Alpha EXPERIMENTAL 9.4.0 - Adjustment of Mass / Hitpoint Calculation

Hi Galactic Survivalists



Based on your feedback, we improved the Voxel calculation for mass and hitpoins of building blocks: while mass and hitpoints are still correlated to the size of the building block (ie shapes with more Voxels have higher mass/hitpoints), we adapted the formula that maps the Voxel count on mass/hitpoints.



Now, the smallest shape has the same mass/HP as in A9.3. From this smallest shape, we interpolate to the largest shape (= full cube) with the highest mass/HP…



Alpha EXPERIMENTAL 9.4.0 - Adjustment of Mass / Hitpoint Calculation