What happened: Ship Spawned with invisible blocks Player(s) with issue: Calolim Server: HWS NA Time (cb:time): ~1am EST Playfield: TCB Faction Planet Structure Name(s): Death Dealer Structure ID(s): 9370224 How can we help you now: looking to see if I can get the spawn and use of do:bp undone because it is not possible to use this CV with it being possible to destroy internal blocks from the outside.
Just multitool some of the invisible blocks out. At some point the game will snap back to proper rendering. We had that problem repeatedly on SVs and some multitooling fixes the problem at some point. Alternatively you can damage the blocks with splash and then repair them with the multitool, same effect.
Using Multi tool/weapons do nothing to the invisible blocks. Bullets / multi tool laser goes right through them and to components.
I have already recycled this ship and went to a previous version in creative but the blueprint was completely fine before I added landing gear on it.
I assumed adding the landing gear put the triangle count over or something along those lines?
It seems so — the # changes with each major Verizon it seems, but when I thoroughly tested this in 6, there was a point where adding blocks make other blocks derender; removing blocks made them render again. It was totally based on triangle count as I used different blocks with different triangles to get right to the line.
I’m guessing you got there with yours… never found out if it was system based or server based… I had a 1060 at the time. I’m clocking a 1080ti now and have not seen it.