Mono path[0] = 'C:/Program Files (x86)/Steam/steamapps/common/Empyrion - Galactic Survival/Client/Empyrion_Data/Managed' Mono config path = 'C:/Program Files (x86)/Steam/steamapps/common/Empyrion - Galactic Survival/Client/MonoBleedingEdge/etc' Initialize engine version: 2020.1.11f1 (698c1113cef0) [Subsystems] Discovering subsystems at path C:/Program Files (x86)/Steam/steamapps/common/Empyrion - Galactic Survival/Client/Empyrion_Data/UnitySubsystems GfxDevice: creating device client; threaded=1 Direct3D: Version: Direct3D 11.0 [level 11.1] Renderer: NVIDIA GeForce RTX 2080 Ti (ID=0x1e07) Vendor: VRAM: 11049 MB Driver: 27.21.14.6109 Begin MonoManager ReloadAssembly - Completed reload, in 0.313 seconds D3D11 device created for Microsoft Media Foundation video decoding. Initializing input. Input initialized. Initialized touch support. UnloadTime: 4.848800 ms 24-22:04:52.270 23_04 -LOG- ************************************************************************* 24-22:04:52.305 23_04 -LOG- Empyrion - Galactic Survival 24-22:04:52.305 23_04 -LOG- Version: v1.3.4 24-22:04:52.306 23_04 -LOG- Build: 3212 24-22:04:52.306 23_04 -LOG- Platform: Win, 64 Bit 24-22:04:52.306 23_04 -LOG- OS: Windows 10 (10.0.0) 64bit 24-22:04:52.306 23_04 -LOG- DRAM: 32683 24-22:04:52.306 23_04 -LOG- CPU: Intel(R) Core(TM) i9-9900K CPU @ 3.60GHz 24-22:04:52.307 23_04 -LOG- Freq: 3600 24-22:04:52.307 23_04 -LOG- Cores: 16 24-22:04:52.307 23_04 -LOG- Gfx: NVIDIA GeForce RTX 2080 Ti 24-22:04:52.307 23_04 -LOG- VRAM: 11049 24-22:04:52.309 23_04 -LOG- SL: 5 24-22:04:52.309 23_04 -LOG- Force DX9: False 24-22:04:52.309 23_04 -LOG- Instancing: True 24-22:04:52.310 23_04 -LOG- TimeZone: +01:00 24-22:04:52.310 23_04 -LOG- Culture: sv-SE 24-22:04:52.310 23_04 -LOG- Last build: 3212 24-22:04:52.313 23_04 -LOG- Build: Release (generator) 24-22:04:52.313 23_04 -LOG- MainThreadId: 1424 24-22:04:52.313 23_04 -LOG- ************************************************************************* Setting up 8 worker threads for Enlighten. Thread -> id: 61bc -> priority: 1 Thread -> id: 6604 -> priority: 1 Thread -> id: 4bdc -> priority: 1 Thread -> id: 7fc0 -> priority: 1 Thread -> id: 308c -> priority: 1 Thread -> id: 467c -> priority: 1 Thread -> id: 7820 -> priority: 1 Thread -> id: 3e78 -> priority: 1 Unloading 4 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 6.514800 ms 24-22:04:53.048 23_04 -LOG- EAC: Initializing client... 24-22:04:53.053 23_04 -LOG- EAC: OnLoadCompleted: InitSuccess - Easy Anti-Cheat successfully initialized 24-22:04:53.547 23_04 -LOG- Args: C:\Program Files (x86)\Steam\steamapps\common\Empyrion - Galactic Survival\Client\Empyrion.exe -logFile ../Logs/3212/Client_210124-230442-76.log -eac_executablename Empyrion.exe Unloading 388 unused Assets to reduce memory usage. Loaded Objects now: 6083. Total: 4.093800 ms (FindLiveObjects: 0.364800 ms CreateObjectMapping: 0.197900 ms MarkObjects: 3.433700 ms DeleteObjects: 0.096900 ms) Main Camera cannot be found. GPU Instancer needs either an existing camera with the "Main Camera" tag on the scene to autoselect it, or a manually specified camera. If you add your camera at runtime, please use the "GPUInstancerAPI.SetCamera" API function. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) 24-22:04:55.220 23_04 -LOG- Local player 76561198057175053/'MrGyllen' Initializing with custom id: 76561198057175053 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Could not find method 'SetLabel' on UIScrollablePopupList (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) 24-22:09:12.874 23_09 -LOG- Connecting to server HWS EU |PvPvE|Dynamic Universe|Story|Hard|Active|Mods... 24-22:09:13.160 23_09 -LOG- Task Type=nextColor ThreadId=32580 ManagedId=36 24-22:09:13.173 23_09 -LOG- Steam: GetAuthSessionTicket for player 76561198057175053: 91 24-22:09:13.257 23_09 -LOG- Connected to server [EAC.ConnReset] 24-22:09:13.280 23_09 -LOG- Starting Client game. Local player 76561198057175053/'MrGyllen' 24-22:09:13.303 23_09 -LOG- EAC: Pushing 24 bytes from dedi to EAC 24-22:09:13.317 23_09 -LOG- EAC: Popped 24 bytes for dedi (seq 0) 24-22:09:13.452 23_09 -LOG- EAC: Pushing 24 bytes from dedi to EAC 24-22:09:13.469 23_09 -LOG- EAC: Popped 24 bytes for dedi (seq 1) 24-22:09:13.586 23_09 -LOG- EAC: Pushing 64 bytes from dedi to EAC 24-22:09:13.604 23_09 -LOG- EAC: Popped 252 bytes for dedi (seq 3) 24-22:09:13.604 23_09 -LOG- EAC: Popped 24 bytes for dedi (seq 4) 24-22:09:13.604 23_09 -LOG- EAC: Popped 3 messsages in a row 24-22:09:13.688 23_09 -LOG- EAC: Pushing 24 bytes from dedi to EAC 24-22:09:13.705 23_09 -LOG- EAC: Pushing 24 bytes from dedi to EAC 24-22:09:13.706 23_09 -LOG- Save game version v1.3.3, Build 3208 24-22:09:13.791 23_09 -LOG- EAC: Pushing 256 bytes from dedi to EAC 24-22:09:13.791 23_09 -LOG- EAC: Pushing 256 bytes from dedi to EAC 24-22:09:13.791 23_09 -LOG- EAC: Pushing 84 bytes from dedi to EAC 24-22:09:13.810 23_09 -LOG- EAC: Popped 24 bytes for dedi (seq 5) 24-22:09:13.810 23_09 -LOG- EAC: Popped 24 bytes for dedi (seq 6) 24-22:09:13.810 23_09 -LOG- EAC: Popped 24 bytes for dedi (seq 7) 24-22:09:13.810 23_09 -LOG- EAC: Popped 221 bytes for dedi (seq 9) 24-22:09:13.810 23_09 -LOG- EAC: Popped 5 messsages in a row 24-22:09:13.910 23_09 -LOG- EAC: Pushing 24 bytes from dedi to EAC 24-22:09:13.927 23_09 -LOG- EAC: Pushing 24 bytes from dedi to EAC 24-22:09:14.113 23_09 -LOG- EAC: Pushing 156 bytes from dedi to EAC 24-22:09:14.130 23_09 -LOG- EAC: Popped 24 bytes for dedi (seq 10) Couldn't create a Convex Mesh from source mesh "mod_rocks_02_LOD0" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh. (Filename: Line: 91) Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/Empyrion - Galactic Survival/Client/Empyrion_Data/Mono/data-000001D9D59070B0.dll Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/Empyrion - Galactic Survival/Client/Empyrion_Data/Mono/data-000001D823903230.dll 24-22:09:24.893 23_09 -LOG- Voxelizing took 470ms, voxels=153466, shapes=1310, mem=678kB 24-22:09:47.163 23_09 -LOG- Integrated 14 modded icons into atlas. Time=184ms 24-22:09:47.242 23_09 -LOG- Generating stars=711 took 15 24-22:09:47.393 23_09 -LOG- Connected to server. Game name: 'HWS 14' 24-22:09:47.425 23_09 -LOG- Init: game=HWS 14, mode=nextColor, global seed=14, playfield= 24-22:09:47.429 23_09 -LOG- Caching of BAI Behavior trees: 0 ms Memory: 0,000 MB 24-22:09:47.444 23_09 -LOG- Task Type=nextContainer ThreadId=12204 ManagedId=42 24-22:09:47.462 23_09 -LOG- Loading playfield 'ECC' 24-22:09:48.475 23_09 -LOG- Playfield 'ECC' with type 'planet' class=3 and playfield seed 7 loaded (1013 ms) Unloading 5 Unused Serialized files (Serialized files now loaded: 7) Shader 'MicroSplat/Planet': dependency 'BaseMapShader' shader 'Hidden/MicroSplat/Planet_Base1207366470' not found Unloading 40997 unused Assets to reduce memory usage. Loaded Objects now: 279626. Total: 302.233100 ms (FindLiveObjects: 13.879500 ms CreateObjectMapping: 25.550400 ms MarkObjects: 244.564500 ms DeleteObjects: 18.238300 ms) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 555) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 7) (Filename: Line: 311) 24-22:10:00.370 23_10 -LOG- Weather: Clear