I have not played on HWS in maybe a year. Last time I played, I was a bit uncomfortable with the amount of credits in the economy. For me, this altered my game play in a way I did not really want and I felt it was a bit broken. Has there been any recent change to level out the economy? Maybe others do not see it as broken?
What do I mean?
For example, in order to get credits, it was very easy to get DNA and sell it for millions of credits. This then led to aquiring tech/ammunition/anything through purchases that I had not really earned. It seemed so easy, but then I realized it bypasses game progression and for me, detracted from the experience.
Additionally, I found I could also join the prevailing faction and do a daily run on the PVP POIs to get hundreds of millions of credits (EU & NA combined). This meant I could buy anything in the game with just a run or two to the PVP “Goldmines”.
Who cares, just play the way you want to?
So, could I just ignore the easy credits and play My Way? Not really. In order to be able to use HWS essential features, I need to level things like the OCD, Bank, Salvage, etc. Because the system is awash in credits, the level up costs are also very expensive. So, I needed to join the credit heavy economy, or lose out on HWS specific features.
HWS has so much going for it, I would never want to detract from its many true great experiences. Rex and team work hard to give us an amazing experience season after season. I would however like to understand if this is a concern of others and know what the current status is of the economy. Maybe I just need to temper my expectations to what others find the most enjoyable.