Mono path[0] = 'C:/Program Files (x86)/Steam/steamapps/common/Empyrion - Galactic Survival/Client/Empyrion_Data/Managed' Mono config path = 'C:/Program Files (x86)/Steam/steamapps/common/Empyrion - Galactic Survival/Client/MonoBleedingEdge/etc' Initialize engine version: 2019.1.10f1 (f007ed779b7a) GfxDevice: creating device client; threaded=1 Direct3D: Version: Direct3D 11.0 [level 11.0] Renderer: AMD Radeon HD 5700 Series (ID=0x68b8) Vendor: VRAM: 1010 MB Driver: 15.301.1901.0 Begin MonoManager ReloadAssembly - Completed reload, in 1.502 seconds Initializing input. Input initialized. Initialized touch support. UnloadTime: 3.014700 ms 18-01:47:50.222 21_47 -LOG- ************************************************************************* 18-01:47:50.281 21_47 -LOG- Empyrion - Galactic Survival 18-01:47:50.281 21_47 -LOG- Version: Alpha 10.5.0 18-01:47:50.281 21_47 -LOG- Build: 2656 18-01:47:50.281 21_47 -LOG- Platform: Win, 64 Bit 18-01:47:50.281 21_47 -LOG- OS: Windows 10 (10.0.0) 64bit 18-01:47:50.281 21_47 -LOG- DRAM: 16321 18-01:47:50.285 21_47 -LOG- CPU: AMD A8-5600K APU with Radeon(tm) HD Graphics 18-01:47:50.285 21_47 -LOG- Freq: 3600 18-01:47:50.285 21_47 -LOG- Cores: 4 18-01:47:50.285 21_47 -LOG- Gfx: Direct3D 11.0 [level 11.0] 18-01:47:50.285 21_47 -LOG- VRAM: 1010 18-01:47:50.287 21_47 -LOG- SL: 5 18-01:47:50.287 21_47 -LOG- Force DX9: False 18-01:47:50.287 21_47 -LOG- Instancing: True 18-01:47:50.287 21_47 -LOG- TimeZone: -04:00 18-01:47:50.287 21_47 -LOG- Culture: en-US 18-01:47:50.287 21_47 -LOG- Last build: 2656 18-01:47:50.297 21_47 -LOG- Build: Release (containerLength) 18-01:47:50.297 21_47 -LOG- ************************************************************************* Setting up 2 worker threads for Enlighten. Unloading 4 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 8.435000 ms 18-01:47:52.298 21_47 -LOG- EAC: Initializing client... 18-01:47:52.308 21_47 -LOG- EAC: OnLoadCompleted: InitSuccess - Easy Anti-Cheat successfully initialized Thread -> id: 370c -> priority: 1 Thread -> id: 4b0c -> priority: 1 18-01:47:54.551 21_47 -LOG- Args: C:\Program Files (x86)\Steam\steamapps\common\Empyrion - Galactic Survival\Client\Empyrion.exe -popupwindow -logFile ../Logs/2656/Client_191017-214721-38.log Unloading 387 unused Assets to reduce memory usage. Loaded Objects now: 4584. Total: 17.252900 ms (FindLiveObjects: 1.295700 ms CreateObjectMapping: 0.296300 ms MarkObjects: 15.400700 ms DeleteObjects: 0.259600 ms) Searching for compatible XInput library... Found Xinput1_4.dll. 18-01:48:01.555 21_48 -LOG- Local player 76561198019501386/'FredSinClair' 18-01:48:02.971 21_48 -LOG- SWS.QueryItems: Requesting AllBlueprintsSubscr page 2 18-01:48:03.438 21_48 -LOG- SWS.OnQueryCompleted for AllBlueprintsSubscr page 2 18-01:48:03.450 21_48 -LOG- SWS.QueryItems: Requesting AllBlueprintsSubscr page 3 18-01:48:12.185 21_48 -LOG- SWS.OnQueryCompleted for AllBlueprintsSubscr page 3 18-01:48:12.199 21_48 -LOG- SWS.QueryItems: Requesting AllBlueprintsSubscr page 4 Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/Empyrion - Galactic Survival/Client/Empyrion_Data/Mono/libc Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/Empyrion - Galactic Survival/Client/Empyrion_Data/Mono/libc.dll Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/Empyrion - Galactic Survival/Client/Empyrion_Data/Mono/libc 18-01:48:12.728 21_48 -LOG- SWS.OnQueryCompleted for AllBlueprintsSubscr page 4 WARNING: Shader Unsupported: 'Hidden/Nature/Terrain/Utilities' - All passes removed ERROR: Shader Shader is not supported on this GPU (none of subshaders/fallbacks are suitable)WARNING: Shader Unsupported: 'Hidden/Nature/Terrain/Utilities' - Setting to default shader. 18-01:49:37.668 21_49 -LOG- Voxelizing took 2135ms, voxels=148516, shapes=1214, mem=645kB Could not find method 'SetLabel' on UIScrollablePopupList (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48) 18-01:50:05.032 21_50 -LOG- Connecting to server HWS EU |PvPvE|Custom Universe|Story|Hard|Active|Mods... 18-01:50:05.757 21_50 -LOG- Steam: GetAuthSessionTicket for player 76561198019501386: 101 18-01:50:06.117 21_50 -LOG- Connected to server [EAC.ConnReset] 18-01:50:06.203 21_50 -LOG- Starting Client game. Local player 76561198019501386/'FredSinClair' 18-01:50:06.253 21_50 -LOG- EAC: Pushing 24 bytes from dedi to EAC 18-01:50:06.319 21_50 -LOG- EAC: Popped 24 bytes for dedi (seq 0) 18-01:50:06.658 21_50 -LOG- EAC: Pushing 24 bytes from dedi to EAC 18-01:50:06.669 21_50 -LOG- EAC: Popped 24 bytes for dedi (seq 1) 18-01:50:07.340 21_50 -LOG- EAC: Pushing 64 bytes from dedi to EAC 18-01:50:07.489 21_50 -LOG- EAC: Popped 252 bytes for dedi (seq 3) 18-01:50:07.489 21_50 -LOG- EAC: Popped 24 bytes for dedi (seq 4) 18-01:50:07.490 21_50 -LOG- EAC: Popped 3 messsages in a row 18-01:50:10.130 21_50 -LOG- EAC: Popped 252 bytes for dedi (seq 5) 18-01:50:10.132 21_50 -LOG- EAC: Popped 2 messsages in a row 18-01:50:12.180 21_50 -LOG- Voxelizing took 1809ms, voxels=148516, shapes=1214, mem=645kB 18-01:50:13.170 21_50 -LOG- Save game version Alpha 10.5.0, Build 2646 18-01:50:13.275 21_50 -LOG- EAC: Popped 252 bytes for dedi (seq 7) 18-01:50:13.277 21_50 -LOG- EAC: Popped 2 messsages in a row 18-01:50:14.057 21_50 -LOG- EAC: Pushing 84 bytes from dedi to EAC 18-01:50:14.057 21_50 -LOG- EAC: Pushing 256 bytes from dedi to EAC 18-01:50:14.057 21_50 -LOG- EAC: Pushing 256 bytes from dedi to EAC 18-01:50:14.162 21_50 -LOG- EAC: Popped 24 bytes for dedi (seq 9) 18-01:50:14.162 21_50 -LOG- EAC: Popped 24 bytes for dedi (seq 10) 18-01:50:14.162 21_50 -LOG- EAC: Popped 24 bytes for dedi (seq 11) 18-01:50:14.162 21_50 -LOG- EAC: Popped 221 bytes for dedi (seq 13) 18-01:50:14.162 21_50 -LOG- EAC: Popped 5 messsages in a row 18-01:50:14.176 21_50 -LOG- EAC: Pushing 24 bytes from dedi to EAC 18-01:50:14.177 21_50 -LOG- EAC: Pushing 24 bytes from dedi to EAC 18-01:50:14.423 21_50 -LOG- EAC: Pushing 24 bytes from dedi to EAC 18-01:50:14.424 21_50 -LOG- EAC: Pushing 24 bytes from dedi to EAC 18-01:50:14.424 21_50 -LOG- EAC: Pushing 24 bytes from dedi to EAC 18-01:50:14.424 21_50 -LOG- EAC: Pushing 24 bytes from dedi to EAC 18-01:50:14.602 21_50 -LOG- EAC: Pushing 156 bytes from dedi to EAC 18-01:50:14.623 21_50 -LOG- EAC: Popped 24 bytes for dedi (seq 14) 18-01:50:50.769 21_50 -LOG- Connected to server. Game name: 'HWS 10X'. Loading playfield Federation-HQ... 18-01:50:50.787 21_50 -LOG- Init: game=HWS 10X, mode=childValues, global seed=7, playfield=Federation-HQ 18-01:50:50.845 21_50 -LOG- Loading playfield 'Federation-HQ' 18-01:50:59.021 21_50 -LOG- Playfield 'Federation-HQ' with type 'planet' class=4 and playfield seed 71 loaded (8176 ms) 18-01:50:59.312 21_50 -LOG- Caching of BAI Behavior trees: 287 ms Memory: 0.094 MB Unloading 5 Unused Serialized files (Serialized files now loaded: 3) Unloading 36603 unused Assets to reduce memory usage. Loaded Objects now: 303501. Total: 1217.513400 ms (FindLiveObjects: 48.964600 ms CreateObjectMapping: 165.174400 ms MarkObjects: 876.642200 ms DeleteObjects: 126.731300 ms) 18-01:53:09.418 21_53 -LOG- Weather: CloudsMedium Could not find method 'SetLabel' on UIScrollablePopupList (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 539) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 541) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5) (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 313) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5) (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 313) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5) (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 313) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5) (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 313) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5) (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 313) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5) (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 313) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5) (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 313) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5) (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 313) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5) (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 313) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5) (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 313) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5) (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 313) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5) (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 313) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5) (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 313) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5) (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 313) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5) (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 313) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5) (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 313) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5) (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 313) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5) (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 313) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5) (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 313) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5) (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 313) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5) (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 313) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5) (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 313) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5) (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 313) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5) (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 313) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5) (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 313) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5) (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 313) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5) (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 313) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5) (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 313) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5) (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 313) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5) (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 313) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5) (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 313) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5) (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 313) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5) (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 313) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5) (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 313) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5) (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 313) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5) (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 313) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5) (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 313) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5) (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 313) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5) (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 313) 18-02:19:40.416 22_19 -LOG- Weather: CloudsMedium 18-02:30:19.304 22_30 -LOG- Unloading playfield 'Federation-HQ' 18-02:30:19.506 22_30 -LOG- Unloading playfield 'Federation-HQ' done (201ms) 18-02:30:19.508 22_30 -LOG- Loading playfield 'Federation-HQ System' 18-02:30:21.043 22_30 -LOG- Playfield 'Federation-HQ System' with type 'space' and playfield seed 7 loaded (1535 ms) Could not find method 'SetLabel' on UIScrollablePopupList (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48) Could not find method 'SetLabel' on UIScrollablePopupList (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48) 18-02:36:20.228 22_36 -LOG- Disconnect clicked by user 18-02:36:21.096 22_36 -LOG- Disconnected from server [ConnRes] 18-02:36:21.116 22_36 -LOG- Playfield saving and cleaning up 18-02:36:21.362 22_36 -LOG- Unloading playfield 'Federation-HQ System' 18-02:36:21.550 22_36 -LOG- Unloading playfield 'Federation-HQ System' done (187ms) 18-02:36:21.625 22_36 -LOG- Playfield saving and cleaning up done 18-02:36:21.626 22_36 -LOG- Steam: CancelAuthTicket 101 Unloading 3 Unused Serialized files (Serialized files now loaded: 4) Unloading 50757 unused Assets to reduce memory usage. Loaded Objects now: 302267. Total: 1473.970200 ms (FindLiveObjects: 82.057700 ms CreateObjectMapping: 104.777700 ms MarkObjects: 1143.866300 ms DeleteObjects: 143.267500 ms) 18-02:36:33.636 22_36 -LOG- OnApplicationQuit