h34m heap= 10MB fps= 20 players= 0 pfs=r0/i1/a0 21-08:10:19.967 09_10 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-08:11:19.986 09_11 -LOG- Uptime=04h35m heap= 10MB fps= 20 players= 0 pfs=r0/i1/a0 21-08:11:20.000 09_11 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-08:12:20.017 09_12 -LOG- Uptime=04h36m heap= 10MB fps= 20 players= 0 pfs=r0/i1/a0 21-08:12:20.032 09_12 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-08:13:20.048 09_13 -LOG- Uptime=04h37m heap= 10MB fps= 20 players= 0 pfs=r0/i1/a0 21-08:13:20.064 09_13 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-08:14:20.079 09_14 -LOG- Uptime=04h38m heap= 10MB fps= 20 players= 0 pfs=r0/i1/a0 21-08:14:20.093 09_14 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-08:15:20.109 09_15 -LOG- Uptime=04h39m heap= 10MB fps= 20 players= 0 pfs=r0/i1/a0 21-08:15:20.125 09_15 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-08:16:20.140 09_16 -LOG- Uptime=04h40m heap= 10MB fps= 20 players= 0 pfs=r0/i1/a0 21-08:16:20.153 09_16 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-08:17:20.171 09_17 -LOG- Uptime=04h41m heap= 10MB fps= 20 players= 0 pfs=r0/i1/a0 21-08:17:20.185 09_17 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-08:18:20.202 09_18 -LOG- Uptime=04h42m heap= 10MB fps= 20 players= 0 pfs=r0/i1/a0 21-08:18:20.215 09_18 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-08:19:20.233 09_19 -LOG- Uptime=04h43m heap= 10MB fps= 20 players= 0 pfs=r0/i1/a0 21-08:19:20.245 09_19 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-08:20:20.264 09_20 -LOG- Uptime=04h44m heap= 10MB fps= 20 players= 0 pfs=r0/i1/a0 21-08:20:20.277 09_20 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-08:21:20.294 09_21 -LOG- Uptime=04h45m heap= 10MB fps= 20 players= 0 pfs=r0/i1/a0 21-08:21:20.307 09_21 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-08:22:20.326 09_22 -LOG- Uptime=04h46m heap= 10MB fps= 20 players= 0 pfs=r0/i1/a0 21-08:22:20.342 09_22 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-08:23:20.357 09_23 -LOG- Uptime=04h47m heap= 10MB fps= 20 players= 0 pfs=r0/i1/a0 21-08:23:20.373 09_23 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-08:24:20.387 09_24 -LOG- Uptime=04h48m heap= 10MB fps= 20 players= 0 pfs=r0/i1/a0 21-08:24:20.403 09_24 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-08:25:20.419 09_25 -LOG- Uptime=04h49m heap= 10MB fps= 20 players= 0 pfs=r0/i1/a0 21-08:25:20.431 09_25 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-08:26:20.449 09_26 -LOG- Uptime=04h50m heap= 10MB fps= 20 players= 0 pfs=r0/i1/a0 21-08:26:20.466 09_26 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-08:27:20.468 09_27 -LOG- Uptime=04h51m heap= 10MB fps= 20 players= 0 pfs=r0/i1/a0 21-08:27:20.481 09_27 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-08:28:20.499 09_28 -LOG- Uptime=04h52m heap= 10MB fps= 20 players= 0 pfs=r0/i1/a0 21-08:28:20.513 09_28 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-08:29:20.531 09_29 -LOG- Uptime=04h53m heap= 10MB fps= 20 players= 0 pfs=r0/i1/a0 21-08:29:20.544 09_29 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-08:30:20.568 09_30 -LOG- Uptime=04h54m heap= 10MB fps= 20 players= 0 pfs=r0/i1/a0 21-08:30:20.580 09_30 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-08:31:20.592 09_31 -LOG- Uptime=04h55m heap= 10MB fps= 20 players= 0 pfs=r0/i1/a0 21-08:31:20.605 09_31 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-08:32:20.623 09_32 -LOG- Uptime=04h56m heap= 10MB fps= 20 players= 0 pfs=r0/i1/a0 21-08:32:20.636 09_32 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-08:33:20.654 09_33 -LOG- Uptime=04h57m heap= 10MB fps= 20 players= 0 pfs=r0/i1/a0 21-08:33:20.667 09_33 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-08:34:20.685 09_34 -LOG- Uptime=04h58m heap= 10MB fps= 20 players= 0 pfs=r0/i1/a0 21-08:34:20.698 09_34 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-08:35:20.716 09_35 -LOG- Uptime=04h59m heap= 10MB fps= 20 players= 0 pfs=r0/i1/a0 21-08:35:20.729 09_35 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-08:36:20.747 09_36 -LOG- Uptime=05h00m heap= 10MB fps= 20 players= 0 pfs=r0/i1/a0 21-08:36:20.762 09_36 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-08:37:20.777 09_37 -LOG- Uptime=05h01m heap= 10MB fps= 20 players= 0 pfs=r0/i1/a0 21-08:37:20.790 09_37 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-08:38:20.808 09_38 -LOG- Uptime=05h02m heap= 10MB fps= 20 players= 0 pfs=r0/i1/a0 21-08:38:20.820 09_38 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-08:39:20.837 09_39 -LOG- Uptime=05h03m heap= 10MB fps= 20 players= 0 pfs=r0/i1/a0 21-08:39:20.851 09_39 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-08:40:20.868 09_40 -LOG- Uptime=05h04m heap= 10MB fps= 20 players= 0 pfs=r0/i1/a0 21-08:40:20.880 09_40 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-08:41:20.898 09_41 -LOG- Uptime=05h05m heap= 10MB fps= 20 players= 0 pfs=r0/i1/a0 21-08:41:20.918 09_41 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-08:42:20.929 09_42 -LOG- Uptime=05h06m heap= 10MB fps= 20 players= 0 pfs=r0/i1/a0 21-08:42:20.942 09_42 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-08:43:20.959 09_43 -LOG- Uptime=05h07m heap= 10MB fps= 20 players= 0 pfs=r0/i1/a0 21-08:43:20.972 09_43 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-08:44:20.990 09_44 -LOG- Uptime=05h08m heap= 10MB fps= 20 players= 0 pfs=r0/i1/a0 21-08:44:21.004 09_44 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-08:45:21.020 09_45 -LOG- Uptime=05h09m heap= 10MB fps= 20 players= 0 pfs=r0/i1/a0 21-08:45:21.035 09_45 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-08:46:21.051 09_46 -LOG- Uptime=05h10m heap= 10MB fps= 20 players= 0 pfs=r0/i1/a0 21-08:46:21.064 09_46 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-08:47:21.081 09_47 -LOG- Uptime=05h11m heap= 10MB fps= 20 players= 0 pfs=r0/i1/a0 21-08:47:21.093 09_47 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-08:48:21.112 09_48 -LOG- Uptime=05h12m heap= 10MB fps= 20 players= 0 pfs=r0/i1/a0 21-08:48:21.126 09_48 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-08:49:21.142 09_49 -LOG- Uptime=05h13m heap= 10MB fps= 20 players= 0 pfs=r0/i1/a0 21-08:49:21.156 09_49 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-08:50:21.173 09_50 -LOG- Uptime=05h14m heap= 10MB fps= 20 players= 0 pfs=r0/i1/a0 21-08:50:21.188 09_50 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-08:51:21.204 09_51 -LOG- Uptime=05h15m heap= 10MB fps= 20 players= 0 pfs=r0/i1/a0 21-08:51:21.218 09_51 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-08:52:21.234 09_52 -LOG- Uptime=05h16m heap= 10MB fps= 20 players= 0 pfs=r0/i1/a0 21-08:52:21.246 09_52 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-08:53:21.265 09_53 -LOG- Uptime=05h17m heap= 10MB fps= 20 players= 0 pfs=r0/i1/a0 21-08:53:21.281 09_53 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-08:54:21.296 09_54 -LOG- Uptime=05h18m heap= 10MB fps= 20 players= 0 pfs=r0/i1/a0 21-08:54:21.307 09_54 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-08:55:21.327 09_55 -LOG- Uptime=05h19m heap= 10MB fps= 20 players= 0 pfs=r0/i1/a0 21-08:55:21.339 09_55 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-08:56:21.358 09_56 -LOG- Uptime=05h20m heap= 10MB fps= 20 players= 0 pfs=r0/i1/a0 21-08:56:21.370 09_56 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-08:57:21.388 09_57 -LOG- Uptime=05h21m heap= 10MB fps= 20 players= 0 pfs=r0/i1/a0 21-08:57:21.399 09_57 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-08:58:21.419 09_58 -LOG- Uptime=05h22m heap= 10MB fps= 20 players= 0 pfs=r0/i1/a0 21-08:58:21.435 09_58 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-08:59:21.449 09_59 -LOG- Uptime=05h23m heap= 10MB fps= 20 players= 0 pfs=r0/i1/a0 21-08:59:21.463 09_59 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-09:00:21.481 10_00 -LOG- Uptime=05h24m heap= 10MB fps= 20 players= 0 pfs=r0/i1/a0 21-09:00:21.493 10_00 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-09:01:21.512 10_01 -LOG- Uptime=05h25m heap= 10MB fps= 20 players= 0 pfs=r0/i1/a0 21-09:01:21.599 10_01 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-09:02:21.539 10_02 -LOG- Uptime=05h26m heap= 10MB fps= 20 players= 0 pfs=r0/i1/a0 21-09:02:21.552 10_02 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-09:03:21.570 10_03 -LOG- Uptime=05h27m heap= 10MB fps= 20 players= 0 pfs=r0/i1/a0 21-09:03:21.584 10_03 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-09:04:21.600 10_04 -LOG- Uptime=05h28m heap= 10MB fps= 20 players= 0 pfs=r0/i1/a0 21-09:04:21.614 10_04 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-09:05:21.631 10_05 -LOG- Uptime=05h29m heap= 10MB fps= 20 players= 0 pfs=r0/i1/a0 21-09:05:21.644 10_05 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-09:06:21.663 10_06 -LOG- Uptime=05h30m heap= 10MB fps= 20 players= 0 pfs=r0/i1/a0 21-09:06:21.678 10_06 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-09:07:21.693 10_07 -LOG- Uptime=05h31m heap= 10MB fps= 20 players= 0 pfs=r0/i1/a0 21-09:07:21.708 10_07 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-09:08:21.724 10_08 -LOG- Uptime=05h32m heap= 10MB fps= 20 players= 0 pfs=r0/i1/a0 21-09:08:21.738 10_08 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-09:09:21.755 10_09 -LOG- Uptime=05h33m heap= 10MB fps= 20 players= 0 pfs=r0/i1/a0 21-09:09:21.768 10_09 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-09:10:21.786 10_10 -LOG- Uptime=05h34m heap= 10MB fps= 20 players= 0 pfs=r0/i1/a0 21-09:10:21.799 10_10 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-09:11:21.816 10_11 -LOG- Uptime=05h35m heap= 10MB fps= 20 players= 0 pfs=r0/i1/a0 21-09:11:21.830 10_11 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-09:12:21.848 10_12 -LOG- Uptime=05h36m heap= 10MB fps= 20 players= 0 pfs=r0/i1/a0 21-09:12:21.862 10_12 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-09:13:21.897 10_13 -LOG- Uptime=05h37m heap= 10MB fps= 20 players= 0 pfs=r0/i1/a0 21-09:13:21.911 10_13 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-09:14:21.927 10_14 -LOG- Uptime=05h38m heap= 10MB fps= 20 players= 0 pfs=r0/i1/a0 21-09:14:21.939 10_14 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-09:15:21.958 10_15 -LOG- Uptime=05h39m heap= 10MB fps= 20 players= 0 pfs=r0/i1/a0 21-09:15:21.970 10_15 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-09:16:21.988 10_16 -LOG- Uptime=05h40m heap= 10MB fps= 20 players= 0 pfs=r0/i1/a0 21-09:16:22.002 10_16 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-09:17:22.020 10_17 -LOG- Uptime=05h41m heap= 10MB fps= 20 players= 0 pfs=r0/i1/a0 21-09:17:22.033 10_17 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-09:18:22.050 10_18 -LOG- Uptime=05h42m heap= 10MB fps= 20 players= 0 pfs=r0/i1/a0 21-09:18:22.063 10_18 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-09:19:22.081 10_19 -LOG- Uptime=05h43m heap= 10MB fps= 20 players= 0 pfs=r0/i1/a0 21-09:19:22.095 10_19 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-09:20:22.112 10_20 -LOG- Uptime=05h44m heap= 10MB fps= 20 players= 0 pfs=r0/i1/a0 21-09:20:22.125 10_20 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-09:21:22.143 10_21 -LOG- Uptime=05h45m heap= 10MB fps= 20 players= 0 pfs=r0/i1/a0 21-09:21:22.158 10_21 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-09:22:22.175 10_22 -LOG- Uptime=05h46m heap= 10MB fps= 20 players= 0 pfs=r0/i1/a0 21-09:22:22.190 10_22 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-09:23:22.205 10_23 -LOG- Uptime=05h47m heap= 10MB fps= 20 players= 0 pfs=r0/i1/a0 21-09:23:22.220 10_23 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-09:24:22.235 10_24 -LOG- Uptime=05h48m heap= 10MB fps= 20 players= 0 pfs=r0/i1/a0 21-09:24:22.249 10_24 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-09:25:22.267 10_25 -LOG- Uptime=05h49m heap= 10MB fps= 20 players= 0 pfs=r0/i1/a0 21-09:25:22.279 10_25 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-09:26:22.298 10_26 -LOG- Uptime=05h50m heap= 10MB fps= 20 players= 0 pfs=r0/i1/a0 21-09:26:22.312 10_26 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-09:27:22.329 10_27 -LOG- Uptime=05h51m heap= 10MB fps= 20 players= 0 pfs=r0/i1/a0 21-09:27:22.344 10_27 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-09:28:22.359 10_28 -LOG- Uptime=05h52m heap= 10MB fps= 20 players= 0 pfs=r0/i1/a0 21-09:28:22.372 10_28 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-09:29:22.390 10_29 -LOG- Uptime=05h53m heap= 10MB fps= 20 players= 0 pfs=r0/i1/a0 21-09:29:22.405 10_29 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-09:30:22.422 10_30 -LOG- Uptime=05h54m heap= 10MB fps= 20 players= 0 pfs=r0/i1/a0 21-09:30:22.440 10_30 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-09:31:22.452 10_31 -LOG- Uptime=05h55m heap= 10MB fps= 20 players= 0 pfs=r0/i1/a0 21-09:31:22.466 10_31 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-09:32:22.483 10_32 -LOG- Uptime=05h56m heap= 10MB fps= 20 players= 0 pfs=r0/i1/a0 21-09:32:22.495 10_32 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-09:33:22.514 10_33 -LOG- Uptime=05h57m heap= 10MB fps= 20 players= 0 pfs=r0/i1/a0 21-09:33:22.531 10_33 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-09:34:22.544 10_34 -LOG- Uptime=05h58m heap= 10MB fps= 20 players= 0 pfs=r0/i1/a0 21-09:34:22.556 10_34 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-09:35:22.575 10_35 -LOG- Uptime=05h59m heap= 10MB fps= 20 players= 0 pfs=r0/i1/a0 21-09:35:22.588 10_35 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-09:36:22.606 10_36 -LOG- Uptime=06h00m heap= 10MB fps= 20 players= 0 pfs=r0/i1/a0 21-09:36:22.618 10_36 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-09:37:22.637 10_37 -LOG- Uptime=06h01m heap= 10MB fps= 20 players= 0 pfs=r0/i1/a0 21-09:37:22.650 10_37 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-09:38:22.668 10_38 -LOG- Uptime=06h02m heap= 10MB fps= 20 players= 0 pfs=r0/i1/a0 21-09:38:22.683 10_38 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-09:39:22.699 10_39 -LOG- Uptime=06h03m heap= 10MB fps= 20 players= 0 pfs=r0/i1/a0 21-09:39:22.714 10_39 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-09:40:22.729 10_40 -LOG- Uptime=06h04m heap= 10MB fps= 20 players= 0 pfs=r0/i1/a0 21-09:40:22.743 10_40 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-09:41:22.760 10_41 -LOG- Uptime=06h05m heap= 10MB fps= 20 players= 0 pfs=r0/i1/a0 21-09:41:22.776 10_41 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-09:42:22.792 10_42 -LOG- Uptime=06h06m heap= 10MB fps= 20 players= 0 pfs=r0/i1/a0 21-09:42:22.806 10_42 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-09:43:22.823 10_43 -LOG- Uptime=06h07m heap= 10MB fps= 20 players= 0 pfs=r0/i1/a0 21-09:43:22.838 10_43 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-09:44:22.853 10_44 -LOG- Uptime=06h08m heap= 10MB fps= 20 players= 0 pfs=r0/i1/a0 21-09:44:22.868 10_44 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-09:45:22.884 10_45 -LOG- Uptime=06h09m heap= 10MB fps= 20 players= 0 pfs=r0/i1/a0 21-09:45:22.899 10_45 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-09:46:22.915 10_46 -LOG- Uptime=06h10m heap= 10MB fps= 20 players= 0 pfs=r0/i1/a0 21-09:46:22.932 10_46 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-09:47:22.946 10_47 -LOG- Uptime=06h11m heap= 10MB fps= 20 players= 0 pfs=r0/i1/a0 21-09:47:22.959 10_47 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-09:48:22.977 10_48 -LOG- Uptime=06h12m heap= 10MB fps= 20 players= 0 pfs=r0/i1/a0 21-09:48:22.992 10_48 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-09:49:23.008 10_49 -LOG- Uptime=06h13m heap= 10MB fps= 20 players= 0 pfs=r0/i1/a0 21-09:49:23.022 10_49 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-09:50:23.038 10_50 -LOG- Uptime=06h14m heap= 10MB fps= 20 players= 0 pfs=r0/i1/a0 21-09:50:23.054 10_50 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-09:51:23.069 10_51 -LOG- Uptime=06h15m heap= 10MB fps= 20 players= 0 pfs=r0/i1/a0 21-09:51:23.088 10_51 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-09:52:23.100 10_52 -LOG- Uptime=06h16m heap= 10MB fps= 20 players= 0 pfs=r0/i1/a0 21-09:52:23.113 10_52 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-09:53:23.131 10_53 -LOG- Uptime=06h17m heap= 10MB fps= 20 players= 0 pfs=r0/i1/a0 21-09:53:23.144 10_53 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-09:54:23.161 10_54 -LOG- Uptime=06h18m heap= 10MB fps= 20 players= 0 pfs=r0/i1/a0 21-09:54:23.175 10_54 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-09:55:23.191 10_55 -LOG- Uptime=06h19m heap= 10MB fps= 20 players= 0 pfs=r0/i1/a0 21-09:55:23.205 10_55 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-09:56:23.221 10_56 -LOG- Uptime=06h20m heap= 10MB fps= 20 players= 0 pfs=r0/i1/a0 21-09:56:23.237 10_56 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-09:57:23.252 10_57 -LOG- Uptime=06h21m heap= 10MB fps= 20 players= 0 pfs=r0/i1/a0 21-09:57:23.264 10_57 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-09:58:23.283 10_58 -LOG- Uptime=06h22m heap= 10MB fps= 20 players= 0 pfs=r0/i1/a0 21-09:58:23.303 10_58 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-09:59:23.314 10_59 -LOG- Uptime=06h23m heap= 10MB fps= 20 players= 0 pfs=r0/i1/a0 21-09:59:23.328 10_59 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-10:00:23.344 11_00 -LOG- Uptime=06h24m heap= 10MB fps= 20 players= 0 pfs=r0/i1/a0 21-10:00:23.356 11_00 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-10:01:23.374 11_01 -LOG- Uptime=06h25m heap= 10MB fps= 20 players= 0 pfs=r0/i1/a0 21-10:01:23.388 11_01 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-10:02:23.405 11_02 -LOG- Uptime=06h26m heap= 10MB fps= 20 players= 0 pfs=r0/i1/a0 21-10:02:23.418 11_02 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-10:03:23.434 11_03 -LOG- Uptime=06h27m heap= 10MB fps= 20 players= 0 pfs=r0/i1/a0 21-10:03:23.446 11_03 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-10:04:23.466 11_04 -LOG- Uptime=06h28m heap= 10MB fps= 20 players= 0 pfs=r0/i1/a0 21-10:04:23.480 11_04 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-10:05:23.497 11_05 -LOG- Uptime=06h29m heap= 10MB fps= 20 players= 0 pfs=r0/i1/a0 21-10:05:23.511 11_05 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-10:06:23.526 11_06 -LOG- Uptime=06h30m heap= 10MB fps= 20 players= 0 pfs=r0/i1/a0 21-10:06:23.552 11_06 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-10:07:23.558 11_07 -LOG- Uptime=06h31m heap= 10MB fps= 20 players= 0 pfs=r0/i1/a0 21-10:07:23.571 11_07 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-10:08:23.587 11_08 -LOG- Uptime=06h32m heap= 10MB fps= 20 players= 0 pfs=r0/i1/a0 21-10:08:23.601 11_08 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-10:09:23.617 11_09 -LOG- Uptime=06h33m heap= 10MB fps= 20 players= 0 pfs=r0/i1/a0 21-10:09:23.631 11_09 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-10:10:23.649 11_10 -LOG- Uptime=06h34m heap= 10MB fps= 20 players= 0 pfs=r0/i1/a0 21-10:10:23.662 11_10 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-10:11:23.679 11_11 -LOG- Uptime=06h35m heap= 10MB fps= 20 players= 0 pfs=r0/i1/a0 21-10:11:23.694 11_11 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-10:12:23.710 11_12 -LOG- Uptime=06h36m heap= 10MB fps= 20 players= 0 pfs=r0/i1/a0 21-10:12:23.723 11_12 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-10:13:23.740 11_13 -LOG- Uptime=06h37m heap= 10MB fps= 20 players= 0 pfs=r0/i1/a0 21-10:13:23.753 11_13 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-10:14:23.771 11_14 -LOG- Uptime=06h38m heap= 10MB fps= 20 players= 0 pfs=r0/i1/a0 21-10:14:23.785 11_14 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-10:15:23.801 11_15 -LOG- Uptime=06h39m heap= 10MB fps= 20 players= 0 pfs=r0/i1/a0 21-10:15:23.815 11_15 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-10:16:23.831 11_16 -LOG- Uptime=06h40m heap= 10MB fps= 20 players= 0 pfs=r0/i1/a0 21-10:16:23.844 11_16 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-10:17:23.861 11_17 -LOG- Uptime=06h41m heap= 10MB fps= 20 players= 0 pfs=r0/i1/a0 21-10:17:23.876 11_17 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-10:18:23.893 11_18 -LOG- Uptime=06h42m heap= 10MB fps= 20 players= 0 pfs=r0/i1/a0 21-10:18:23.907 11_18 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-10:19:23.923 11_19 -LOG- Uptime=06h43m heap= 10MB fps= 20 players= 0 pfs=r0/i1/a0 21-10:19:23.936 11_19 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-10:20:23.953 11_20 -LOG- Uptime=06h44m heap= 10MB fps= 20 players= 0 pfs=r0/i1/a0 21-10:20:23.967 11_20 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-10:21:23.984 11_21 -LOG- Uptime=06h45m heap= 10MB fps= 20 players= 0 pfs=r0/i1/a0 21-10:21:23.998 11_21 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-10:22:24.014 11_22 -LOG- Uptime=06h46m heap= 10MB fps= 20 players= 0 pfs=r0/i1/a0 21-10:22:24.026 11_22 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-10:23:24.045 11_23 -LOG- Uptime=06h47m heap= 10MB fps= 20 players= 0 pfs=r0/i1/a0 21-10:23:24.057 11_23 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-10:24:24.075 11_24 -LOG- Uptime=06h48m heap= 10MB fps= 20 players= 0 pfs=r0/i1/a0 21-10:24:24.088 11_24 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-10:25:24.106 11_25 -LOG- Uptime=06h49m heap= 10MB fps= 20 players= 0 pfs=r0/i1/a0 21-10:25:24.120 11_25 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-10:26:24.136 11_26 -LOG- Uptime=06h50m heap= 10MB fps= 20 players= 0 pfs=r0/i1/a0 21-10:26:24.149 11_26 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-10:27:24.167 11_27 -LOG- Uptime=06h51m heap= 10MB fps= 20 players= 0 pfs=r0/i1/a0 21-10:27:24.179 11_27 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-10:28:24.197 11_28 -LOG- Uptime=06h52m heap= 10MB fps= 20 players= 0 pfs=r0/i1/a0 21-10:28:24.209 11_28 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-10:29:24.227 11_29 -LOG- Uptime=06h53m heap= 10MB fps= 20 players= 0 pfs=r0/i1/a0 21-10:29:24.241 11_29 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-10:30:24.258 11_30 -LOG- Uptime=06h54m heap= 10MB fps= 20 players= 0 pfs=r0/i1/a0 21-10:30:24.273 11_30 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-10:31:24.288 11_31 -LOG- Uptime=06h55m heap= 10MB fps= 20 players= 0 pfs=r0/i1/a0 21-10:31:24.302 11_31 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-10:32:24.319 11_32 -LOG- Uptime=06h56m heap= 10MB fps= 20 players= 0 pfs=r0/i1/a0 21-10:32:24.331 11_32 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-10:33:24.349 11_33 -LOG- Uptime=06h57m heap= 10MB fps= 20 players= 0 pfs=r0/i1/a0 21-10:33:24.363 11_33 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-10:34:24.380 11_34 -LOG- Uptime=06h58m heap= 10MB fps= 20 players= 0 pfs=r0/i1/a0 21-10:34:24.393 11_34 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-10:35:24.410 11_35 -LOG- Uptime=06h59m heap= 10MB fps= 20 players= 0 pfs=r0/i1/a0 21-10:35:24.425 11_35 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-10:36:24.441 11_36 -LOG- Uptime=07h00m heap= 10MB fps= 20 players= 0 pfs=r0/i1/a0 21-10:36:24.456 11_36 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-10:37:24.471 11_37 -LOG- Uptime=07h01m heap= 10MB fps= 20 players= 0 pfs=r0/i1/a0 21-10:37:24.484 11_37 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-10:38:24.502 11_38 -LOG- Uptime=07h02m heap= 10MB fps= 20 players= 0 pfs=r0/i1/a0 21-10:38:24.516 11_38 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-10:39:24.532 11_39 -LOG- Uptime=07h03m heap= 10MB fps= 20 players= 0 pfs=r0/i1/a0 21-10:39:24.546 11_39 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-10:40:24.562 11_40 -LOG- Uptime=07h04m heap= 10MB fps= 20 players= 0 pfs=r0/i1/a0 21-10:40:24.575 11_40 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-10:41:24.593 11_41 -LOG- Uptime=07h05m heap= 10MB fps= 20 players= 0 pfs=r0/i1/a0 21-10:41:24.606 11_41 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-10:42:24.624 11_42 -LOG- Uptime=07h06m heap= 10MB fps= 20 players= 0 pfs=r0/i1/a0 21-10:42:24.639 11_42 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-10:43:24.654 11_43 -LOG- Uptime=07h07m heap= 10MB fps= 20 players= 0 pfs=r0/i1/a0 21-10:43:24.670 11_43 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-10:44:24.684 11_44 -LOG- Uptime=07h08m heap= 10MB fps= 20 players= 0 pfs=r0/i1/a0 21-10:44:24.704 11_44 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-10:45:24.715 11_45 -LOG- Uptime=07h09m heap= 10MB fps= 20 players= 0 pfs=r0/i1/a0 21-10:45:24.729 11_45 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-10:46:24.745 11_46 -LOG- Uptime=07h10m heap= 10MB fps= 20 players= 0 pfs=r0/i1/a0 21-10:46:24.760 11_46 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-10:47:24.776 11_47 -LOG- Uptime=07h11m heap= 10MB fps= 20 players= 0 pfs=r0/i1/a0 21-10:47:24.789 11_47 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-10:48:24.807 11_48 -LOG- Uptime=07h12m heap= 10MB fps= 20 players= 0 pfs=r0/i1/a0 21-10:48:24.821 11_48 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-10:49:24.837 11_49 -LOG- Uptime=07h13m heap= 10MB fps= 20 players= 0 pfs=r0/i1/a0 21-10:49:24.850 11_49 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-10:50:24.867 11_50 -LOG- Uptime=07h14m heap= 10MB fps= 20 players= 0 pfs=r0/i1/a0 21-10:50:24.882 11_50 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-10:51:24.898 11_51 -LOG- Uptime=07h15m heap= 10MB fps= 20 players= 0 pfs=r0/i1/a0 21-10:51:24.912 11_51 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-10:52:24.928 11_52 -LOG- Uptime=07h16m heap= 10MB fps= 20 players= 0 pfs=r0/i1/a0 21-10:52:24.940 11_52 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-10:53:24.959 11_53 -LOG- Uptime=07h17m heap= 10MB fps= 20 players= 0 pfs=r0/i1/a0 21-10:53:24.976 11_53 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-10:54:24.990 11_54 -LOG- Uptime=07h18m heap= 10MB fps= 20 players= 0 pfs=r0/i1/a0 21-10:54:25.002 11_54 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-10:55:25.020 11_55 -LOG- Uptime=07h19m heap= 10MB fps= 20 players= 0 pfs=r0/i1/a0 21-10:55:25.033 11_55 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-10:56:25.050 11_56 -LOG- Uptime=07h20m heap= 10MB fps= 20 players= 0 pfs=r0/i1/a0 21-10:56:25.065 11_56 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-10:57:25.080 11_57 -LOG- Uptime=07h21m heap= 10MB fps= 20 players= 0 pfs=r0/i1/a0 21-10:57:25.094 11_57 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-10:58:25.111 11_58 -LOG- Uptime=07h22m heap= 10MB fps= 20 players= 0 pfs=r0/i1/a0 21-10:58:25.127 11_58 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-10:59:25.141 11_59 -LOG- Uptime=07h23m heap= 10MB fps= 20 players= 0 pfs=r0/i1/a0 21-10:59:25.156 11_59 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-11:00:25.172 12_00 -LOG- Uptime=07h24m heap= 10MB fps= 20 players= 0 pfs=r0/i1/a0 21-11:00:25.188 12_00 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-11:01:25.202 12_01 -LOG- Uptime=07h25m heap= 10MB fps= 20 players= 0 pfs=r0/i1/a0 21-11:01:25.219 12_01 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-11:02:25.233 12_02 -LOG- Uptime=07h26m heap= 10MB fps= 20 players= 0 pfs=r0/i1/a0 21-11:02:25.250 12_02 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-11:03:25.264 12_03 -LOG- Uptime=07h27m heap= 10MB fps= 20 players= 0 pfs=r0/i1/a0 21-11:03:25.278 12_03 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-11:04:25.294 12_04 -LOG- Uptime=07h28m heap= 10MB fps= 20 players= 0 pfs=r0/i1/a0 21-11:04:25.311 12_04 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-11:05:25.323 12_05 -LOG- Uptime=07h29m heap= 10MB fps= 20 players= 0 pfs=r0/i1/a0 21-11:05:25.338 12_05 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-11:06:25.355 12_06 -LOG- Uptime=07h30m heap= 10MB fps= 20 players= 0 pfs=r0/i1/a0 21-11:06:25.370 12_06 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-11:07:25.385 12_07 -LOG- Uptime=07h31m heap= 10MB fps= 20 players= 0 pfs=r0/i1/a0 21-11:07:25.400 12_07 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-11:08:25.416 12_08 -LOG- Uptime=07h32m heap= 10MB fps= 20 players= 0 pfs=r0/i1/a0 21-11:08:25.431 12_08 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-11:09:25.446 12_09 -LOG- Uptime=07h33m heap= 10MB fps= 20 players= 0 pfs=r0/i1/a0 21-11:09:25.460 12_09 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-11:10:25.477 12_10 -LOG- Uptime=07h34m heap= 10MB fps= 20 players= 0 pfs=r0/i1/a0 21-11:10:25.493 12_10 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-11:11:25.508 12_11 -LOG- Uptime=07h35m heap= 10MB fps= 20 players= 0 pfs=r0/i1/a0 21-11:11:25.520 12_11 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-11:12:25.539 12_12 -LOG- Uptime=07h36m heap= 11MB fps= 20 players= 0 pfs=r0/i1/a0 21-11:12:25.553 12_12 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-11:13:25.570 12_13 -LOG- Uptime=07h37m heap= 11MB fps= 20 players= 0 pfs=r0/i1/a0 21-11:13:25.584 12_13 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-11:14:25.600 12_14 -LOG- Uptime=07h38m heap= 11MB fps= 20 players= 0 pfs=r0/i1/a0 21-11:14:25.612 12_14 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-11:15:25.631 12_15 -LOG- Uptime=07h39m heap= 10MB fps= 20 players= 0 pfs=r0/i1/a0 21-11:15:25.646 12_15 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-11:16:25.662 12_16 -LOG- Uptime=07h40m heap= 10MB fps= 20 players= 0 pfs=r0/i1/a0 21-11:16:25.676 12_16 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-11:17:25.693 12_17 -LOG- Uptime=07h41m heap= 10MB fps= 20 players= 0 pfs=r0/i1/a0 21-11:17:25.706 12_17 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-11:18:25.724 12_18 -LOG- Uptime=07h42m heap= 10MB fps= 20 players= 0 pfs=r0/i1/a0 21-11:18:25.738 12_18 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-11:19:25.755 12_19 -LOG- Uptime=07h43m heap= 10MB fps= 20 players= 0 pfs=r0/i1/a0 21-11:19:25.769 12_19 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-11:20:25.786 12_20 -LOG- Uptime=07h44m heap= 10MB fps= 20 players= 0 pfs=r0/i1/a0 21-11:20:25.799 12_20 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-11:21:25.817 12_21 -LOG- Uptime=07h45m heap= 10MB fps= 20 players= 0 pfs=r0/i1/a0 21-11:21:25.831 12_21 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-11:22:25.848 12_22 -LOG- Uptime=07h46m heap= 10MB fps= 20 players= 0 pfs=r0/i1/a0 21-11:22:25.863 12_22 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-11:23:25.878 12_23 -LOG- Uptime=07h47m heap= 11MB fps= 20 players= 0 pfs=r0/i1/a0 21-11:23:25.892 12_23 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-11:24:25.910 12_24 -LOG- Uptime=07h48m heap= 11MB fps= 20 players= 0 pfs=r0/i1/a0 21-11:24:25.924 12_24 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-11:25:25.940 12_25 -LOG- Uptime=07h49m heap= 11MB fps= 20 players= 0 pfs=r0/i1/a0 21-11:25:25.957 12_25 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-11:26:25.971 12_26 -LOG- Uptime=07h50m heap= 11MB fps= 20 players= 0 pfs=r0/i1/a0 21-11:26:25.985 12_26 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-11:27:26.002 12_27 -LOG- Uptime=07h51m heap= 11MB fps= 20 players= 0 pfs=r0/i1/a0 21-11:27:26.015 12_27 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-11:28:26.032 12_28 -LOG- Uptime=07h52m heap= 11MB fps= 20 players= 0 pfs=r0/i1/a0 21-11:28:26.054 12_28 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-11:29:26.063 12_29 -LOG- Uptime=07h53m heap= 11MB fps= 20 players= 0 pfs=r0/i1/a0 21-11:29:26.075 12_29 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-11:30:26.094 12_30 -LOG- Uptime=07h54m heap= 11MB fps= 20 players= 0 pfs=r0/i1/a0 21-11:30:26.108 12_30 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-11:31:26.125 12_31 -LOG- Uptime=07h55m heap= 11MB fps= 20 players= 0 pfs=r0/i1/a0 21-11:31:26.137 12_31 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-11:32:26.156 12_32 -LOG- Uptime=07h56m heap= 11MB fps= 20 players= 0 pfs=r0/i1/a0 21-11:32:26.171 12_32 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-11:33:26.187 12_33 -LOG- Uptime=07h57m heap= 11MB fps= 20 players= 0 pfs=r0/i1/a0 21-11:33:26.201 12_33 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-11:34:26.218 12_34 -LOG- Uptime=07h58m heap= 11MB fps= 20 players= 0 pfs=r0/i1/a0 21-11:34:26.231 12_34 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-11:35:26.248 12_35 -LOG- Uptime=07h59m heap= 11MB fps= 20 players= 0 pfs=r0/i1/a0 21-11:35:26.262 12_35 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-11:36:26.279 12_36 -LOG- Uptime=08h00m heap= 10MB fps= 20 players= 0 pfs=r0/i1/a0 21-11:36:26.295 12_36 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-11:37:26.310 12_37 -LOG- Uptime=08h01m heap= 10MB fps= 20 players= 0 pfs=r0/i1/a0 21-11:37:26.324 12_37 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-11:38:26.341 12_38 -LOG- Uptime=08h02m heap= 10MB fps= 20 players= 0 pfs=r0/i1/a0 21-11:38:26.356 12_38 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-11:39:26.372 12_39 -LOG- Uptime=08h03m heap= 10MB fps= 20 players= 0 pfs=r0/i1/a0 21-11:39:26.383 12_39 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-11:40:26.403 12_40 -LOG- Uptime=08h04m heap= 11MB fps= 20 players= 0 pfs=r0/i1/a0 21-11:40:26.414 12_40 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-11:41:26.434 12_41 -LOG- Uptime=08h05m heap= 11MB fps= 20 players= 0 pfs=r0/i1/a0 21-11:41:26.447 12_41 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-11:42:26.465 12_42 -LOG- Uptime=08h06m heap= 10MB fps= 20 players= 0 pfs=r0/i1/a0 21-11:42:26.479 12_42 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-11:43:26.496 12_43 -LOG- Uptime=08h07m heap= 10MB fps= 20 players= 0 pfs=r0/i1/a0 21-11:43:26.509 12_43 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-11:44:26.526 12_44 -LOG- Uptime=08h08m heap= 10MB fps= 20 players= 0 pfs=r0/i1/a0 21-11:44:26.538 12_44 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-11:45:26.557 12_45 -LOG- Uptime=08h09m heap= 10MB fps= 20 players= 0 pfs=r0/i1/a0 21-11:45:26.571 12_45 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-11:46:26.588 12_46 -LOG- Uptime=08h10m heap= 10MB fps= 20 players= 0 pfs=r0/i1/a0 21-11:46:26.606 12_46 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-11:47:26.618 12_47 -LOG- Uptime=08h11m heap= 10MB fps= 20 players= 0 pfs=r0/i1/a0 21-11:47:26.634 12_47 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-11:48:26.650 12_48 -LOG- Uptime=08h12m heap= 10MB fps= 20 players= 0 pfs=r0/i1/a0 21-11:48:26.663 12_48 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-11:49:26.681 12_49 -LOG- Uptime=08h13m heap= 10MB fps= 20 players= 0 pfs=r0/i1/a0 21-11:49:26.697 12_49 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-11:50:26.711 12_50 -LOG- Uptime=08h14m heap= 10MB fps= 20 players= 0 pfs=r0/i1/a0 21-11:50:26.724 12_50 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-11:51:26.742 12_51 -LOG- Uptime=08h15m heap= 10MB fps= 20 players= 0 pfs=r0/i1/a0 21-11:51:26.756 12_51 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-11:52:26.774 12_52 -LOG- Uptime=08h16m heap= 10MB fps= 20 players= 0 pfs=r0/i1/a0 21-11:52:26.787 12_52 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-11:53:26.805 12_53 -LOG- Uptime=08h17m heap= 11MB fps= 20 players= 0 pfs=r0/i1/a0 21-11:53:26.819 12_53 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-11:54:26.835 12_54 -LOG- Uptime=08h18m heap= 11MB fps= 20 players= 0 pfs=r0/i1/a0 21-11:54:26.849 12_54 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-11:55:26.865 12_55 -LOG- Uptime=08h19m heap= 10MB fps= 20 players= 0 pfs=r0/i1/a0 21-11:55:26.878 12_55 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-11:56:26.897 12_56 -LOG- Uptime=08h20m heap= 10MB fps= 20 players= 0 pfs=r0/i1/a0 21-11:56:26.909 12_56 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-11:57:26.927 12_57 -LOG- Uptime=08h21m heap= 11MB fps= 20 players= 0 pfs=r0/i1/a0 21-11:57:26.940 12_57 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-11:58:26.959 12_58 -LOG- Uptime=08h22m heap= 11MB fps= 20 players= 0 pfs=r0/i1/a0 21-11:58:26.972 12_58 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-11:59:26.990 12_59 -LOG- Uptime=08h23m heap= 11MB fps= 20 players= 0 pfs=r0/i1/a0 21-11:59:27.001 12_59 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-12:00:27.020 13_00 -LOG- Uptime=08h24m heap= 11MB fps= 20 players= 0 pfs=r0/i1/a0 21-12:00:27.033 13_00 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-12:01:27.051 13_01 -LOG- Uptime=08h25m heap= 11MB fps= 20 players= 0 pfs=r0/i1/a0 21-12:01:27.063 13_01 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-12:02:27.082 13_02 -LOG- Uptime=08h26m heap= 11MB fps= 20 players= 0 pfs=r0/i1/a0 21-12:02:27.097 13_02 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-12:03:27.113 13_03 -LOG- Uptime=08h27m heap= 10MB fps= 20 players= 0 pfs=r0/i1/a0 21-12:03:27.127 13_03 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-12:04:27.143 13_04 -LOG- Uptime=08h28m heap= 10MB fps= 20 players= 0 pfs=r0/i1/a0 21-12:04:27.158 13_04 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-12:05:27.174 13_05 -LOG- Uptime=08h29m heap= 11MB fps= 20 players= 0 pfs=r0/i1/a0 21-12:05:27.186 13_05 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-12:06:27.206 13_06 -LOG- Uptime=08h30m heap= 11MB fps= 20 players= 0 pfs=r0/i1/a0 21-12:06:27.219 13_06 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-12:07:27.237 13_07 -LOG- Uptime=08h31m heap= 11MB fps= 20 players= 0 pfs=r0/i1/a0 21-12:07:27.250 13_07 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-12:08:27.267 13_08 -LOG- Uptime=08h32m heap= 11MB fps= 20 players= 0 pfs=r0/i1/a0 21-12:08:27.282 13_08 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-12:09:27.298 13_09 -LOG- Uptime=08h33m heap= 11MB fps= 20 players= 0 pfs=r0/i1/a0 21-12:09:27.310 13_09 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-12:10:27.329 13_10 -LOG- Uptime=08h34m heap= 11MB fps= 20 players= 0 pfs=r0/i1/a0 21-12:10:27.343 13_10 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-12:11:27.359 13_11 -LOG- Uptime=08h35m heap= 11MB fps= 20 players= 0 pfs=r0/i1/a0 21-12:11:27.372 13_11 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-12:12:27.390 13_12 -LOG- Uptime=08h36m heap= 11MB fps= 20 players= 0 pfs=r0/i1/a0 21-12:12:27.407 13_12 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-12:13:27.421 13_13 -LOG- Uptime=08h37m heap= 11MB fps= 20 players= 0 pfs=r0/i1/a0 21-12:13:27.439 13_13 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-12:14:27.452 13_14 -LOG- Uptime=08h38m heap= 10MB fps= 20 players= 0 pfs=r0/i1/a0 21-12:14:27.466 13_14 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-12:15:27.483 13_15 -LOG- Uptime=08h39m heap= 10MB fps= 20 players= 0 pfs=r0/i1/a0 21-12:15:27.499 13_15 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-12:16:27.514 13_16 -LOG- Uptime=08h40m heap= 10MB fps= 20 players= 0 pfs=r0/i1/a0 21-12:16:27.526 13_16 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-12:17:27.545 13_17 -LOG- Uptime=08h41m heap= 10MB fps= 20 players= 0 pfs=r0/i1/a0 21-12:17:27.558 13_17 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-12:17:57.087 13_17 -LOG- [PA] Player 76561198013557436/'FredZockt' asking for login 21-12:17:57.089 13_17 -LOG- Steam: BeginAuthSession for player CId=1, EId=-1, 76561198013557436//'FredZockt', result: k_EBeginAuthSessionResultOK 21-12:17:57.090 13_17 -LOG- [PA] Player 76561198013557436/'FredZockt' login ok 21-12:17:57.091 13_17 -LOG- EAC: Registered CId=1, EId=-1, 76561198013557436//'FredZockt' 21-12:17:57.286 13_17 -LOG- AuthState: Client CId=1, EId=-1, 76561198013557436//'FredZockt' asks to enter game BEFORE EAC decided auth state 21-12:17:57.885 13_17 -LOG- AuthState: UserStatus update came AFTER client asked to enter the game (ClientAuthenticatedLocal) 21-12:17:58.064 13_17 -LOG- Player 'FredZockt' connecting now to playfield 'Tallodar' 21-12:17:58.064 13_17 -LOG- No server with playfield Tallodar available at the moment, will try loading soon... 21-12:17:58.065 13_17 -WRN- EAC: ClientUpdate needs 180 ms 21-12:17:58.071 13_17 -LOG- Requesting pf server with PID 10868 to load playfield Tallodar 21-12:17:58.473 13_17 -LOG- Playfield server (PID 10868) loaded playfield 'Tallodar' in 0.4 sec 21-12:17:58.476 13_17 -LOG- Connecting client 1/'FredZockt' to Tallodar 21-12:18:00.139 13_18 -LOG- AuthState: UserStatus update came AFTER client asked to enter the game (ClientAuthenticatedRemote) 21-12:18:03.955 13_18 -LOG- Started process 'EmpyrionPlayfieldServer.exe' (PID 9884) with args: -batchmode -nographics -logFile Logs/2086/Playfield_181221-131803-93.log 21-12:18:13.848 13_18 -LOG- New playfield server 21-12:18:16.805 13_18 -LOG- Booting PfServer starts preparation (PID 9884) 21-12:18:18.552 13_18 -LOG- New reserve PfServer ready (PID 9884), count is now: 1 21-12:18:27.584 13_18 -LOG- Uptime=08h42m heap= 41MB fps= 20 players= 1 pfs=r0/i1/a1 21-12:18:27.598 13_18 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-12:18:30.827 13_18 -LOG- [CM] Player 76561198013557436/'FredZockt' logged off 21-12:18:30.829 13_18 -LOG- Client 1/'FredZockt' disconnected from Tallodar, now empty -> delayed unload enqueued 21-12:18:30.830 13_18 -LOG- [CM] Player CId=1, EId=7043, 76561198013557436/=/'FredZockt' disconnected 21-12:18:30.832 13_18 -LOG- EAC: Un-Registered CId=1, EId=7043, 76561198013557436/=/'FredZockt' 21-12:18:30.832 13_18 -LOG- Steam: EndAuthSession for SteamID 76561198013557436 21-12:18:52.584 13_18 -LOG- Requesting pf server with PID 10868 to unload playfield 21-12:18:52.733 13_18 -LOG- PfServer (PID 10868) unloaded 'Tallodar' 21-12:19:27.614 13_19 -LOG- Uptime=08h43m heap= 41MB fps= 20 players= 0 pfs=r0/i2/a0 21-12:19:27.628 13_19 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-12:20:27.645 13_20 -LOG- Uptime=08h44m heap= 41MB fps= 20 players= 0 pfs=r0/i2/a0 21-12:20:27.659 13_20 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-12:21:27.676 13_21 -LOG- Uptime=08h45m heap= 41MB fps= 20 players= 0 pfs=r0/i2/a0 21-12:21:27.689 13_21 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-12:22:27.707 13_22 -LOG- Uptime=08h46m heap= 41MB fps= 20 players= 0 pfs=r0/i2/a0 21-12:22:27.722 13_22 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-12:23:27.737 13_23 -LOG- Uptime=08h47m heap= 41MB fps= 20 players= 0 pfs=r0/i2/a0 21-12:23:27.750 13_23 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' sendto failed with code -1 for char 10 and length 1464. 21-12:23:57.129 13_23 -LOG- [PA] Player 76561198013557436/'FredZockt' asking for login 21-12:23:57.129 13_23 -LOG- Steam: BeginAuthSession for player CId=2, EId=-1, 76561198013557436//'FredZockt', result: k_EBeginAuthSessionResultOK 21-12:23:57.130 13_23 -LOG- [PA] Player 76561198013557436/'FredZockt' login ok 21-12:23:57.130 13_23 -LOG- EAC: Registered CId=2, EId=-1, 76561198013557436//'FredZockt' 21-12:23:57.329 13_23 -LOG- AuthState: Client CId=2, EId=-1, 76561198013557436//'FredZockt' asks to enter game BEFORE EAC decided auth state 21-12:23:57.877 13_23 -LOG- AuthState: UserStatus update came AFTER client asked to enter the game (ClientAuthenticatedLocal) 21-12:23:57.882 13_23 -LOG- Player 'FredZockt' connecting now to playfield 'Tallodar' 21-12:23:57.883 13_23 -LOG- No server with playfield Tallodar available at the moment, will try loading soon... 21-12:23:57.883 13_23 -LOG- Requesting pf server with PID 10868 to load playfield Tallodar 21-12:23:58.027 13_23 -LOG- Playfield server (PID 10868) loaded playfield 'Tallodar' in 0.1 sec 21-12:23:58.028 13_23 -LOG- Connecting client 2/'FredZockt' to Tallodar 21-12:23:59.973 13_23 -LOG- AuthState: UserStatus update came AFTER client asked to enter the game (ClientAuthenticatedRemote) 21-12:24:27.768 13_24 -LOG- Uptime=08h48m heap= 41MB fps= 20 players= 1 pfs=r0/i1/a1 21-12:24:27.782 13_24 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-12:24:38.348 13_24 -LOG- [CM] Player 76561198013557436/'FredZockt' logged off 21-12:24:38.348 13_24 -LOG- Client 2/'FredZockt' disconnected from Tallodar, now empty -> delayed unload enqueued 21-12:24:38.349 13_24 -LOG- [CM] Player CId=2, EId=7043, 76561198013557436/=/'FredZockt' disconnected 21-12:24:38.349 13_24 -LOG- EAC: Un-Registered CId=2, EId=7043, 76561198013557436/=/'FredZockt' 21-12:24:38.350 13_24 -LOG- Steam: EndAuthSession for SteamID 76561198013557436 21-12:24:59.306 13_24 -LOG- Requesting pf server with PID 10868 to unload playfield 21-12:24:59.406 13_24 -LOG- PfServer (PID 10868) unloaded 'Tallodar' 21-12:25:27.800 13_25 -LOG- Uptime=08h49m heap= 41MB fps= 20 players= 0 pfs=r0/i2/a0 21-12:25:27.814 13_25 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-12:26:27.830 13_26 -LOG- Uptime=08h50m heap= 41MB fps= 20 players= 0 pfs=r0/i2/a0 21-12:26:27.844 13_26 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-12:27:27.861 13_27 -LOG- Uptime=08h51m heap= 41MB fps= 20 players= 0 pfs=r0/i2/a0 21-12:27:27.873 13_27 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-12:28:27.892 13_28 -LOG- Uptime=08h52m heap= 41MB fps= 20 players= 0 pfs=r0/i2/a0 21-12:28:27.911 13_28 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-12:29:27.923 13_29 -LOG- Uptime=08h53m heap= 41MB fps= 20 players= 0 pfs=r0/i2/a0 21-12:29:27.937 13_29 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-12:30:27.954 13_30 -LOG- Uptime=08h54m heap= 41MB fps= 20 players= 0 pfs=r0/i2/a0 21-12:30:27.967 13_30 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-12:31:27.985 13_31 -LOG- Uptime=08h55m heap= 41MB fps= 20 players= 0 pfs=r0/i2/a0 21-12:31:27.998 13_31 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-12:32:28.015 13_32 -LOG- Uptime=08h56m heap= 41MB fps= 20 players= 0 pfs=r0/i2/a0 21-12:32:28.030 13_32 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-12:33:28.046 13_33 -LOG- Uptime=08h57m heap= 41MB fps= 20 players= 0 pfs=r0/i2/a0 21-12:33:28.063 13_33 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-12:34:28.077 13_34 -LOG- Uptime=08h58m heap= 41MB fps= 20 players= 0 pfs=r0/i2/a0 21-12:34:28.093 13_34 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-12:35:28.108 13_35 -LOG- Uptime=08h59m heap= 41MB fps= 20 players= 0 pfs=r0/i2/a0 21-12:35:28.124 13_35 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-12:36:28.139 13_36 -LOG- Uptime=09h00m heap= 41MB fps= 20 players= 0 pfs=r0/i2/a0 21-12:36:28.152 13_36 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-12:37:28.170 13_37 -LOG- Uptime=09h01m heap= 41MB fps= 20 players= 0 pfs=r0/i2/a0 21-12:37:28.185 13_37 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-12:38:28.200 13_38 -LOG- Uptime=09h02m heap= 41MB fps= 20 players= 0 pfs=r0/i2/a0 21-12:38:28.213 13_38 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-12:39:28.231 13_39 -LOG- Uptime=09h03m heap= 41MB fps= 20 players= 0 pfs=r0/i2/a0 21-12:39:28.249 13_39 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-12:40:28.262 13_40 -LOG- Uptime=09h04m heap= 41MB fps= 20 players= 0 pfs=r0/i2/a0 21-12:40:28.276 13_40 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-12:41:28.294 13_41 -LOG- Uptime=09h05m heap= 41MB fps= 20 players= 0 pfs=r0/i2/a0 21-12:41:28.307 13_41 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-12:42:28.324 13_42 -LOG- Uptime=09h06m heap= 41MB fps= 20 players= 0 pfs=r0/i2/a0 21-12:42:28.339 13_42 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-12:43:28.355 13_43 -LOG- Uptime=09h07m heap= 41MB fps= 20 players= 0 pfs=r0/i2/a0 21-12:43:28.367 13_43 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-12:44:28.386 13_44 -LOG- Uptime=09h08m heap= 41MB fps= 20 players= 0 pfs=r0/i2/a0 21-12:44:28.401 13_44 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-12:45:28.416 13_45 -LOG- Uptime=09h09m heap= 41MB fps= 20 players= 0 pfs=r0/i2/a0 21-12:45:28.433 13_45 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-12:46:28.448 13_46 -LOG- Uptime=09h10m heap= 41MB fps= 20 players= 0 pfs=r0/i2/a0 21-12:46:28.461 13_46 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-12:47:28.479 13_47 -LOG- Uptime=09h11m heap= 41MB fps= 20 players= 0 pfs=r0/i2/a0 21-12:47:28.494 13_47 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-12:48:28.509 13_48 -LOG- Uptime=09h12m heap= 41MB fps= 20 players= 0 pfs=r0/i2/a0 21-12:48:28.524 13_48 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-12:49:28.540 13_49 -LOG- Uptime=09h13m heap= 41MB fps= 20 players= 0 pfs=r0/i2/a0 21-12:49:28.552 13_49 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-12:50:28.571 13_50 -LOG- Uptime=09h14m heap= 41MB fps= 20 players= 0 pfs=r0/i2/a0 21-12:50:28.585 13_50 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-12:51:28.602 13_51 -LOG- Uptime=09h15m heap= 41MB fps= 20 players= 0 pfs=r0/i2/a0 21-12:51:28.616 13_51 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-12:52:28.633 13_52 -LOG- Uptime=09h16m heap= 41MB fps= 20 players= 0 pfs=r0/i2/a0 21-12:52:28.647 13_52 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-12:53:28.663 13_53 -LOG- Uptime=09h17m heap= 41MB fps= 20 players= 0 pfs=r0/i2/a0 21-12:53:28.678 13_53 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-12:54:28.695 13_54 -LOG- Uptime=09h18m heap= 41MB fps= 20 players= 0 pfs=r0/i2/a0 21-12:54:28.709 13_54 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-12:55:28.726 13_55 -LOG- Uptime=09h19m heap= 41MB fps= 20 players= 0 pfs=r0/i2/a0 21-12:55:28.744 13_55 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-12:56:28.756 13_56 -LOG- Uptime=09h20m heap= 41MB fps= 20 players= 0 pfs=r0/i2/a0 21-12:56:28.771 13_56 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-12:57:28.787 13_57 -LOG- Uptime=09h21m heap= 41MB fps= 20 players= 0 pfs=r0/i2/a0 21-12:57:28.805 13_57 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-12:58:28.818 13_58 -LOG- Uptime=09h22m heap= 41MB fps= 20 players= 0 pfs=r0/i2/a0 21-12:58:28.831 13_58 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-12:59:28.848 13_59 -LOG- Uptime=09h23m heap= 41MB fps= 20 players= 0 pfs=r0/i2/a0 21-12:59:28.861 13_59 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-13:00:28.880 14_00 -LOG- Uptime=09h24m heap= 41MB fps= 20 players= 0 pfs=r0/i2/a0 21-13:00:28.895 14_00 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-13:01:28.910 14_01 -LOG- Uptime=09h25m heap= 41MB fps= 20 players= 0 pfs=r0/i2/a0 21-13:01:28.925 14_01 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-13:02:28.941 14_02 -LOG- Uptime=09h26m heap= 41MB fps= 20 players= 0 pfs=r0/i2/a0 21-13:02:28.956 14_02 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-13:03:28.972 14_03 -LOG- Uptime=09h27m heap= 41MB fps= 20 players= 0 pfs=r0/i2/a0 21-13:03:28.988 14_03 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-13:04:29.003 14_04 -LOG- Uptime=09h28m heap= 41MB fps= 20 players= 0 pfs=r0/i2/a0 21-13:04:29.016 14_04 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-13:05:29.034 14_05 -LOG- Uptime=09h29m heap= 41MB fps= 20 players= 0 pfs=r0/i2/a0 21-13:05:29.047 14_05 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-13:06:29.065 14_06 -LOG- Uptime=09h30m heap= 41MB fps= 20 players= 0 pfs=r0/i2/a0 21-13:06:29.080 14_06 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-13:07:29.096 14_07 -LOG- Uptime=09h31m heap= 41MB fps= 20 players= 0 pfs=r0/i2/a0 21-13:07:29.108 14_07 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-13:08:29.127 14_08 -LOG- Uptime=09h32m heap= 41MB fps= 20 players= 0 pfs=r0/i2/a0 21-13:08:29.142 14_08 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-13:09:29.157 14_09 -LOG- Uptime=09h33m heap= 41MB fps= 20 players= 0 pfs=r0/i2/a0 21-13:09:29.170 14_09 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-13:10:29.188 14_10 -LOG- Uptime=09h34m heap= 41MB fps= 20 players= 0 pfs=r0/i2/a0 21-13:10:29.201 14_10 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-13:11:29.218 14_11 -LOG- Uptime=09h35m heap= 41MB fps= 20 players= 0 pfs=r0/i2/a0 21-13:11:29.232 14_11 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-13:12:29.250 14_12 -LOG- Uptime=09h36m heap= 41MB fps= 20 players= 0 pfs=r0/i2/a0 21-13:12:29.265 14_12 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-13:13:29.279 14_13 -LOG- Uptime=09h37m heap= 41MB fps= 20 players= 0 pfs=r0/i2/a0 21-13:13:29.294 14_13 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-13:14:29.309 14_14 -LOG- Uptime=09h38m heap= 41MB fps= 20 players= 0 pfs=r0/i2/a0 21-13:14:29.322 14_14 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-13:15:29.340 14_15 -LOG- Uptime=09h39m heap= 41MB fps= 20 players= 0 pfs=r0/i2/a0 21-13:15:29.356 14_15 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-13:16:29.371 14_16 -LOG- Uptime=09h40m heap= 41MB fps= 20 players= 0 pfs=r0/i2/a0 21-13:16:29.385 14_16 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-13:17:29.401 14_17 -LOG- Uptime=09h41m heap= 41MB fps= 20 players= 0 pfs=r0/i2/a0 21-13:17:29.414 14_17 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-13:18:29.432 14_18 -LOG- Uptime=09h42m heap= 41MB fps= 20 players= 0 pfs=r0/i2/a0 21-13:18:29.449 14_18 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-13:19:29.461 14_19 -LOG- Uptime=09h43m heap= 41MB fps= 20 players= 0 pfs=r0/i2/a0 21-13:19:29.476 14_19 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-13:20:29.493 14_20 -LOG- Uptime=09h44m heap= 41MB fps= 20 players= 0 pfs=r0/i2/a0 21-13:20:29.514 14_20 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-13:21:29.523 14_21 -LOG- Uptime=09h45m heap= 41MB fps= 20 players= 0 pfs=r0/i2/a0 21-13:21:29.537 14_21 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-13:22:29.553 14_22 -LOG- Uptime=09h46m heap= 41MB fps= 20 players= 0 pfs=r0/i2/a0 21-13:22:29.565 14_22 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-13:23:29.583 14_23 -LOG- Uptime=09h47m heap= 41MB fps= 20 players= 0 pfs=r0/i2/a0 21-13:23:29.597 14_23 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-13:24:29.614 14_24 -LOG- Uptime=09h48m heap= 41MB fps= 20 players= 0 pfs=r0/i2/a0 21-13:24:29.629 14_24 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-13:25:29.645 14_25 -LOG- Uptime=09h49m heap= 41MB fps= 20 players= 0 pfs=r0/i2/a0 21-13:25:29.659 14_25 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-13:26:29.676 14_26 -LOG- Uptime=09h50m heap= 41MB fps= 20 players= 0 pfs=r0/i2/a0 21-13:26:29.689 14_26 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-13:27:29.707 14_27 -LOG- Uptime=09h51m heap= 41MB fps= 20 players= 0 pfs=r0/i2/a0 21-13:27:29.727 14_27 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-13:28:29.738 14_28 -LOG- Uptime=09h52m heap= 41MB fps= 20 players= 0 pfs=r0/i2/a0 21-13:28:29.752 14_28 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-13:29:29.768 14_29 -LOG- Uptime=09h53m heap= 41MB fps= 20 players= 0 pfs=r0/i2/a0 21-13:29:29.783 14_29 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-13:30:29.799 14_30 -LOG- Uptime=09h54m heap= 41MB fps= 20 players= 0 pfs=r0/i2/a0 21-13:30:29.817 14_30 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-13:31:29.842 14_31 -LOG- Uptime=09h55m heap= 41MB fps= 20 players= 0 pfs=r0/i2/a0 21-13:31:29.857 14_31 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-13:32:29.860 14_32 -LOG- Uptime=09h56m heap= 41MB fps= 20 players= 0 pfs=r0/i2/a0 21-13:32:29.874 14_32 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-13:33:29.892 14_33 -LOG- Uptime=09h57m heap= 41MB fps= 20 players= 0 pfs=r0/i2/a0 21-13:33:29.908 14_33 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-13:34:29.923 14_34 -LOG- Uptime=09h58m heap= 41MB fps= 20 players= 0 pfs=r0/i2/a0 21-13:34:29.936 14_34 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-13:35:29.954 14_35 -LOG- Uptime=09h59m heap= 41MB fps= 20 players= 0 pfs=r0/i2/a0 21-13:35:29.968 14_35 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-13:36:29.984 14_36 -LOG- Uptime=10h00m heap= 41MB fps= 20 players= 0 pfs=r0/i2/a0 21-13:36:30.006 14_36 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-13:37:30.016 14_37 -LOG- Uptime=10h01m heap= 41MB fps= 20 players= 0 pfs=r0/i2/a0 21-13:37:30.028 14_37 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-13:38:30.046 14_38 -LOG- Uptime=10h02m heap= 41MB fps= 20 players= 0 pfs=r0/i2/a0 21-13:38:30.061 14_38 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-13:39:30.076 14_39 -LOG- Uptime=10h03m heap= 41MB fps= 20 players= 0 pfs=r0/i2/a0 21-13:39:30.091 14_39 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-13:40:30.107 14_40 -LOG- Uptime=10h04m heap= 41MB fps= 20 players= 0 pfs=r0/i2/a0 21-13:40:30.121 14_40 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-13:41:30.138 14_41 -LOG- Uptime=10h05m heap= 41MB fps= 20 players= 0 pfs=r0/i2/a0 21-13:41:30.155 14_41 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-13:42:30.169 14_42 -LOG- Uptime=10h06m heap= 42MB fps= 20 players= 0 pfs=r0/i2/a0 21-13:42:30.183 14_42 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-13:43:30.216 14_43 -LOG- Uptime=10h07m heap= 42MB fps= 20 players= 0 pfs=r0/i2/a0 21-13:43:30.230 14_43 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-13:44:30.247 14_44 -LOG- Uptime=10h08m heap= 41MB fps= 20 players= 0 pfs=r0/i2/a0 21-13:44:30.260 14_44 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-13:45:30.278 14_45 -LOG- Uptime=10h09m heap= 41MB fps= 20 players= 0 pfs=r0/i2/a0 21-13:45:30.294 14_45 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-13:46:30.309 14_46 -LOG- Uptime=10h10m heap= 42MB fps= 20 players= 0 pfs=r0/i2/a0 21-13:46:30.324 14_46 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-13:47:30.340 14_47 -LOG- Uptime=10h11m heap= 42MB fps= 20 players= 0 pfs=r0/i2/a0 21-13:47:30.353 14_47 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-13:48:30.371 14_48 -LOG- Uptime=10h12m heap= 42MB fps= 20 players= 0 pfs=r0/i2/a0 21-13:48:30.386 14_48 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-13:49:30.401 14_49 -LOG- Uptime=10h13m heap= 42MB fps= 20 players= 0 pfs=r0/i2/a0 21-13:49:30.417 14_49 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-13:50:30.432 14_50 -LOG- Uptime=10h14m heap= 42MB fps= 20 players= 0 pfs=r0/i2/a0 21-13:50:30.444 14_50 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-13:51:30.463 14_51 -LOG- Uptime=10h15m heap= 42MB fps= 20 players= 0 pfs=r0/i2/a0 21-13:51:30.478 14_51 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-13:52:30.494 14_52 -LOG- Uptime=10h16m heap= 41MB fps= 20 players= 0 pfs=r0/i2/a0 21-13:52:30.506 14_52 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-13:53:30.525 14_53 -LOG- Uptime=10h17m heap= 41MB fps= 20 players= 0 pfs=r0/i2/a0 21-13:53:30.541 14_53 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-13:54:30.556 14_54 -LOG- Uptime=10h18m heap= 41MB fps= 20 players= 0 pfs=r0/i2/a0 21-13:54:30.571 14_54 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-13:55:30.587 14_55 -LOG- Uptime=10h19m heap= 41MB fps= 20 players= 0 pfs=r0/i2/a0 21-13:55:30.603 14_55 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-13:56:30.617 14_56 -LOG- Uptime=10h20m heap= 41MB fps= 20 players= 0 pfs=r0/i2/a0 21-13:56:30.631 14_56 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-13:57:30.648 14_57 -LOG- Uptime=10h21m heap= 41MB fps= 20 players= 0 pfs=r0/i2/a0 21-13:57:30.664 14_57 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-13:58:30.679 14_58 -LOG- Uptime=10h22m heap= 41MB fps= 20 players= 0 pfs=r0/i2/a0 21-13:58:30.695 14_58 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-13:59:30.710 14_59 -LOG- Uptime=10h23m heap= 41MB fps= 20 players= 0 pfs=r0/i2/a0 21-13:59:30.723 14_59 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-14:00:30.741 15_00 -LOG- Uptime=10h24m heap= 41MB fps= 20 players= 0 pfs=r0/i2/a0 21-14:00:30.755 15_00 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-14:01:30.772 15_01 -LOG- Uptime=10h25m heap= 41MB fps= 20 players= 0 pfs=r0/i2/a0 21-14:01:30.787 15_01 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-14:02:30.803 15_02 -LOG- Uptime=10h26m heap= 41MB fps= 20 players= 0 pfs=r0/i2/a0 21-14:02:30.817 15_02 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-14:03:30.834 15_03 -LOG- Uptime=10h27m heap= 41MB fps= 20 players= 0 pfs=r0/i2/a0 21-14:03:30.851 15_03 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-14:04:30.864 15_04 -LOG- Uptime=10h28m heap= 41MB fps= 20 players= 0 pfs=r0/i2/a0 21-14:04:30.884 15_04 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-14:05:30.895 15_05 -LOG- Uptime=10h29m heap= 41MB fps= 20 players= 0 pfs=r0/i2/a0 21-14:05:30.909 15_05 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-14:06:30.927 15_06 -LOG- Uptime=10h30m heap= 41MB fps= 20 players= 0 pfs=r0/i2/a0 21-14:06:30.940 15_06 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-14:07:30.957 15_07 -LOG- Uptime=10h31m heap= 42MB fps= 20 players= 0 pfs=r0/i2/a0 21-14:07:30.972 15_07 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-14:08:30.988 15_08 -LOG- Uptime=10h32m heap= 42MB fps= 20 players= 0 pfs=r0/i2/a0 21-14:08:31.002 15_08 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-14:09:31.018 15_09 -LOG- Uptime=10h33m heap= 42MB fps= 20 players= 0 pfs=r0/i2/a0 21-14:09:31.036 15_09 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-14:10:31.053 15_10 -LOG- Uptime=10h34m heap= 42MB fps= 20 players= 0 pfs=r0/i2/a0 21-14:10:31.068 15_10 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-14:11:31.083 15_11 -LOG- Uptime=10h35m heap= 42MB fps= 20 players= 0 pfs=r0/i2/a0 21-14:11:31.098 15_11 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-14:12:31.115 15_12 -LOG- Uptime=10h36m heap= 42MB fps= 20 players= 0 pfs=r0/i2/a0 21-14:12:31.129 15_12 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-14:13:31.145 15_13 -LOG- Uptime=10h37m heap= 42MB fps= 20 players= 0 pfs=r0/i2/a0 21-14:13:31.158 15_13 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-14:14:31.176 15_14 -LOG- Uptime=10h38m heap= 42MB fps= 20 players= 0 pfs=r0/i2/a0 21-14:14:31.189 15_14 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-14:15:31.206 15_15 -LOG- Uptime=10h39m heap= 42MB fps= 20 players= 0 pfs=r0/i2/a0 21-14:15:31.220 15_15 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-14:16:31.237 15_16 -LOG- Uptime=10h40m heap= 42MB fps= 20 players= 0 pfs=r0/i2/a0 21-14:16:31.252 15_16 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-14:17:31.268 15_17 -LOG- Uptime=10h41m heap= 42MB fps= 20 players= 0 pfs=r0/i2/a0 21-14:17:31.281 15_17 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-14:18:31.299 15_18 -LOG- Uptime=10h42m heap= 42MB fps= 20 players= 0 pfs=r0/i2/a0 21-14:18:31.311 15_18 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-14:19:31.330 15_19 -LOG- Uptime=10h43m heap= 42MB fps= 20 players= 0 pfs=r0/i2/a0 21-14:19:31.344 15_19 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-14:20:31.361 15_20 -LOG- Uptime=10h44m heap= 42MB fps= 20 players= 0 pfs=r0/i2/a0 21-14:20:31.375 15_20 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-14:21:31.393 15_21 -LOG- Uptime=10h45m heap= 42MB fps= 20 players= 0 pfs=r0/i2/a0 21-14:21:31.408 15_21 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-14:22:31.423 15_22 -LOG- Uptime=10h46m heap= 41MB fps= 20 players= 0 pfs=r0/i2/a0 21-14:22:31.436 15_22 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-14:23:31.454 15_23 -LOG- Uptime=10h47m heap= 41MB fps= 20 players= 0 pfs=r0/i2/a0 21-14:23:31.468 15_23 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-14:24:31.484 15_24 -LOG- Uptime=10h48m heap= 41MB fps= 20 players= 0 pfs=r0/i2/a0 21-14:24:31.500 15_24 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-14:25:31.515 15_25 -LOG- Uptime=10h49m heap= 41MB fps= 20 players= 0 pfs=r0/i2/a0 21-14:25:31.528 15_25 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-14:26:31.545 15_26 -LOG- Uptime=10h50m heap= 41MB fps= 20 players= 0 pfs=r0/i2/a0 21-14:26:31.563 15_26 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-14:27:31.577 15_27 -LOG- Uptime=10h51m heap= 41MB fps= 20 players= 0 pfs=r0/i2/a0 21-14:27:31.597 15_27 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-14:28:31.608 15_28 -LOG- Uptime=10h52m heap= 41MB fps= 20 players= 0 pfs=r0/i2/a0 21-14:28:31.622 15_28 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-14:29:31.639 15_29 -LOG- Uptime=10h53m heap= 41MB fps= 20 players= 0 pfs=r0/i2/a0 21-14:29:31.655 15_29 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-14:30:31.670 15_30 -LOG- Uptime=10h54m heap= 41MB fps= 20 players= 0 pfs=r0/i2/a0 21-14:30:31.689 15_30 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-14:31:31.701 15_31 -LOG- Uptime=10h55m heap= 41MB fps= 20 players= 0 pfs=r0/i2/a0 21-14:31:31.713 15_31 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-14:32:31.733 15_32 -LOG- Uptime=10h56m heap= 41MB fps= 20 players= 0 pfs=r0/i2/a0 21-14:32:31.749 15_32 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-14:33:31.763 15_33 -LOG- Uptime=10h57m heap= 41MB fps= 20 players= 0 pfs=r0/i2/a0 21-14:33:31.775 15_33 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-14:34:31.792 15_34 -LOG- Uptime=10h58m heap= 41MB fps= 20 players= 0 pfs=r0/i2/a0 21-14:34:31.806 15_34 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-14:35:31.824 15_35 -LOG- Uptime=10h59m heap= 41MB fps= 20 players= 0 pfs=r0/i2/a0 21-14:35:31.837 15_35 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-14:36:31.855 15_36 -LOG- Uptime=11h00m heap= 41MB fps= 20 players= 0 pfs=r0/i2/a0 21-14:36:31.868 15_36 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-14:37:31.886 15_37 -LOG- Uptime=11h01m heap= 41MB fps= 20 players= 0 pfs=r0/i2/a0 21-14:37:31.901 15_37 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-14:38:31.917 15_38 -LOG- Uptime=11h02m heap= 41MB fps= 20 players= 0 pfs=r0/i2/a0 21-14:38:31.929 15_38 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-14:39:31.948 15_39 -LOG- Uptime=11h03m heap= 41MB fps= 20 players= 0 pfs=r0/i2/a0 21-14:39:31.962 15_39 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-14:40:31.979 15_40 -LOG- Uptime=11h04m heap= 41MB fps= 20 players= 0 pfs=r0/i2/a0 21-14:40:31.997 15_40 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-14:41:32.009 15_41 -LOG- Uptime=11h05m heap= 41MB fps= 20 players= 0 pfs=r0/i2/a0 21-14:41:32.024 15_41 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-14:42:32.040 15_42 -LOG- Uptime=11h06m heap= 41MB fps= 20 players= 0 pfs=r0/i2/a0 21-14:42:32.054 15_42 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-14:43:32.042 15_43 -LOG- Uptime=11h07m heap= 41MB fps= 20 players= 0 pfs=r0/i2/a0 21-14:43:32.055 15_43 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-14:44:32.073 15_44 -LOG- Uptime=11h08m heap= 42MB fps= 20 players= 0 pfs=r0/i2/a0 21-14:44:32.088 15_44 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-14:45:32.104 15_45 -LOG- Uptime=11h09m heap= 42MB fps= 20 players= 0 pfs=r0/i2/a0 21-14:45:32.117 15_45 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-14:46:32.134 15_46 -LOG- Uptime=11h10m heap= 42MB fps= 20 players= 0 pfs=r0/i2/a0 21-14:46:32.149 15_46 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-14:47:32.166 15_47 -LOG- Uptime=11h11m heap= 42MB fps= 20 players= 0 pfs=r0/i2/a0 21-14:47:32.189 15_47 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-14:48:32.197 15_48 -LOG- Uptime=11h12m heap= 42MB fps= 20 players= 0 pfs=r0/i2/a0 21-14:48:32.212 15_48 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-14:49:32.228 15_49 -LOG- Uptime=11h13m heap= 42MB fps= 20 players= 0 pfs=r0/i2/a0 21-14:49:32.249 15_49 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-14:50:32.258 15_50 -LOG- Uptime=11h14m heap= 42MB fps= 20 players= 0 pfs=r0/i2/a0 21-14:50:32.273 15_50 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-14:51:32.290 15_51 -LOG- Uptime=11h15m heap= 42MB fps= 20 players= 0 pfs=r0/i2/a0 21-14:51:32.302 15_51 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-14:52:32.320 15_52 -LOG- Uptime=11h16m heap= 42MB fps= 20 players= 0 pfs=r0/i2/a0 21-14:52:32.334 15_52 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-14:53:32.351 15_53 -LOG- Uptime=11h17m heap= 42MB fps= 20 players= 0 pfs=r0/i2/a0 21-14:53:32.364 15_53 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-14:54:32.382 15_54 -LOG- Uptime=11h18m heap= 42MB fps= 20 players= 0 pfs=r0/i2/a0 21-14:54:32.396 15_54 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-14:55:32.413 15_55 -LOG- Uptime=11h19m heap= 42MB fps= 20 players= 0 pfs=r0/i2/a0 21-14:55:32.432 15_55 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-14:56:32.444 15_56 -LOG- Uptime=11h20m heap= 42MB fps= 20 players= 0 pfs=r0/i2/a0 21-14:56:32.463 15_56 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-14:57:32.474 15_57 -LOG- Uptime=11h21m heap= 42MB fps= 20 players= 0 pfs=r0/i2/a0 21-14:57:32.493 15_57 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-14:58:32.505 15_58 -LOG- Uptime=11h22m heap= 42MB fps= 20 players= 0 pfs=r0/i2/a0 21-14:58:32.519 15_58 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-14:59:32.535 15_59 -LOG- Uptime=11h23m heap= 42MB fps= 20 players= 0 pfs=r0/i2/a0 21-14:59:32.554 15_59 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-15:00:32.567 16_00 -LOG- Uptime=11h24m heap= 42MB fps= 20 players= 0 pfs=r0/i2/a0 21-15:00:32.586 16_00 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-15:01:32.597 16_01 -LOG- Uptime=11h25m heap= 42MB fps= 20 players= 0 pfs=r0/i2/a0 21-15:01:32.609 16_01 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-15:02:32.629 16_02 -LOG- Uptime=11h26m heap= 42MB fps= 20 players= 0 pfs=r0/i2/a0 21-15:02:32.643 16_02 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-15:03:32.660 16_03 -LOG- Uptime=11h27m heap= 42MB fps= 20 players= 0 pfs=r0/i2/a0 21-15:03:32.673 16_03 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-15:04:32.691 16_04 -LOG- Uptime=11h28m heap= 42MB fps= 20 players= 0 pfs=r0/i2/a0 21-15:04:32.705 16_04 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-15:05:32.722 16_05 -LOG- Uptime=11h29m heap= 42MB fps= 20 players= 0 pfs=r0/i2/a0 21-15:05:32.741 16_05 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-15:06:32.751 16_06 -LOG- Uptime=11h30m heap= 42MB fps= 20 players= 0 pfs=r0/i2/a0 21-15:06:32.766 16_06 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-15:07:32.772 16_07 -LOG- Uptime=11h31m heap= 41MB fps= 20 players= 0 pfs=r0/i2/a0 21-15:07:32.786 16_07 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-15:08:32.803 16_08 -LOG- Uptime=11h32m heap= 41MB fps= 20 players= 0 pfs=r0/i2/a0 21-15:08:32.816 16_08 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-15:09:32.834 16_09 -LOG- Uptime=11h33m heap= 41MB fps= 20 players= 0 pfs=r0/i2/a0 21-15:09:32.852 16_09 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-15:10:32.865 16_10 -LOG- Uptime=11h34m heap= 41MB fps= 20 players= 0 pfs=r0/i2/a0 21-15:10:32.880 16_10 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-15:11:32.896 16_11 -LOG- Uptime=11h35m heap= 41MB fps= 20 players= 0 pfs=r0/i2/a0 21-15:11:32.914 16_11 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-15:12:32.927 16_12 -LOG- Uptime=11h36m heap= 41MB fps= 20 players= 0 pfs=r0/i2/a0 21-15:12:32.940 16_12 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-15:13:32.958 16_13 -LOG- Uptime=11h37m heap= 41MB fps= 20 players= 0 pfs=r0/i2/a0 21-15:13:32.973 16_13 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-15:14:32.989 16_14 -LOG- Uptime=11h38m heap= 41MB fps= 20 players= 0 pfs=r0/i2/a0 21-15:14:33.007 16_14 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-15:15:33.020 16_15 -LOG- Uptime=11h39m heap= 41MB fps= 20 players= 0 pfs=r0/i2/a0 21-15:15:33.032 16_15 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-15:16:33.050 16_16 -LOG- Uptime=11h40m heap= 41MB fps= 20 players= 0 pfs=r0/i2/a0 21-15:16:33.065 16_16 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-15:17:33.081 16_17 -LOG- Uptime=11h41m heap= 41MB fps= 20 players= 0 pfs=r0/i2/a0 21-15:17:33.094 16_17 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-15:18:33.112 16_18 -LOG- Uptime=11h42m heap= 41MB fps= 20 players= 0 pfs=r0/i2/a0 21-15:18:33.125 16_18 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-15:19:33.143 16_19 -LOG- Uptime=11h43m heap= 41MB fps= 20 players= 0 pfs=r0/i2/a0 21-15:19:33.157 16_19 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-15:20:33.173 16_20 -LOG- Uptime=11h44m heap= 41MB fps= 20 players= 0 pfs=r0/i2/a0 21-15:20:33.190 16_20 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-15:21:33.204 16_21 -LOG- Uptime=11h45m heap= 41MB fps= 20 players= 0 pfs=r0/i2/a0 21-15:21:33.222 16_21 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-15:22:33.235 16_22 -LOG- Uptime=11h46m heap= 42MB fps= 20 players= 0 pfs=r0/i2/a0 21-15:22:33.251 16_22 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-15:23:33.266 16_23 -LOG- Uptime=11h47m heap= 42MB fps= 20 players= 0 pfs=r0/i2/a0 21-15:23:33.277 16_23 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-15:24:33.297 16_24 -LOG- Uptime=11h48m heap= 42MB fps= 20 players= 0 pfs=r0/i2/a0 21-15:24:33.311 16_24 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-15:25:33.328 16_25 -LOG- Uptime=11h49m heap= 42MB fps= 20 players= 0 pfs=r0/i2/a0 21-15:25:33.343 16_25 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-15:26:33.358 16_26 -LOG- Uptime=11h50m heap= 42MB fps= 20 players= 0 pfs=r0/i2/a0 21-15:26:33.373 16_26 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-15:27:33.388 16_27 -LOG- Uptime=11h51m heap= 42MB fps= 20 players= 0 pfs=r0/i2/a0 21-15:27:33.404 16_27 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-15:28:33.419 16_28 -LOG- Uptime=11h52m heap= 42MB fps= 20 players= 0 pfs=r0/i2/a0 21-15:28:33.433 16_28 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-15:29:33.450 16_29 -LOG- Uptime=11h53m heap= 42MB fps= 20 players= 0 pfs=r0/i2/a0 21-15:29:33.464 16_29 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-15:30:33.480 16_30 -LOG- Uptime=11h54m heap= 42MB fps= 20 players= 0 pfs=r0/i2/a0 21-15:30:33.493 16_30 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-15:31:33.511 16_31 -LOG- Uptime=11h55m heap= 42MB fps= 20 players= 0 pfs=r0/i2/a0 21-15:31:33.526 16_31 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-15:32:33.542 16_32 -LOG- Uptime=11h56m heap= 42MB fps= 20 players= 0 pfs=r0/i2/a0 21-15:32:33.559 16_32 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-15:33:33.571 16_33 -LOG- Uptime=11h57m heap= 42MB fps= 20 players= 0 pfs=r0/i2/a0 21-15:33:33.586 16_33 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-15:34:33.602 16_34 -LOG- Uptime=11h58m heap= 42MB fps= 20 players= 0 pfs=r0/i2/a0 21-15:34:33.615 16_34 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-15:35:33.632 16_35 -LOG- Uptime=11h59m heap= 42MB fps= 20 players= 0 pfs=r0/i2/a0 21-15:35:33.644 16_35 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-15:36:33.663 16_36 -LOG- Uptime=12h00m heap= 42MB fps= 20 players= 0 pfs=r0/i2/a0 21-15:36:33.677 16_36 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-15:37:33.694 16_37 -LOG- Uptime=12h01m heap= 42MB fps= 20 players= 0 pfs=r0/i2/a0 21-15:37:33.711 16_37 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-15:38:33.724 16_38 -LOG- Uptime=12h02m heap= 42MB fps= 20 players= 0 pfs=r0/i2/a0 21-15:38:33.738 16_38 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-15:39:33.754 16_39 -LOG- Uptime=12h03m heap= 42MB fps= 20 players= 0 pfs=r0/i2/a0 21-15:39:33.770 16_39 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-15:40:33.785 16_40 -LOG- Uptime=12h04m heap= 42MB fps= 20 players= 0 pfs=r0/i2/a0 21-15:40:33.799 16_40 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-15:41:33.815 16_41 -LOG- Uptime=12h05m heap= 42MB fps= 20 players= 0 pfs=r0/i2/a0 21-15:41:33.828 16_41 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-15:42:33.846 16_42 -LOG- Uptime=12h06m heap= 42MB fps= 20 players= 0 pfs=r0/i2/a0 21-15:42:33.860 16_42 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-15:43:33.877 16_43 -LOG- Uptime=12h07m heap= 42MB fps= 20 players= 0 pfs=r0/i2/a0 21-15:43:33.890 16_43 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-15:44:33.908 16_44 -LOG- Uptime=12h08m heap= 42MB fps= 20 players= 0 pfs=r0/i2/a0 21-15:44:33.923 16_44 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-15:45:33.939 16_45 -LOG- Uptime=12h09m heap= 42MB fps= 20 players= 0 pfs=r0/i2/a0 21-15:45:33.952 16_45 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-15:46:33.970 16_46 -LOG- Uptime=12h10m heap= 42MB fps= 20 players= 0 pfs=r0/i2/a0 21-15:46:33.987 16_46 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-15:47:34.000 16_47 -LOG- Uptime=12h11m heap= 42MB fps= 20 players= 0 pfs=r0/i2/a0 21-15:47:34.018 16_47 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-15:48:34.031 16_48 -LOG- Uptime=12h12m heap= 42MB fps= 20 players= 0 pfs=r0/i2/a0 21-15:48:34.052 16_48 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-15:49:34.063 16_49 -LOG- Uptime=12h13m heap= 42MB fps= 20 players= 0 pfs=r0/i2/a0 21-15:49:34.075 16_49 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-15:50:34.094 16_50 -LOG- Uptime=12h14m heap= 42MB fps= 20 players= 0 pfs=r0/i2/a0 21-15:50:34.108 16_50 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-15:51:34.125 16_51 -LOG- Uptime=12h15m heap= 42MB fps= 20 players= 0 pfs=r0/i2/a0 21-15:51:34.142 16_51 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-15:52:34.165 16_52 -LOG- Uptime=12h16m heap= 42MB fps= 20 players= 0 pfs=r0/i2/a0 21-15:52:34.178 16_52 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-15:53:34.195 16_53 -LOG- Uptime=12h17m heap= 42MB fps= 20 players= 0 pfs=r0/i2/a0 21-15:53:34.207 16_53 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-15:54:34.225 16_54 -LOG- Uptime=12h18m heap= 42MB fps= 20 players= 0 pfs=r0/i2/a0 21-15:54:34.241 16_54 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-15:55:34.256 16_55 -LOG- Uptime=12h19m heap= 42MB fps= 20 players= 0 pfs=r0/i2/a0 21-15:55:34.271 16_55 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-15:56:34.300 16_56 -LOG- Uptime=12h20m heap= 42MB fps= 20 players= 0 pfs=r0/i2/a0 21-15:56:34.313 16_56 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-15:57:34.331 16_57 -LOG- Uptime=12h21m heap= 42MB fps= 20 players= 0 pfs=r0/i2/a0 21-15:57:34.343 16_57 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-15:58:34.362 16_58 -LOG- Uptime=12h22m heap= 42MB fps= 20 players= 0 pfs=r0/i2/a0 21-15:58:34.376 16_58 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-15:59:34.393 16_59 -LOG- Uptime=12h23m heap= 42MB fps= 20 players= 0 pfs=r0/i2/a0 21-15:59:34.406 16_59 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-16:00:34.424 17_00 -LOG- Uptime=12h24m heap= 42MB fps= 20 players= 0 pfs=r0/i2/a0 21-16:00:34.438 17_00 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-16:01:34.455 17_01 -LOG- Uptime=12h25m heap= 42MB fps= 20 players= 0 pfs=r0/i2/a0 21-16:01:34.470 17_01 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-16:02:34.486 17_02 -LOG- Uptime=12h26m heap= 42MB fps= 20 players= 0 pfs=r0/i2/a0 21-16:02:34.501 17_02 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-16:03:34.517 17_03 -LOG- Uptime=12h27m heap= 42MB fps= 20 players= 0 pfs=r0/i2/a0 21-16:03:34.530 17_03 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-16:04:34.547 17_04 -LOG- Uptime=12h28m heap= 42MB fps= 20 players= 0 pfs=r0/i2/a0 21-16:04:34.565 17_04 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-16:05:34.578 17_05 -LOG- Uptime=12h29m heap= 42MB fps= 20 players= 0 pfs=r0/i2/a0 21-16:05:34.589 17_05 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-16:06:34.608 17_06 -LOG- Uptime=12h30m heap= 42MB fps= 20 players= 0 pfs=r0/i2/a0 21-16:06:34.621 17_06 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-16:07:34.639 17_07 -LOG- Uptime=12h31m heap= 42MB fps= 20 players= 0 pfs=r0/i2/a0 21-16:07:34.655 17_07 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-16:08:34.671 17_08 -LOG- Uptime=12h32m heap= 42MB fps= 20 players= 0 pfs=r0/i2/a0 21-16:08:34.687 17_08 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-16:09:34.702 17_09 -LOG- Uptime=12h33m heap= 42MB fps= 20 players= 0 pfs=r0/i2/a0 21-16:09:34.720 17_09 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-16:10:34.733 17_10 -LOG- Uptime=12h34m heap= 42MB fps= 20 players= 0 pfs=r0/i2/a0 21-16:10:34.746 17_10 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-16:11:34.763 17_11 -LOG- Uptime=12h35m heap= 42MB fps= 20 players= 0 pfs=r0/i2/a0 21-16:11:34.790 17_11 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-16:12:34.794 17_12 -LOG- Uptime=12h36m heap= 42MB fps= 20 players= 0 pfs=r0/i2/a0 21-16:12:34.809 17_12 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-16:13:34.825 17_13 -LOG- Uptime=12h37m heap= 42MB fps= 20 players= 0 pfs=r0/i2/a0 21-16:13:34.838 17_13 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-16:14:34.856 17_14 -LOG- Uptime=12h38m heap= 42MB fps= 20 players= 0 pfs=r0/i2/a0 21-16:14:34.871 17_14 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-16:15:34.887 17_15 -LOG- Uptime=12h39m heap= 42MB fps= 20 players= 0 pfs=r0/i2/a0 21-16:15:34.901 17_15 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-16:16:34.917 17_16 -LOG- Uptime=12h40m heap= 42MB fps= 20 players= 0 pfs=r0/i2/a0 21-16:16:34.931 17_16 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-16:17:34.948 17_17 -LOG- Uptime=12h41m heap= 42MB fps= 20 players= 0 pfs=r0/i2/a0 21-16:17:34.964 17_17 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-16:18:34.979 17_18 -LOG- Uptime=12h42m heap= 42MB fps= 20 players= 0 pfs=r0/i2/a0 21-16:18:34.990 17_18 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-16:19:35.010 17_19 -LOG- Uptime=12h43m heap= 42MB fps= 20 players= 0 pfs=r0/i2/a0 21-16:19:35.026 17_19 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-16:20:35.040 17_20 -LOG- Uptime=12h44m heap= 42MB fps= 20 players= 0 pfs=r0/i2/a0 21-16:20:35.054 17_20 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-16:21:35.071 17_21 -LOG- Uptime=12h45m heap= 42MB fps= 20 players= 0 pfs=r0/i2/a0 21-16:21:35.085 17_21 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-16:22:35.103 17_22 -LOG- Uptime=12h46m heap= 42MB fps= 20 players= 0 pfs=r0/i2/a0 21-16:22:35.117 17_22 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-16:23:35.134 17_23 -LOG- Uptime=12h47m heap= 42MB fps= 20 players= 0 pfs=r0/i2/a0 21-16:23:35.151 17_23 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-16:24:35.165 17_24 -LOG- Uptime=12h48m heap= 42MB fps= 20 players= 0 pfs=r0/i2/a0 21-16:24:35.178 17_24 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-16:25:35.195 17_25 -LOG- Uptime=12h49m heap= 42MB fps= 20 players= 0 pfs=r0/i2/a0 21-16:25:35.211 17_25 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-16:26:35.226 17_26 -LOG- Uptime=12h50m heap= 42MB fps= 20 players= 0 pfs=r0/i2/a0 21-16:26:35.241 17_26 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-16:27:35.257 17_27 -LOG- Uptime=12h51m heap= 42MB fps= 20 players= 0 pfs=r0/i2/a0 21-16:27:35.269 17_27 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-16:28:35.288 17_28 -LOG- Uptime=12h52m heap= 42MB fps= 20 players= 0 pfs=r0/i2/a0 21-16:28:35.303 17_28 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-16:29:35.318 17_29 -LOG- Uptime=12h53m heap= 42MB fps= 20 players= 0 pfs=r0/i2/a0 21-16:29:35.334 17_29 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-16:30:35.350 17_30 -LOG- Uptime=12h54m heap= 42MB fps= 20 players= 0 pfs=r0/i2/a0 21-16:30:35.364 17_30 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-16:31:35.380 17_31 -LOG- Uptime=12h55m heap= 42MB fps= 20 players= 0 pfs=r0/i2/a0 21-16:31:35.399 17_31 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-16:32:35.411 17_32 -LOG- Uptime=12h56m heap= 42MB fps= 20 players= 0 pfs=r0/i2/a0 21-16:32:35.426 17_32 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-16:33:35.442 17_33 -LOG- Uptime=12h57m heap= 42MB fps= 20 players= 0 pfs=r0/i2/a0 21-16:33:35.453 17_33 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-16:34:35.473 17_34 -LOG- Uptime=12h58m heap= 42MB fps= 20 players= 0 pfs=r0/i2/a0 21-16:34:35.486 17_34 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-16:35:13.847 17_35 -LOG- [PA] Player 76561198013557436/'FredZockt' asking for login 21-16:35:13.848 17_35 -LOG- Steam: BeginAuthSession for player CId=3, EId=-1, 76561198013557436//'FredZockt', result: k_EBeginAuthSessionResultOK 21-16:35:13.848 17_35 -LOG- [PA] Player 76561198013557436/'FredZockt' login ok 21-16:35:13.848 17_35 -LOG- EAC: Registered CId=3, EId=-1, 76561198013557436//'FredZockt' 21-16:35:14.095 17_35 -LOG- AuthState: Client CId=3, EId=-1, 76561198013557436//'FredZockt' asks to enter game BEFORE EAC decided auth state 21-16:35:14.645 17_35 -LOG- AuthState: UserStatus update came AFTER client asked to enter the game (ClientAuthenticatedLocal) 21-16:35:14.652 17_35 -LOG- Player 'FredZockt' connecting now to playfield 'Tallodar' 21-16:35:14.653 17_35 -LOG- No server with playfield Tallodar available at the moment, will try loading soon... 21-16:35:14.653 17_35 -LOG- Requesting pf server with PID 10868 to load playfield Tallodar 21-16:35:14.794 17_35 -LOG- Playfield server (PID 10868) loaded playfield 'Tallodar' in 0.1 sec 21-16:35:14.795 17_35 -LOG- Connecting client 3/'FredZockt' to Tallodar 21-16:35:16.741 17_35 -LOG- AuthState: UserStatus update came AFTER client asked to enter the game (ClientAuthenticatedRemote) 21-16:35:35.504 17_35 -LOG- Uptime=12h59m heap= 42MB fps= 20 players= 1 pfs=r0/i1/a1 21-16:35:35.522 17_35 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-16:36:35.535 17_36 -LOG- Uptime=13h00m heap= 42MB fps= 20 players= 1 pfs=r0/i1/a1 21-16:36:35.548 17_36 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-16:37:15.605 17_37 -LOG- [CM] Player 76561198013557436/'FredZockt' logged off 21-16:37:15.605 17_37 -LOG- Client 3/'FredZockt' disconnected from Tallodar, now empty -> delayed unload enqueued 21-16:37:15.605 17_37 -LOG- [CM] Player CId=3, EId=7043, 76561198013557436/=/'FredZockt' disconnected 21-16:37:15.606 17_37 -LOG- EAC: Un-Registered CId=3, EId=7043, 76561198013557436/=/'FredZockt' 21-16:37:15.606 17_37 -LOG- Steam: EndAuthSession for SteamID 76561198013557436 21-16:37:35.566 17_37 -LOG- Uptime=13h01m heap= 42MB fps= 20 players= 0 pfs=r0/i1/a1 21-16:37:35.580 17_37 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-16:37:36.813 17_37 -LOG- Requesting pf server with PID 10868 to unload playfield 21-16:37:36.912 17_37 -LOG- PfServer (PID 10868) unloaded 'Tallodar' 21-16:38:35.595 17_38 -LOG- Uptime=13h02m heap= 42MB fps= 20 players= 0 pfs=r0/i2/a0 21-16:38:35.607 17_38 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-16:39:35.627 17_39 -LOG- Uptime=13h03m heap= 42MB fps= 20 players= 0 pfs=r0/i2/a0 21-16:39:35.640 17_39 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-16:40:35.658 17_40 -LOG- Uptime=13h04m heap= 42MB fps= 20 players= 0 pfs=r0/i2/a0 21-16:40:35.671 17_40 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' sendto failed with code -1 for char 10 and length 1464. 21-16:41:27.655 17_41 -LOG- [PA] Player 76561198013557436/'FredZockt' asking for login 21-16:41:27.656 17_41 -LOG- Steam: BeginAuthSession for player CId=4, EId=-1, 76561198013557436//'FredZockt', result: k_EBeginAuthSessionResultOK 21-16:41:27.656 17_41 -LOG- [PA] Player 76561198013557436/'FredZockt' login ok 21-16:41:27.656 17_41 -LOG- EAC: Registered CId=4, EId=-1, 76561198013557436//'FredZockt' 21-16:41:27.904 17_41 -LOG- AuthState: Client CId=4, EId=-1, 76561198013557436//'FredZockt' asks to enter game BEFORE EAC decided auth state 21-16:41:28.453 17_41 -LOG- AuthState: UserStatus update came AFTER client asked to enter the game (ClientAuthenticatedLocal) 21-16:41:28.460 17_41 -LOG- Player 'FredZockt' connecting now to playfield 'Tallodar' 21-16:41:28.460 17_41 -LOG- No server with playfield Tallodar available at the moment, will try loading soon... 21-16:41:28.461 17_41 -LOG- Requesting pf server with PID 10868 to load playfield Tallodar 21-16:41:28.603 17_41 -LOG- Playfield server (PID 10868) loaded playfield 'Tallodar' in 0.1 sec 21-16:41:28.604 17_41 -LOG- Connecting client 4/'FredZockt' to Tallodar 21-16:41:30.499 17_41 -LOG- AuthState: UserStatus update came AFTER client asked to enter the game (ClientAuthenticatedRemote) 21-16:41:35.689 17_41 -LOG- Uptime=13h05m heap= 46MB fps= 20 players= 1 pfs=r0/i1/a1 21-16:41:35.701 17_41 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-16:42:35.720 17_42 -LOG- Uptime=13h06m heap= 42MB fps= 20 players= 1 pfs=r0/i1/a1 21-16:42:35.733 17_42 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-16:43:35.750 17_43 -LOG- Uptime=13h07m heap= 42MB fps= 20 players= 1 pfs=r0/i1/a1 21-16:43:35.764 17_43 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-16:44:35.781 17_44 -LOG- Uptime=13h08m heap= 42MB fps= 20 players= 1 pfs=r0/i1/a1 21-16:44:35.792 17_44 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-16:45:35.810 17_45 -LOG- Uptime=13h09m heap= 42MB fps= 20 players= 1 pfs=r0/i1/a1 21-16:45:35.838 17_45 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-16:46:33.746 17_46 -LOG- [CM] Player 76561198013557436/'FredZockt' logged off 21-16:46:33.748 17_46 -LOG- Client 4/'FredZockt' disconnected from Tallodar, now empty -> delayed unload enqueued 21-16:46:33.749 17_46 -LOG- [CM] Player CId=4, EId=7043, 76561198013557436/=/'FredZockt' disconnected 21-16:46:33.750 17_46 -LOG- EAC: Un-Registered CId=4, EId=7043, 76561198013557436/=/'FredZockt' 21-16:46:33.751 17_46 -LOG- Steam: EndAuthSession for SteamID 76561198013557436 21-16:46:35.841 17_46 -LOG- Uptime=13h10m heap= 42MB fps= 20 players= 0 pfs=r0/i1/a1 21-16:46:35.855 17_46 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-16:46:55.452 17_46 -LOG- Requesting pf server with PID 10868 to unload playfield 21-16:46:55.551 17_46 -LOG- PfServer (PID 10868) unloaded 'Tallodar' sendto failed with code -1 for char 10 and length 1464. 21-16:47:09.225 17_47 -LOG- [PA] Player 76561198013557436/'FredZockt' asking for login 21-16:47:09.227 17_47 -LOG- Steam: BeginAuthSession for player CId=5, EId=-1, 76561198013557436//'FredZockt', result: k_EBeginAuthSessionResultOK 21-16:47:09.228 17_47 -LOG- [PA] Player 76561198013557436/'FredZockt' login ok 21-16:47:09.228 17_47 -LOG- EAC: Registered CId=5, EId=-1, 76561198013557436//'FredZockt' 21-16:47:09.424 17_47 -LOG- AuthState: Client CId=5, EId=-1, 76561198013557436//'FredZockt' asks to enter game BEFORE EAC decided auth state 21-16:47:09.974 17_47 -LOG- AuthState: UserStatus update came AFTER client asked to enter the game (ClientAuthenticatedLocal) 21-16:47:10.001 17_47 -LOG- Player 'FredZockt' connecting now to playfield 'Tallodar' 21-16:47:10.002 17_47 -LOG- No server with playfield Tallodar available at the moment, will try loading soon... 21-16:47:10.004 17_47 -WRN- EAC: ClientUpdate needs 30 ms 21-16:47:10.004 17_47 -LOG- Requesting pf server with PID 10868 to load playfield Tallodar 21-16:47:10.173 17_47 -LOG- Playfield server (PID 10868) loaded playfield 'Tallodar' in 0.1 sec 21-16:47:10.175 17_47 -LOG- Connecting client 5/'FredZockt' to Tallodar 21-16:47:12.669 17_47 -LOG- AuthState: UserStatus update came AFTER client asked to enter the game (ClientAuthenticatedRemote) 21-16:47:35.872 17_47 -LOG- Uptime=13h11m heap= 42MB fps= 20 players= 1 pfs=r0/i1/a1 21-16:47:35.886 17_47 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-16:48:12.100 17_48 -LOG- [CM] Player 76561198013557436/'FredZockt' logged off 21-16:48:12.100 17_48 -LOG- Client 5/'FredZockt' disconnected from Tallodar, now empty -> delayed unload enqueued 21-16:48:12.101 17_48 -LOG- [CM] Player CId=5, EId=7043, 76561198013557436/=/'FredZockt' disconnected 21-16:48:12.101 17_48 -LOG- EAC: Un-Registered CId=5, EId=7043, 76561198013557436/=/'FredZockt' 21-16:48:12.101 17_48 -LOG- Steam: EndAuthSession for SteamID 76561198013557436 21-16:48:33.308 17_48 -LOG- Requesting pf server with PID 10868 to unload playfield 21-16:48:33.407 17_48 -LOG- PfServer (PID 10868) unloaded 'Tallodar' 21-16:48:35.902 17_48 -LOG- Uptime=13h12m heap= 42MB fps= 20 players= 0 pfs=r0/i2/a0 21-16:48:35.918 17_48 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-16:49:35.932 17_49 -LOG- Uptime=13h13m heap= 42MB fps= 20 players= 0 pfs=r0/i2/a0 21-16:49:35.948 17_49 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-16:50:35.966 17_50 -LOG- Uptime=13h14m heap= 42MB fps= 20 players= 0 pfs=r0/i2/a0 21-16:50:35.990 17_50 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-16:51:35.994 17_51 -LOG- Uptime=13h15m heap= 42MB fps= 20 players= 0 pfs=r0/i2/a0 21-16:51:36.007 17_51 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-16:52:36.025 17_52 -LOG- Uptime=13h16m heap= 42MB fps= 20 players= 0 pfs=r0/i2/a0 21-16:52:36.045 17_52 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-16:53:36.055 17_53 -LOG- Uptime=13h17m heap= 42MB fps= 20 players= 0 pfs=r0/i2/a0 21-16:53:36.068 17_53 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-16:54:36.086 17_54 -LOG- Uptime=13h18m heap= 42MB fps= 20 players= 0 pfs=r0/i2/a0 21-16:54:36.099 17_54 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-16:55:36.116 17_55 -LOG- Uptime=13h19m heap= 42MB fps= 20 players= 0 pfs=r0/i2/a0 21-16:55:36.135 17_55 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-16:56:36.147 17_56 -LOG- Uptime=13h20m heap= 42MB fps= 20 players= 0 pfs=r0/i2/a0 21-16:56:36.159 17_56 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-16:57:36.178 17_57 -LOG- Uptime=13h21m heap= 42MB fps= 20 players= 0 pfs=r0/i2/a0 21-16:57:36.245 17_57 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-16:58:36.186 17_58 -LOG- Uptime=13h22m heap= 42MB fps= 20 players= 0 pfs=r0/i2/a0 21-16:58:36.199 17_58 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-16:59:36.215 17_59 -LOG- Uptime=13h23m heap= 42MB fps= 20 players= 0 pfs=r0/i2/a0 21-16:59:36.233 17_59 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-17:00:36.246 18_00 -LOG- Uptime=13h24m heap= 42MB fps= 20 players= 0 pfs=r0/i2/a0 21-17:00:36.259 18_00 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-17:01:36.276 18_01 -LOG- Uptime=13h25m heap= 42MB fps= 20 players= 0 pfs=r0/i2/a0 21-17:01:36.295 18_01 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-17:02:36.306 18_02 -LOG- Uptime=13h26m heap= 42MB fps= 20 players= 0 pfs=r0/i2/a0 21-17:02:36.322 18_02 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-17:03:36.337 18_03 -LOG- Uptime=13h27m heap= 42MB fps= 20 players= 0 pfs=r0/i2/a0 21-17:03:36.350 18_03 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-17:04:36.368 18_04 -LOG- Uptime=13h28m heap= 42MB fps= 20 players= 0 pfs=r0/i2/a0 21-17:04:36.382 18_04 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-17:05:36.397 18_05 -LOG- Uptime=13h29m heap= 42MB fps= 20 players= 0 pfs=r0/i2/a0 21-17:05:36.409 18_05 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-17:06:36.428 18_06 -LOG- Uptime=13h30m heap= 42MB fps= 20 players= 0 pfs=r0/i2/a0 21-17:06:36.441 18_06 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-17:07:36.458 18_07 -LOG- Uptime=13h31m heap= 42MB fps= 20 players= 0 pfs=r0/i2/a0 21-17:07:36.468 18_07 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-17:08:36.489 18_08 -LOG- Uptime=13h32m heap= 42MB fps= 20 players= 0 pfs=r0/i2/a0 21-17:08:36.504 18_08 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-17:09:36.519 18_09 -LOG- Uptime=13h33m heap= 42MB fps= 20 players= 0 pfs=r0/i2/a0 21-17:09:36.536 18_09 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-17:10:36.550 18_10 -LOG- Uptime=13h34m heap= 42MB fps= 20 players= 0 pfs=r0/i2/a0 21-17:10:36.563 18_10 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-17:11:36.580 18_11 -LOG- Uptime=13h35m heap= 42MB fps= 20 players= 0 pfs=r0/i2/a0 21-17:11:36.600 18_11 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-17:12:36.611 18_12 -LOG- Uptime=13h36m heap= 42MB fps= 20 players= 0 pfs=r0/i2/a0 21-17:12:36.624 18_12 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-17:13:36.641 18_13 -LOG- Uptime=13h37m heap= 42MB fps= 20 players= 0 pfs=r0/i2/a0 21-17:13:36.655 18_13 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-17:14:36.672 18_14 -LOG- Uptime=13h38m heap= 42MB fps= 20 players= 0 pfs=r0/i2/a0 21-17:14:36.685 18_14 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-17:15:36.702 18_15 -LOG- Uptime=13h39m heap= 42MB fps= 20 players= 0 pfs=r0/i2/a0 21-17:15:36.715 18_15 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-17:16:36.733 18_16 -LOG- Uptime=13h40m heap= 42MB fps= 20 players= 0 pfs=r0/i2/a0 21-17:16:36.748 18_16 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-17:17:36.764 18_17 -LOG- Uptime=13h41m heap= 42MB fps= 20 players= 0 pfs=r0/i2/a0 21-17:17:36.780 18_17 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-17:18:36.794 18_18 -LOG- Uptime=13h42m heap= 42MB fps= 20 players= 0 pfs=r0/i2/a0 21-17:18:36.813 18_18 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-17:19:36.824 18_19 -LOG- Uptime=13h43m heap= 42MB fps= 20 players= 0 pfs=r0/i2/a0 21-17:19:36.843 18_19 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-17:20:36.856 18_20 -LOG- Uptime=13h44m heap= 42MB fps= 20 players= 0 pfs=r0/i2/a0 21-17:20:36.870 18_20 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-17:21:36.887 18_21 -LOG- Uptime=13h45m heap= 42MB fps= 20 players= 0 pfs=r0/i2/a0 21-17:21:36.903 18_21 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-17:22:36.916 18_22 -LOG- Uptime=13h46m heap= 42MB fps= 20 players= 0 pfs=r0/i2/a0 21-17:22:36.929 18_22 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-17:23:36.947 18_23 -LOG- Uptime=13h47m heap= 42MB fps= 20 players= 0 pfs=r0/i2/a0 21-17:23:36.992 18_23 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-17:24:36.949 18_24 -LOG- Uptime=13h48m heap= 42MB fps= 20 players= 0 pfs=r0/i2/a0 21-17:24:36.963 18_24 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-17:25:36.980 18_25 -LOG- Uptime=13h49m heap= 42MB fps= 20 players= 0 pfs=r0/i2/a0 21-17:25:37.008 18_25 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-17:26:37.011 18_26 -LOG- Uptime=13h50m heap= 42MB fps= 21 players= 0 pfs=r0/i2/a0 21-17:26:37.032 18_26 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-17:27:37.041 18_27 -LOG- Uptime=13h51m heap= 42MB fps= 21 players= 0 pfs=r0/i2/a0 21-17:27:37.055 18_27 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-17:28:37.072 18_28 -LOG- Uptime=13h52m heap= 42MB fps= 20 players= 0 pfs=r0/i2/a0 21-17:28:37.086 18_28 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-17:29:37.102 18_29 -LOG- Uptime=13h53m heap= 42MB fps= 20 players= 0 pfs=r0/i2/a0 21-17:29:37.115 18_29 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-17:30:37.157 18_30 -LOG- Uptime=13h54m heap= 42MB fps= 20 players= 0 pfs=r0/i2/a0 21-17:30:37.190 18_30 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-17:31:37.195 18_31 -LOG- Uptime=13h55m heap= 42MB fps= 21 players= 0 pfs=r0/i2/a0 21-17:31:37.212 18_31 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-17:32:37.227 18_32 -LOG- Uptime=13h56m heap= 42MB fps= 20 players= 0 pfs=r0/i2/a0 21-17:32:37.296 18_32 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-17:33:37.250 18_33 -LOG- Uptime=13h57m heap= 42MB fps= 20 players= 0 pfs=r0/i2/a0 21-17:33:37.270 18_33 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-17:34:37.273 18_34 -LOG- Uptime=13h58m heap= 42MB fps= 20 players= 0 pfs=r0/i2/a0 21-17:34:37.287 18_34 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-17:35:37.303 18_35 -LOG- Uptime=13h59m heap= 42MB fps= 22 players= 0 pfs=r0/i2/a0 21-17:35:37.315 18_35 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-17:36:37.350 18_36 -LOG- Uptime=14h00m heap= 42MB fps= 20 players= 0 pfs=r0/i2/a0 21-17:36:37.429 18_36 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-17:37:37.367 18_37 -LOG- Uptime=14h01m heap= 42MB fps= 20 players= 0 pfs=r0/i2/a0 21-17:37:37.382 18_37 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-17:38:37.397 18_38 -LOG- Uptime=14h02m heap= 42MB fps= 20 players= 0 pfs=r0/i2/a0 21-17:38:37.413 18_38 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-17:39:37.429 18_39 -LOG- Uptime=14h03m heap= 42MB fps= 20 players= 0 pfs=r0/i2/a0 21-17:39:37.451 18_39 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-17:40:37.458 18_40 -LOG- Uptime=14h04m heap= 42MB fps= 20 players= 0 pfs=r0/i2/a0 21-17:40:37.471 18_40 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-17:41:37.489 18_41 -LOG- Uptime=14h05m heap= 42MB fps= 20 players= 0 pfs=r0/i2/a0 21-17:41:37.506 18_41 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-17:42:37.526 18_42 -LOG- Uptime=14h06m heap= 42MB fps= 23 players= 0 pfs=r0/i2/a0 21-17:42:37.558 18_42 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-17:43:37.531 18_43 -LOG- Uptime=14h07m heap= 42MB fps= 20 players= 0 pfs=r0/i2/a0 21-17:43:37.550 18_43 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-17:44:37.577 18_44 -LOG- Uptime=14h08m heap= 42MB fps= 20 players= 0 pfs=r0/i2/a0 21-17:44:37.591 18_44 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-17:45:37.608 18_45 -LOG- Uptime=14h09m heap= 42MB fps= 21 players= 0 pfs=r0/i2/a0 21-17:45:37.620 18_45 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-17:46:37.655 18_46 -LOG- Uptime=14h10m heap= 42MB fps= 20 players= 0 pfs=r0/i2/a0 21-17:46:37.678 18_46 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-17:47:37.684 18_47 -LOG- Uptime=14h11m heap= 42MB fps= 20 players= 0 pfs=r0/i2/a0 21-17:47:37.700 18_47 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-17:48:37.685 18_48 -LOG- Uptime=14h12m heap= 42MB fps= 20 players= 0 pfs=r0/i2/a0 21-17:48:37.698 18_48 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-17:49:37.729 18_49 -LOG- Uptime=14h13m heap= 42MB fps= 20 players= 0 pfs=r0/i2/a0 21-17:49:37.752 18_49 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-17:50:37.759 18_50 -LOG- Uptime=14h14m heap= 42MB fps= 20 players= 0 pfs=r0/i2/a0 21-17:50:37.773 18_50 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-17:51:37.790 18_51 -LOG- Uptime=14h15m heap= 42MB fps= 20 players= 0 pfs=r0/i2/a0 21-17:51:37.804 18_51 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-17:52:37.820 18_52 -LOG- Uptime=14h16m heap= 42MB fps= 20 players= 0 pfs=r0/i2/a0 21-17:52:37.832 18_52 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-17:53:37.851 18_53 -LOG- Uptime=14h17m heap= 42MB fps= 20 players= 0 pfs=r0/i2/a0 21-17:53:37.863 18_53 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-17:54:37.882 18_54 -LOG- Uptime=14h18m heap= 42MB fps= 91 players= 0 pfs=r0/i2/a0 21-17:54:37.900 18_54 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-17:55:37.912 18_55 -LOG- Uptime=14h19m heap= 42MB fps= 20 players= 0 pfs=r0/i2/a0 21-17:55:37.924 18_55 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-17:56:37.942 18_56 -LOG- Uptime=14h20m heap= 42MB fps= 20 players= 0 pfs=r0/i2/a0 21-17:56:37.955 18_56 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-17:57:37.973 18_57 -LOG- Uptime=14h21m heap= 42MB fps= 20 players= 0 pfs=r0/i2/a0 21-17:57:37.986 18_57 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-17:58:38.003 18_58 -LOG- Uptime=14h22m heap= 42MB fps= 20 players= 0 pfs=r0/i2/a0 21-17:58:38.018 18_58 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-17:59:38.035 18_59 -LOG- Uptime=14h23m heap= 42MB fps= 20 players= 0 pfs=r0/i2/a0 21-17:59:38.053 18_59 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-18:00:38.065 19_00 -LOG- Uptime=14h24m heap= 42MB fps= 20 players= 0 pfs=r0/i2/a0 21-18:00:38.080 19_00 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-18:01:38.097 19_01 -LOG- Uptime=14h25m heap= 42MB fps= 20 players= 0 pfs=r0/i2/a0 21-18:01:38.110 19_01 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-18:02:38.129 19_02 -LOG- Uptime=14h26m heap= 42MB fps= 20 players= 0 pfs=r0/i2/a0 21-18:02:38.146 19_02 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-18:03:38.159 19_03 -LOG- Uptime=14h27m heap= 42MB fps= 20 players= 0 pfs=r0/i2/a0 21-18:03:38.174 19_03 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-18:04:38.190 19_04 -LOG- Uptime=14h28m heap= 42MB fps= 20 players= 0 pfs=r0/i2/a0 21-18:04:38.202 19_04 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-18:05:38.202 19_05 -LOG- Uptime=14h29m heap= 42MB fps= 96 players= 0 pfs=r0/i2/a0 21-18:05:38.221 19_05 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-18:06:38.233 19_06 -LOG- Uptime=14h30m heap= 42MB fps= 20 players= 0 pfs=r0/i2/a0 21-18:06:38.246 19_06 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-18:07:38.265 19_07 -LOG- Uptime=14h31m heap= 42MB fps= 20 players= 0 pfs=r0/i2/a0 21-18:07:38.283 19_07 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-18:08:38.294 19_08 -LOG- Uptime=14h32m heap= 42MB fps= 20 players= 0 pfs=r0/i2/a0 21-18:08:38.308 19_08 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-18:09:38.325 19_09 -LOG- Uptime=14h33m heap= 42MB fps= 20 players= 0 pfs=r0/i2/a0 21-18:09:38.340 19_09 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-18:10:38.357 19_10 -LOG- Uptime=14h34m heap= 42MB fps= 20 players= 0 pfs=r0/i2/a0 21-18:10:38.370 19_10 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-18:11:38.388 19_11 -LOG- Uptime=14h35m heap= 42MB fps= 20 players= 0 pfs=r0/i2/a0 21-18:11:38.402 19_11 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-18:12:38.418 19_12 -LOG- Uptime=14h36m heap= 42MB fps= 20 players= 0 pfs=r0/i2/a0 21-18:12:38.432 19_12 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-18:13:38.449 19_13 -LOG- Uptime=14h37m heap= 42MB fps= 20 players= 0 pfs=r0/i2/a0 21-18:13:38.461 19_13 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-18:14:38.480 19_14 -LOG- Uptime=14h38m heap= 42MB fps= 20 players= 0 pfs=r0/i2/a0 21-18:14:38.492 19_14 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-18:15:38.511 19_15 -LOG- Uptime=14h39m heap= 42MB fps= 20 players= 0 pfs=r0/i2/a0 21-18:15:38.524 19_15 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-18:16:38.542 19_16 -LOG- Uptime=14h40m heap= 42MB fps= 20 players= 0 pfs=r0/i2/a0 21-18:16:38.554 19_16 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-18:17:38.573 19_17 -LOG- Uptime=14h41m heap= 42MB fps= 20 players= 0 pfs=r0/i2/a0 21-18:17:38.587 19_17 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-18:18:38.603 19_18 -LOG- Uptime=14h42m heap= 42MB fps= 20 players= 0 pfs=r0/i2/a0 21-18:18:38.618 19_18 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-18:19:38.634 19_19 -LOG- Uptime=14h43m heap= 42MB fps= 20 players= 0 pfs=r0/i2/a0 21-18:19:38.649 19_19 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-18:20:38.665 19_20 -LOG- Uptime=14h44m heap= 42MB fps= 20 players= 0 pfs=r0/i2/a0 21-18:20:38.680 19_20 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-18:21:38.696 19_21 -LOG- Uptime=14h45m heap= 42MB fps= 20 players= 0 pfs=r0/i2/a0 21-18:21:38.708 19_21 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-18:22:38.727 19_22 -LOG- Uptime=14h46m heap= 42MB fps= 20 players= 0 pfs=r0/i2/a0 21-18:22:38.739 19_22 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-18:23:38.757 19_23 -LOG- Uptime=14h47m heap= 42MB fps= 20 players= 0 pfs=r0/i2/a0 21-18:23:38.770 19_23 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-18:24:38.789 19_24 -LOG- Uptime=14h48m heap= 42MB fps= 20 players= 0 pfs=r0/i2/a0 21-18:24:38.804 19_24 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-18:25:38.823 19_25 -LOG- Uptime=14h49m heap= 42MB fps= 20 players= 0 pfs=r0/i2/a0 21-18:25:38.840 19_25 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-18:26:38.864 19_26 -LOG- Uptime=14h50m heap= 42MB fps= 20 players= 0 pfs=r0/i2/a0 21-18:26:38.876 19_26 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-18:27:38.885 19_27 -LOG- Uptime=14h51m heap= 42MB fps= 20 players= 0 pfs=r0/i2/a0 21-18:27:38.898 19_27 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-18:28:38.914 19_28 -LOG- Uptime=14h52m heap= 42MB fps= 20 players= 0 pfs=r0/i2/a0 21-18:28:38.929 19_28 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-18:29:38.947 19_29 -LOG- Uptime=14h53m heap= 42MB fps= 20 players= 0 pfs=r0/i2/a0 21-18:29:38.962 19_29 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-18:30:38.976 19_30 -LOG- Uptime=14h54m heap= 42MB fps= 20 players= 0 pfs=r0/i2/a0 21-18:30:38.990 19_30 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-18:31:39.008 19_31 -LOG- Uptime=14h55m heap= 42MB fps= 20 players= 0 pfs=r0/i2/a0 21-18:31:39.020 19_31 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-18:32:39.038 19_32 -LOG- Uptime=14h56m heap= 42MB fps= 20 players= 0 pfs=r0/i2/a0 21-18:32:39.050 19_32 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-18:33:39.069 19_33 -LOG- Uptime=14h57m heap= 42MB fps= 20 players= 0 pfs=r0/i2/a0 21-18:33:39.083 19_33 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-18:34:39.101 19_34 -LOG- Uptime=14h58m heap= 42MB fps= 20 players= 0 pfs=r0/i2/a0 21-18:34:39.116 19_34 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-18:35:39.114 19_35 -LOG- Uptime=14h59m heap= 42MB fps= 20 players= 0 pfs=r0/i2/a0 21-18:35:39.127 19_35 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-18:36:39.145 19_36 -LOG- Uptime=15h00m heap= 42MB fps= 20 players= 0 pfs=r0/i2/a0 21-18:36:39.158 19_36 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-18:37:39.175 19_37 -LOG- Uptime=15h01m heap= 42MB fps= 20 players= 0 pfs=r0/i2/a0 21-18:37:39.189 19_37 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-18:38:39.206 19_38 -LOG- Uptime=15h02m heap= 42MB fps= 20 players= 0 pfs=r0/i2/a0 21-18:38:39.220 19_38 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-18:39:39.237 19_39 -LOG- Uptime=15h03m heap= 42MB fps= 20 players= 0 pfs=r0/i2/a0 21-18:39:39.251 19_39 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-18:40:39.268 19_40 -LOG- Uptime=15h04m heap= 42MB fps= 20 players= 0 pfs=r0/i2/a0 21-18:40:39.280 19_40 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-18:41:39.299 19_41 -LOG- Uptime=15h05m heap= 42MB fps= 20 players= 0 pfs=r0/i2/a0 21-18:41:39.316 19_41 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-18:42:39.329 19_42 -LOG- Uptime=15h06m heap= 42MB fps= 20 players= 0 pfs=r0/i2/a0 21-18:42:39.341 19_42 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-18:43:39.360 19_43 -LOG- Uptime=15h07m heap= 42MB fps= 20 players= 0 pfs=r0/i2/a0 21-18:43:39.374 19_43 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-18:44:39.391 19_44 -LOG- Uptime=15h08m heap= 42MB fps= 20 players= 0 pfs=r0/i2/a0 21-18:44:39.404 19_44 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-18:45:39.422 19_45 -LOG- Uptime=15h09m heap= 42MB fps= 20 players= 0 pfs=r0/i2/a0 21-18:45:39.441 19_45 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-18:46:39.426 19_46 -LOG- Uptime=15h10m heap= 42MB fps= 67 players= 0 pfs=r0/i2/a0 21-18:46:39.439 19_46 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-18:47:39.456 19_47 -LOG- Uptime=15h11m heap= 42MB fps= 20 players= 0 pfs=r0/i2/a0 21-18:47:39.468 19_47 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-18:48:39.487 19_48 -LOG- Uptime=15h12m heap= 42MB fps= 20 players= 0 pfs=r0/i2/a0 21-18:48:39.506 19_48 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-18:49:39.518 19_49 -LOG- Uptime=15h13m heap= 42MB fps= 20 players= 0 pfs=r0/i2/a0 21-18:49:39.531 19_49 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-18:50:39.549 19_50 -LOG- Uptime=15h14m heap= 42MB fps= 20 players= 0 pfs=r0/i2/a0 21-18:50:39.562 19_50 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-18:51:39.580 19_51 -LOG- Uptime=15h15m heap= 42MB fps= 20 players= 0 pfs=r0/i2/a0 21-18:51:39.593 19_51 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-18:52:06.875 19_52 -LOG- [PA] Player 76561198013557436/'FredZockt' asking for login 21-18:52:06.875 19_52 -LOG- Steam: BeginAuthSession for player CId=6, EId=-1, 76561198013557436//'FredZockt', result: k_EBeginAuthSessionResultOK 21-18:52:06.876 19_52 -LOG- [PA] Player 76561198013557436/'FredZockt' login ok 21-18:52:06.876 19_52 -LOG- EAC: Registered CId=6, EId=-1, 76561198013557436//'FredZockt' 21-18:52:07.076 19_52 -LOG- AuthState: Client CId=6, EId=-1, 76561198013557436//'FredZockt' asks to enter game BEFORE EAC decided auth state 21-18:52:07.679 19_52 -LOG- AuthState: UserStatus update came AFTER client asked to enter the game (ClientAuthenticatedLocal) 21-18:52:07.691 19_52 -LOG- Player 'FredZockt' connecting now to playfield 'Tallodar' 21-18:52:07.694 19_52 -LOG- No server with playfield Tallodar available at the moment, will try loading soon... 21-18:52:07.694 19_52 -LOG- Requesting pf server with PID 10868 to load playfield Tallodar 21-18:52:07.974 19_52 -LOG- Playfield server (PID 10868) loaded playfield 'Tallodar' in 0.3 sec 21-18:52:07.976 19_52 -LOG- Connecting client 6/'FredZockt' to Tallodar 21-18:52:10.419 19_52 -LOG- AuthState: UserStatus update came AFTER client asked to enter the game (ClientAuthenticatedRemote) 21-18:52:37.963 19_52 -LOG- [CM] Player 76561198013557436/'FredZockt' logged off 21-18:52:37.963 19_52 -LOG- Client 6/'FredZockt' disconnected from Tallodar, now empty -> delayed unload enqueued 21-18:52:37.963 19_52 -LOG- [CM] Player CId=6, EId=7043, 76561198013557436/=/'FredZockt' disconnected 21-18:52:37.964 19_52 -LOG- EAC: Un-Registered CId=6, EId=7043, 76561198013557436/=/'FredZockt' 21-18:52:37.964 19_52 -LOG- Steam: EndAuthSession for SteamID 76561198013557436 21-18:52:39.611 19_52 -LOG- Uptime=15h16m heap= 43MB fps= 20 players= 0 pfs=r0/i1/a1 21-18:52:39.624 19_52 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-18:52:59.471 19_52 -LOG- Requesting pf server with PID 10868 to unload playfield 21-18:52:59.572 19_52 -LOG- PfServer (PID 10868) unloaded 'Tallodar' sendto failed with code -1 for char 10 and length 1464. 21-18:53:32.655 19_53 -LOG- [PA] Player 76561198013557436/'FredZockt' asking for login 21-18:53:32.656 19_53 -LOG- Steam: BeginAuthSession for player CId=7, EId=-1, 76561198013557436//'FredZockt', result: k_EBeginAuthSessionResultOK 21-18:53:32.656 19_53 -LOG- [PA] Player 76561198013557436/'FredZockt' login ok 21-18:53:32.656 19_53 -LOG- EAC: Registered CId=7, EId=-1, 76561198013557436//'FredZockt' 21-18:53:32.904 19_53 -LOG- AuthState: Client CId=7, EId=-1, 76561198013557436//'FredZockt' asks to enter game BEFORE EAC decided auth state 21-18:53:33.453 19_53 -LOG- AuthState: UserStatus update came AFTER client asked to enter the game (ClientAuthenticatedLocal) 21-18:53:33.460 19_53 -LOG- Player 'FredZockt' connecting now to playfield 'Tallodar' 21-18:53:33.460 19_53 -LOG- No server with playfield Tallodar available at the moment, will try loading soon... 21-18:53:33.461 19_53 -LOG- Requesting pf server with PID 10868 to load playfield Tallodar 21-18:53:33.604 19_53 -LOG- Playfield server (PID 10868) loaded playfield 'Tallodar' in 0.1 sec 21-18:53:33.605 19_53 -LOG- Connecting client 7/'FredZockt' to Tallodar 21-18:53:39.642 19_53 -LOG- Uptime=15h17m heap= 54MB fps= 20 players= 1 pfs=r0/i1/a1 21-18:53:39.655 19_53 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-18:54:33.634 19_54 -LOG- UserStatus for eac-CID 76561198013557436: ClientAuthenticationFailed Kick? True Message: Authentication timed out (2/2) 21-18:54:33.634 19_54 -LOG- AuthState: UserStatus update came AFTER client asked to enter the game - kick required! (ClientAuthenticationFailed) 21-18:54:33.635 19_54 -LOG- Server kicking player CId=7, EId=-1, 76561198013557436/=/'FredZockt': Kicked by EAC. Please check if you started the game with AntiCheat protection software enabled 21-18:54:36.678 19_54 -LOG- Client 7/'FredZockt' disconnected from Tallodar, now empty -> delayed unload enqueued 21-18:54:36.678 19_54 -LOG- [CM] Player CId=7, EId=-1, 76561198013557436/=/'FredZockt' disconnected 21-18:54:36.679 19_54 -LOG- EAC: Un-Registered CId=7, EId=-1, 76561198013557436/=/'FredZockt' 21-18:54:36.679 19_54 -LOG- Steam: EndAuthSession for SteamID 76561198013557436 21-18:54:36.680 19_54 -LOG- [CM] Player logged off without data 21-18:54:39.672 19_54 -LOG- Uptime=15h18m heap= 42MB fps= 20 players= 0 pfs=r0/i1/a1 21-18:54:39.690 19_54 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-18:54:58.186 19_54 -LOG- Requesting pf server with PID 10868 to unload playfield 21-18:54:58.235 19_54 -LOG- PfServer (PID 10868) unloaded 'Tallodar' 21-18:55:39.703 19_55 -LOG- Uptime=15h19m heap= 42MB fps= 20 players= 0 pfs=r0/i2/a0 21-18:55:39.714 19_55 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-18:56:39.734 19_56 -LOG- Uptime=15h20m heap= 42MB fps= 20 players= 0 pfs=r0/i2/a0 21-18:56:39.753 19_56 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-18:57:39.773 19_57 -LOG- Uptime=15h21m heap= 42MB fps= 20 players= 0 pfs=r0/i2/a0 21-18:57:39.788 19_57 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' sendto failed with code -1 for char 10 and length 1464. 21-18:58:37.896 19_58 -LOG- [PA] Player 76561198013557436/'FredZockt' asking for login 21-18:58:37.897 19_58 -LOG- Steam: BeginAuthSession for player CId=8, EId=-1, 76561198013557436//'FredZockt', result: k_EBeginAuthSessionResultOK 21-18:58:37.897 19_58 -LOG- [PA] Player 76561198013557436/'FredZockt' login ok 21-18:58:37.898 19_58 -LOG- EAC: Registered CId=8, EId=-1, 76561198013557436//'FredZockt' 21-18:58:38.096 19_58 -LOG- AuthState: Client CId=8, EId=-1, 76561198013557436//'FredZockt' asks to enter game BEFORE EAC decided auth state 21-18:58:38.644 19_58 -LOG- AuthState: UserStatus update came AFTER client asked to enter the game (ClientAuthenticatedLocal) 21-18:58:38.650 19_58 -LOG- Player 'FredZockt' connecting now to playfield 'Tallodar' 21-18:58:38.650 19_58 -LOG- No server with playfield Tallodar available at the moment, will try loading soon... 21-18:58:38.651 19_58 -LOG- Requesting pf server with PID 10868 to load playfield Tallodar 21-18:58:38.800 19_58 -LOG- Playfield server (PID 10868) loaded playfield 'Tallodar' in 0.1 sec 21-18:58:38.800 19_58 -LOG- Connecting client 8/'FredZockt' to Tallodar 21-18:58:39.792 19_58 -LOG- Uptime=15h22m heap= 54MB fps= 20 players= 1 pfs=r0/i1/a1 21-18:58:39.805 19_58 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-18:58:41.239 19_58 -LOG- AuthState: UserStatus update came AFTER client asked to enter the game (ClientAuthenticatedRemote) 21-18:59:35.382 19_59 -LOG- [CM] Player 76561198013557436/'FredZockt' logged off 21-18:59:35.384 19_59 -LOG- Client 8/'FredZockt' disconnected from Tallodar, now empty -> delayed unload enqueued 21-18:59:35.384 19_59 -LOG- [CM] Player CId=8, EId=7043, 76561198013557436/=/'FredZockt' disconnected 21-18:59:35.384 19_59 -LOG- EAC: Un-Registered CId=8, EId=7043, 76561198013557436/=/'FredZockt' 21-18:59:35.385 19_59 -LOG- Steam: EndAuthSession for SteamID 76561198013557436 21-18:59:39.823 19_59 -LOG- Uptime=15h23m heap= 42MB fps= 20 players= 0 pfs=r0/i1/a1 21-18:59:39.844 19_59 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-18:59:56.490 19_59 -LOG- Requesting pf server with PID 10868 to unload playfield 21-18:59:56.540 19_59 -LOG- PfServer (PID 10868) unloaded 'Tallodar' 21-19:00:39.857 20_00 -LOG- Uptime=15h24m heap= 42MB fps= 20 players= 0 pfs=r0/i2/a0 21-19:00:39.874 20_00 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-19:01:39.886 20_01 -LOG- Uptime=15h25m heap= 42MB fps= 20 players= 0 pfs=r0/i2/a0 21-19:01:39.899 20_01 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-19:02:39.916 20_02 -LOG- Uptime=15h26m heap= 42MB fps= 20 players= 0 pfs=r0/i2/a0 21-19:02:39.929 20_02 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-19:03:39.947 20_03 -LOG- Uptime=15h27m heap= 42MB fps= 20 players= 0 pfs=r0/i2/a0 21-19:03:39.962 20_03 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-19:04:40.008 20_04 -LOG- Uptime=15h28m heap= 42MB fps= 20 players= 0 pfs=r0/i2/a0 21-19:04:40.026 20_04 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-19:05:40.016 20_05 -LOG- Uptime=15h29m heap= 42MB fps= 20 players= 0 pfs=r0/i2/a0 21-19:05:40.034 20_05 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-19:06:40.046 20_06 -LOG- Uptime=15h30m heap= 42MB fps= 20 players= 0 pfs=r0/i2/a0 21-19:06:40.058 20_06 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-19:06:45.785 20_06 -LOG- [PA] Player 76561198013557436/'FredZockt' asking for login 21-19:06:45.785 20_06 -LOG- Steam: BeginAuthSession for player CId=9, EId=-1, 76561198013557436//'FredZockt', result: k_EBeginAuthSessionResultOK 21-19:06:45.786 20_06 -LOG- [PA] Player 76561198013557436/'FredZockt' login ok 21-19:06:45.786 20_06 -LOG- EAC: Registered CId=9, EId=-1, 76561198013557436//'FredZockt' 21-19:06:45.985 20_06 -LOG- AuthState: Client CId=9, EId=-1, 76561198013557436//'FredZockt' asks to enter game BEFORE EAC decided auth state 21-19:06:46.534 20_06 -LOG- AuthState: UserStatus update came AFTER client asked to enter the game (ClientAuthenticatedLocal) 21-19:06:46.539 20_06 -LOG- Player 'FredZockt' connecting now to playfield 'Tallodar' 21-19:06:46.539 20_06 -LOG- No server with playfield Tallodar available at the moment, will try loading soon... 21-19:06:46.539 20_06 -LOG- Requesting pf server with PID 10868 to load playfield Tallodar 21-19:06:46.683 20_06 -LOG- Playfield server (PID 10868) loaded playfield 'Tallodar' in 0.1 sec 21-19:06:46.683 20_06 -LOG- Connecting client 9/'FredZockt' to Tallodar 21-19:06:48.530 20_06 -LOG- AuthState: UserStatus update came AFTER client asked to enter the game (ClientAuthenticatedRemote) 21-19:07:40.079 20_07 -LOG- Uptime=15h31m heap= 42MB fps= 20 players= 1 pfs=r0/i1/a1 21-19:07:40.096 20_07 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-19:07:57.844 20_07 -LOG- [CM] Player 76561198013557436/'FredZockt' logged off 21-19:07:57.844 20_07 -LOG- Client 9/'FredZockt' disconnected from Tallodar, now empty -> delayed unload enqueued 21-19:07:57.844 20_07 -LOG- [CM] Player CId=9, EId=7043, 76561198013557436/=/'FredZockt' disconnected 21-19:07:57.845 20_07 -LOG- EAC: Un-Registered CId=9, EId=7043, 76561198013557436/=/'FredZockt' 21-19:07:57.845 20_07 -LOG- Steam: EndAuthSession for SteamID 76561198013557436 21-19:08:19.052 20_08 -LOG- Requesting pf server with PID 10868 to unload playfield 21-19:08:19.102 20_08 -LOG- PfServer (PID 10868) unloaded 'Tallodar' 21-19:08:40.110 20_08 -LOG- Uptime=15h32m heap= 42MB fps= 20 players= 0 pfs=r0/i2/a0 21-19:08:40.126 20_08 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-19:09:40.141 20_09 -LOG- Uptime=15h33m heap= 42MB fps= 20 players= 0 pfs=r0/i2/a0 21-19:09:40.153 20_09 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-19:10:40.172 20_10 -LOG- Uptime=15h34m heap= 42MB fps= 20 players= 0 pfs=r0/i2/a0 21-19:10:40.187 20_10 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-19:11:40.203 20_11 -LOG- Uptime=15h35m heap= 42MB fps= 20 players= 0 pfs=r0/i2/a0 21-19:11:40.216 20_11 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-19:12:40.233 20_12 -LOG- Uptime=15h36m heap= 42MB fps= 20 players= 0 pfs=r0/i2/a0 21-19:12:40.246 20_12 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-19:13:40.264 20_13 -LOG- Uptime=15h37m heap= 42MB fps= 20 players= 0 pfs=r0/i2/a0 21-19:13:40.277 20_13 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-19:14:40.296 20_14 -LOG- Uptime=15h38m heap= 42MB fps= 20 players= 0 pfs=r0/i2/a0 21-19:14:40.310 20_14 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-19:15:40.326 20_15 -LOG- Uptime=15h39m heap= 42MB fps= 20 players= 0 pfs=r0/i2/a0 21-19:15:40.337 20_15 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP' 21-19:16:40.357 20_16 -LOG- Uptime=15h40m heap= 42MB fps= 20 players= 0 pfs=r0/i2/a0 21-19:16:40.371 20_16 -LOG- GameOptions: Using dataset 'MP' for condition 'Survival, MP'