Mono path[0] = 'C:/Program Files (x86)/Steam/steamapps/common/Empyrion - Galactic Survival/Client/Empyrion_Data/Managed' Mono config path = 'C:/Program Files (x86)/Steam/steamapps/common/Empyrion - Galactic Survival/Client/MonoBleedingEdge/etc' Initialize engine version: 2019.1.10f1 (f007ed779b7a) GfxDevice: creating device client; threaded=1 Direct3D: Version: Direct3D 11.0 [level 11.0] Renderer: AMD Radeon HD 5700 Series (ID=0x68b8) Vendor: VRAM: 1010 MB Driver: 15.301.1901.0 Begin MonoManager ReloadAssembly - Completed reload, in 5.212 seconds Initializing input. Input initialized. Initialized touch support. UnloadTime: 1.713800 ms 17-05:08:32.003 01_08 -LOG- ************************************************************************* 17-05:08:32.053 01_08 -LOG- Empyrion - Galactic Survival 17-05:08:32.053 01_08 -LOG- Version: Alpha 10.5.0 17-05:08:32.058 01_08 -LOG- Build: 2656 17-05:08:32.058 01_08 -LOG- Platform: Win, 64 Bit 17-05:08:32.058 01_08 -LOG- OS: Windows 10 (10.0.0) 64bit 17-05:08:32.058 01_08 -LOG- DRAM: 16321 17-05:08:32.058 01_08 -LOG- CPU: AMD A8-5600K APU with Radeon(tm) HD Graphics 17-05:08:32.058 01_08 -LOG- Freq: 3600 17-05:08:32.058 01_08 -LOG- Cores: 4 17-05:08:32.058 01_08 -LOG- Gfx: Direct3D 11.0 [level 11.0] 17-05:08:32.058 01_08 -LOG- VRAM: 1010 17-05:08:32.058 01_08 -LOG- SL: 5 17-05:08:32.063 01_08 -LOG- Force DX9: False 17-05:08:32.063 01_08 -LOG- Instancing: True 17-05:08:32.063 01_08 -LOG- TimeZone: -04:00 17-05:08:32.063 01_08 -LOG- Culture: en-US 17-05:08:32.063 01_08 -LOG- Last build: 2656 17-05:08:32.068 01_08 -LOG- Build: Release (containerLength) 17-05:08:32.073 01_08 -LOG- ************************************************************************* Setting up 2 worker threads for Enlighten. Thread -> id: 51fc -> priority: 1 Thread -> id: 4ca4 -> priority: 1 Unloading 4 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 8.472000 ms 17-05:08:38.936 01_08 -LOG- EAC: Initializing client... 17-05:08:38.946 01_08 -LOG- EAC: OnLoadCompleted: InitSuccess - Easy Anti-Cheat successfully initialized 17-05:08:42.001 01_08 -LOG- Args: C:\Program Files (x86)\Steam\steamapps\common\Empyrion - Galactic Survival\Client\Empyrion.exe -popupwindow -logFile ../Logs/2656/Client_191017-010803-85.log Unloading 387 unused Assets to reduce memory usage. Loaded Objects now: 4584. Total: 9.373300 ms (FindLiveObjects: 0.764700 ms CreateObjectMapping: 0.254800 ms MarkObjects: 8.081900 ms DeleteObjects: 0.271400 ms) Searching for compatible XInput library... Found Xinput1_4.dll. 17-05:08:47.222 01_08 -LOG- Local player 76561198019501386/'FredSinClair' 17-05:08:47.554 01_08 -LOG- SWS.QueryItems: Requesting AllBlueprintsSubscr page 2 17-05:08:47.798 01_08 -LOG- SWS.OnQueryCompleted for AllBlueprintsSubscr page 2 17-05:08:47.810 01_08 -LOG- SWS.QueryItems: Requesting AllBlueprintsSubscr page 3 17-05:08:55.790 01_08 -LOG- SWS.OnQueryCompleted for AllBlueprintsSubscr page 3 17-05:08:55.800 01_08 -LOG- SWS.QueryItems: Requesting AllBlueprintsSubscr page 4 Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/Empyrion - Galactic Survival/Client/Empyrion_Data/Mono/libc Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/Empyrion - Galactic Survival/Client/Empyrion_Data/Mono/libc.dll Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/Empyrion - Galactic Survival/Client/Empyrion_Data/Mono/libc 17-05:09:04.780 01_09 -LOG- SWS.OnQueryCompleted for AllBlueprintsSubscr page 4 WARNING: Shader Unsupported: 'Hidden/Nature/Terrain/Utilities' - All passes removed ERROR: Shader Shader is not supported on this GPU (none of subshaders/fallbacks are suitable)WARNING: Shader Unsupported: 'Hidden/Nature/Terrain/Utilities' - Setting to default shader. 17-05:10:14.639 01_10 -LOG- Voxelizing took 1591ms, voxels=148516, shapes=1214, mem=645kB Could not find method 'SetLabel' on UIScrollablePopupList (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48) 17-05:10:30.156 01_10 -LOG- Connecting to server HWS EU |PvPvE|Custom Universe|Story|Hard|Active|Mods... 17-05:10:30.823 01_10 -LOG- Steam: GetAuthSessionTicket for player 76561198019501386: 88 17-05:10:31.147 01_10 -LOG- Connected to server [EAC.ConnReset] 17-05:10:31.214 01_10 -LOG- Starting Client game. Local player 76561198019501386/'FredSinClair' 17-05:10:31.230 01_10 -LOG- EAC: Pushing 24 bytes from dedi to EAC 17-05:10:31.288 01_10 -LOG- EAC: Popped 24 bytes for dedi (seq 0) 17-05:10:31.534 01_10 -LOG- EAC: Pushing 24 bytes from dedi to EAC 17-05:10:31.543 01_10 -LOG- EAC: Popped 24 bytes for dedi (seq 1) 17-05:10:31.778 01_10 -LOG- EAC: Pushing 64 bytes from dedi to EAC 17-05:10:31.833 01_10 -LOG- EAC: Popped 252 bytes for dedi (seq 3) 17-05:10:31.833 01_10 -LOG- EAC: Popped 24 bytes for dedi (seq 4) 17-05:10:31.833 01_10 -LOG- EAC: Popped 3 messsages in a row 17-05:10:34.889 01_10 -LOG- Voxelizing took 1027ms, voxels=148516, shapes=1214, mem=645kB 17-05:10:35.454 01_10 -LOG- Save game version Alpha 10.5.0, Build 2646 17-05:10:35.509 01_10 -LOG- EAC: Popped 252 bytes for dedi (seq 5) 17-05:10:35.509 01_10 -LOG- EAC: Popped 2 messsages in a row 17-05:10:36.229 01_10 -LOG- EAC: Pushing 24 bytes from dedi to EAC 17-05:10:36.230 01_10 -LOG- EAC: Pushing 24 bytes from dedi to EAC 17-05:10:38.191 01_10 -LOG- EAC: Pushing 84 bytes from dedi to EAC 17-05:10:38.191 01_10 -LOG- EAC: Pushing 256 bytes from dedi to EAC 17-05:10:38.191 01_10 -LOG- EAC: Pushing 256 bytes from dedi to EAC 17-05:10:38.247 01_10 -LOG- EAC: Popped 24 bytes for dedi (seq 7) 17-05:10:38.247 01_10 -LOG- EAC: Popped 24 bytes for dedi (seq 8) 17-05:10:38.247 01_10 -LOG- EAC: Popped 24 bytes for dedi (seq 9) 17-05:10:38.247 01_10 -LOG- EAC: Popped 221 bytes for dedi (seq 11) 17-05:10:38.247 01_10 -LOG- EAC: Popped 5 messsages in a row 17-05:10:38.482 01_10 -LOG- EAC: Pushing 24 bytes from dedi to EAC 17-05:10:38.499 01_10 -LOG- EAC: Pushing 24 bytes from dedi to EAC 17-05:10:38.583 01_10 -LOG- EAC: Pushing 156 bytes from dedi to EAC 17-05:10:38.599 01_10 -LOG- EAC: Popped 24 bytes for dedi (seq 12) 17-05:11:12.455 01_11 -LOG- Connected to server. Game name: 'HWS 10X'. Loading playfield Federation-HQ... 17-05:11:12.457 01_11 -LOG- Init: game=HWS 10X, mode=childValues, global seed=7, playfield=Federation-HQ 17-05:11:12.503 01_11 -LOG- Loading playfield 'Federation-HQ' 17-05:11:17.459 01_11 -LOG- Playfield 'Federation-HQ' with type 'planet' class=4 and playfield seed 71 loaded (4956 ms) 17-05:11:17.707 01_11 -LOG- Caching of BAI Behavior trees: 246 ms Memory: 0.086 MB Unloading 5 Unused Serialized files (Serialized files now loaded: 4) Unloading 36602 unused Assets to reduce memory usage. Loaded Objects now: 301917. Total: 981.173900 ms (FindLiveObjects: 39.720900 ms CreateObjectMapping: 36.468600 ms MarkObjects: 775.680100 ms DeleteObjects: 129.303400 ms) 17-05:12:04.345 01_12 -LOG- Weather: CloudsMedium 17-05:18:32.235 01_18 -LOG- Unloading playfield 'Federation-HQ' 17-05:18:32.725 01_18 -LOG- Unloading playfield 'Federation-HQ' done (490ms) 17-05:18:32.726 01_18 -LOG- Loading playfield 'Federation-HQ System' 17-05:18:32.911 01_18 -LOG- Playfield 'Federation-HQ System' with type 'space' and playfield seed 7 loaded (185 ms) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 539) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 541) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5) (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 313) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5) (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 313) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5) (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 313) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5) (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 313) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5) (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 313) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5) (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 313) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5) (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 313) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5) (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 313) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5) (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 313) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5) (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 313) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5) (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 313) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5) (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 313) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5) (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 313) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5) (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 313) 17-05:24:22.627 01_24 -LOG- Unloading playfield 'Federation-HQ System' 17-05:24:22.721 01_24 -LOG- Unloading playfield 'Federation-HQ System' done (92ms) 17-05:24:22.721 01_24 -LOG- Loading playfield 'Federation-HQ' 17-05:24:23.642 01_24 -LOG- Playfield 'Federation-HQ' with type 'planet' class=4 and playfield seed 71 loaded (921 ms) 17-05:24:24.678 01_24 -LOG- Weather: CloudsMedium 17-05:25:08.250 01_25 -LOG- Unloading playfield 'Federation-HQ' 17-05:25:11.625 01_25 -LOG- Unloading playfield 'Federation-HQ' done (3374ms) 17-05:25:11.625 01_25 -LOG- Loading playfield 'Federation-HQ System' 17-05:25:11.681 01_25 -LOG- Playfield 'Federation-HQ System' with type 'space' and playfield seed 7 loaded (55 ms) 17-05:25:22.869 01_25 -WRN- CANNOT SEND TO DEDICATED SERVER ANY MORE 17-05:25:23.104 01_25 -WRN- CONNECTION ESTABLISHED AGAIN 17-05:25:48.025 01_25 -LOG- Unloading playfield 'Federation-HQ System' 17-05:25:54.577 01_25 -LOG- Unloading playfield 'Federation-HQ System' done (6550ms) 17-05:25:54.577 01_25 -LOG- Loading playfield 'Federation-HQ' 17-05:25:55.465 01_25 -LOG- Playfield 'Federation-HQ' with type 'planet' class=4 and playfield seed 71 loaded (887 ms) 17-05:25:56.505 01_25 -LOG- Weather: CloudsMedium 17-05:26:17.240 01_26 -LOG- Unloading playfield 'Federation-HQ' 17-05:26:20.932 01_26 -LOG- Unloading playfield 'Federation-HQ' done (3691ms) 17-05:26:20.932 01_26 -LOG- Loading playfield 'Federation-HQ System' 17-05:26:20.989 01_26 -LOG- Playfield 'Federation-HQ System' with type 'space' and playfield seed 7 loaded (58 ms) 17-05:26:33.681 01_26 -WRN- CANNOT SEND TO DEDICATED SERVER ANY MORE