he didnt know that. And Im sure - no one knows. We already send tons of video materials with bugs, and there is no reaction till now. And we didnt sure, that 5.0 fix that all…
[quote=“RexXxuS, post:10, topic:2629”]
Yes, 30k seems to much after some testings yesterday. Guess it will around 10-17k again.
[/quote]Oh I assumed Rexxus has access to pre-experimental versions (closed testing) and thus already verified that this is fixed. Especially since he works closely together with the devs I guess. He owns the only worthwhile server for this game and reports a lot of bugs/exploits.
absolutely 15k. 30k is way too much. Alltough depends how much net code and collision problems is improved. If theres improvement, i would keep class 4
As high as you can make while keeping things stable I say. Again, some ships are meant to be big. Enterprise isn’t a small ship.
Boys, I can only consider a ship of this size and presence when we can, move within it with the same moving and have a system of alliances, a ship like this does not deserve to be piloted by a single player, it should rather captain a squadron of CVs and Svs going to attack an enemy planet
The issue has matured I have such a plan. How will the work of the turret in the next update? All as the range of the base turrets firing at the Golden Planet will be 200 meters? All well and range of weapons on-board capital will be 800-900 meters?
If yes, then why you need a base on the planet? How does it protect? If you still have a problem with stealth ships and turrets that do not lead them on the fire, the update does not bring absolutely nothing positive.
30k to much, but still wonna 4th size class? rly? go 30k and 2nd size class. The best solution.
meant. that block count neither is not necessary to go down, if net code is improved enough, Best ofcourse would be that, net code would be so good that restrictions is not need, but i dont think they can improve it that much.
I have a question to the administration. If you impose restrictions on the cores, then tell how it will look if the interaction within the faction, will be carried out as a collaboration between the factions. Imagine the situation: Somewhere in space, the member of the base set. He named as standard, base. Flies another member of the faction, asked “whose base?” Master database is not in the game. No one confessed. As a result - Base demolished, labor in vain. Then apologize, etc … Why this crap? Do game developers have optimized the game so in version 5.0., Which can not be played in 4.0 without ogranchieny the number of bases and ships within the faction.
Can I get a choice? It is necessary to make the limit for the installation of the nuclei in the playing fields (eg homeworld, satium planet, pirate planet), etc … 30 cores maximum. Above, can not be put. In PvP worlds, this problem will be resolved by the players - will demolish the nucleus, thereby exempt under him. In PvE worlds - or will look for other worlds, or to settle in PVP, or wait when the player stops playing.
Question. Rexxx, why do limitations in all directions, if I may confine the restriction in the 30 cores on the field? Why put a restriction within the faction? How to play the pirates? With 3 base, I can not grab someone else’s base or ship. Do I have to bear in its core, destroy everything that has been done? Why is it so difficult?
And what prevents a large Guild on the server to share a few small example for 2 players in the guild. So instead of 63 bases in a guild, we will get 90 databases. Where are the savings? The right thing to do for 3 private base and factional depending on the size of the guild. Membury the more, the more bases. 10 people - 10 bases. 1 person - 1 base. So the right thing?
Can you please not copy and paste the same post in multiple threads?
I actually really agree with this. From my experience both in se and emp, as well as coding games and visual engines myself, blocks are not nearly the concern that devices are. While I agree that it is wise to implement a restriction immediately after a wipe, rather than once people get built up, it my be worth testing what moving the block restriction back to 30k does to server performance, while keeping 500 devices. I would expect it to run just fine, especially considering if you are limited to half the devices that you currently have, many pvp ships may sacrifice bulk in order to keep rotation speed high. Then you wind up with the ability for ships designated as factories or carriers to be big enough to fill the role, while remaining class 3. I dont know enough about the inner workings of the admin tool yall built, but I would actually really like to see allowances for each faction to have one “mothership”, something that can have a little more devices/blocks.