For myself and other invincible PVP gods it is not a big issue, we simply set up our main base somewhere deep in PVP space.
For new players on HWS its a nightmare, imagine someone settling on freelancer HQ. A brave citizen with a base, 2 CV, HV and SV. Now more and more idiotic noobs not able to respect the core limit that the server is showing in phat red letters to them settle on freelancer HQ, crushing the core limit.
1,3 million tax per day for just a small SV is insane ! Super rich players like Wiseman or DaddySTFU ( and all the other guys i shoot down day by day on Golden Globe) can certainly pay that, but not a new player just starting.
If now the first player on the planet is going in his SV to fulfill the daily duties, e.g. going to ECC and back his SV is taxed on reentering freelancer HQ because āhisā SV has crushed the core limit from the server point of view. Thats not fair, better take the structure ID to punish the guys who enter later.
Some check could be implemented for play time vs taxes.
Maybe add some major reduction to taxes if playtime is less than x hours or account being less than a week old.
This way new players leaving the system would learn about taxes with more realistic amounts and hopefully reduce the work @RexXxuS& @Jascha have to constantly do reverting new player debts back to 0 from millions after they just left starter.
For example reduce the amount of tax to 10% if account is less than week old, but be much more strict about reseting debts. I understand scaring the **** out of new players with millions of tax is good way to make them understand & avoid taxed zones, but itās quite alot of (unnecessary) work for you guys
Probably easier and more effective to give all players exactly one free pass on taxes. Instead of it actually deducting the tax amount, a message is sent using the chat message utility so that next time they log on they get a horn and a message saying that they messed up, and it would have cost them x million credits, and will if they do it again. Should be moderately easy to implement a ātimes taxedā counter per player or faction, and detect a first occurance of tax. Sometimes just the direct confrontation and message can be more effective at getting people to move off their butts than just mystery losing more money than they have ever earned.
Any chance a message can be paired with the event though? Otherwise it is just delaying the inevitable: "Oh I parked there yesterday and didnt get taxed, but now I am? Rage Quit, and leave structure parked at ecc
Since you are new, your tax of X credits was erased. Be aware that after 15 hours on our server you will pay 50% of the usual tax and after 30 hours 100%!
Since you are new, your tax of X credits was partly erased. Be aware that after 30 hours on our server you will pay 100% of the usual tax!
If I would fix the lag, everyone would know who I am. I canāt do that. And then noone would ask us to do anything for them anymore. No support tickets, quite forum. No Admin callsā¦ Our lives would be for nothingā¦ I canātā¦ No I really canāt do that to us. I will leave the lag and bring some more bugs
With 8.2 saying this:
DSL is not a technique that allows to increase the actual build size of bases or vessels (thatās a future topic!), but to reduce the load for structures that you cannot see anyhow! The latter is also the reason why we can now have more than the 255 structures, as it now does not make any difference if you cannot see 250 or 65530 POIs
Do we need taxes anymore? I mean if the structures do not cause any server load then isnt the need for taxes removed or maybe I am missing something.
Thereās still problem if everyone parks around the same spot
Doesnāt help when everyone wants to be in same place. Game will still have to load thousand ships in one spot next to trade zones & elemental bank