Hello HWS community!! In PvP, all bases on HW, GG, etc are now restricted to class 1. I personally took a long time to realize that, but I don’t think it’s a good idea.
What is the most common type of base in PvP? (Besides the infamous RP base) That would be the tower, a tower just covered in turrets. How much effort does it take to “intricately?” place a few hundred blocks straight up then slap turrets on the side? How well does it look to have a square or even rounded tower that points straight up, some may look cool, but they are all the same.
Year over year we have seen intricate unique designs, like this, this, this, even this. Credit for the last picture of a ten base GG complex goes completely to [PKA] TheBigBoss, he posted it in hws-videos-or-streams Monday.
These new limits exclude all of the bases above from use. However, this picture, this picture, this picture, and this picture are all class one towers, which do you like more? The towers and the bases are all functional up to date builds, some of which are even unpublished, unused designs built in the last week.
I personally like the diversity from allowing up to class 5 bases, we can choose to have bases that are very effective, cheap, but don’t look good (towers) and bases that are larger, slightly less effective (unless you have a really good builder), and more tactical. With a tower, do you take into account the need for dragons teeth, players finding a way in, placing the bases correctly, or even just placement of ships around it? Not nearly as much as if your base was like these three, and actually had 10 HV holes built into it.
This big change to bases removes a lot of freedom and ultimately results in the removal of the most strategic PvP bases around, the non-tower designs which must be changed from season to season to keep up, or they risk immediately being outclassed by other designs. How do you improve a tower? Erhmm, add guns? There are dozens of ways to work on and improve larger designs, from changing the type of dragons teeth to moving some extra plasma cannons to the roof for extra support. You can even place HVs on the roof as extra protection and focus your turrets on the ground. Whatever you choose, you have the choice. Without class 5 bases, it’s very difficult to build an effective PvP base.
Theoretically, we could also remove the 3 base limit and change it to 1. Then triple the turret count on that one base and allow it to be class 7 or 10, theoretically this would reduce lag. The shield generators would need to be buffed, but I think it’s do-able.
I do however believe just buffing turrets to three times the damage would incentivise towers, one tower could take down a dozen enemies if the base turrets where buffed so dramatically.
Lastly, I am open to community debate. I feel this will be a hot topic that instigates change, but just because I didn’t suggest an idea doesn’t mean it is bad. I would love to hear more ideas on how to solve the issue regarding base class limit or reducing lag by reducing base count while still allowing the same amount of turrets and damage output.