I believe that the current cost of 25 Pentaxit a warp jump is currently too high and I would like to see what other players think. With the current setup you have to gather up 100 PE just to make a round trip from one side of the map to the other, and that is only going from your home planet, to the core worlds, to your destination, and back. As pointed out in other posts, traders can not make money by selling their items to other players due to the amount of PE it would cost to bounce around. PVP is also being held back as well because it can take hours, or even real life days depending on your play time, to be able to farm up enough PE to go check out another planet. And the likelihood of factions coming to help others that are stranded without enough PE is unlikely because of how much the player helping would have to give up.
Over the past few days I have saved up enough PE to warp to another planet to check and see if it would work for a good spot for a home base. I get there and see that there are only 3 resources on the planet, so I head back to the starter planet I was on. I did that a couple of times to find myself sitting around waiting for the blue crystals to respawn so I could harvest more. I know I could have been out mining for more resources to sell off for PE but seems like a counter productive feature. While it is nice that I can buy and sell items and be able to get what I need or sell off extra, it does not counter that it seems the easiest way to see the different planets is to spend countless hours mining so that I can afford a round trip to another planet. Plus, if planets don’t have a good number of different types of resources then I am going to have to planet hop, or again, grind for ore to sell to buy what I need. While the economy is amazing it shouldn’t be the end all/borderline required system to be able to travel between planets.
I went back and loaded up a single player game and saw that the farthest warp was a around 5 and a half AU, where as ours are 25 at the minimum. I recommend that either the AU is dropped between planets, the ratio of PE to AU is adjusted so that 1 PE = more than 1 AU, or the price to buy PE comes down drastically. Keeping the AU high, as well as the cost to buy high, with a 1 to 1 ratio seems to limit players and keeps them from being able to enjoy the sandbox nature of this game.