Mono path[0] = 'G:/Steam Library/steamapps/common/Empyrion - Galactic Survival/Client/Empyrion_Data/Managed' Mono config path = 'G:/Steam Library/steamapps/common/Empyrion - Galactic Survival/Client/MonoBleedingEdge/etc' Initialize engine version: 2019.1.10f1 (f007ed779b7a) GfxDevice: creating device client; threaded=1 Direct3D: Version: Direct3D 11.0 [level 11.1] Renderer: NVIDIA GeForce GTX 980 Ti (ID=0x17c8) Vendor: VRAM: 6097 MB Driver: 25.21.14.2531 Begin MonoManager ReloadAssembly - Completed reload, in 0.399 seconds Initializing input. Input initialized. Initialized touch support. UnloadTime: 4.297200 ms 21-03:09:19.971 21_09 -LOG- ************************************************************************* 21-03:09:19.990 21_09 -LOG- Empyrion - Galactic Survival 21-03:09:19.990 21_09 -LOG- Version: Alpha 11.0.1 21-03:09:19.990 21_09 -LOG- Build: 2714 21-03:09:19.990 21_09 -LOG- Platform: Win, 64 Bit 21-03:09:19.991 21_09 -LOG- OS: Windows 10 (10.0.0) 64bit 21-03:09:19.991 21_09 -LOG- DRAM: 16348 21-03:09:19.991 21_09 -LOG- CPU: Intel(R) Core(TM) i7-7700 CPU @ 3.60GHz 21-03:09:19.991 21_09 -LOG- Freq: 3600 21-03:09:19.991 21_09 -LOG- Cores: 8 21-03:09:19.991 21_09 -LOG- Gfx: Direct3D 11.0 [level 11.1] 21-03:09:19.991 21_09 -LOG- VRAM: 6097 21-03:09:19.992 21_09 -LOG- SL: 5 21-03:09:19.992 21_09 -LOG- Force DX9: False 21-03:09:19.992 21_09 -LOG- Instancing: True 21-03:09:19.993 21_09 -LOG- TimeZone: -06:00 21-03:09:19.993 21_09 -LOG- Culture: en-US 21-03:09:19.993 21_09 -LOG- Last build: 2714 21-03:09:19.995 21_09 -LOG- Build: Release (previousLock) 21-03:09:19.995 21_09 -LOG- ************************************************************************* Setting up 4 worker threads for Enlighten. Thread -> id: 554 -> priority: 1 Thread -> id: 3c04 -> priority: 1 Thread -> id: 4ce4 -> priority: 1 Thread -> id: 24c8 -> priority: 1 Unloading 4 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 5.587800 ms 21-03:09:20.404 21_09 -LOG- EAC: Initializing client... 21-03:09:20.407 21_09 -LOG- EAC: OnLoadCompleted: InitSuccess - Easy Anti-Cheat successfully initialized 21-03:09:20.910 21_09 -LOG- Args: G:\Steam Library\steamapps\common\Empyrion - Galactic Survival\Client\Empyrion.exe -logFile ../Logs/2714/Client_191120-210910-32.log -eac_executablename Empyrion.exe Unloading 387 unused Assets to reduce memory usage. Loaded Objects now: 4591. Total: 3.405600 ms (FindLiveObjects: 0.290800 ms CreateObjectMapping: 0.128000 ms MarkObjects: 2.881500 ms DeleteObjects: 0.104900 ms) The referenced script (SectorMap3D) on this Behaviour is missing! (Filename: C:\buildslave\unity\build\Runtime/Scripting/ManagedReference/SerializableManagedRef.cpp Line: 197) The referenced script on this Behaviour (Game Object '3DSectorMap') is missing! (Filename: C:\buildslave\unity\build\Runtime/Mono/ManagedMonoBehaviourRef.cpp Line: 333) Searching for compatible XInput library... Found Xinput1_4.dll. 21-03:09:22.581 21_09 -LOG- Local player 76561197960468572/'Luurch' Fallback handler could not load library G:/Steam Library/steamapps/common/Empyrion - Galactic Survival/Client/Empyrion_Data/Mono/libc Fallback handler could not load library G:/Steam Library/steamapps/common/Empyrion - Galactic Survival/Client/Empyrion_Data/Mono/libc.dll Fallback handler could not load library G:/Steam Library/steamapps/common/Empyrion - Galactic Survival/Client/Empyrion_Data/Mono/libc WARNING: Shader Unsupported: 'Hidden/Nature/Terrain/Utilities' - All passes removed ERROR: Shader Shader is not supported on this GPU (none of subshaders/fallbacks are suitable)WARNING: Shader Unsupported: 'Hidden/Nature/Terrain/Utilities' - Setting to default shader. Shader 'Nature/Terrain/Diffuse': dependency 'Tree0' shader 'Hidden/TerrainEngine/BillboardTree' not found 21-03:09:34.081 21_09 -LOG- Voxelizing took 478ms, voxels=146855, shapes=1255, mem=643kB Could not find method 'SetLabel' on UIScrollablePopupList (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48) 21-03:09:39.576 21_09 -LOG- Connecting to server HWS NA |PvPvE|Custom Universe|Story|Hard|Active|Mods... 21-03:09:42.571 21_09 -LOG- Steam: GetAuthSessionTicket for player 76561197960468572: 26 21-03:09:42.857 21_09 -LOG- Connected to server [EAC.ConnReset] 21-03:09:42.925 21_09 -LOG- Starting Client game. Local player 76561197960468572/'Luurch' 21-03:09:42.933 21_09 -LOG- EAC: Pushing 24 bytes from dedi to EAC 21-03:09:42.954 21_09 -LOG- EAC: Popped 24 bytes for dedi (seq 0) 21-03:09:43.206 21_09 -LOG- EAC: Pushing 24 bytes from dedi to EAC 21-03:09:43.223 21_09 -LOG- EAC: Popped 24 bytes for dedi (seq 1) 21-03:09:43.443 21_09 -LOG- EAC: Pushing 64 bytes from dedi to EAC 21-03:09:43.466 21_09 -LOG- EAC: Popped 252 bytes for dedi (seq 3) 21-03:09:43.466 21_09 -LOG- EAC: Popped 24 bytes for dedi (seq 4) 21-03:09:43.466 21_09 -LOG- EAC: Popped 3 messsages in a row 21-03:09:46.008 21_09 -LOG- Voxelizing took 382ms, voxels=146855, shapes=1255, mem=643kB 21-03:09:46.235 21_09 -LOG- Save game version Alpha 10.5.0, Build 2646 21-03:09:46.257 21_09 -LOG- EAC: Popped 252 bytes for dedi (seq 5) 21-03:09:46.257 21_09 -LOG- EAC: Popped 2 messsages in a row 21-03:09:48.761 21_09 -LOG- EAC: Popped 252 bytes for dedi (seq 7) 21-03:09:48.761 21_09 -LOG- EAC: Popped 2 messsages in a row 21-03:09:48.999 21_09 -LOG- EAC: Pushing 84 bytes from dedi to EAC 21-03:09:48.999 21_09 -LOG- EAC: Pushing 256 bytes from dedi to EAC 21-03:09:48.999 21_09 -LOG- EAC: Pushing 24 bytes from dedi to EAC 21-03:09:48.999 21_09 -LOG- EAC: Pushing 24 bytes from dedi to EAC 21-03:09:49.016 21_09 -LOG- EAC: Popped 24 bytes for dedi (seq 9) 21-03:09:49.016 21_09 -LOG- EAC: Popped 24 bytes for dedi (seq 10) 21-03:09:49.016 21_09 -LOG- EAC: Popped 2 messsages in a row 21-03:09:55.090 21_09 -LOG- EAC: Pushing 256 bytes from dedi to EAC 21-03:09:55.112 21_09 -LOG- EAC: Popped 24 bytes for dedi (seq 11) 21-03:09:55.112 21_09 -LOG- EAC: Popped 221 bytes for dedi (seq 13) 21-03:09:55.112 21_09 -LOG- EAC: Popped 3 messsages in a row 21-03:09:55.468 21_09 -LOG- EAC: Pushing 24 bytes from dedi to EAC 21-03:09:55.468 21_09 -LOG- EAC: Pushing 24 bytes from dedi to EAC 21-03:09:55.552 21_09 -LOG- EAC: Pushing 156 bytes from dedi to EAC 21-03:09:55.569 21_09 -LOG- EAC: Popped 24 bytes for dedi (seq 14) 21-03:10:31.379 21_10 -LOG- Connected to server. Game name: 'HWS 10X' 21-03:10:31.379 21_10 -LOG- Init: game=HWS 10X, mode=fontLength, global seed=7, playfield= 21-03:10:31.459 21_10 -LOG- Caching of BAI Behavior trees: 78 ms Memory: 0.113 MB 21-03:10:31.476 21_10 -LOG- Loading playfield 'Freelancer Freighter Heist#82' 21-03:10:31.708 21_10 -LOG- Playfield 'Freelancer Freighter Heist#82' with type 'space' and playfield seed 7 loaded (232 ms) 21-03:10:41.352 21_10 -ERR- Task_CommWriterRPC (ch=2): 21-03:10:41.355 21_10 -EXC- System.ArgumentNullException: Value cannot be null. Parameter name: s at System.Text.UTF8Encoding.GetByteCount (System.String chars) [0x00003] in <7d97106330684add86d080ecf65bfe69>:0 at Assembly-CSharp.LineHelper.Write (System.String _value) [0x00000] in :0 at Assembly-CSharp.ToolboxOptions.PrintPath (System.IO.BinaryWriter ) [0x00007] in :0 at Assembly-CSharp.ProjectContext.ChangeToolbar (Assembly-CSharp.ReferenceInvoker+DeviceLoader ) [0x0016e] in :0 21-03:10:41.372 21_10 -LOG- Disconnected from server [ConnRes] 21-03:10:41.555 21_10 -LOG- Disconnected from server [ConnRes] 21-03:10:41.589 21_10 -LOG- Cleanup playfield 'Freelancer Freighter Heist#82' 21-03:10:41.598 21_10 -LOG- Unloading playfield 'Freelancer Freighter Heist#82' 21-03:10:41.615 21_10 -LOG- Unloading playfield done (16ms) 21-03:10:41.629 21_10 -LOG- Cleanup done (39 ms) Unloading 5 Unused Serialized files (Serialized files now loaded: 3) 21-03:10:41.701 21_10 -LOG- Steam: CancelAuthTicket 26 Unloading 39026 unused Assets to reduce memory usage. Loaded Objects now: 259372. Total: 320.190700 ms (FindLiveObjects: 12.855000 ms CreateObjectMapping: 35.828500 ms MarkObjects: 228.522100 ms DeleteObjects: 42.984800 ms) NullReferenceException: Object reference not set to an instance of an object at Assembly-CSharp.RegistryEventArgsViewEditor+ReferenceSerializerViewEditor.MoveNext () [0x000c1] in :0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00027] in <9308f262ecf043548754995729ae177c>:0 (Filename: Line: 0) 21-04:12:28.766 22_12 -LOG- OnApplicationQuit