We got that covered
If our origin has soaked so much into us, is there any chance of freelancers becomming a faction with the same rights as others?
I like being freelancer - i feel its still filling a role that isn’t covered by other factions in my opinion. All those rogue traders that not always follow the rules, those merceneries with a code, etc…
While i guess the closest to what i see the freelancers to be are the hunters, if i were to compare - hunters are Boba Fett, while freelancers are Han Solo.
Sadly the fact we’re having way less option with game mechanics due to RP becomming a myth for us i kinda breaking the experience for us. PvP only-presence isn’t atainable due to the ammount of trading we do, or even the fact we’re settled on Armageddon, and the price for buying RP just isn’t worth it.
And sadly warping with our faction epic ewapon, that seem to be the plasma canon, do not procure us with RP.
I won’t mention the fact we’re way more limited that other factions when it come to time/ammount gates (OCD lvl 7 usable once per 24h, 2 packages daily vs 7+ for others,…)
And yet, FDM is fighting for the faction to survive, as there seem to be more newbies joining FL than any other faction.
I think this is the reason why noobs join
‘You love freedom and going your own way no matter what others do? Well start your journey here and see which side you prefer later on. Just make sure to not make to many enemies!’
Im afraid that not everyone wants to role play and some players just want to do there own thing so originally freelancer was way the player could choose not to be apart of the roles if they didn’t want, No guidelines, no code…just play the game as it was intended and choose HWS features etc if you want to.
If we turn freelancer into a complete functioning origin what we need to think about is, will player choose any other origin?
if the benefits are still there but we say…do what you want…i know which id choose
every origin in 6.0 will have very special advantage and disadvantages, some origins by default are tailored towards PVE (trader) and others full PVP (Pirates,Hunters) then the players that want both PVE and PVP (Guardians) and the ones that don’t know yet (freelancers)
The plan is really for the players to have to make purposeful choices when it comes to Origins dependent on really what they want from the game/server…Rogue traders has always been issues…well 6.0 it is an option but if your a trader wanting only PVP then your going to be at a disadvantage against hunters/pirates
Freelancer is a mix of all and will always be a ‘freedom’ origin, It will have its pro’s and con’s like any other.
Isee alot of cons, while having very little pro’s. One that wants freedom could easly go another origin, and just ignore roleplay.
While i understand the purpose, the name freelancer might be missleading for those not reading, i think.
I’m freelancer not because i’m not decided, but because any other option does not suit me.
What if i’m looking towards both PvP and PvE, but are looking for more of a merceneary role, not bound by guards code of honor?
Like i said, The players will need to make decisions…not one Origin will be the stand out ‘Go to’
The word’s etymology derives from the medieval term for a mercenary, a “free lance,” which literally described a knight who was not attached to any particular lord, and could be hired for a given task.
Seeing the HWS universe / features as a “lord” this is it basically.
Remember before they were called “Lawless”. They are just a very specific but strong origin.
As you said: playing a role other don’t can or want. That is totally fine.
Because of that they are great balanced already but will be even more in 6.0.
And again as soon as we have more API endpoints role play will be new defined on HWS.
I disagree on this point. Lack of AP is still quite painfull, epecially for newcommers.
you mean RP?
That is with full intention. RP is nothing everyone should have for free. And especially Freelancer should known better.
Yes, RP, sorry.
I don’t say it should come free, but the “cost” for freelancers is just out of proportion, and throws any FL into great disadvantage when compraed to others. Especially when it comes to NPC packages.
Any faction can have 7 just by warping daily, getting 7 dayli for a freelancer means a cost of over 500k assuming there’s no other money on the account.
Not counting non-PvE RPs, as this is almost impossible to get due to area with PvE being key places (armageddon, EM).
I have no idea what i was typing… was so tired lol :x
Lancers gain RP by living 100% in PVP - you dont ONLY have to buy it. Unless that changed again?
So its not quite as dimal as you may think… Not as easy as other factions, absolutely, but EGS is not the only place lancers gain RP.
Freedom has a cost, so they say.
Can’t even visit PvE.
Armageddon is PvE at times. Market is PvE.
Yeah, thats true - just gotta do all that in one day of the week if you can manage. But you CAN get it from free.
I love being a Freelancer but I have completely given up on RP. I will never get to see what the epic scan does or visit Gabriel. If you buy a restricted planet and base on it, no RP, if you base on Arma to play with others no RP, if your faction member buys a penthouse no RP. The trader packages aren’t worth the cost of gold and the gold cost of the RP. Rex see’s us as sell swords. I see us more romantically as wandering rouges and vagrant bards.
Even getting to armageddon is a no-go as you can’t go without flying by the market.
It is true that the price of “freedom” is actually limiting said freedom by making some element of gameplay unreachable.
Both sellswords and vagrant bards are a fit description.
What is epic scan?
6.0 Easy, Medium or Hard
Supposedly it shows you how many cores are in a given playfield. It unlocks in 11 days for all classes except Lancer. For us by Achilles math adding in deaths probable over the extreme amount of time it would unlock for us in about 36 days. 30 minimum without death.
The nice thing is the day we unlock it we lose it as it cost 2 RP a day!
Honestly, the role play is broken atm. I’m ok with it but if you want to encourage adherence to an origins role make RP worth something.
a)Make traders origin world PVE and give them 7 RP a day for living PVE.
. b) 7 more for warping once a day unarmed to included their vessel
- All others 7 a day for living pvp.
- Guardian 3 RP a warp per origin system for Trader, FreeLancer, Hunter. Can earn up to 9 RP a day for “patrolling”. (Smart Guardian groups would set schedules so traders can plan thier warps)
If the game allows it guardians should not be allowed to ally with any faction other than hunter and guardian. This would require judicial gun management as the police are supposed to be impartial protectors vs deep in the traders pockets. That’s what paid security (Hunter, Lancer) is for.
3) Lancer sell thier lance like the pirates parlay eb:send some cash for 3 RP. Min 5000 gold to reduce alt use. This is harder than it sounds as factions have to balance their pvp with jobs. Can’t really afford to tick off a potential employer by attacking them but you are still Free enough to do so.
4) Hunter same as lancer or 7 for a bounty.
- pirate good to go.
The reward of RP should be packages that cost Less!!! Than market. This makes RP a valued item as right now it really isn’t.
Its true it would be awesome to gain RP on doing what your faction is suposed to do, not based on jsut having epic weapons.
From what I understand, Game mechanics don’t allow more granular role tracking at the moment else they’d probably have em in place. It’ll come here first when it comes that’s for sure.
I think we need protect galaxy from pirates and hunters … They are dirty mind galaxy bandits, which are looking for fresh meet and your values
I want to be trader, and want to protect traders from these bandits … however, if admins will give me gentle option, I can be a small smile hunter, and will do this “server roleplay” professionally, silently and securely …