Thank you very much!
I just skyped with the lead dev regarding this and it helped a lot!
He painted me the logic how it works now and Zizi gave him some things to (re)think about.
Just quick: CCC is not used but the rigidbody component is something to test with. If all would work then the first example of Xanifs video would be the best armor at all. But this is the problem now for him to reproduce.
“Latency” is not something easy to reproduce and not so cool for him to work with.
But in a separate branch he will test 2 things regarding CCC and RC. If he can reproduce some usecases then it should fix a lot of problems (thanks @Mordgier for the ships he will test it with them).
However 5.1 coming maybe next week will be a stable thing without this for now. Changing collision stuff could also break a lot of stuff. In a separate branch after 5.1 he just activates the stuff so we can test it.
So this is the best time right now to get a great PvP experience in Empyrion and you all helped a lot. Thanks again!
But your combat tests today are still very appreciated. Especially with all of this now in mind.
This on the other side will mean that we have to think about the class limits etc. for 5.1.
Am I wrong to think that it is a proportional algorithm?
- Less whitespace ships = less lags = less lagshots ?
- More whitespace ships = more lags = more lagshots ?
So keeping class 3 and 20k blocks or maybe let’s go to 30k should be good?!
Everyone who has now a class 6 ship (before class 3) was theoretically responsible for the lags and have to redesign their ships - legit.