Good Morning,
let me start with my quote about the change:
• Reworked almost all HWS Stargate Missions in terms of our new Reward Token logic. It’s now about balancing the end loot, which is way easier than before.
The last part is the important one.
We will change the reward to Ultra Hard with the next server restart.
For understanding why we don’t revert it: some missions have the setting to Drop the inventory if you are not able to complete the mission in time.
Why?
Because previously missions had Alien Container and other good loot randomly along the way. Sometimes even at the start of an event. If there wouldn’t be the setting to drop the inventory, players could just grab it, logout, login again and got loot for free.
But since this setting is hated and for new players too hard to understand/read, we came up with this system, which other big games are doing as well (MMOs like Lost Ark for example).
The system is:
Along the way you find containers with medics, food and ammo. Consumables. To help with the mission. Why should you find Gold Ingots at the start of an event, right.
So at the end you either find custom loot containers or a Reward NPC. He is given you either a Token or a loot distribution.
The Token is a preparation for the idea to open up CSW to all 4 servers. On each server I can convert that token in whatever loot makes sense for that servers’ economy.
So it’s all about defining the loot you get at the end, which can be adjusted quite fast but should always feel worth the effort/time you had to complete the Mission, of course.
While I’m at it: the Bifrost is a one-minute Instance inside an instance. Since the Bifrost kicks you out forcefully it means you always get to the location you were before you entered the previous Stargate (like logging out/in).
This allows us in future to place Stargate Missions where ever we want, without the need to specify the EGS HQ as destination target.
The Bifrost will play a role later on - for easter egg hunter.
What all of this means: we rely on feedback what mission needs what loot category . What reward feels too powerful and which feels too nerfed.
Once we balanced this out, HWS Stargate Mission will be a smooth, expectable, enjoyable adventure for players and a greatly easy maintainable system for us. (the old system was not maintainable at all, with custom loot placed manually in containers randomly everywhere)