Corrupt Player in expired Playfield (mole mission @ECC)

======= NOTICE FOR HELP =======

What happened?
=> was in mole mission, got connection problem :poop: and got fully booted off server
relog back on server go through portal and get internal error popup, retried starting game/reconnecting numerous times, thinking mission timer that should have ended might have resolved this issue but sadly it did not so here i am with my troubles :smiley:

Player(s) with issue? (steam name)
=> Master Baiter

Server? (EU or NA)
=> EU

When did it happen? (Use server time: type ingame cb:time)
=> 20:00

On which Playfield?
=> ‘Resource Mole Race Mission#75’

Structure Name(s)?
=> N/A

Structure ID(s) (Open ingame console and type di)?
=> N/A

How can we help you now?
=> teleport/move me to ECC HQ in front of teleporter or somewhere in ECC HQ


21-17:58:21.348 19_58 -LOG- Connected to server. Game name: ‘HWS 12 Reloaded’

21-17:58:21.375 19_58 -LOG- Init: game=HWS 12 Reloaded, mode=pathAvailable, global seed=7, playfield=

21-17:58:21.380 19_58 -LOG- Caching of BAI Behavior trees: 0 ms Memory: 0.000 MB

21-17:58:21.406 19_58 -LOG- Task Type=lastCancel ThreadId=3244 ManagedId=24

21-17:58:21.425 19_58 -LOG- Loading playfield ‘Resource Mole Race Mission#75’

21-17:58:21.427 19_58 -ERR- Sector for playfield ‘Resource Mole Race Mission#75’ not found

21-17:58:21.429 19_58 -ERR- Exception while reading playfield configuration file

21-17:58:21.434 19_58 -EXC- System.IO.DirectoryNotFoundException: Could not find a part of the path “C:\Program Files (x86)\Steam\steamapps\common\Empyrion - Galactic Survival\Content\Playfields\Resource Mole Race Mission#75\playfield_debug.yaml”.

at System.IO.FileStream…ctor (System.String path, System.IO.FileMode mode, System.IO.FileAccess access, System.IO.FileShare share, System.Int32 bufferSize, System.Boolean anonymous, System.IO.FileOptions options) [0x00164] in <567df3e0919241ba98db88bec4c6696f>:0

at System.IO.FileStream…ctor (System.String path, System.IO.FileMode mode, System.IO.FileAccess access, System.IO.FileShare share) [0x00000] in <567df3e0919241ba98db88bec4c6696f>:0

at (wrapper remoting-invoke-with-check) System.IO.FileStream…ctor(string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare)

at System.IO.File.OpenRead (System.String path) [0x00000] in <567df3e0919241ba98db88bec4c6696f>:0

at System.IO.File.ReadAllBytes (System.String path) [0x00000] in <567df3e0919241ba98db88bec4c6696f>:0

at Assembly-CSharp.StreamTableProjectConverter.RebuildFunction[A] (System.String , A& , System.Byte[]& , System.Boolean ) [0x00118] in <56f931693179477687b0e5d53257cce8>:0

NullReferenceException: Object reference not set to an instance of an object

at Assembly-CSharp.DialogDictionary+PageLayout.MoveNext () [0x0003f] in <56f931693179477687b0e5d53257cce8>:0

at Assembly-CSharp.DialogDictionary.DetachDomain (System.Boolean ) [0x00008] in <56f931693179477687b0e5d53257cce8>:0

at Assembly-CSharp.AssistantAttribute+WindowScope.MoveNext () [0x00212] in <56f931693179477687b0e5d53257cce8>:0

at Assembly-CSharp.OptionsContext+FormDesigner.MoveNext () [0x00067] in <56f931693179477687b0e5d53257cce8>:0

at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00027] in <5e1dfb686eb345078a588df96401afcc>:0





Assembly-CSharp.DockingPaneList:SelectFunction(VectorCollection, DriveProvider)



(Filename: <56f931693179477687b0e5d53257cce8> Line: 0)

21-17:59:59.494 19_59 -LOG- Disconnect clicked by user

21-18:00:34.991 20_00 -LOG- Disconnected from server [ConnRes]

21-18:00:35.081 20_00 -LOG- Cleanup playfield ‘Resource Mole Race Mission#75’

21-18:00:35.150 20_00 -LOG- Cleanup done (68 ms)

Unloading 5 Unused Serialized files (Serialized files now loaded: 3)

21-18:00:35.248 20_00 -LOG- Steam: CancelAuthTicket 39

Hello @Airstabber
unfortunately this still can happen.
Warped you now.

1 Like


Yeah as i relog after the dc boot, the teleporter was still pink/purple so still had time.
Didn’t really check how much time i had exactly and as i load into it > internal error issue.
not sure if a fallback can be set = if playfield is not found > move player in front of portal.
as its all timer based right now and delay in loading is causing this issue (small window).
i guess its a minor issue/case but still one that could indeed happen, anyways thanks again! <3

1 Like

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