Initialize engine version: 5.6.3f1 (d3101c3b8468) GfxDevice: creating device client; threaded=1 Direct3D: Version: Direct3D 11.0 [level 11.1] Renderer: AMD Radeon R7 200 Series (ID=0x6658) Vendor: ATI VRAM: 2022 MB Driver: 22.19.162.4 Begin MonoManager ReloadAssembly Platform assembly: D:\Spiele\SteamBibliothek\steamapps\common\Empyrion - Galactic Survival\Empyrion_Data\Managed\UnityEngine.dll (this message is harmless) Loading D:\Spiele\SteamBibliothek\steamapps\common\Empyrion - Galactic Survival\Empyrion_Data\Managed\UnityEngine.dll into Unity Child Domain Platform assembly: D:\Spiele\SteamBibliothek\steamapps\common\Empyrion - Galactic Survival\Empyrion_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless) Loading D:\Spiele\SteamBibliothek\steamapps\common\Empyrion - Galactic Survival\Empyrion_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain Platform assembly: D:\Spiele\SteamBibliothek\steamapps\common\Empyrion - Galactic Survival\Empyrion_Data\Managed\Assembly-CSharp.dll (this message is harmless) Loading D:\Spiele\SteamBibliothek\steamapps\common\Empyrion - Galactic Survival\Empyrion_Data\Managed\Assembly-CSharp.dll into Unity Child Domain Platform assembly: D:\Spiele\SteamBibliothek\steamapps\common\Empyrion - Galactic Survival\Empyrion_Data\Managed\Assembly-UnityScript-firstpass.dll (this message is harmless) Loading D:\Spiele\SteamBibliothek\steamapps\common\Empyrion - Galactic Survival\Empyrion_Data\Managed\Assembly-UnityScript-firstpass.dll into Unity Child Domain Platform assembly: D:\Spiele\SteamBibliothek\steamapps\common\Empyrion - Galactic Survival\Empyrion_Data\Managed\Assembly-UnityScript.dll (this message is harmless) Loading D:\Spiele\SteamBibliothek\steamapps\common\Empyrion - Galactic Survival\Empyrion_Data\Managed\Assembly-UnityScript.dll into Unity Child Domain Platform assembly: D:\Spiele\SteamBibliothek\steamapps\common\Empyrion - Galactic Survival\Empyrion_Data\Managed\UnityEngine.UI.dll (this message is harmless) Loading D:\Spiele\SteamBibliothek\steamapps\common\Empyrion - Galactic Survival\Empyrion_Data\Managed\UnityEngine.UI.dll into Unity Child Domain Platform assembly: D:\Spiele\SteamBibliothek\steamapps\common\Empyrion - Galactic Survival\Empyrion_Data\Managed\UnityEngine.Networking.dll (this message is harmless) Loading D:\Spiele\SteamBibliothek\steamapps\common\Empyrion - Galactic Survival\Empyrion_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain Platform assembly: D:\Spiele\SteamBibliothek\steamapps\common\Empyrion - Galactic Survival\Empyrion_Data\Managed\AmplifyTexture.dll (this message is harmless) Loading D:\Spiele\SteamBibliothek\steamapps\common\Empyrion - Galactic Survival\Empyrion_Data\Managed\AmplifyTexture.dll into Unity Child Domain Platform assembly: D:\Spiele\SteamBibliothek\steamapps\common\Empyrion - Galactic Survival\Empyrion_Data\Managed\ICSharpCode.SharpZipLib.dll (this message is harmless) Loading D:\Spiele\SteamBibliothek\steamapps\common\Empyrion - Galactic Survival\Empyrion_Data\Managed\ICSharpCode.SharpZipLib.dll into Unity Child Domain Platform assembly: D:\Spiele\SteamBibliothek\steamapps\common\Empyrion - Galactic Survival\Empyrion_Data\Managed\libnoise.dll (this message is harmless) Loading D:\Spiele\SteamBibliothek\steamapps\common\Empyrion - Galactic Survival\Empyrion_Data\Managed\libnoise.dll into Unity Child Domain Platform assembly: D:\Spiele\SteamBibliothek\steamapps\common\Empyrion - Galactic Survival\Empyrion_Data\Managed\Mif.dll (this message is harmless) Loading D:\Spiele\SteamBibliothek\steamapps\common\Empyrion - Galactic Survival\Empyrion_Data\Managed\Mif.dll into Unity Child Domain Platform assembly: D:\Spiele\SteamBibliothek\steamapps\common\Empyrion - Galactic Survival\Empyrion_Data\Managed\protobuf-net.dll (this message is harmless) Loading D:\Spiele\SteamBibliothek\steamapps\common\Empyrion - Galactic Survival\Empyrion_Data\Managed\protobuf-net.dll into Unity Child Domain Platform assembly: D:\Spiele\SteamBibliothek\steamapps\common\Empyrion - Galactic Survival\Empyrion_Data\Managed\ufps.dll (this message is harmless) Loading D:\Spiele\SteamBibliothek\steamapps\common\Empyrion - Galactic Survival\Empyrion_Data\Managed\ufps.dll into Unity Child Domain Platform assembly: D:\Spiele\SteamBibliothek\steamapps\common\Empyrion - Galactic Survival\Empyrion_Data\Managed\Utils.dll (this message is harmless) Loading D:\Spiele\SteamBibliothek\steamapps\common\Empyrion - Galactic Survival\Empyrion_Data\Managed\Utils.dll into Unity Child Domain Platform assembly: D:\Spiele\SteamBibliothek\steamapps\common\Empyrion - Galactic Survival\Empyrion_Data\Managed\EasyAntiCheat.Client.dll (this message is harmless) Loading D:\Spiele\SteamBibliothek\steamapps\common\Empyrion - Galactic Survival\Empyrion_Data\Managed\EasyAntiCheat.Client.dll into Unity Child Domain Platform assembly: D:\Spiele\SteamBibliothek\steamapps\common\Empyrion - Galactic Survival\Empyrion_Data\Managed\Vectrosity.dll (this message is harmless) Loading D:\Spiele\SteamBibliothek\steamapps\common\Empyrion - Galactic Survival\Empyrion_Data\Managed\Vectrosity.dll into Unity Child Domain Platform assembly: D:\Spiele\SteamBibliothek\steamapps\common\Empyrion - Galactic Survival\Empyrion_Data\Managed\Magick.NET-Q16-HDRI-x64.dll (this message is harmless) Loading D:\Spiele\SteamBibliothek\steamapps\common\Empyrion - Galactic Survival\Empyrion_Data\Managed\Magick.NET-Q16-HDRI-x64.dll into Unity Child Domain Platform assembly: D:\Spiele\SteamBibliothek\steamapps\common\Empyrion - Galactic Survival\Empyrion_Data\Managed\System.Drawing.dll (this message is harmless) Loading D:\Spiele\SteamBibliothek\steamapps\common\Empyrion - Galactic Survival\Empyrion_Data\Managed\System.Drawing.dll into Unity Child Domain Platform assembly: D:\Spiele\SteamBibliothek\steamapps\common\Empyrion - Galactic Survival\Empyrion_Data\Managed\AmplifyBloom.dll (this message is harmless) Loading D:\Spiele\SteamBibliothek\steamapps\common\Empyrion - Galactic Survival\Empyrion_Data\Managed\AmplifyBloom.dll into Unity Child Domain Platform assembly: D:\Spiele\SteamBibliothek\steamapps\common\Empyrion - Galactic Survival\Empyrion_Data\Managed\AmplifyOcclusion.dll (this message is harmless) Loading D:\Spiele\SteamBibliothek\steamapps\common\Empyrion - Galactic Survival\Empyrion_Data\Managed\AmplifyOcclusion.dll into Unity Child Domain Platform assembly: D:\Spiele\SteamBibliothek\steamapps\common\Empyrion - Galactic Survival\Empyrion_Data\Managed\PowerToolsDLL.dll (this message is harmless) Loading D:\Spiele\SteamBibliothek\steamapps\common\Empyrion - Galactic Survival\Empyrion_Data\Managed\PowerToolsDLL.dll into Unity Child Domain - Completed reload, in 0.090 seconds OnLevelWasLoaded was found on vp_SpawnPoint This message has been deprecated and will be removed in a later version of Unity. Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed (Filename: Line: 376) Platform assembly: D:\Spiele\SteamBibliothek\steamapps\common\Empyrion - Galactic Survival\Empyrion_Data\Managed\System.Core.dll (this message is harmless) Platform assembly: D:\Spiele\SteamBibliothek\steamapps\common\Empyrion - Galactic Survival\Empyrion_Data\Managed\System.dll (this message is harmless) OnLevelWasLoaded was found on vp_Timer This message has been deprecated and will be removed in a later version of Unity. Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed (Filename: Line: 376) Initializing input. Input initialized. desktop: 1680x1050 60Hz; virtual: 1680x1050 at 0,0 Initialized touch support. UnloadTime: 0.877757 ms 22-18:41:20.473 20_41 -LOG- ************************************************************************* 22-18:41:20.478 20_41 -LOG- Empyrion - Galactic Survival 22-18:41:20.478 20_41 -LOG- Version: Alpha 7.0.2 22-18:41:20.479 20_41 -LOG- Build: 1304 22-18:41:20.479 20_41 -LOG- Platform: Win, 64 Bit 22-18:41:20.479 20_41 -LOG- OS: Windows 8.1 (6.3.0) 64bit 22-18:41:20.479 20_41 -LOG- DRAM: 8120 22-18:41:20.480 20_41 -LOG- CPU: Intel(R) Core(TM) i5-4460 CPU @ 3.20GHz 22-18:41:20.480 20_41 -LOG- Freq: 3200 22-18:41:20.480 20_41 -LOG- Cores: 4 22-18:41:20.480 20_41 -LOG- Gfx: Direct3D 11.0 [level 11.1] 22-18:41:20.480 20_41 -LOG- VRAM: 2022 22-18:41:20.481 20_41 -LOG- SL: 5 22-18:41:20.481 20_41 -LOG- Force DX9: False 22-18:41:20.481 20_41 -LOG- Texture Arrays: False 22-18:41:20.481 20_41 -LOG- Instancing: True 22-18:41:20.483 20_41 -LOG- TimeZone: +02:00 22-18:41:20.486 20_41 -LOG- Build: Release (activeMessage) 22-18:41:20.486 20_41 -LOG- ************************************************************************* Setting up 2 worker threads for Enlighten. Thread -> id: 184c -> priority: 1 Thread -> id: 10e0 -> priority: 1 Unloading 6 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 2.151353 ms Platform assembly: D:\Spiele\SteamBibliothek\steamapps\common\Empyrion - Galactic Survival\Empyrion_Data\Managed\System.Xml.dll (this message is harmless) 22-18:41:21.591 20_41 -LOG- EAC: Initializing client... 22-18:41:21.593 20_41 -LOG- EAC: OnLoadCompleted: InitSuccess - EasyAntiCheat successfully initialized 22-18:41:21.939 20_41 -LOG- Args: Empyrion.exe -logFile Logs/1304/Client_171022-204113-23.log Unloading 364 unused Assets to reduce memory usage. Loaded Objects now: 37618. Total: 37.661331 ms (FindLiveObjects: 2.098233 ms CreateObjectMapping: 0.733757 ms MarkObjects: 33.786781 ms DeleteObjects: 1.041597 ms) 22-18:41:22.120 20_41 -LOG- Local player 76561198008012271/'N7Imperatot' 22-18:41:39.344 20_41 -LOG- Verbinde mit Server HWS EU |Season II|Custom Universe|Story|Active|PvPvE|Mods... 6595:IOCR, ID_OPEN_CONNECTION_REQUEST 22-18:41:39.707 20_41 -LOG- Steam: GetAuthSessionTicket for player 76561198008012271: 10 22-18:41:39.906 20_41 -LOG- Connected to server [EAC.ConnReset] 22-18:41:39.933 20_41 -LOG- Window 'WaitingMessage' is already open 22-18:41:39.933 20_41 -LOG- Starting Client game. Local player 76561198008012271/'N7Imperatot' 22-18:41:39.945 20_41 -LOG- EAC: Pushing 24 bytes from dedi to EAC 22-18:41:39.963 20_41 -LOG- EAC: Popped 24 bytes for dedi (seq 0) 22-18:41:40.162 20_41 -LOG- EAC: Pushing 24 bytes from dedi to EAC 22-18:41:40.178 20_41 -LOG- EAC: Popped 24 bytes for dedi (seq 1) 22-18:41:40.360 20_41 -LOG- EAC: Pushing 64 bytes from dedi to EAC 22-18:41:40.379 20_41 -LOG- EAC: Popped 252 bytes for dedi (seq 3) 22-18:41:40.379 20_41 -LOG- EAC: Popped 24 bytes for dedi (seq 4) 22-18:41:40.380 20_41 -LOG- EAC: Popped 3 messsages in a row 22-18:41:40.562 20_41 -LOG- EAC: Pushing 24 bytes from dedi to EAC 22-18:41:40.562 20_41 -LOG- EAC: Pushing 24 bytes from dedi to EAC 22-18:41:40.858 20_41 -LOG- Save game version Alpha 7.0.1, Build 1302 22-18:41:45.948 20_41 -LOG- EAC: Pushing 256 bytes from dedi to EAC 22-18:41:45.948 20_41 -LOG- EAC: Pushing 252 bytes from dedi to EAC 22-18:41:45.965 20_41 -LOG- EAC: Pushing 252 bytes from dedi to EAC 22-18:41:45.965 20_41 -LOG- EAC: Pushing 256 bytes from dedi to EAC 22-18:41:45.966 20_41 -LOG- EAC: Popped 24 bytes for dedi (seq 5) 22-18:41:45.966 20_41 -LOG- EAC: Popped 24 bytes for dedi (seq 6) 22-18:41:45.966 20_41 -LOG- EAC: Popped 24 bytes for dedi (seq 7) 22-18:41:45.966 20_41 -LOG- EAC: Popped 24 bytes for dedi (seq 8) 22-18:41:45.966 20_41 -LOG- EAC: Popped 204 bytes for dedi (seq 10) 22-18:41:45.966 20_41 -LOG- EAC: Popped 6 messsages in a row 22-18:41:46.165 20_41 -LOG- LogFlags = 0 22-18:41:46.166 20_41 -LOG- Connected to server. Game name: 'Cryo F1'. Loading playfield HWS 7... 22-18:41:46.232 20_41 -LOG- Loading playfield 'Cryo F1' TextureFormat is invalid! (Filename: Line: 438) UnityException: Failed to create texture because of invalid parameters. at (wrapper managed-to-native) UnityEngine.Texture2D:Internal_Create (UnityEngine.Texture2D,int,int,UnityEngine.TextureFormat,bool,bool,intptr) at UnityEngine.Texture2D..ctor (Int32 width, Int32 height, TextureFormat format, Boolean mipmap) [0x00000] in :0 at Assembly-CSharp.ConfigService.IncreaseSolution (System.String , FilterMode , Boolean ) [0x00000] in :0 at Assembly-CSharp.PartitionEditor.DisableGroup (Assembly-CSharp.ActivatorCollection , Boolean , Boolean , Boolean ) [0x00000] in :0 at Assembly-CSharp.PartitionEditor.AllocateEditor (Assembly-CSharp.RegistrySet , Boolean ) [0x00000] in :0 at Assembly-CSharp.ServerInvoker.DisableGroup (Assembly-CSharp.RegistrySet , Boolean ) [0x00000] in :0 at Assembly-CSharp.ServerInvoker.ViewRegistry (System.String ) [0x00000] in :0 at Assembly-CSharp.WindowSite.DeploySelection (System.String , UInt64 , Assembly-CSharp.ImageLayout , Boolean ) [0x00000] in :0 at Assembly-CSharp.QueueManager+QueueScope.MoveNext () [0x00000] in :0 at UnityEngine.SetupCoroutine.InvokeMoveNext (IEnumerator enumerator, IntPtr returnValueAddress) [0x00000] in :0 (Filename: Line: -1) 22-18:41:49.280 20_41 -LOG- Got disconnected from server: Disconnected 22-18:41:49.280 20_41 -LOG- Steam: CancelAuthTicket 10, disconnect reason: Disconnected 22-18:41:49.282 20_41 -LOG- Disconnected from server [ConnRes] 22-18:41:49.290 20_41 -LOG- Got disconnected from server: Disconnected 22-18:41:49.293 20_41 -LOG- Playfield saving 22-18:41:49.346 20_41 -LOG- Unloading playfield 'Cryo F1' 22-18:41:49.347 20_41 -EXC- Assembly-CSharp.FunctionTree: Object reference not set to an instance of an object at Assembly-CSharp.StubInvoker.DisableGroup () [0x00000] in :0 at Assembly-CSharp.WindowSite.GenerateTreeNode (Boolean ) [0x00000] in :0 at Assembly-CSharp.QueueManager.OpenStub () [0x00000] in :0 Unloading 2 Unused Serialized files (Serialized files now loaded: 2) 22-18:41:49.372 20_41 -LOG- Disconnected from server [ConnRes] 22-18:41:49.372 20_41 -LOG- Playfield saving Unloading 19274 unused Assets to reduce memory usage. Loaded Objects now: 186811. Total: 235.182358 ms (FindLiveObjects: 10.138531 ms CreateObjectMapping: 23.288572 ms MarkObjects: 176.711487 ms DeleteObjects: 25.042488 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 2) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 186817. Total: 203.416687 ms (FindLiveObjects: 9.832611 ms CreateObjectMapping: 20.057543 ms MarkObjects: 173.186066 ms DeleteObjects: 0.339199 ms) 22-18:41:54.562 20_41 -LOG- Window 'FullTexture' is already open 22-18:41:55.592 20_41 -LOG- Starting SP/MP game 22-18:41:56.103 20_41 -LOG- Save game version Alpha 7.0.2, Build 1304 22-18:41:57.587 20_41 -LOG- Loading playfield 'Akua' 22-18:41:58.727 20_41 -LOG- Playfield 'Akua' with seed 859473 loaded. Platform assembly: D:\Spiele\SteamBibliothek\steamapps\common\Empyrion - Galactic Survival\Empyrion_Data\Managed\Boo.Lang.dll (this message is harmless) 22-18:41:59.847 20_41 -LOG- Window 'FullTexture' is already open 22-18:41:59.938 20_41 -LOG- Window 'Respawn' is already open 22-18:42:10.461 20_42 -LOG- Weather: CloudsLight 22-18:42:18.301 20_42 -LOG- Disconnect clicked by user 22-18:42:18.328 20_42 -LOG- Got disconnected from server: Disconnected 22-18:42:18.330 20_42 -LOG- Disconnected from server [ConnRes] 22-18:42:18.330 20_42 -LOG- Playfield saving 22-18:42:18.567 20_42 -LOG- Unloading playfield 'Akua' Unloading 1 Unused Serialized files (Serialized files now loaded: 2) Unloading 3625 unused Assets to reduce memory usage. Loaded Objects now: 188813. Total: 378.877625 ms (FindLiveObjects: 8.488935 ms CreateObjectMapping: 21.213058 ms MarkObjects: 210.739548 ms DeleteObjects: 138.435440 ms) 22-18:42:25.593 20_42 -LOG- Verbinde mit Server HWS EU |Season II|Custom Universe|Story|Active|PvPvE|Mods... 6595:IOCR, ID_OPEN_CONNECTION_REQUEST 22-18:42:25.864 20_42 -LOG- Steam: GetAuthSessionTicket for player 76561198008012271: 12 22-18:42:26.113 20_42 -LOG- Connected to server [EAC.ConnReset] 22-18:42:26.114 20_42 -LOG- Window 'WaitingMessage' is already open 22-18:42:26.114 20_42 -LOG- Starting Client game. Local player 76561198008012271/'N7Imperatot' 22-18:42:27.167 20_42 -LOG- Save game version Alpha 7.0.1, Build 1302 22-18:42:32.485 20_42 -LOG- LogFlags = 0 22-18:42:32.485 20_42 -LOG- Connected to server. Game name: 'Cryo F1'. Loading playfield HWS 7... 22-18:42:32.521 20_42 -LOG- Loading playfield 'Cryo F1' TextureFormat is invalid! (Filename: Line: 438) UnityException: Failed to create texture because of invalid parameters. at (wrapper managed-to-native) UnityEngine.Texture2D:Internal_Create (UnityEngine.Texture2D,int,int,UnityEngine.TextureFormat,bool,bool,intptr) at UnityEngine.Texture2D..ctor (Int32 width, Int32 height, TextureFormat format, Boolean mipmap) [0x00000] in :0 at Assembly-CSharp.ConfigService.IncreaseSolution (System.String , FilterMode , Boolean ) [0x00000] in :0 at Assembly-CSharp.PartitionEditor.DisableGroup (Assembly-CSharp.ActivatorCollection , Boolean , Boolean , Boolean ) [0x00000] in :0 at Assembly-CSharp.PartitionEditor.AllocateEditor (Assembly-CSharp.RegistrySet , Boolean ) [0x00000] in :0 at Assembly-CSharp.ServerInvoker.DisableGroup (Assembly-CSharp.RegistrySet , Boolean ) [0x00000] in :0 at Assembly-CSharp.ServerInvoker.ViewRegistry (System.String ) [0x00000] in :0 at Assembly-CSharp.WindowSite.DeploySelection (System.String , UInt64 , Assembly-CSharp.ImageLayout , Boolean ) [0x00000] in :0 at Assembly-CSharp.QueueManager+QueueScope.MoveNext () [0x00000] in :0 at UnityEngine.SetupCoroutine.InvokeMoveNext (IEnumerator enumerator, IntPtr returnValueAddress) [0x00000] in :0 (Filename: Line: -1) ArgumentOutOfRangeException: Argument is out of range. Parameter name: startIndex at System.String.Substring (Int32 startIndex) [0x00000] in :0 at Assembly-CSharp.ViewScope.DeleteOutline () [0x00000] in :0 at Assembly-CSharp.ViewScope.NavigateDirectory () [0x00000] in :0 at Assembly-CSharp.ViewScope.DeployTextFile (ReferenceResolver , System.String& ) [0x00000] in :0 at Eleon.Ngui.InitWindows.SaveRegistry (Assembly-CSharp.GroupInvoker ) [0x00000] in :0 at Eleon.Ngui.InitWindows.LoadToolbar () [0x00000] in :0 at EventDelegate.Execute () [0x00000] in :0 at EventDelegate.Execute (System.Collections.Generic.List`1 list) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) EventDelegate:Execute(List`1) UIButton:OnClick() UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions) UICamera:Notify(GameObject, String, Object) UICamera:ProcessRelease(Boolean, Single) UICamera:ProcessTouch(Boolean, Boolean) UICamera:ProcessMouse() UICamera:ProcessTouches() UICamera:ProcessEvents() UICamera:Update() (Filename: Line: -1) ArgumentOutOfRangeException: Argument is out of range. Parameter name: startIndex at System.String.Substring (Int32 startIndex) [0x00000] in :0 at Assembly-CSharp.ViewScope.DeleteOutline () [0x00000] in :0 at Assembly-CSharp.ViewScope.NavigateDirectory () [0x00000] in :0 at Assembly-CSharp.ViewScope.DeployTextFile (ReferenceResolver , System.String& ) [0x00000] in :0 at Eleon.Ngui.InitWindows.SaveRegistry (Assembly-CSharp.GroupInvoker ) [0x00000] in :0 at Eleon.Ngui.InitWindows.LoadToolbar () [0x00000] in :0 at EventDelegate.Execute () [0x00000] in :0 at EventDelegate.Execute (System.Collections.Generic.List`1 list) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) EventDelegate:Execute(List`1) UIButton:OnClick() UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions) UICamera:Notify(GameObject, String, Object) UICamera:ProcessRelease(Boolean, Single) UICamera:ProcessTouch(Boolean, Boolean) UICamera:ProcessMouse() UICamera:ProcessTouches() UICamera:ProcessEvents() UICamera:Update() (Filename: Line: -1) ArgumentOutOfRangeException: Argument is out of range. Parameter name: startIndex at System.String.Substring (Int32 startIndex) [0x00000] in :0 at Assembly-CSharp.ViewScope.DeleteOutline () [0x00000] in :0 at Assembly-CSharp.ViewScope.NavigateDirectory () [0x00000] in :0 at Assembly-CSharp.ViewScope.DeployTextFile (ReferenceResolver , System.String& ) [0x00000] in :0 at Eleon.Ngui.InitWindows.SaveRegistry (Assembly-CSharp.GroupInvoker ) [0x00000] in :0 at Eleon.Ngui.InitWindows.LoadToolbar () [0x00000] in :0 at EventDelegate.Execute () [0x00000] in :0 at EventDelegate.Execute (System.Collections.Generic.List`1 list) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) EventDelegate:Execute(List`1) UIButton:OnClick() UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions) UICamera:Notify(GameObject, String, Object) UICamera:ProcessRelease(Boolean, Single) UICamera:ProcessTouch(Boolean, Boolean) UICamera:ProcessMouse() UICamera:ProcessTouches() UICamera:ProcessEvents() UICamera:Update() (Filename: Line: -1) ArgumentOutOfRangeException: Argument is out of range. Parameter name: startIndex at System.String.Substring (Int32 startIndex) [0x00000] in :0 at Assembly-CSharp.ViewScope.DeleteOutline () [0x00000] in :0 at Assembly-CSharp.ViewScope.NavigateDirectory () [0x00000] in :0 at Assembly-CSharp.ViewScope.DeployTextFile (ReferenceResolver , System.String& ) [0x00000] in :0 at Eleon.Ngui.InitWindows.SaveRegistry (Assembly-CSharp.GroupInvoker ) [0x00000] in :0 at Eleon.Ngui.InitWindows.LoadToolbar () [0x00000] in :0 at EventDelegate.Execute () [0x00000] in :0 at EventDelegate.Execute (System.Collections.Generic.List`1 list) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) EventDelegate:Execute(List`1) UIButton:OnClick() UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions) UICamera:Notify(GameObject, String, Object) UICamera:ProcessRelease(Boolean, Single) UICamera:ProcessTouch(Boolean, Boolean) UICamera:ProcessMouse() UICamera:ProcessTouches() UICamera:ProcessEvents() UICamera:Update() (Filename: Line: -1) ArgumentOutOfRangeException: Argument is out of range. Parameter name: startIndex at System.String.Substring (Int32 startIndex) [0x00000] in :0 at Assembly-CSharp.ViewScope.DeleteOutline () [0x00000] in :0 at Assembly-CSharp.ViewScope.NavigateDirectory () [0x00000] in :0 at Assembly-CSharp.ViewScope.DeployTextFile (ReferenceResolver , System.String& ) [0x00000] in :0 at Eleon.Ngui.InitWindows.SaveRegistry (Assembly-CSharp.GroupInvoker ) [0x00000] in :0 at Eleon.Ngui.InitWindows.LoadToolbar () [0x00000] in :0 at EventDelegate.Execute () [0x00000] in :0 at EventDelegate.Execute (System.Collections.Generic.List`1 list) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) EventDelegate:Execute(List`1) UIButton:OnClick() UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions) UICamera:Notify(GameObject, String, Object) UICamera:ProcessRelease(Boolean, Single) UICamera:ProcessTouch(Boolean, Boolean) UICamera:ProcessMouse() UICamera:ProcessTouches() UICamera:ProcessEvents() UICamera:Update() (Filename: Line: -1) ArgumentOutOfRangeException: Argument is out of range. Parameter name: startIndex at System.String.Substring (Int32 startIndex) [0x00000] in :0 at Assembly-CSharp.ViewScope.DeleteOutline () [0x00000] in :0 at Assembly-CSharp.ViewScope.NavigateDirectory () [0x00000] in :0 at Assembly-CSharp.ViewScope.DeployTextFile (ReferenceResolver , System.String& ) [0x00000] in :0 at Eleon.Ngui.InitWindows.SaveRegistry (Assembly-CSharp.GroupInvoker ) [0x00000] in :0 at Eleon.Ngui.InitWindows.LoadToolbar () [0x00000] in :0 at EventDelegate.Execute () [0x00000] in :0 at EventDelegate.Execute (System.Collections.Generic.List`1 list) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) EventDelegate:Execute(List`1) UIButton:OnClick() UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions) UICamera:Notify(GameObject, String, Object) UICamera:ProcessRelease(Boolean, Single) UICamera:ProcessTouch(Boolean, Boolean) UICamera:ProcessMouse() UICamera:ProcessTouches() UICamera:ProcessEvents() UICamera:Update() (Filename: Line: -1) ArgumentOutOfRangeException: Argument is out of range. Parameter name: startIndex at System.String.Substring (Int32 startIndex) [0x00000] in :0 at Assembly-CSharp.ViewScope.DeleteOutline () [0x00000] in :0 at Assembly-CSharp.ViewScope.NavigateDirectory () [0x00000] in :0 at Assembly-CSharp.ViewScope.DeployTextFile (ReferenceResolver , System.String& ) [0x00000] in :0 at Eleon.Ngui.InitWindows.SaveRegistry (Assembly-CSharp.GroupInvoker ) [0x00000] in :0 at Eleon.Ngui.InitWindows.LoadToolbar () [0x00000] in :0 at EventDelegate.Execute () [0x00000] in :0 at EventDelegate.Execute (System.Collections.Generic.List`1 list) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) EventDelegate:Execute(List`1) UIButton:OnClick() UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions) UICamera:Notify(GameObject, String, Object) UICamera:ProcessRelease(Boolean, Single) UICamera:ProcessTouch(Boolean, Boolean) UICamera:ProcessMouse() UICamera:ProcessTouches() UICamera:ProcessEvents() UICamera:Update() (Filename: Line: -1) ArgumentOutOfRangeException: Argument is out of range. Parameter name: startIndex at System.String.Substring (Int32 startIndex) [0x00000] in :0 at Assembly-CSharp.ViewScope.DeleteOutline () [0x00000] in :0 at Assembly-CSharp.ViewScope.NavigateDirectory () [0x00000] in :0 at Assembly-CSharp.ViewScope.DeployTextFile (ReferenceResolver , System.String& ) [0x00000] in :0 at Eleon.Ngui.InitWindows.SaveRegistry (Assembly-CSharp.GroupInvoker ) [0x00000] in :0 at Eleon.Ngui.InitWindows.LoadToolbar () [0x00000] in :0 at EventDelegate.Execute () [0x00000] in :0 at EventDelegate.Execute (System.Collections.Generic.List`1 list) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) EventDelegate:Execute(List`1) UIButton:OnClick() UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions) UICamera:Notify(GameObject, String, Object) UICamera:ProcessRelease(Boolean, Single) UICamera:ProcessTouch(Boolean, Boolean) UICamera:ProcessMouse() UICamera:ProcessTouches() UICamera:ProcessEvents() UICamera:Update() (Filename: Line: -1) ArgumentOutOfRangeException: Argument is out of range. Parameter name: startIndex at System.String.Substring (Int32 startIndex) [0x00000] in :0 at Assembly-CSharp.ViewScope.DeleteOutline () [0x00000] in :0 at Assembly-CSharp.ViewScope.NavigateDirectory () [0x00000] in :0 at Assembly-CSharp.ViewScope.DeployTextFile (ReferenceResolver , System.String& ) [0x00000] in :0 at Eleon.Ngui.InitWindows.SaveRegistry (Assembly-CSharp.GroupInvoker ) [0x00000] in :0 at Eleon.Ngui.InitWindows.LoadToolbar () [0x00000] in :0 at EventDelegate.Execute () [0x00000] in :0 at EventDelegate.Execute (System.Collections.Generic.List`1 list) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) EventDelegate:Execute(List`1) UIButton:OnClick() UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions) UICamera:Notify(GameObject, String, Object) UICamera:ProcessRelease(Boolean, Single) UICamera:ProcessTouch(Boolean, Boolean) UICamera:ProcessMouse() UICamera:ProcessTouches() UICamera:ProcessEvents() UICamera:Update() (Filename: Line: -1) 22-18:42:48.322 20_42 -LOG- Got disconnected from server: Disconnected 22-18:42:48.322 20_42 -LOG- Steam: CancelAuthTicket 12, disconnect reason: Disconnected 22-18:42:48.322 20_42 -LOG- Disconnected from server [ConnRes] 22-18:42:48.329 20_42 -LOG- Got disconnected from server: Disconnected 22-18:42:48.331 20_42 -LOG- Playfield saving 22-18:42:48.372 20_42 -LOG- Unloading playfield 'Cryo F1' 22-18:42:48.372 20_42 -EXC- Assembly-CSharp.FunctionTree: Object reference not set to an instance of an object at Assembly-CSharp.StubInvoker.DisableGroup () [0x00000] in :0 at Assembly-CSharp.WindowSite.GenerateTreeNode (Boolean ) [0x00000] in :0 at Assembly-CSharp.QueueManager.OpenStub () [0x00000] in :0 Unloading 0 Unused Serialized files (Serialized files now loaded: 2) 22-18:42:48.386 20_42 -LOG- Disconnected from server [ConnRes] 22-18:42:48.386 20_42 -LOG- Playfield saving Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 188536. Total: 240.587143 ms (FindLiveObjects: 9.610852 ms CreateObjectMapping: 23.794170 ms MarkObjects: 206.881638 ms DeleteObjects: 0.299519 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 2) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 188541. Total: 236.907150 ms (FindLiveObjects: 9.757092 ms CreateObjectMapping: 23.332092 ms MarkObjects: 203.461502 ms DeleteObjects: 0.355198 ms) 22-18:42:56.059 20_42 -LOG- OnApplicationQuit