Hi Galactic Survivalists,
We worked hard this week and have released Alpha Experimental 4.0 (Build 647) just in time for the weekend. We fixed many problems & incorporated much of your feedback. Again, a big thank you for the valuable comments and suggestions!
In the new version, we have re-balanced all mounted weapons and turrets. Please let us know what you think about the re-balanced weapons. In addition, the flying behavior of SVs should now be as in the pre-Alpha 4.0 version.
Known Issues:
- Spawning a Blueprint with LCDs from Build 640 will result in an error that you can ignore
- By joining a server as a new player or starting a new SP game, all deposits and POI are revealed
CHANGELOG: Alpha Experimental 4.0.0 (Build 647)
Balancing:
- Separated CV and BA turrets to facilitate balancing
- Added new Pulse Laser Turret (BA and CV)
- Rebalanced all mounted weapons and turrets - let us know what you thing
- Adapted ammo templates to new balancing
- Rebalanced thruster and RCS (flying behavior should now be as in Alpha 3.4.2)
HV tweaks:
- Rebalanced HV -> let us know if handling is better now
- Added Hover Booster device that allows HV to perform jumps
- Added new hover engine models, added T2 hover engine
Improved AMD:
- Added 3 Tiers + upgrade possibility
- Added thruster particles to AMD
- Added sound effect, animations and particle effect
- Added map icon to AMD
- Improved UI
- AMD has no minimum deposit size anymore (i.e., it works for all deposit sizes)
Changes / Improvements:
- All hull, window and truss blocks are now automatically updated to the corresponding new block when spawning a pre-Alpha 4.0 BP
- Added âwaypointsâ and âshow on mapâ (buttons are now functional): Structures that are chosen as waypoint are now displayed in yellow on map and have a yellow arrow on HUD
- Support âEnableMaxBlockCountâ in dedicated.yaml (thus you can disable MaxCount on your dedicated server if you prefer - we will have this possibility also in SP very soon)
- Blueprint Library now also considers EnableMaxBlockCount from dedicated.yaml
- All hull blocks and weapon blocks are now correctly labeled
- Tweaked shader of blocks (colors appear now slightly different)
- Added scrollbar to LCD display input in Control Panel (instead of shrinking the text)
- Tweaked particle effect on color tool -> make better visible for dark colors
- Added more XP for higher levels (due to new blocks)
- Improved hold animation and material on flashlight
- Added Entity ID to STATISTICS window
- Added better info to alien blocks (e.g. Ion Cannon, Alien Core, etc)
- Renamed Stock Blueprints: SV_Prefab_ instead of SV_Starter
- Adapted default color on all interior wall textures (grey instead of no color) since diffuse texture is now white
- Adapted template starter block CV: now large hull blocks needed
Bug Fixes:
- Fixed: Problem that HV can fly around like SV
- Fixed: HV diving into water when going down a slope
- Fixed: Re-printing an pre4.0 blueprint leads to message âforbidden blocksâ
- Fixed: Height problem of UMA character (e.g. clipping head through cockpit window, too large for seat, etc)
- Fixed: Codelock: setting 0000 does not make devices accessible for the public
- Fixed: Using scope in 3rd person leads to problems
- Fixed: Docking Pads missing from HV menu
- Fixed: Reduce Flashlight-intensity on Drone and other Flashlight-mounted items OR add a possibility to switch off light
- Fixed: Nullref in Registry Window
- Fixed: White Colouring on Placing Devices
- Fixed: Strange Colouring when placing Walkway/Truss Blocks
- Fixed: Problem with missing chunks on terrain
- Fixed: CoQ when discovering POIs
- Fixed: Removing a Wing does not count down HP when disassembled
- Fixed: Jetpack particle effect is seen in firstperson when using flashlight
- Fixed: Fix weights and power for CV/HV/BA/SV devices (Thrusters)
- Fixed: Alien Core can be placed on any building that already HAS a core
- Fixed: Dropping certain blocks from your inventory leads to them falling through the ground
- Fixed: Durian Sprout only attributes a fraction of XP compared to all other sprouts
- Fixed: AMiD operational time / fuel use / output broken
- Fixed: Possible Nullref when adding fuel to AMiD
- Fixed: Thrusters firing with full force when CV/SV are hovering or landed
- Fixed: SV/HV thrusters still firing full throttle when docked
- Fixed: Hovering CV/SV is falling to the ground when pilot leaves the seat (MP and SP)
- Fixed: CV and SV slowly sinking to the ground, despite hovering
- Fixed: Changing window tint on a NEW build CV will show it as ânot allowedâ
- Fixed: Exploit: duplicate items in any container just by leaving the playfield (MP) (only for container)
- Fixed: Drones/POI and NPC do NOT attack player on foot
- Fixed: Out of Oxygen âPsychadelicâ Colours (Sepia Tone Effect)
Hi guys,
Here is a small update that fixes the problem that all POIs and resource deposits were revealed in a new game.
CHANGELOG: Alpha Experimental 4.0.0 (Build 648)
Changes / Improvements:
- Rockets now donât explode any more if they hit their âownâ structure
- Added better Particle Effect for Repair Bay
- Tweaked damage bonus on mounted weapons and turrets.
- Added better name to alien weapons
- When starting the Dedi server tool via Steam, it now launches the dedi with GUI
Bug Fixes:
- Fixed: Entering the server or starting a new SP game as a nonfaction player reveals all POI and deposits
- Fixed: Exploit: duplicate items in any container just by leaving the playfield (MP)
- Fixed: Can not place core in or deconstruct blocks of core-less POI when relogin in between (SP only)
- Fixed: MAP command does not reveal POIs and deposits on server anymore
Alpha Experimental 4.0 (Build 650)
Hi Galactic Survivalists,
We added a new goodie to the game: an active radar homing missile that will follow your vessel during a certain time. We added this feature to the Turret Rocket (BA / CV) - these turrets will now be much more effective against fast moving targets. Let us know what you think.
CHANGELOG: Alpha Experimental 4.0.0 (Build 650)
Changes / Improvements:
- Added homing missile to Turret Rocket (BA / CV)
- Added more map icons (AMD, Water Generator, Oxygen Generators)
- Changed map icon for backpack, survival constructor and base
- Added repair bay for CV (repairs only SV, HV)
- Increased energy consumption for repair bays
- Some tweaks to hover engine values
- Re-added HV stock prefabs (equipped with new hover engines)
- Tweaked TechTree: Open cockpit is now Tier 3
- âCrashed shipâ on Moon and Lava planet is now less deep buried in ground
Bug Fixes:
- Fixed: Auto Mining Device (AMD) T3 only mines 200 ore per hour instead of 400
- Fixed: AMD upgrade: Upgrading deletes all remaining fuel packs
- Fixed: AMD upgrading leads to CoQ
- Fixed: Output Window Content is deleted when upgrading Large Constructor to Advanced Constructor
- Fixed: output item in constructor donât drop
- Fixed: Namechange not updated in REGISTRY list
- Fixed: Rename Plasma Charge and Laser Charge
- Fixed: Checkboxes in AMD (show on map, faction access) should work now
- Possible fix for error while repairing
Hi Galactic Survivalists,
The Alpha 4.0 build is already looking pretty good. Very soon we will have a Release Candidate for the official release.
CHANGELOG: Alpha Experimental 4.0.0 (Build 653)
Changes / Improvements:
- Tweaked model of hover engines: Increased glowing part below
- Supporting ground particles now on new HV engines.
- Tweaked AMD mining formula to better take into account different deposits sizes (faster mining on large deposits, slower mining on small deposits)
- Issuing message when player LMBs on money or gold coin
- Added On/Off switch to REPAIR PADS
- Tweaked normal hull texture and some other textures
- Added sound to repair bay + tweaked color of emissive to match particle effect
- Improved shader on turrets HV
- MaxCount of special devices (e.g. Core, Repair Bay, Warp Drive etc) is taken into account also in Creative mode
- Added new Spawnpoint Icon in Registry Window
- Enable Power Toggle in Registry Window
- Added better sound to ATM and adjusted UI slightly
More weapon balancing:
- Increased Damage for all weapons and turrets for HV and SV, except Rocket Launcher and Railgun
- Decreased Damage for Rocket Launcher / Turret (SV,HV)
- Increased Damage for Minigun, Cannon, Pulse Laser, Plasma and Artillery Turret (CV,BA)
- Slightly decreased damage for Flak (CV,BA)
- Decreased damage for Rocket Turret (CV,BA)
- Increased RPM for Railgun, Rocket Launcher (SV)
- Increased RPM for Rocket Turret (HV,BA,CV)
- Decreased RMP for Artillery Turret (HV) and Plasma Turret (CV,BA)
- Decreased Reload Delay for Plamsa, Railgun and Rocket Launcher (SV)
- Decreased Reload Delay for Plasma Turred (HV)
- Increased Reload Delay for Artillery (HV)
- Decreased Reload Delay for Rocket Turret and Artillery Turret (CV,BA)
- Increased Reload Delay for Plasma Turret (CV,BA)
- Added Area-of-Effect for all Pulse Laser / Pulse Laser Turrets (2 blocks; CV,BA,HV,SV)
- Increased Rotation Speed for Rocket Turret (HV+CV+BA; 150 -> 250 °/sec)
- Clip Size is now 50% of RPM for SV and HV (except Artillery)
- Clip Size is now 100% of RPM for BA and CV (except Artillery)
- Increased Rotation Speed of Sentry(Player) 150->250
Bug Fixes:
- Fixed: POI Exploit: Conquer / taking over without fighting / using and accessing devices
- Fixed: HV needs to automatically TILT back to the ground when crossing a ledge
- Fixed: Adding Landing Pad to the HV results in irregular behavior
- Fixed: LCD text out of bound when spawning BP then quit and resume
- Fixed: Warp Arrow not shown anymore
- Fixed: Going to space: all asteroids, drones and POIs revealed on Orbit map. Back to planet: ore deposits hidden
- Fixed: Constructor Output dupe exploit #2 (MP)
- Fixed: Exploit: constructor output field dupe (MP)
- Fixed: Food Processor Exploit: FP bug when creating food items (MP only)
- Fixed: Enabling Power Remotely via CP opened from REGISTRY does not work
- Fixed: RCS blocks show up on top of the water layer instead of difused underneath it.
- Fixed: CoQ if opening Texture Tool 2nd time via Player drone
- Fixed: HV without docking pad can not be undocked from active CV
- Fixed: CV starter block still has the âoldâ blocks
- Fixed: Factory: Player inventory overlapping with headline tabs
Hey everyone,
We have a Release Candidate for the upcoming Alpha 4.0 release.
CHANGELOG: Alpha Experimental 4.0.0 (Build 655)
Changes / Improvements:
- Terrain placeables have smaller icons on map/radar now
- Improved weapon hold on some pistols.
- Added more fog / clouds when high up in air
- Temporary Spec Workaround for Shiny Areas on planet
- âFaction Accessâ and âShow on Mapâ buttons now also in (Emergency) Oxygen / Hydrogen and -Water Generators
- Using âalways visibleâ shader for axis of preview blocks
- Added old base to Omicron again (Transportation hub was too expensive on weak machines)
- Workaround/Fix for âIn Space you see a lot of white dots on the back of asteroidsâ
Bug Fixes:
- Fixed: HV dives into the water
- Fixed: SV and HV rise to âwater levelâ when in an underground cavern
- Fixed: DEVICE LIMIT seems to be active in Singleplayer -> adapted message
- Fixed: Picking up a Survival Constructor (SHIFT-F) or removing Constructo from structure leads to CoQ
- Fixed: Crossing the green border in a HV on water, leads to the HV sinking into the water
- Fixed: Possible to place items in the Output field of terrain placeable generators
- Fixed: Block upgrade BACV: wrong block ids used (HP)
- Possible fix for: MP: Random COQ when clicking on the Registry (Server)
- Fixed: Server CoQ Client Side when clicking on the Registry (random)
- Fixed: Reproducible COQ when being shot in an SV by BA Turrets
- Fixed: Faction Discovery: info not shared instantly. Need relogin/switch playfield to update
- Fixed: Blue flash shown when switching tools&weapons
Hi everyone,
We have just released an update with some small last minute tweaks and fixes for the Release Candidate.
CHANGELOG: Alpha Experimental 4.0.0 (Build 657)
Changes / Improvements:
- Added visual overlay for âCenter of Massâ and âCenter of Vesselâ
- Adjusted motorbike lights and particles
- Reduced weight of T3 Fuel tank to 80 ton
- Added Infotext for Artificial Mass Block on how to use it
Bug Fixes:
- Fixed: Hover vehicle -> Landing gear problem
- Fixed: Bike âslidesâ instead of driving - as observed by a 2nd player in MP
- Fixed: Minigun Turret (CV/BA) only reloads 88 bullets
- Fixed: Hands of player on motorbike do not touch the handlebars
- Fixed: Jetpack flare showing in First person view
- Fixed: CoQ when leaving a savegame (back to Main Menu)
- Fixed: CoQ when loading a savegame from pre-655 (created with 650 or 653)
- Fixed: Console: 50 characters limit leads to problems with the new replaceblocks commands (now 150 chars are allowed)