Are you mainly a PVE player but would love to have the ability to mine the resources in PVP zones? Well my friend i have a guide just for you! Over a few seasons I have enjoyed the benefits of being able to stealthy mine resources in PVP zones. Take these tips and add your own ideas to make the most of your adventures.
First and foremost, the main rule of PVP zones is “Bring only what your willing to lose.” Keep minimal supplies in your hot bar and backpack and always have an escape plan. Before leaving the safety of PVE, it is very important to set your home spawn every time you join the server or CSW over to another. In game home spawn has a tendency to be quirky at times. Thankfully we have the cb:sethome and cb:gohome commands. Find the base or CV you would like to be the “When all else fails, I end up here.” spot. Search for the ID by using the Statistics page of it’s control panel or the HWS Connect’s structure commander. Use the command cb:sethome:#### replacing the #s with the ship’s ID. This will allow you to use the command cb:gohome to warp back to your home spawn. This command can only be used after you have been killed and you only have up to 2 minutes after respawning from a death to use it. Try to snatch your backpack if you can before you go.
The next most important thing is the F2 factory. I have built what I refer to as my disposable army that I keep several copies loaded ready to spawn. Each designed with a specific purpose to be used then destroyed/recycled. I use a multitool to rip them apart and stuff back into the factory for rinse and repeat functionality. The egs:recycle command is very handy for this as well but level 5 is required for instant use on any playfield. The variety of ships is up to what you are mining and where you plan to do so. Universally you need a transport SV to take you from system to system either via the K warp function or the very nice HWS super gates. (The super gates remove the need for a warp drive, saving resources and time.) Then comes the mining ship. Pick your poison. Space or planet. Have a ship for what you prefer but I recommend having both in the event one option is a current hot zone. I strongly recommend a bare minimum CV with only the following devices: All 5 med stations, a shower, and a toilet. Stamina tables/chairs are handy as well. This provides a type of field medic that can be spawned nearly everywhere. And lastly a small motionless construction CV for building items on the fly. 2-4 advanced constructors with no thrusters or RCS. A base is nice for the furnace and ATM but are mainly for the “Ninja Living in PVP space” guide to come another time. All these builds are shieldless so pentaxid is only for K warping.
Now that we have the factory loaded with lots of goodies to tear apart, your backpack and hotbar are just as important. This can vary depending on your gameplay. I recommend at the very least a multitool with 5 charges for tearing ships apart. Depending on the sector, you may encounter relentless NPC predators that scare the crap out of you while on foot chopping up a ship. Pick the epic weapon of choice and enough ammo for a few reloads. Hunger is always fun so pack 2-5 rations. Oxygen is a debate on using a ship or carrying the O2 bottles. I prefer to keep a couple hundred of the 75unit bottles on me at all times. They can be used to fill a ship manually or save your life when drifting shipless in space. Lastly ship fuel type is up to you. How much to bring all depends on how long you plan to stay.
Now that you have the crucial preparations complete, it’s time to get to action. Pick a sector and go nuts. The main thing to keep in mind is this is PVP and someone can show up at any time to say “Thanks for all the fish.” The longer you stay in one spot, the more of a target you become. Start with short mining trips and you will be able to somewhat gage the response time of hunters as you progress. I am open to other suggestions to add to this guide so feel free to add your own ideas and share your adventures.
Never forget Rule of Acquisition #62: The riskier the road, the greater the profit.