Blueprint do:bp code stole my ships resources! twice!

======= NOTICE FOR HELP =======

What happened:
=> I was trying to build the Pears-CV-DSEV-Nautilus (lvl 12 CPUT2 Size5 medium cargo explorer) off steam I Entered the Do:bp code. It said it finished but deleted ships
but used up items? I wasn’t going to bring it up but it did it to me again a second time
when i tried to do it. ive checked the factory theres nothing in finished bps ?

Player(s) with issue:
=> Killsquad

Server:
=>

Time (cb:time):
=> Thursday Feb 6 Just before 06:07

Playfield:
=> ecc

Structure Name(s):
=> Pears-CV-DSEV-Nautilus (lvl 12 CPUT2 Size5 medium cargo explorer)

Structure ID(s):
=> brown

How can we help you now:
=> the costs of the cv back even just the onece would be great !

I tried to build it a third time without doing the do:bp code. I put it on last night and when i came on today it should be finished but its not in my factory. Ive lost the stuff to build this ship 3 times now… Please help !!!

I am not sure what you mean here.

  1. So the blueprint was ready to spawn?
  2. Then the ship got deleted? Which one? The ready to spawn one?
  3. And the items for the ship were consumed which is correct?

It would be helpful if you could send us your Client Logs. It looks like you changed your Computer? Or reinstalled the game? Or playing on a different Computer?
Blueprints are stored locally and once something is changing, the game blueprints become corrupt.

The items for the ships are consumed yes. the blueprint let me build it but when it finished it disappeared out of my factory. Where might one pull up these Client logs for you. I have only been playing on this computer :frowning:


Mono path[0] = ‘C:/Program Files (x86)/Steam/steamapps/common/Empyrion - Galactic Survival/Client/Empyrion_Data/Managed’
Mono config path = ‘C:/Program Files (x86)/Steam/steamapps/common/Empyrion - Galactic Survival/Client/MonoBleedingEdge/etc’
Initialize engine version: 2019.2.14f1 (49dd4e9fa428)
[XR] Discovering subsystems at path C:/Program Files (x86)/Steam/steamapps/common/Empyrion - Galactic Survival/Client/Empyrion_Data/UnitySubsystems
GfxDevice: creating device client; threaded=1
Direct3D:
Version: Direct3D 11.0 [level 11.1]
Renderer: Intel® HD Graphics 4400 (ID=0x41e)
Vendor:
VRAM: 2048 MB
Driver: 20.19.15.5063
Begin MonoManager ReloadAssembly

  • Completed reload, in 0.417 seconds
    Initializing input.

Input initialized.

Initialized touch support.

UnloadTime: 8.663900 ms
06-04:14:45.605 00_14 -LOG- *************************************************************************
06-04:14:45.666 00_14 -LOG- Empyrion - Galactic Survival
06-04:14:45.666 00_14 -LOG- Version: Alpha 11.5.6
06-04:14:45.666 00_14 -LOG- Build: 2777
06-04:14:45.666 00_14 -LOG- Platform: Win, 64 Bit
06-04:14:45.666 00_14 -LOG- OS: Windows 10 (10.0.0) 64bit
06-04:14:45.666 00_14 -LOG- DRAM: 12193
06-04:14:45.666 00_14 -LOG- CPU: Intel® Core™ i3-4170 CPU @ 3.70GHz
06-04:14:45.666 00_14 -LOG- Freq: 3691
06-04:14:45.666 00_14 -LOG- Cores: 4
06-04:14:45.666 00_14 -LOG- Gfx: Direct3D 11.0 [level 11.1]
06-04:14:45.666 00_14 -LOG- VRAM: 2048
06-04:14:45.666 00_14 -LOG- SL: 5
06-04:14:45.666 00_14 -LOG- Force DX9: False
06-04:14:45.666 00_14 -LOG- Instancing: True
06-04:14:45.666 00_14 -LOG- TimeZone: -04:00
06-04:14:45.666 00_14 -LOG- Culture: en-US
06-04:14:45.666 00_14 -LOG- Last build: 2777
06-04:14:45.666 00_14 -LOG- Build: Release (fontSet)
06-04:14:45.666 00_14 -LOG- *************************************************************************
Setting up 2 worker threads for Enlighten.
Thread -> id: 156c -> priority: 1
Thread -> id: d00 -> priority: 1
Unloading 4 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 10.897400 ms
06-04:14:47.293 00_14 -LOG- EAC: Initializing client…
06-04:14:47.296 00_14 -LOG- EAC: OnLoadCompleted: InitSuccess - Easy Anti-Cheat successfully initialized
06-04:14:47.859 00_14 -LOG- Args: C:\Program Files (x86)\Steam\steamapps\common\Empyrion - Galactic Survival\Client\Empyrion.exe -logFile …/Logs/2777/Client_200206-001435-42.log -eac_executablename Empyrion.exe

Unloading 387 unused Assets to reduce memory usage. Loaded Objects now: 4767.
Total: 4.661700 ms (FindLiveObjects: 0.353300 ms CreateObjectMapping: 0.215600 ms MarkObjects: 3.911000 ms DeleteObjects: 0.181300 ms)

Searching for compatible XInput library…
Found Xinput1_4.dll.
06-04:14:49.982 00_14 -LOG- Local player 76561198205206704/‘killsquad’
06-04:14:52.138 00_14 -LOG- SWS.QueryItems: Requesting AllBlueprintsSubscr page 2
06-04:14:52.691 00_14 -LOG- SWS.OnQueryCompleted for AllBlueprintsSubscr page 2
06-04:14:52.696 00_14 -LOG- SWS.QueryItems: Requesting AllBlueprintsSubscr page 3
06-04:14:53.822 00_14 -LOG- SWS.OnQueryCompleted for AllBlueprintsSubscr page 3
06-04:14:53.827 00_14 -LOG- SWS.QueryItems: Requesting AllBlueprintsSubscr page 4
WARNING: Shader Unsupported: ‘Hidden/Nature/Terrain/Utilities’ - All passes removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
ERROR: Shader Shader is not supported on this GPU (none of subshaders/fallbacks are suitable)WARNING: Shader Unsupported: ‘Hidden/Nature/Terrain/Utilities’ - Setting to default shader.
06-04:14:54.471 00_14 -LOG- SWS.OnQueryCompleted for AllBlueprintsSubscr page 4
06-04:14:54.475 00_14 -LOG- SWS.QueryItems: Requesting AllBlueprintsSubscr page 5
06-04:15:11.536 00_15 -LOG- SWS.OnQueryCompleted for AllBlueprintsSubscr page 5
06-04:15:12.251 00_15 -LOG- Voxelizing took 547ms, voxels=147155, shapes=1259, mem=644kB
06-04:15:23.450 00_15 -LOG- Starting SP/MP game
06-04:15:23.456 00_15 -LOG- Save game version Alpha 11.5.6, Build 2777
06-04:15:23.782 00_15 -LOG- Init: game=NewGame_1, mode=lockSet, global seed=0, playfield=Arid Planet
06-04:15:23.951 00_15 -LOG- Loaded sector file C:\Program Files (x86)\Steam\steamapps\common\Empyrion - Galactic Survival\Client/…/Saves/Games/NewGame_1/Sectors/Sectors.yaml with 5 playfields, needed 139ms
06-04:15:24.045 00_15 -LOG- Caching of BAI Behavior trees: 92 ms Memory: 0.234 MB
06-04:15:24.098 00_15 -LOG- Loading playfield ‘Arid Planet’
06-04:15:25.647 00_15 -LOG- Playfield ‘Arid Planet’ with type ‘planet’ class=4 and playfield seed 0 loaded (1548 ms)
Unloading 5 Unused Serialized files (Serialized files now loaded: 4)

Unloading 38701 unused Assets to reduce memory usage. Loaded Objects now: 258113.
Total: 468.007200 ms (FindLiveObjects: 34.904800 ms CreateObjectMapping: 72.248700 ms MarkObjects: 327.427000 ms DeleteObjects: 33.426300 ms)

06-04:15:44.534 00_15 -LOG- Weather: CloudsLight
06-04:22:58.867 00_22 -ERR- Deco not found at pos (4221, 43, 3393), transform=UmbrellaTreePrefab(Clone)Collider(Clone) (UnityEngine.Transform)
06-04:22:58.875 00_22 -ERR- Deco not found for transform=UmbrellaTreePrefab(Clone)Collider(Clone) (UnityEngine.Transform)
06-04:22:58.877 00_22 -ERR- Deco not found for transform=UmbrellaTreePrefab(Clone)Collider(Clone) (UnityEngine.Transform)
06-04:22:58.878 00_22 -ERR- Deco not found for transform=UmbrellaTreePrefab(Clone)Collider(Clone) (UnityEngine.Transform)
06-04:25:03.766 00_25 -LOG- Disconnect clicked by user
06-04:25:03.824 00_25 -LOG- Disconnected from server [ConnRes]
06-04:25:03.979 00_25 -LOG- Saving playfield ‘Arid Planet’
06-04:25:04.104 00_25 -LOG- Saving done (124 ms)
06-04:25:04.106 00_25 -LOG- Cleanup playfield ‘Arid Planet’
06-04:25:04.111 00_25 -LOG- Unloading playfield ‘Arid Planet’
06-04:25:04.451 00_25 -LOG- Unloading playfield done (339ms)
06-04:25:04.471 00_25 -LOG- Cleanup done (365 ms)
Unloading 2 Unused Serialized files (Serialized files now loaded: 4)

Unloading 1194 unused Assets to reduce memory usage. Loaded Objects now: 290920.
Total: 430.917100 ms (FindLiveObjects: 20.834300 ms CreateObjectMapping: 32.108000 ms MarkObjects: 358.521300 ms DeleteObjects: 19.452900 ms)

Could not find method ‘SetLabel’ on UIScrollablePopupList

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

06-04:25:21.689 00_25 -LOG- Connecting to server HWS NA |PvPvE|NEW Universe|Story|Hard|Active|Mods…
06-04:25:21.925 00_25 -LOG- Steam: GetAuthSessionTicket for player 76561198205206704: 15
06-04:25:22.011 00_25 -LOG- Connected to server [EAC.ConnReset]
06-04:25:22.021 00_25 -LOG- Starting Client game. Local player 76561198205206704/‘killsquad’
06-04:25:22.041 00_25 -LOG- EAC: Pushing 24 bytes from dedi to EAC
06-04:25:22.054 00_25 -LOG- EAC: Popped 24 bytes for dedi (seq 0)
06-04:25:22.156 00_25 -LOG- EAC: Pushing 24 bytes from dedi to EAC
06-04:25:22.169 00_25 -LOG- EAC: Popped 24 bytes for dedi (seq 1)
06-04:25:22.257 00_25 -LOG- EAC: Pushing 64 bytes from dedi to EAC
06-04:25:22.285 00_25 -LOG- EAC: Popped 252 bytes for dedi (seq 3)
06-04:25:22.285 00_25 -LOG- EAC: Popped 24 bytes for dedi (seq 4)
06-04:25:22.285 00_25 -LOG- EAC: Popped 3 messsages in a row
06-04:25:23.621 00_25 -LOG- Voxelizing took 425ms, voxels=147155, shapes=1259, mem=644kB
06-04:25:23.839 00_25 -LOG- Save game version Alpha 11.5.3, Build 2759
06-04:25:24.056 00_25 -LOG- EAC: Pushing 24 bytes from dedi to EAC
06-04:25:24.056 00_25 -LOG- EAC: Pushing 24 bytes from dedi to EAC
06-04:25:24.056 00_25 -LOG- EAC: Pushing 256 bytes from dedi to EAC
06-04:25:24.056 00_25 -LOG- EAC: Pushing 256 bytes from dedi to EAC
06-04:25:24.056 00_25 -LOG- EAC: Pushing 84 bytes from dedi to EAC
06-04:25:24.085 00_25 -LOG- EAC: Popped 24 bytes for dedi (seq 5)
06-04:25:24.085 00_25 -LOG- EAC: Popped 24 bytes for dedi (seq 6)
06-04:25:24.086 00_25 -LOG- EAC: Popped 24 bytes for dedi (seq 7)
06-04:25:24.086 00_25 -LOG- EAC: Popped 221 bytes for dedi (seq 9)
06-04:25:24.086 00_25 -LOG- EAC: Popped 5 messsages in a row
06-04:25:24.185 00_25 -LOG- EAC: Pushing 24 bytes from dedi to EAC
06-04:25:24.186 00_25 -LOG- EAC: Pushing 24 bytes from dedi to EAC
06-04:25:24.329 00_25 -LOG- EAC: Pushing 156 bytes from dedi to EAC
06-04:25:24.343 00_25 -LOG- EAC: Popped 24 bytes for dedi (seq 10)
06-04:26:16.262 00_26 -LOG- Connected to server. Game name: ‘HWS 11’
06-04:26:16.262 00_26 -LOG- Init: game=HWS 11, mode=captionList, global seed=7, playfield=
06-04:26:16.266 00_26 -LOG- Loading playfield ‘Pirate HQ’
06-04:26:17.381 00_26 -LOG- Playfield ‘Pirate HQ’ with type ‘planet’ class=4 and playfield seed 7 loaded (1114 ms)
Unloading 2 Unused Serialized files (Serialized files now loaded: 4)
Shader ‘MicroSplat/PlanetSky’: dependency ‘BaseMapShader’ shader ‘Hidden/MicroSplat/Planet_Base-1643593718’ not found

Unloading 388 unused Assets to reduce memory usage. Loaded Objects now: 297236.
Total: 481.552900 ms (FindLiveObjects: 30.686500 ms CreateObjectMapping: 43.066300 ms MarkObjects: 406.174100 ms DeleteObjects: 1.625500 ms)

06-04:26:48.815 00_26 -LOG- Weather: Clear
06-04:26:49.624 00_26 -WRN- PDA: Missing Name parameter in action ‘Chp_Chp542_tskTit_0_actTit_0’
06-04:28:21.298 00_28 -LOG- Unloading playfield ‘Pirate HQ’
06-04:28:21.873 00_28 -LOG- Unloading playfield done (574ms)
06-04:28:21.875 00_28 -LOG- Loading playfield ‘Pirate HQ Sector’
06-04:28:21.954 00_28 -LOG- Playfield ‘Pirate HQ Sector’ with type ‘space’ and playfield seed 7 loaded (79 ms)
06-04:28:51.258 00_28 -LOG- Unloading playfield ‘Pirate HQ Sector’
06-04:28:51.438 00_28 -LOG- Unloading playfield done (179ms)
06-04:28:51.542 00_28 -LOG- Loading playfield ‘Wormhole Pi’
06-04:28:51.556 00_28 -LOG- Playfield ‘Wormhole Pi’ with type ‘space’ and playfield seed 7 loaded (13 ms)
Could not find method ‘SetLabel’ on UIScrollablePopupList

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

06-04:31:41.516 00_31 -LOG- Unloading playfield ‘Wormhole Pi’
06-04:31:41.603 00_31 -LOG- Unloading playfield done (86ms)
06-04:31:41.603 00_31 -LOG- Loading playfield ‘ECC Sector’
06-04:31:44.230 00_31 -LOG- Playfield ‘ECC Sector’ with type ‘space’ and playfield seed 7 loaded (2627 ms)
06-04:51:05.274 00_51 -ERR- Cannot copy prefab file: Could not find a part of the path “C:\Program Files (x86)\Steam\steamapps\common\Empyrion - Galactic Survival\Client/…/Saves/Cache/HWS 11_51.79.83.195_1555506356/Blueprints/76561198205206704/BpFactory\Pears-CV-DSEV-Nautilus (lvl 12 CPUT2 Size5 medium cargo explorer)/Pears-CV-DSEV-Nautilus.epb” or “C:\Program Files (x86)\Steam\steamapps\common\Empyrion - Galactic Survival\Client…\Saves\Cache\HWS 11_51.79.83.195_1555506356\Blueprints\76561198205206704\BpProducts/Pears-CV-DSEV-Nautilus (lvl 12 CPUT2 Size5 medium cargo explorer)_53/Pears-CV-DSEV-Nautilus.epb”
06-04:51:05.296 00_51 -LOG- Not exactly ONE Blueprint in directory C:\Program Files (x86)\Steam\steamapps\common\Empyrion - Galactic Survival\Client/…/Saves/Cache/HWS 11_51.79.83.195_1555506356/Blueprints/76561198205206704/BpProducts\Pears-CV-DSEV-Nautilus (lvl 12 CPUT2 Size5 medium cargo explorer)_53 – ignored
06-04:51:12.115 00_51 -WRN- Managed Blueprint dir ‘C:\Program Files (x86)\Steam\steamapps\common\Empyrion - Galactic Survival\Client/…/Saves/Cache/HWS 11_51.79.83.195_1555506356/Blueprints/76561198205206704/BpProducts/Pears-CV-DSEV-Nautilus (lvl 12 CPUT2 Size5 medium cargo explorer)_53’ is empty!
06-04:51:12.116 00_51 -WRN- Verification: Product prefab file not ok: Pears-CV-DSEV-Nautilus (lvl 12 CPUT2 Size5 medium cargo explorer)_53
06-04:52:57.445 00_52 -LOG- Disconnect clicked by user
06-04:52:58.262 00_52 -LOG- Disconnected from server [ConnRes]
06-04:52:58.459 00_52 -LOG- Cleanup playfield ‘ECC Sector’
06-04:52:58.526 00_52 -LOG- Unloading playfield ‘ECC Sector’
06-04:52:58.832 00_52 -LOG- Unloading playfield done (306ms)
06-04:52:58.839 00_52 -LOG- Cleanup done (379 ms)
Unloading 3 Unused Serialized files (Serialized files now loaded: 4)
06-04:52:59.083 00_52 -LOG- Steam: CancelAuthTicket 15

Unloading 52927 unused Assets to reduce memory usage. Loaded Objects now: 315455.
Total: 695.152800 ms (FindLiveObjects: 89.202200 ms CreateObjectMapping: 55.214300 ms MarkObjects: 440.514200 ms DeleteObjects: 110.221700 ms)

06-04:53:06.061 00_53 -LOG- Starting SP/MP game
06-04:53:07.070 00_53 -LOG- Voxelizing took 497ms, voxels=147155, shapes=1259, mem=644kB
06-04:53:07.343 00_53 -LOG- Save game version Alpha 11.5.6, Build 2777
06-04:53:07.800 00_53 -LOG- Init: game=NewGame_1, mode=lockSet, global seed=0, playfield=Arid Planet
06-04:53:08.027 00_53 -LOG- Loaded sector file C:\Program Files (x86)\Steam\steamapps\common\Empyrion - Galactic Survival\Client/…/Saves/Games/NewGame_1/Sectors/Sectors.yaml with 5 playfields, needed 190ms
06-04:53:08.187 00_53 -LOG- Loading playfield ‘Arid Planet’
06-04:53:09.446 00_53 -LOG- Playfield ‘Arid Planet’ with type ‘planet’ class=4 and playfield seed 0 loaded (1258 ms)
Unloading 2 Unused Serialized files (Serialized files now loaded: 4)

Unloading 493 unused Assets to reduce memory usage. Loaded Objects now: 317448.
Total: 663.850200 ms (FindLiveObjects: 93.958300 ms CreateObjectMapping: 53.228000 ms MarkObjects: 514.888500 ms DeleteObjects: 1.775000 ms)

06-04:53:52.878 00_53 -LOG- Weather: CloudsLight
06-04:54:39.644 00_54 -LOG- Disconnect clicked by user
06-04:54:39.694 00_54 -LOG- Disconnected from server [ConnRes]
06-04:54:39.914 00_54 -LOG- Saving playfield ‘Arid Planet’
06-04:54:39.996 00_54 -LOG- Saving done (83 ms)
06-04:54:39.997 00_54 -LOG- Cleanup playfield ‘Arid Planet’
06-04:54:40.001 00_54 -LOG- Unloading playfield ‘Arid Planet’
06-04:54:40.612 00_54 -LOG- Unloading playfield done (610ms)
06-04:54:40.613 00_54 -LOG- Cleanup done (616 ms)
Unloading 1 Unused Serialized files (Serialized files now loaded: 4)

Unloading 1080 unused Assets to reduce memory usage. Loaded Objects now: 315212.
Total: 634.920100 ms (FindLiveObjects: 83.797200 ms CreateObjectMapping: 42.146300 ms MarkObjects: 484.704800 ms DeleteObjects: 24.271300 ms)

06-04:54:54.259 00_54 -LOG- Connecting to server HWS NA |PvPvE|NEW Universe|Story|Hard|Active|Mods…
06-04:54:54.501 00_54 -LOG- Steam: GetAuthSessionTicket for player 76561198205206704: 17
06-04:54:54.599 00_54 -LOG- Connected to server [EAC.ConnReset]
06-04:54:54.628 00_54 -LOG- Starting Client game. Local player 76561198205206704/‘killsquad’
06-04:54:56.876 00_54 -LOG- Voxelizing took 541ms, voxels=147155, shapes=1259, mem=644kB
06-04:54:57.291 00_54 -LOG- Save game version Alpha 11.5.3, Build 2759
06-04:55:54.056 00_55 -LOG- Connected to server. Game name: ‘HWS 11’
06-04:55:54.056 00_55 -LOG- Init: game=HWS 11, mode=captionList, global seed=7, playfield=
06-04:55:54.078 00_55 -LOG- Loading playfield ‘ECC Sector’
06-04:55:54.150 00_55 -LOG- Playfield ‘ECC Sector’ with type ‘space’ and playfield seed 7 loaded (70 ms)
06-04:56:52.670 00_56 -WRN- PDA: Missing Name parameter in action ‘Chp_Chp542_tskTit_0_actTit_0’
06-05:00:35.241 01_00 -WRN- Have no block TX signal for pos given from PF server
06-05:00:42.664 01_00 -WRN- Have no block TX signal for pos given from PF server
06-05:00:43.264 01_00 -WRN- Have no block TX signal for pos given from PF server
06-05:00:44.601 01_00 -WRN- Have no block TX signal for pos given from PF server
06-05:01:24.954 01_01 -WRN- Have no block TX signal for pos given from PF server
06-05:01:25.352 01_01 -WRN- Have no block TX signal for pos given from PF server
06-05:03:26.900 01_03 -ERR- Cannot copy prefab file: Could not find a part of the path “C:\Program Files (x86)\Steam\steamapps\common\Empyrion - Galactic Survival\Client/…/Saves/Cache/HWS 11_51.79.83.195_1555506356/Blueprints/76561198205206704/BpFactory\Pears-CV-DSEV-Nautilus (lvl 12 CPUT2 Size5 medium cargo explorer)/Pears-CV-DSEV-Nautilus.epb” or “C:\Program Files (x86)\Steam\steamapps\common\Empyrion - Galactic Survival\Client…\Saves\Cache\HWS 11_51.79.83.195_1555506356\Blueprints\76561198205206704\BpProducts/Pears-CV-DSEV-Nautilus (lvl 12 CPUT2 Size5 medium cargo explorer)_54/Pears-CV-DSEV-Nautilus.epb”
06-05:03:26.907 01_03 -LOG- Not exactly ONE Blueprint in directory C:\Program Files (x86)\Steam\steamapps\common\Empyrion - Galactic Survival\Client/…/Saves/Cache/HWS 11_51.79.83.195_1555506356/Blueprints/76561198205206704/BpProducts\Pears-CV-DSEV-Nautilus (lvl 12 CPUT2 Size5 medium cargo explorer)_54 – ignored
06-05:03:33.865 01_03 -WRN- Managed Blueprint dir ‘C:\Program Files (x86)\Steam\steamapps\common\Empyrion - Galactic Survival\Client/…/Saves/Cache/HWS 11_51.79.83.195_1555506356/Blueprints/76561198205206704/BpProducts/Pears-CV-DSEV-Nautilus (lvl 12 CPUT2 Size5 medium cargo explorer)_54’ is empty!
06-05:03:33.866 01_03 -WRN- Verification: Product prefab file not ok: Pears-CV-DSEV-Nautilus (lvl 12 CPUT2 Size5 medium cargo explorer)_54
06-05:21:55.063 01_21 -WRN- Have no block TX signal for pos given from PF server
06-05:21:55.200 01_21 -WRN- Have no block TX signal for pos given from PF server
06-05:25:43.847 01_25 -WRN- Have no block TX signal for pos given from PF server
06-05:25:56.438 01_25 -WRN- Have no block TX signal for pos given from PF server
06-05:26:14.962 01_26 -WRN- Have no block TX signal for pos given from PF server
06-05:26:28.541 01_26 -WRN- Have no block TX signal for pos given from PF server
06-05:26:45.490 01_26 -WRN- Have no block TX signal for pos given from PF server
06-05:26:54.439 01_26 -WRN- Have no block TX signal for pos given from PF server
06-05:26:55.290 01_26 -WRN- Have no block TX signal for pos given from PF server
06-05:26:55.432 01_26 -WRN- Have no block TX signal for pos given from PF server
06-05:26:55.580 01_26 -WRN- Have no block TX signal for pos given from PF server
06-05:26:55.720 01_26 -WRN- Have no block TX signal for pos given from PF server
06-05:26:56.287 01_26 -WRN- Have no block TX signal for pos given from PF server
06-05:26:56.287 01_26 -WRN- Have no block TX signal for pos given from PF server
06-05:26:56.564 01_26 -WRN- Have no block TX signal for pos given from PF server
06-05:27:04.982 01_27 -WRN- Have no block TX signal for pos given from PF server
06-05:27:07.913 01_27 -WRN- Have no block TX signal for pos given from PF server
06-05:27:18.415 01_27 -WRN- Have no block TX signal for pos given from PF server
06-05:27:18.416 01_27 -WRN- Have no block TX signal for pos given from PF server
06-05:27:21.206 01_27 -WRN- Have no block TX signal for pos given from PF server
06-05:32:37.981 01_32 -LOG- Unloading playfield ‘ECC Sector’
06-05:32:38.315 01_32 -LOG- Unloading playfield done (332ms)
06-05:32:38.315 01_32 -LOG- Loading playfield ‘ECC’
06-05:32:38.778 01_32 -LOG- Playfield ‘ECC’ with type ‘planet’ class=3 and playfield seed 7770007 loaded (463 ms)
Shader ‘MicroSplat/PlanetSky’: dependency ‘BaseMapShader’ shader ‘Hidden/MicroSplat/Planet_Base-1643593718’ not found
Unloading 3 Unused Serialized files (Serialized files now loaded: 4)

Unloading 4802 unused Assets to reduce memory usage. Loaded Objects now: 518134.
Total: 912.253200 ms (FindLiveObjects: 131.863800 ms CreateObjectMapping: 42.186600 ms MarkObjects: 709.076800 ms DeleteObjects: 29.125000 ms)

Terrain not found: -1/0

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Terrain not found: -1/-1

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Terrain not found: -1/0

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

06-05:33:06.526 01_33 -LOG- Weather: Clear
06-05:37:07.980 01_37 -LOG- Weather: Clear
06-05:37:52.797 01_37 -LOG- Unloading playfield ‘ECC’
06-05:37:53.429 01_37 -LOG- Unloading playfield done (632ms)
06-05:37:53.429 01_37 -LOG- Loading playfield ‘ECC Sector’
06-05:37:53.443 01_37 -LOG- Playfield ‘ECC Sector’ with type ‘space’ and playfield seed 7 loaded (13 ms)
06-05:59:12.490 01_59 -LOG- Unloading playfield ‘ECC Sector’
06-05:59:12.570 01_59 -LOG- Unloading playfield done (79ms)
06-05:59:12.571 01_59 -LOG- Loading playfield ‘Binomi Sector’
06-05:59:13.888 01_59 -LOG- Playfield ‘Binomi Sector’ with type ‘space’ and playfield seed 7 loaded (1317 ms)
06-06:01:45.019 02_01 -LOG- Unloading playfield ‘Binomi Sector’
06-06:01:45.127 02_01 -LOG- Unloading playfield done (107ms)
06-06:01:45.333 02_01 -LOG- Loading playfield ‘Wormhole Pi’
06-06:01:45.360 02_01 -LOG- Playfield ‘Wormhole Pi’ with type ‘space’ and playfield seed 7 loaded (26 ms)
06-06:02:17.000 02_02 -LOG- Unloading playfield ‘Wormhole Pi’
06-06:02:17.026 02_02 -LOG- Unloading playfield done (25ms)
06-06:02:17.094 02_02 -LOG- Loading playfield ‘Pirate HQ Sector’
06-06:02:19.120 02_02 -LOG- Playfield ‘Pirate HQ Sector’ with type ‘space’ and playfield seed 7 loaded (2025 ms)
06-06:06:16.388 02_06 -LOG- Disconnected from server [ConnRes]
06-06:06:16.427 02_06 -LOG- Cleanup playfield ‘Pirate HQ Sector’
06-06:06:16.717 02_06 -LOG- Unloading playfield ‘Pirate HQ Sector’
06-06:06:16.842 02_06 -LOG- Unloading playfield done (124ms)
06-06:06:16.862 02_06 -LOG- Cleanup done (434 ms)
Unloading 2 Unused Serialized files (Serialized files now loaded: 4)
06-06:06:17.146 02_06 -LOG- Steam: CancelAuthTicket 17
06-06:06:18.327 02_06 -LOG- OnApplicationQuit

Unloading 159782 unused Assets to reduce memory usage. Loaded Objects now: 217174.
Total: 840.796500 ms (FindLiveObjects: 44.541800 ms CreateObjectMapping: 47.545900 ms MarkObjects: 472.283800 ms DeleteObjects: 276.424600 ms)

I saved the blueprint and i managed to spawn it in. why a resave would work and not the other blueprint is questionable. What happened to the stuff from the last 3 times i tried to build the cv. I am still out 3 ships worth of supplies. ?

Hey,

please fill out the Server… Its now the 3rd time or even more that you forgot it.

Can you finish a bp without do:bp? Do they stay in your library for days?
So there was no other ship in your spawn list before?

Sadly if that is true, it looks like a game bug. Not much we can do about nor check/proof.
Just got another thread about bp in general it, thats why I am asking: Factory not building bp

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